Special TraitsSannosouke has trained in several forms of kenjutsu creating a master of the blade that only a few can match. Such training has brought his endurance, agility, speed, and reflexes to a level befitting one of his rank. Unfortunately he was born unable to mold chakra for natures, a birth defect that spurred Sano’s love of kenjutsu and even that of taijutsu to an extent. It did not stop him from becoming advancing deep into chakra control with his above average chakra pool. There was also one more ability mastered by his hands, stealth. As the leader of the Seven Swordsman, he had to become a fitting strategist and tactician, turning a band of bloodthirsty ninja into one of the most recognized and feared groups in the world. All in all, Sannouske effortlessly blends his abilities together to become a demon on the battlefield.
There are two glaring weaknesses to Sano. The first would be that anyone able to remove his swords from his hands would effectively stop him from using elemental effects and his swords only give him a limited control over the elements that is solely controlled by what the swords allow him to do.
Name of Kekkei Genkai/Hiden/Kekkei Tota: N/A
Clan: N/A
Description: N/A
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Techniques:Canon JutsuRupture: Can't mix with his swords' element
Summoning: Lightning Flash Blade Creation: Used to store his swords.
Silent KillingCustom Jutsu Name of Technique: Fire Release: Dancing Mist Blaze Technique
Type of Jutsu: Ninjutsu
Rank: C
Range: Short-Mid
Nature Type: Katon
Handseals: N/A
Description:The user manipulates Kurikara’s blue flames to exhale an invisible gaseous haze that expands to a maximum of ten meters. This gas is exceptionally flammable and any spark or flame will ignite it, resulting in a very large fireball that rivals Great Fireball in size. Mist Blaze Dance works vaguely similar to the Hidden Mist Technique when combating chakra-seeing dōjutsu. Because the gas is made from chakra, Dōjutsu such as the Sharingan will only see a cloud of the user's chakra, which will effectively hide the user from the dōjutsu.
Weakness: Only works with Kurikara active and can be ignited by others prematurely. If Kurikara happens to not be in his hands then he can be harmed by this jutsu.
Name of Technique: Demon in the Sky
Type of Jutsu: Supplmentary, Ninjutsu
Rank: B
Range: Self
Nature Type: N/A
Handseals: N/A
Description: Demon in the Sky Technique is a chakra-based technique that allow the user to concentrate and fixate air into a temporary solid platform beneath their feet. The platform itself appears as an illuminated mandala composed of chakra, which can easily support a great deal of weight. Employing this technique the user is able to both enhance their mobility in the air, ascending to much greater heights than is normally possible. Since the platform is manifested solely by chakra released from the soles of the user's feet, it is similar to water walking. Despite the chakra control required for this technique, it's stamina requirements are also comparable to the water walking and tree climbing maneuvers. Advanced users of this technique can transfer the energy stored in the platform back into their body the instant they leap from its surface, vitalizing their legs. While this destroys the platform in the same instance, it allows the user to jump a greater distance, and with a much greater pace.
Weakness: Name of Technique: Killing Intent
Type of Jutsu: Genjutsu
Rank: C
Range: Self
Nature Type: N/A
Handseals: N/A
Description: The Killing Intent is a skill thought to be reserved to warriors of the highest class, those who were able to focus their intent to kill an enemy through their body and projecting it in a wide variety of ways to psychologically damage an enemy. However, for the Samurai, this intent takes upon a drastically different form. The entire nature of a Samurai's upbringing revolves around the concept of "Bushidō." A Samurai's Killing Intent is the physical manifestation of this, and is thus commonly called the Resolve of the Samurai (侍の決行, Samurai no Kekkō) as a result. The Killing Intent, in this instance, is projected as an aura that envelops the user, and reveals the "heart" of their blade, or in other words, their motivations for cutting down their opponent. Several Samurai release it unconsciously, however, those who are able to manipulate it consciously have the ability to dramatically alter the tides of battle into their favor. Sano learned the Samurai’s Killing Intent from an old master.
Weakness: Can’t harm anyone with the Killing Intent.
Name of Technique: Stepping Blade
Type of Jutsu: Kenjutsu
Rank: C
Range: Self
Nature Type: N/A
Handseals: N/A
Description: The Stepping Blade Technique is a technique that is regarded highly among any form of Kenjutsu practitioner. Kenjutsu functions on the basis of understanding an opponent's "rhythm" within battle and countering that appropriately with one's own rhythm. However, this technique instead uses one's enhanced senses through training in order to pick up on the rhythm of one's opponent within combat through the timing of their breaths. In doing so, the user manages to act on the same wavelength as their opponent, managing to evade/counter attacks that are occurring on the same wavelength through moving in time with the attacks used by the opponent. However, repeated shifts of rhythm throw this technique off quite easily, especially by a user who has only begun in its use.
Weakness: Anyone able to change their rhythm can combat this.
Name of Technique: Phantom Blade
Type of Jutsu: Kenjutsu, Genjutsu
Rank: B
Range: Self
Nature Type: N/A
Handseals: N/A
Description: This technique simply creates multiple illusions of the user's arm and blade while striking in order to confuse the opponent of where the strike is coming from. As only one of these arms are real. The user can create ten or eleven illusion arms that start from his shoulders and they seem connected to his body, From an outside view, one would see as if the user has eleven arms, while only one is real. All the arms move in perfect synchronization, which causes the eye to transfer wrong and illogical information to the brain, leading to the confusion of the target and causing them to react in a false way. This can also be used if the user grips the sword with both hands as it would use the same concept.
Another variation of this technique is creating illusion of himself. Creating three, five or even more false duplications of himself. They move in perfect synchronization with him. It's not a certainty that the real one is in the middle as it could be any of the duplications. Skilled users can create one in front of them to mask their movement and to hide their presence completely as the duplication in front of them would move in synchronization with the user. Thus, the user would be completely hidden. The user usually creates the illusions a few seconds before striking in order to confuse the target.
Weakness: Dojutsu easily pierce through and the illusions can’t hurt anyone.
Name of Technique: Shotgun Rampage
Type of Jutsu: Ninjutsu, Kenjutsu
Rank: B
Range: Short
Nature Type: Whatever blade he is wielding
Handseals: N/A
Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.
Weakness: Don’t get hit
Name of Technique: Ending Blow
Type of Jutsu: Ninjutsu, Taijutsu
Rank: C
Range: Short-Mid
Nature Type: N/A
Handseals: N/A
Description: Ending Blow is a technique created by Sannouske. It draws upon all of his physical capabilities to result in one high-speed slash. Such is the speed of this technique that it appears to the victim that it appears that he has simply appeared behind them.
Weakness: There are however drawbacks to this technique. If Sannouske misses or is disrupted during this technique then the strain he puts on his muscles will be increased dramatically. This is because the technique relies on the slash being a fluid motion. For this reason, Sano only uses this technique when he is sure that the target cannot interrupt the technique.