Name: 'Stryker' Age/Race/Gender: 29 year old human male Appearance: Picture Occupation: Bounty Hunter
Weapons Arc-Corp M6 Pistols (x2): Developed by the now-defunct Arc-Corp, these dual Laser pistols are some of Stryker's favorite weapons. They can fire as fast as Stryker can pull the triggers, and are ideal for taking down shields at close-range. They do not use clips, but can overheat if overused. Blastec AR-15: The Blastec AR-15 was an experimental assault rifle that never made it to the markets, but Stryker got his hand son one anyway. Originally unstable and prone to constant jamming, the rifle required extensive modification to work efficiently. This ballistic rifle is accurate if used correctly, and is a great weapon when used against Armored targets. Arc-Corp Long Rifle: A standard, bolt-action, military-issue sniper rifle using ballistic ammunition. This high-caliber, anti-personnel weapon is accurate and ideal for eliminating a single target, able to blast through Armor. It is, however, heavier than most small-arms weapons and can be unwieldy. Stasis Grenades: These sticky grenades emit psionically-charged pulses that disable nearby targets and locks them in stasis for a limited time. They are ideal for capturing bounty targets alive.
Armor: Picture Stryker's Armor: This Powered combat armor uses shielding technology to protect against enemy fire. It is lightweight, and not well-armored, which is why he uses shielding technology. His helmet has an HUD which connects him to the galactic network, and he can use it in conjunction with his gadgets.
Items Repulsor Boots: These boots are able to use tiny repulsors that allows Stryker to 'fly', similar to a jetpack. These boots are usually used to reach high elevations or evade enemy fire. Tracking Magnets: Tiny magnets that allow Stryker to track specific targets. They can stick to the side of spacecraft, weapons, and even enemy armor. Their location can be displayed on his helmet's HUD. Wrist Cable: A wrist-mounted cable that can stick on many solid surfaces, allowing to swing, rappel, and hang. Wrist-Com: A wrist-mounted mini-computer.
Skills: Stryker is a technician and mechanics expert, as well as a decent pilot. His skills allow him to hack electronics, and he has enough knowledge to work on almost any mechanical system (such as conventional engines). His years working solo and piloting his own personal starship has made him a decent pilot. Powers: Stryker has no psionic talents. Other: Stryker is a bounty hunter who has operated in Deadzone in recent years. He is well-known for bringing in targets alive.
The idea behind Revenant stemmed from the phrase 'Dirty Dozen in space', but 'Suicide Squad in space' works as well. It is a science-fiction role play taking place in the year 2166, chronicling the adventurers of the crew aboard the Revenant. The crew is composed of 'degenerates': mercenaries, assassins, bounty hunters, smugglers, pirates, convicts, etc. They have been coerced (persuaded, hired, or forced) to work for the Human Alliance, who wants to use them to destabilize their rivals: the Federation. Before long, however, the crew learns of an even greater threat, one that threatens the galaxy as a whole.
Each player-character will begin with little to no backstory. The idea is for everyone to begin as a stranger. As the crew learns to work with and trust one another, they will gradually reveal more about themselves.
Humanity achieved FTL travel fifty years ago, in 2116, and joined the galactic community. Most of the sentient races were collectively governed by the Republic, a group of senators that debated intergalactic laws and policies and helped maintain peace and order from the planet Corvais. The Human Alliance refused to join, not wanting to be barred by unnecessary laws and Republic politics.
Human expansion was left unchecked, and they quickly colonized habitable worlds that would have otherwise been given to the Republic races. Those races who were halted by human expansion and opposed the Alliance were let down by the Republic, who failed to stop the humans growth. Before long, dozens of systems and races seceded from the Republic, forming the Federation. A cold war was effectively in place between the Federation and the Alliance, and the Republic's power diminished.
Five years ago a terrorist attack on Corvais prompted the Federation to attack the Alliance, who in turn defended themselves and declared war. The Corvais Wars only lasted for 3 months, but it was devastating to both sides. Whole colonies were destroyed and once-beautiful planets deemed inhospitable. The Republic finally convinced both sides to sign a treaty. When the war ended, the Federation and the Alliance retreated and started to rebuild.
The Alliance knows another war with the Federation is inevitable. They seek to win the war before it even begins, and they plan to do this via Project: Revenant. Attempting to perform covert activities with their own operatives may cause a war prematurely, so the Alliance plans to use mercenaries to destabilize the Federation. In order to accomplish their tasks, these mercs have been given an former Alliance frigate now known as the Revenant.
Combat and Role Play Special Rules
Each character has certain skills and abilities of your choosing. Throughout the course of the role play, on certain missions, these skills and abilities will be needed to progress further in the story. These skills can range from pilot and engineer, to medic and demolitions expert, and even technician and robotics expert. Be creative and try to think of unique talents for your character.
In this setting, weapons are either Ballistic or Laser. Armor is either Armored or Powered (uses shielding technology). Ballistic weapons use traditional bullets and ammunition, and are good at 'shredding' Armored opponents, but is ineffective against Powered armor. Laser weapons can disrupt and weaken shielded opponents, but is ineffective against Armored opponents. Conversely, rapidly-firing weapons are more effective at draining shields, and slow, high-caliber weapons are effective at chipping away Armored targets. Some weapons overheat, and Laser weapons can be affected by EMP blasts. You need to use the right weapon with the right capabilities to succeed at combat in this role play.
In this setting, exposure to an unknown energy found throughout space has given certain individuals psionic powers. They can shield themselves with powerful force fields, push and pull opponents with their mind, blast enemies with psionic bursts, turn invisible, and more. Some powerful psionic users can even use mind control. If you would like to use psionics, and want to use a certain power, feel free to ask me if it is okay.
The Revenant
The Revenant is an early model frigate that belonged to the Alliance. It vanished in Deadzone, a lawless region of space ripe with mercenary gangs and pirates, but it was recently recovered and upgraded. As far as anyone else knows, the Revenant is still missing, so no one will suspect it to be under Alliance control. By filling the ship with mercenaries, criminals, and other thugs, the theory that it was stolen by pirates is only made stronger. It is the perfect vessel for Project: Revenant.
This particular frigate can support a crew of up to 30 individuals. It contains a sizeable cockpit, war room, crew's quarters, and cargo area. While dated, it has been upgraded by Alliance personnel and is capable of stealth operations and combat situations.
Characters
Name: Any names or aliases you go by. Age/Race/Gender: Alien races are allowed, but they should be somewhat humanoid. Be creative and feel free to develop their own culture and history if you want. If you need additional space, feel free to add a description/history of the race at the bottom of the bio. Appearance: The physical appearance of your character. A description or picture is suitable. Occupation: What was their 'job'. Mercenary? Assassin? Ex-convict? Weapons: What kind of weapons do you have? Are they slow or fast? Ballistic or laser? Do you use grenades? Are the grenades ballistic, or do they emit EMP blasts, etc? Armor: A description or picture of your armor. Is it Armored or Powered? Does it have any special capabilities? Items: Any personal items that may be important to your character, as well as any gadgets that you use. Skills: Any 'passive skills' your character has. Are they a good pilot, engineer, renowned for their stealth, know a lot about robotics, cybernetics, are they technicians, demolition experts, trackers, a good cook etc? Be creative and think of any talent you want - I will do my best to have the skill be of use in the RP. Powers: Do you have any psionic abilities? If so, what are they? Do you have any race-specific abilities (super-strength, for example)? Other: Any additional information you want to add? Remember, do not reveal to much about your personality or backstory.
[u][b]Player Characters[/u] (the Crew of the Revenant)[/b] @TJByrum as Stryker (Bounty Hunter) @crossfire as Maverick and SAL (Assassins) @BlackPanther as Tokala (Thief) @orlan as Brett Riveria (Thief, Assassin, Spy) @lucidnonsense as Captain Skullface (Space Pirate) @jordy0403 as Shade (Contractor)
Non-Playable Characters Executor Lara - A high-ranking official in the Alliance. Technically, Lara's political and military power is shared with the other Executors, who govern the Admirals of the Alliance Fleet, and who are all commanded by the Chairman. The reality is, Lara may be the most influential and most powerful individual within Alliance command. Captain Dawson - An officer of the Alliance Navy who works closely with Executor Lara. He's also Lara's direct contact when dealing with the Revenant crew.
The team is either locked up, or free. Those who are locked up are offered freedom in exchange for their services. Those who are free are offered exorbitant sums of credits. Otherwise, the Alliance has probably offered you... whatever, that would be up to you. The point is, there has to be an incentive for you to work for the Alliance.
Your jobs will probably have you traveling to Deadzone - a lawless region of space - and dealing with the crime bosses, slavers, drug runners, smugglers, and merc gangs there. These guys are assets who will later help out in operations in the Confederacy's territory. They're not all willing to work together, so your primary concern is doing favors for them and whatnot to make them start working for you.
Every once in a while, you guys will be asked to investigate strange disturbances in the galaxy. Something is... amiss.. no spoilers, but I'm gonna try to make it dark, mysterious, and whatnot.
And I'm gonna try to have teamwork and tactics involved. You can't just run and do what you want to do, some of you might come under fire and you won't be able to act unless an ally covers you and such. Also, weapons will be classified as BALLISTIC and LASER, and 'slow or fast'. Similarly, armor will be ARMORED or POWERED. Ballistic weapons, and high-powered weapons (ones that require longer reloads, like a very powerful sniper rifle) are required to 'chip away' opponents with Armored suits; laser weapons are not going to do much, and automatic weapons are not going to be as useful against armored individuals. Those with Powered suits are protected by shielding technology, and you need laser weapons that can disrupt the shields, or very fast-firing weapons that can whittle down shields and stop them from regenerating.
There's also force fields, which are used by psionically-powered individuals, but I haven't concentrated to much on the psionics area. I do know that psionic individuals will be very powerful in the RP, and are a threat to everyone.
PS: Ultimately, guys, I started to get really busy lately and I wasn't able to finish up the OOC (but I guess that's good, cause I was able to revise some ideas). Still busy, and I might need to go to the doctor soon, so I don't know how active I will be right now. Whatever the case, I'll try to get this RP up and running one day!
@eyeruption@crossfire@nochance I didn't have ample time to write up a finished draft, but here is a rough draft. I had a hard time writing some of it, and it needs to be tidied up. Perhaps tomorrow, or Sunday?
Torrent Team
The Galaxy In 2116 the human race developed their first successful hyper drive, allowing them to travel across the Milky Way. The first explorers quickly came into contact with the Republic, a senatorial council of other space-faring worlds that strives to preserve peace. Earth was accepted into their ranks.
The role play begins in 2216, 100 years since humanity joined the Republic. In the one-hundred years that the humans have joined the Republic, they have proven to be shrewd diplomats and expansive colonists, with a formidable military to back their claims up. They have colonized hundreds of worlds and inhabited hundreds more, and are considered the dominant species in the galaxy.
A decade ago, in 2206, humanity established the Human Alliance of Earth (HAE), which was separate from the Republic but maintained close ties. The HAE became increasingly powerful and large, and tension grew in the senate. Ultimately, some of the senators withdrew from the Republic, effectively seceding from the organization. They reorganized themselves into the Confederacy, which was meant to oppose the HAE and attempt to stunt their growth and power. What was left of the Republic played a neutral role, trying to preserve peace between the Confederacy and the HAE, but their efforts proved fruitless.
The tension eventually culminated in the Corvais War, a two-week conflict in the year 2214. Corvais was the 'homeworld' of the Republic, and the 'center' of the galactic community. Rich in resources, and covered in massive cityscapes. It has been described as 'the Constantinople of the Galaxy'. A terrorist attack on the planet, which killed human ambassadors, prompted the Alliance to mobilize their fleets and prepare for war with the Confederacy. The Confederacy did not claim the bombings, but they mobilized nonetheless. A series of intense engagements erupted all across the border between Confederate and Alliance space, with no clear victor. After two-weeks of mindless killing, the Republic finally convinced them to sign the Treaty of Corvais, which ended the war.
It has been two years. The Alliance will not sit idly by and allow the Confederacy to gather strength until the next great war, and so they have assembled Torrent Team: a specialized recon team composed of 'bad guys' who can undertake a series of classified missions that can destabilize the Confederacy, stop retaliation attacks, gather intel, etc.
Torrent Team, however, will face many dangers. They will uncover great mysteries on the deep edges of space, and fight species thought to be long forgotten. They are also being hounded by another special force: Alpha Team, which works for the Republic - who are not yet aware of Torrent Team's creation.
Checking in again, reminding you guys I will probably have an OOC up Friday.
Some of your characters will probably have been arrested and are being forced to work for the squad, while some of you may have accepted payment for your services, or whatever. Be thinking of reasons your characters would want to join the squad, if they were not forced or coerced.
Name: Your character's real name. Alias: Any codenames or nicknames your character may have. Details: Age, race, gender. Remember, aliens are acceptable, but the aliens must be somewhat humanoid. Physical: A physical description. When another character looks at you, what do they see? Hair color/style, facial hair, eye color, skin color, etc. Weaponry: Any specific weapons you use in combat. Armor: Any specific armor sets, including details of armor capabilities (shielding, psionic enhancers, jet boots, etc). Other: Any other item you may have, such as gadgets. Personal belongings, heirlooms, etc are also welcome - anything that might come up in your story later on, or something you may use in the RP. Skills: Specific traits, skills, and abilities your character may have. Technologically inclined, good pilot, weapons specialist, demolitions expert, persuasive, hacker, engineer, etc. Any skills you put here I will try to make them useful in the RP. It can be virtually anything. A short description of the skill, or some background on how you acquired it, is also welcome. Info: Any information that the general galactic community might know. Are you known to be a dangerous criminal, mercenary with a code, an eccentric smuggler, etc. This is like a very basic line that draws an idea of your character. Do not give away details about your past, and try to keep things as vague as possible. The point of the RP is to begin as strangers and slowly reveal more about your past as your characters befriend one another.
Yes, psionics are definitely a thing. All of your characters seem like good additions, but Eyeruption's criminal past seems a bit overkill lol.
I'll get an OOC up this Friday or Saturday. My character is going to be a bounty hunter named Stryker who is hired to find all of you and recruit you.
Edit: I'm going to try my best to steer away from being to 'on-rails'. Yeah I know, we'll all be on the ship a lot, but I want your characters to have a lot of freedom in the way they accomplish objectives.
Also, try to think of ship-specific duties you guys could fulfill. We'll need a pilot, weapons specialist, tech experts, engineers, etc.