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4 yrs ago
Current is sexualizing Pokemon a variation of bestiality?
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lol. lmao
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JOHN TABLE!
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5 yrs ago
hearing rumors that rebornfan is storming the US capitol, looking for whoever's responsible for everyone ghosting his RPs
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you got a fat ass and a bright future ahead of you. keep it up champ
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Bio

Most Recent Posts

Good morning capes and coppers. Its a beautiful day to finish a sheet


Charles Xavier, 40 (b. 1928); Scott Summers, 26 (b. 1942); Logan, Unknown (b. approx. 19th century); Ororo Munroe, 32 (b 1936); Piotr "Peter" Rasputin , 22 (b. 1946); Kitty Pryde 20 (b. 1948); Kurt Wagner 18 (b. 1950)
A vigilante team based out of Xavier's School for Gifted Youngsters in Salem Center, New York
The team and school were both founded officially '63, though there was a roster active less than a decade before that


Character Concept


It was February 3rd, 1953 when a nihilistic death cult attempted to end all life on earth. The Acolytes, as they called themselves, seized the U.S military base Cape Citadel, pointing its nuclear arsenal at Moscow, London and Washington, D.C. They broadcasted their manifesto to the world over hijacked radio waves.

They broadcasted their manifesto to the world over the radio, declaring the ‘human project’ a failure and calling for the next stage in evolution to rise up out of the ashes of nuclear hellfire. All attempts to stop them were met with violent reprisal.

Until the X-Men arrived.

A group of teenage heroes in black and yellow beat the extremists black and blue, halting the launch of their missiles and vanishing just as quickly as they had arrived. Though the Acolytes had failed at their ultimate goal, the damage had been done- the fear of Metahumans had been seeded in the populace before they even knew the meaning of that word.

These ‘X-Men’ were the protege of one Dr. Charles Xavier, the brilliant Oxford professor and geneticist that discovered the ‘Metagene’ and led much of the academic discussion involving the so-called mutants. He’d be outed as a mutant himself in ‘58 and subsequently lost his professorship at the university. He’d disappear from the public eye alongside his five ‘adoptive children’; but the work had to continue. Anonymous, thankless and distrusted by the people they protected, the X-Men would operate from the shadows for several more years, battling villainous mutants, bigoted radicals and more mundane threats all the while.

It was December 24th, 1962 when all that changed. Jean Grey, the team's telepathic wonder known as Marvel Girl, responded to a 9-1-1 call alone. She was met by Mastermind, the twisted serial murderer that had been rampaging across the Midwestern United States, tormenting his victims with horrific psychic illusions. Jean endured for as long as she could, but it wasn't enough. The man left her to die on the pavement and escaped into the night before the rest of the team could get there in time.

The team buried her at the mansion on Christmas day.

They didn't last much longer after that. Bobby Drake, the Iceman, was the first to part ways with the X-Men, heading to Detroit where his uncle ran an auto shop. Hank "The Beast" McCoy stuck around long enough to help Charles set up the chemistry lab at what would become the School for Gifted Youngsters before leaving for college, hoping to finish his doctorate in biophysics. The Avenging Angel, Warren Worthington, was the last to leave. He was broken up about it until the day Scott Summers started talking about putting together another team...then he punched Scott in the nose and took off to continue his career as a vigilante solo.

It was May 8th, 1965 when Charles founded Xavier's School for Gifted Youngsters. On the same day, he christened the X-Men, declaring them to be a public-facing force for good. They would protect the next generation of mutants, snuff out evil wherever they found it and fight for their shared dream of a better, more equal world.




Its been a long time since my last run at the X-Men and honestly I couldn't pick a better game for it. The '68 setting gives me a ton of material to work with that doesn't exist in most modern games- the Cold War and the civil rights movement in particular offer up a lotta great themes I can build off of. The X-Men came out of this era for a reason, after all.

My goal for the team this time 'round is to learn hard into the characters, the school and collaborating with other players. I'll be putting much less of a focus on complex plotting and arcs, which tends to drag down my posting frequency as I struggle to juggle a bunch of story threads behind the scenes. I want to make something I can work without stressing too much, in all honesty.

Key Notes


Just a place to put ideas and shit.

Characters of Note









Notable Events and Lore
To Be Revealed

Ongoing & Upcoming Arcs
The Demon of Japan

An enigmatic enemy from Logan's past attacks!


References / Sample Post


Here's the first mini-arc I wrote for the X-Men the last time I gave them a spin. I think they're pretty up to snuff, all things considered, and I'm confident I can bring a similar level to quality in writing their successors.

Rumbling Earth:
Issue #1
Issue #2
Issue #3
Issue #4

omw to post rn
<Snipped quote by Cybermaxx>
What's cookin'?


1968 CHARACTER POSSIBILITIES:
-X-Men (Focus on OG 5? Have a school open for other characters to play in? who knows)
-A Teen Titan of some kind? (Superboy, BB, Starfire...wouldn't want to do the whole team again)
-Wolverine (would prolly involve a lotta time jumping/flashbacks so I can play around with how fuckin old he is. could be fun. vietnam shenanigans?)
-A Justice Society type, like Alan Scott or Dr. Fate (magic is hard, but fun.)
-prolly going to avoid big names like Spider-Man, WW and Flash
-bring back jamie's BB (really enjoyed playing him, but the alien tech might not fit the era too well. maybe go retro?)


dunno yet! brainstorming
1968 CHARACTER POSSIBILITIES:
-X-Men (Focus on OG 5? Have a school open for other characters to play in? who knows)
-A Teen Titan of some kind? (Superboy, BB, Starfire...wouldn't want to do the whole team again)
-Wolverine (would prolly involve a lotta time jumping/flashbacks so I can play around with how fuckin old he is. could be fun. vietnam shenanigans?)
-A Justice Society type, like Alan Scott or Dr. Fate (magic is hard, but fun.)
-prolly going to avoid big names like Spider-Man, WW and Flash
-bring back jamie's BB (really enjoyed playing him, but the alien tech might not fit the era too well. maybe go retro?)
Might have some unfinished business here, dunno.
it me


_______________________________________________


Physical Description
Andrew is unusually tall, measuring more than a few inches over six feet- a trait he inherited from his father. He's far thinner, however, with an unhealthy gauntness to his long face. Dark circles around his eyes stand out against harshly pale skin, and long hair falls down to his shoulders. Most wouldn't regard him as particularly good-looking, owing in no small part to a lack of effort and little self confidence.

His persona's appearance in Pariah differs significantly. While Graves stands just as tall, he's extraordinarily well-built, with a chest as broad as a barrel and muscle coiled like steel cable. Scarring earned from many an encounter pepper his body thanks to his light armor and penchant for reckless aggression. Graves is much better put together, too, with shorter cropped hair and strong features his player could only dream of.

Character Conceptualization
Graves is a controversial bounty hunter whose history stretches back to the first days of Pariah Online. He’s renowned for doggedly pursuing his targets no matter where they run or for how long. Quick tempered and arrogant to the core, Graves is a difficult man to work with if he believes you’re holding him back- and he thinks everyone does. The few friendships he still holds are troubled, to say the least, yet it wasn’t always so.

Back when the game first launched, Graves was a member of a guild called the Strange Reign Club. They were a highly competitive group of raiders and PVPers with a reputation for extraordinaire toxicity. It was hard to argue against their results, however. Graves showed great promise as one of their earliest recruits, competing with some of the Club’s best duelists. He’d stay with them for many months before, without much warning, he’d be cut from the team and blacklisted by its raid leaders.

A solo player ever since, Graves has been quietly grinding away at his profession, stewing on whatever drama had happened behind the scenes...

Other Information



Two little boots crunched into the snow with nary a sound. Chip drifted away from the carriage, his gait more akin to a leaf on the wind than a normal walk. His body spun as he took in his surroundings. Auonar was unfamiliar to him. The conclave had sent him this direction on a few occasions, but he'd never come close to the city let alone entered it.

There were twice as many people around as he'd seen in the last month. Buildings, carriages and crowds cut off his sight lines in every direction, like he was standing in the center of a dense woodland. At least in the woods he could rely on his ears to warn him of danger, but here? It was loud. Horses were neighing, wheels were turning, people were yelling.

'How does anyone live like this?' He grumbled. 'Can barely hear myself think.'

Chip shook his head and turned to face Dular, answering a question she'd asked him minutes earlier that he'd chosen to ignore until now. "Like to eat as I go. Sitting around wastes time." He explained, tracing his gaze along the street until he spotted what looked like a tavern sign. When was the last time he stepped into a place like that? "Don't like tables, either. Or plates. Just eat with your hands, you know?"

After a beat he turned around again. "Someone else should talk in there," he looked to Entyrea, crinkling up his nose. "You talk a lot."
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