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Recent Statuses

4 mos ago
Current Need info, so might as well throw a bottled question into the ocean of statuses... What are some features/ideas/etc. that YOU want to see in a monster taming/raising game? All genuine ideas welcome.
1 like
5 mos ago
@Dane, I need you to talk to a physicist and a psychiatrist, in that order, twice.
2 likes
5 mos ago
"The worst thing you can do to a character is to make them aware that they're fictional." Ironically, the character who would say this is from an RP I'm not in anymore... Funny, that.
3 likes
5 mos ago
Just like in JJK, explaining the joke makes it funnier. Luckily that's built into this one.
3 likes
5 mos ago
Jimbo that's not right. Humans are a social creature, there's not a single one who can truly survive on their own. Even those who seem to be able can only do so because they learned from others.
8 likes

Bio



"Unfortunately, gods aren't the type that should be believed in."
"No doubt this drought will one day end, but it will be by tears."





Most Recent Posts

I assume we're using the semi-permanent digivolutions like in Cyber Sleuth or is it temporary digivolutions like the anime?


Let's see if this is good enough.

"On the other hand, small" Small what? I must know! lol.
I'm interested in this, I'll see if I can rework an old CS to fit this, if that's okay.
I assume that this world doesn't have the digimon anime/vpets in its history, does it?
<Snipped quote by The World>

Suzy: Darn.


*Shrugs* The same is true of Ki.
<Snipped quote by The World>

Suzy: Are there any techniques I can use?


General ones, such as HSM. For the most part, you're stuck with improving your body and projecting the energy. Unless you consider specific methods of doing so as techniques, in which case you've already learned a few.
<Snipped quote by The World>

Suzy: Then the formation of mine are probably from the second case. Is there a way to artificially grow them from exposure to someone else's EE? And are those techniques you mentioned the things you taught me?


There is not. The only case of an Unreal Organ being created outside of those two methods was a specific set of circumstances that can't be replicated, unfortunately. And no, without knowing if you had the correct organs, it would have been pointless to teach you them. *Looks at the rock* It doesn't appear you'd be able to use them, regardless.
Drop it in OOC or CS?
@System


OOC preferably. We don't really use the CS tab.
This'll get confusing eventually, but I'm not the same person as System, just fyi, since I'm butting in on the convo.
<Snipped quote by The World>

Suzy: ...I have several questions.
What do you mean benifits and disadvantages, why between two and five, and how are unreal orgins even formed? *Taps a finger on my hand for each question as I asked it.*


It depends on the organ. For example, overall EE generation and output are affected by them, and certain techniques can only be used if you have certain ones. As for the number, having one means you can't use any of the techniques I just referenced since they each require a combination, and having more than five can result in conflicting functions and blockages, since there's only so much room in the body. As for how they're formed, they grow from residual EE in a parent during a person's fetal development, unless they're from a universe without EE, in which case they're formed alongside the EE pathways when entering a universe with it.
<Snipped quote by The World>

Suzy: ...owwwwwwww.
*Keels over and just lays on the ground as I heal myself. After I get to a stable condition, I slowly get up and look at the diagram as I wipe myself down.*
Using the visible to mark the invisible huh?


Correct. It appears you have four Unreals... That's pretty good. There's benefits and disadvantages to each, but generally speaking it's best to have between two and five.
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