Is it a possibility for them to be triggered accidentally and/or by a third party?
It's not really explained anywhere.
I suppose I probably should've explained this better in the OP. Sometime between the ages of 10 to 18, the channeller will notice that, whenever they start feeling a certain intense emotion, they will start using their power. The emotion that brings out the power will be specific to each channeller. So for example, one character I have planned for the RP is someone who is very passionate and easily angered, and one moment when she got really angry, she suddenly created fire from her hands for the first time
@tipssyCalibrator Is it alright to make a "magical" item creator as one of the mentors? By that I mean items that hold innate power that non-channellers can even use?
Hmm. The problem with this is kind of the same problem as the mech thing, it ends up bringing a whole other aspect of the RP (that being magic) that has to be balanced and fit into the world
Could one's power feasibly manifest as some extra mechanical doodad on their body?
Continuing the item questions, could there be items powered by Mana/chakra/ki that help in battle/daily life?
It's hard to say for sure for both of these questions. I'll kinda have to read a character sheet that describes these abilities in more depth, we'll just have to wait for when I make the OOC (don't worry, it should be soon)
Holy crap, this is the fastest paced int check I've seen in a while.
Still room for more, I hope?
Well to be fair, a third of the posts are mostly people talking to each other XD
The RP is meant to be a large group, so I can always use more players
How okay are you with some variation as to how channelership is discovered?
Is touching some backstory magical artifact doohickey fine?
There's no magical stuff in the RP's world beyond the energy controlling stuff. I'm alright with some different ideas, but they have to be within reason and make sense within the world
Is it possible that channelers have similar powers to one of their ancestors if they were also channelers?
It's mostly based on their personality. But if the parents and the child have a similar personality, they will likely have the same (or at least similar) powers
So how high in the power level scale will this rp be? Will it go into the Naruto/bleach scale or something smaller?
It kind of depends on how the RP goes and the characters progress really, though I designed the powers and abilities of the RP to lead to tactical fights more like Hunter X Hunter's fights or the more strategic early Naruto fights rather than DBZ level kind of stuff
If anybody wants to brainstorm pre-established relationships for the start of the RP, let me know.
This is actually something I recommend a lot of people start doing, this can be very helpful for creating interesting relationships between characters
Could a character piloting a mech work? (Human-sized btw, or slightly bigger, not several story tall ones)
And what about androids or mechs?
This is the modern day regular world and channellers are not nearly advanced enough to create anything like that, so no. I feel like mechs would just be a whole other element to the RP to keep track of
I'm interested in this concept. Love character interaction RPs above the combat ones.
Though since its shonen stuff, are you letting passive powers like Devil fruits in, or androids, or anything like that?
Well just a warning, I do intend for this RP to be a balance between combat and social interaction
And could you elaborate on what you mean by "passive powers"?
Alright, is there any particular region of the world were it usually is?
Not necessarily, the staff members of the school try to mix it up as much as possible
Since channelers are largely secret, is there anything in particular they usually do after graduating? Are we talking secret heroism, or just generally trying to blend?
They typically just try to get regular jobs and blend in. There aren't really any typically accepted "jobs" that channellers have (other than the school of course), because there just simply aren't enough of them. Like, there are less channellers in this world than there are wizards in Harry Potter
Sorry to ask so many questions, just getting a feel for things while I brainstorm.
I understand that, makes sense. But wouldn't that work perfectly well for the sorts that are literally creating items or straight up summons out of thin air to cover for their deficiencies? You're smart but weak so you have unique weapons and/or equipment or you straight up create something to do your dirty work while you strategize.
I suppose that's fair enough, I guess I was just caught up by the fact that you used armor and weapons as examples
The thing with the illusionists is that I wanted there to be a category of channellers that were the "smart but weak" types, the ones that were the opposite of the "strong but dumb" augmenter type. I guess I don't need that, but I was kinda going for that
The location changes constantly, due to it being kept a secret from regular people, though it's usually in a deserted area where not a lot of people go
This is a good point. TBH, I kinda made the illusionists powerful cause when I first wrote down the idea, they seemed kinda weak and boring and I was worried that no one would want to play as them, so I added a bit more to them. I guess I proooobably went a little overboard on that though. I suppose I could take out the more directly controlling based powers and make them more about creating images and stuff (much like Naruto's Genjutsu, which is what they're based on anyway). As for their weakness, maybe awareness of the illusions will instead make it easier for a victim to see through them, rather than completely neutralize them
I was never really confident in the idea of the illusionists in general really. I might just axe them entirely, though I'm not sure what I'd do to replace them (if anything)
Wow, I didn't expect quite this many responses in such a short amount of time. Due to this turnout, I'll probably get the OOC going early tomorrow or the day after
Also, one thing I meant to mention in the OP but forgot: I also want players joining as teachers and other staff as well. Students are more important, but I do want a fair amount of teachers/staff as part of the group of characters (mainly because of the mentor thing I talked about in the OP)
Ah, shounen anime. There's just something so charming about it, isn't there? Whether it's the vibrant and memorable characters, the creative and interesting powers or the hype and exciting battles, shounen anime is just a ton of fun. "Battle school" shounen in particular were a type of series that I've always loved. Shows like My Hero Academia, Soul Eater and Naruto, stories about kids and teenagers going to a school that teaches them how to use their supernatural powers. And so I figured it would be really fun to make an RP intended to emulate this type of series and play up its tropes and cliches
This RP will specifically be playing on shounen anime cliches and tropes, as well as just anime tropes in general, so I'm looking for characters that intentionally play up the shounen character stereotypes. Y'know what I'm talking about: the firey, determined, naive airhead protagonist (Goku, Luffy, Naruto, Ichigo), the edgy, angsty, naturally talented rival (Vegeta, Sasuke, Hiei), the smart, supportive and motherly but also easily angered female character (Bulma, Sakura, Nami, Keiko), etc. If you can't really think of any character stereotypes that's perfectly fine, as long as your character is vibrant, fun and would fit in a shounen anime then they'll be welcome. You can even just base your character off of your favorite existing shounen character if you really want, as long as they're not a complete ripoff obviously. Speaking of ripoffs, there will also be a lot of things that I'll be taking pretty much directly from some shounen anime (Hunter X Hunter and Naruto are the ones I'll be taking the most from, but there's a lot of stuff from other shows as well)
Now I want to stress this fact as much as I can: the main driving force of the RP is intended to be the character relationships and interactions. I'm intending for the players to interact with the other players and develop relationships between characters. Romantic relationships, friendships, rivalries (both the friendly and bitter types), etc. Not to say that there won't be ANYTHING happening in the school, as there will definitely be big events that the students will be participating in, but they will mainly be designed around having the students interacting with each other in interesting ways. There also won't be that much of a formal school schedule to follow (not to say that the students won't be following a schedule in universe, just that you as a player won't be). I want the RP to be semi-open ended and freeflowing, so like, you can have your character be attending a certain class if you want them to be at whatever point in time for example
Here's what I've written up for the formal OP of the OOC so far:
OVERVIEW
Everyone in the world has a powerful energy deep inside them. This type of energy goes by many names: chi, ki, magic, mana, aura, spiritual pressure, chakra, and much more. Despite this however, only an extremely small percentage of the world has the ability to harness this power and wield it in whatever way they want, usually in ways that resemble super powers (shooting fire from their bodies, enhancing their natural strength, flight, etc). The few lucky people who have this ability are called "channellers" and for the most part live alongside regular humans in secret, but have also developed a secret society of channellers, most notably a school used for training those that have recently discovered their ability to manipulate their inner energy
ENERGY/POWERS DESCRIPTION
Those who discover their ability to control their energy always discover it between the ages of 10 to 18. Accounts of others discovering their powers later or earlier in life, while theorietically not impossible, are unheard of. A human's inner energy reacts most strongly to intense and powerful emotions, and therefore the best way to utilize your powers would be to feel those emotions as strongly as possible. The powers manifest according to a person's personality (an channeller being angry will usually result in pyrokinesis, for example). Logically, all this means that a person who usually tends to feel a certain type of emotion more strongly will use and develop a certain type of power more often, and their powers in general will be based on what their personality is like
Powers rely on a person's inner energy to function, in the same way that a car relies on fuel. A person can only use their powers so much in a short amount of time before they start running out of energy and can't use their powers any more. Luckily a person's energy regenerates naturally over time, but it is commonly very slow and cannot come back fast enough in the heat of battle. It is common for channellers to "charge" their energy, an ability that forces their energy to build back up at a faster rate, but this takes heavy concentration and the user can't do anything else while doing it, which leaves them wide open for an attack. Other ways to build energy up faster are the same kinds of methods you would use to build up regular physical energy, such as sleeping and overall not being too physical for a while
Usually, a channeller starts with a single power that they stick with for most of their life. Sometimes later in their life, an channeller might discover that they also have a natural affinity for a second power as well and start developing it. However, they also might choose not to do this and prefer to hone their original power to a fine point instead. The powers are much like real life talents and skills: there is technically no limit to how many powers a person can learn, but it relies heavily on their personality and skill, and the more powers you learn the less skilled you are at each one
All channellers also gain the ability to "feel" someone else's energy, something like a sixth sense. This ability can also be honed and perfected like any other regular sense, even to the point where some users can sense a channeller across the planet or be able to tell the difference between one person's energy and another's if they've practiced it enough. There are some channellers who are born without this natural sense, much like being blind or deaf, but this is particularly rare
CHANNELLER CATEGORIES
Generally, the abilities that channellers develop can be pretty much anything you can possibly imagine. Typically speaking however, the powers commonly manifest as one of 4 different categories: augmenters, architects, illusionists and alternatives
Augmenters are those who use their energy to enhance or alter their own bodies and physical abilities. This can manifest in a number of ways, such as increasing their physical strength, giving themselves faster reflexes and reaction times, being able to see through walls, and much more. They are the most straightforward of channellers, and so there isn't too much to say about them. Due to their focus on their bodies and physical abilities, augmenters are usually stereotyped as the "strong but dumb" type of people
Architects are those who use their energy to control or manifest types of energy (excluding one's inner energy, of course). By far the most common type of achitect is one who creates simplistic things, such as the 4 elements. However, it's also possible to make and control things like electricity, smoke and lasers, and even stranger and abstract things such as shadows, light and sound waves. It's even possible to create complex machines like cars or computers, but that requires a massive amount of skill controlling energy as well as knowledge of how the object is built and functions, and so things like that are extremely rare. Architects are by far the most common type of channellers, and therefore don't really have a stereotype about them due so many different people being that type
Illusionists are those who use their energy to control their minds and the minds of others. The most obvious type of illusionist ability would be hypnosis and mind control, but there are other types of abilities as well such as mind reading, hallucinations/altering what another person is seeing, communicating with someone through their mind, creating false memories, etc. As powerful as these abilities may seem, they rely heavily on the target not being aware of the illusionist performing these abilities on them, as becoming aware of the illusions being performed can usually break them out of the effect. Some supremely skilled illusionists can manage to hold the illusions even then, but it's extremely difficult and takes an immense amount of skill. Illusionists tend to be seen as smart, logical and strategically minded, but also heavily reliant on stealthy tactics, smoke and mirrors and not being able to actually fight
Alternatives are those whose energy manifests in some other way. The rarest of the 4 categories, these people are outliers that defy the other 3 categories either by having a power that could fit into more than one category, or don't really fit ANY of the categories. Powers such as the ability to alter and negate someone else's energy, clone themselves, change the shape of their body, etc. Alternatives are usually stereotyped as weirdos, freaks and unpredictable
THE INSTITUTE
In this world, there is an institution that has been made to help the younger channellers fully develop their powers. The school's staff is made up of a dream team of legendary and well known channellers, every staff member in the school is chosen due to their reputation for doing at least something majorly impressive in the channeller society. Though the institute is commonly referred to as a school, it's technically more of a combination of a school and a training camp. There ARE traditional school trappings, such as classrooms and proper classes which are used to teach the more overall basics of their powers, and these are definitely a large part of the school. However, because each student will develop their powers differently, a large part of the teaching proccess comes from the mentors. Mentors are a member of the school staff that are personally assigned a specific student and are meant to personally help develop and hone their skills and abilities in a more personal 1 on 1 way. Of course there aren't as many mentors as there are students, so most of the time the classroom teachers are given mentor duty as well, and it's also sometimes common to see more than one student assigned to the same mentor
When a child or teenager first discovers their powers, that energy will be sensed by the staff of the school, which notifies them that a new channeller has appeared in the world. The school then sends a member (or members) of the staff to find the new channeller, and talk with them and their parents about the proposition of attending the school. If they all agree to the proposition, the staff will arrive (a couple days later so the student can prepare), and will then take the new student to the school which they will live at for a full season
When being taught how to use their powers, teachers will tell their students to focus their powers in specific ways, in the form of "moves". For example, if a student had the ability to control electricity, that student would be trained to practice firing a steady bolt of electricity from their hand. These specific moves are chosen and developed by the student, (with help from the teachers). Students are also taught to give these specific moves names and to say them outloud when performing them, as this lets them focus more on imagining the move when they're trying to do it
Along with their usual classes and training with their mentors, another big part of the school are the big events known as "The Exams". Exams are trials and challenges designed and planned by the staff of the school which are intended to gauge all of the students' skills. There are multiple exams every year and, due to them being designed by the staff members, each exam is different. One exam can be as simple as a written test, while another can be as intimidating as a rigorous physical challenge. Most of these take up an entire day of the school, and some of them are even longer than that. The Exams are usually seen as a big event and, depending on what the event is, sometimes are even done in front of a large crowd of people within the channeller community
Roxy listened intently at the old man's directions, and nodded in understanding. So, all she had to do was find some water? That should be easy! Once the old man finished instructing everyone, Roxy immediately gave a thumbs up in response. "You got it old man, I'm gonna find as much water as I can!" Roxy said with confidence and stepped forward towards the open desert area
Suddenly however, as Roxy started taking her first few steps, the thought of finding the water started making her think of water in general, specifically how she had run out of water on her way here. She hadn't really been thinking about that since she got here, she was too wrapped up in the excitement of the AAAT. Now that it was brought to her mind, Roxy suddenly became uncomfortably aware of how blisteringly hot she was and how much energy she had been exerting this whole time. So hot. So tired. Roxy's steps gradually went from energetic to weak, and she only made it a few more steps before pathetically collapsing on the ground. "Sooo...hooooot...soooo...tiiiiired..." Roxy whined weakly