Alright, I've almost got that post up, I promise. It's about 5 pages on word right now. But really, I'm almost done. It'll be great, trust me.
holy shi nick itsn't that a little long?
@Suku Still hasn't posted q.q
Alright, I've almost got that post up, I promise. It's about 5 pages on word right now. But really, I'm almost done. It'll be great, trust me.
Sounds more like normal.
Despite being through several leagues, still gets rekt by Pokemon met early in a new region.
<Snipped quote by 1Charak2>
So what you are saying is that you would be okay with us choosing the pokemon we encounter?
Encounters don't actually have to be in tall grass and such. It's not the game so we have creative liberty on how we encounter Pokemon.
You can easily keep these encounters brief though, so long as there's not too much underlying circumstance beneath it.
I have another idea that may suit someone in your position @MissFortune
How about a way to make the encounter 100% for whatever it is you are looking for? For instance, you can do the things I listed, like listening for signs of the Pokemon, asking Pokemon if they've seen them, and so on. It'll set up a 100% chance of meeting it eventually, sooner or later depending on how you want it to go.
Basically it's like filling out an event sequence. I'll give you an example.
It's a sequence of... Say 4 events, one Pokemon encounter each time. Only the 4th and final event is the Pokemon you're looking for.
But the first three, are all random, and will all lead up to the Pokemon you're looking for. Kind of like a quest I guess.
Would that be good?
You can speak with whoever will be your Environment for the sequences to roll the 3 random ones in advance and you simply play it out, or you can just keep it a surprise with each random event.
Though I think the best part is that if there are more than 1 Pokemon you're looking for in the same area, you have a chance of meeting two or more of them. So say you're looking for Rattata and Pidgey, and you roll a Rattata or Pidgey for one of the random events, plus the 100% encounter event at the end, two birds with one stone.
cause its OP as fuck
Why don't we just limit 1 Legendary, 1 Pseudo Legendary and 1 Mega Evoloutin per trainer until further notice, so people can get the pokemon they are after on the designated routes; and can't abuse the "pseudo legendary" and mega evolution features?
@MissFortune Thats a great idea! Nothin will go wrong with that, at all!
Thats not how it was in the anime, or the game for that matter. If that was a thing, people would be runnin around all over the place with Psuedo–Legendaries.
The encounter system really is confusing me, why don't we just have a list of Pokemon catchable in an area and once you get there you can catch the pokemon your looking for?
I feel like this is an RPG and everyone would be happy catching their favorite pokemon, not just a random encounter?
Just me? XD
You're so nice for volunteering, I guess it's fine. We just need the GM to make sure it's okay.
I think beyond rolling for the encounters themselves, there isn't much else one needs to do to act as environment for someone else.
I feel like being allowed to auto-encounter two shinies is a little too much.
I think... 1st shiny, you can pick and choose no problem.
2nd shiny, you can choose to make one of your random encounters shiny.
And onwards, if you reaaaallly want another shiny, have GM roll for shiny, which you need to roll a natural 20 for.
Otherwise these rare mutations are not so rare. I'm going to stick to one though.