So is everyone alright with summoning fantasy-esque things but not making them too weird and out there or OP? If so, then I'll get to making the OOC
Most people will go for simpler energy-based powers, but being able to bend a little for something that is well thought out wouldn't be too bad. It puts the burden on the player to come up with something acceptably fleshed-out, and given that we're discussing a shounen setting... That sort of thing wouldn't be too far outside the genre norm.
On an unrelated note, do you have any idea what the big fields on the CS might be? I'm starting work without one, but I want to make sure I cover the major bases so I can fit it all into the actual CS when it comes up.
@tipssyCalibrator
Well yes, you'd have to keep that stuff in check, but that's part of a GM's role after all. Creation of nonexistent things doesn't have to mess with your worldbuilding, it doesn't have to be a wholly separate form of magic. It's just a manifestation of a channeler's power, influenced by their personality and creativity. For a simple character example: a bullied emo kid that wanted some kind of badass protector ends up projecting a "demon" summon/stand as his power. It's not an actual demon from hell, but it looks and might even act like what he thinks a demon would because it's that closely linked to the character's story and personality.
As for where it comes from, this is already a setting hinging around magical inner spirit energy projection, with a subset based around creating something from nothing and even manipulating things similar to the things you create on some level. I don't think there's much of a problem if channelers can manifest their energy as a physical being or object.
I'd like to day I would prefer for the setting to be more constrained. Introducing future tech and magical creatures will make things less focused. It's nice to keep things coherent.
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What if any hypothetical confrontation with a magical item or demon was solely for worldbuilding, and played no part in the character's powers? My original character concept last night was someone who found himself or his soul on the line against some third-party force, and ended up teaching the next generation of goddamn brats channelers in order to earn his freedom back from whatever it was that he confronted. This event wouldn't have factored into anything he could do - he would have already been a channeler by the time this confrontation took place - but would have given an otherwise aloof teacher reason to serve the younger characters your typical shounen schlock.
@tipssyCalibrator
You know, I hate feeling like I'm telling you how to run your game or w/e, just offering advice/opinion here, having said that: the "whole having a tiny mech/powered armor" thing could easily fit channelers that specialize in materializing objects and whatnot. You're the smart but weak type and you want to be the smart and strong type, so you literally create a way to do so. It plays into a variety of personalities rather than just "generic smart coolguy", because you're sacrificing a potentially much more versatile power in exchange for being able to compete with the meatheads in their own terms.
As for summons, it feels like limiting creation to something that exists just puts too much of a damper on what people could do with that ability creatively. For instance, it'd take away the ability to create a power armor for yourself. That's a fun and cool concept gone. For shonen show examples, while the main character in S.Cry.Ed was essentially an augmenter (given the way the show worked his powerset was creating a rocket punch gauntlet, another thing that seemingly wouldn't fly), his rival was a cool headed operator whose power was summoning a humanoid creature that used flexible ribbon limbs for attack and defense. That wouldn't be doable either.
@tipssyCalibrator I've been thinking about casting my interest and the new Architects are pretty much my favourite for superpower RPs. I'd suggest the old Architect types would be renamed Manipulators or something energy related like 'Wavecasters'
People are probably going to assume it's set in Japan. lol
I think they'll be different. I'll just write my character differently. They could be foils, tho.
I have two ideas, both gonna be foreign exchange students since I assume this RP will be set in Japan.
I don't know which kind of channeler this character would fall under, but I had an idea of a kid that could channel his energy to infuse objects with more strength. So, he uses it to do stuff like enhance baseball bats to hit superpowered baseballs that ricochet all over the place to hit people. He'd be a determined soul, but a fish out of water as he'd have zero idea what the hell is going on. Could be the straight man to someone.
The other character would be a Architect that can manipulate plants (maybe specializes in pumpkins). Would be kind, and passionate, but firey. Could be that "firey female character" you mentioned on the OP, but I really don't want to take any spots. lol
@tipssyCalibrator
I'm thinking of making a mentor whose power is an architect of the earth element. This also means rocks and muds. Metal is not included, though she's currently making an effort to branch out her power to be able to use it as well. I imagine other than the usual earthbending like in Avatar, she can also manifest earth out of her own power, though of course it takes more on her energy. I imagine she can also construct a layer of rock protecting her body in combat. I don't think she would be able to turn her actual skin into rock though as that seems like it's more of an augmenter thing.
She awakened her power back when she was an 11-years old. In a camping trip with her classmates, her group head out to a nearby cave without the supervising teachers knowing. She had already told her friends that she thought it would be a bad idea, but them, being the children they were, didn't listen to her warning. She ended up following them nonetheless as she would feel bad if she snitched to the teachers. In there, they ended up getting lost in the darkness after their flashlights ran out of battery. As her friends cried, she stayed calm and collected, thinking with all her might how she could find a way out. There, she manifested her first power, as she could somehow sense the layout of the cave the more she focused. Indeed, her mind was just like that of the earth, calm and collected in any situation.
Does this sound good?
My suggestion is allow powers that act like double edges, with upsides and downsides to live with. Like being a vampire for example.
Second question, are we only using tech thats not experimental, or also experimental tech? Because thats a huge diff as we do have a good chunk of scifi tech thats in the experimental stages atm.
Oh, and final question. Demon summoning, yay or nay? Like the naruto frog summoning thing and stuff. Except much smaller scale.
You know how Luffy is made out of rubber? Something like that. A power thats always on that the user can't turn off, and can only control. However it takes none of their energy to maintain, hence 'passive'.
What IS the tech level of this RP anyway? If its modern day, there is a LOT you can do.