Avatar of ToadKing85

Status

Recent Statuses

20 hrs ago
Current folk horror/occult fans: somewhere I saw the label "loup gyaru" and that's either a typo, or an anime werewolf romcom that has a solid chance at being really funny. Like if you agree with the latter
20 hrs ago
the eternal struggle; RP Edition: None of the ideas going around interest me. My own ideas *only* interest me (mostly; some of y'all are cooler than you get credit for).
2 days ago
*no longer
2 days ago
I am longer RickyG; Toad King was something my son called me when he was, like, 3, as a compliment. I was sitting on a stoop between some little toad statues or something, he thought it was cool.
3 likes
6 days ago
It's too hot today -_-U
2 likes

Bio

Bios are stupid; oh, sure, everyone can see them, but I bet nobody reads them.

Rude hand gestures and shpadoinkle, there.

No, I wasn't drunk when I wrote this, but I was very tired.

Most Recent Posts

I have several giant characters, but I've never seen this tV show.


I don't understand- is there a question I'm meant to intuit from this statement?
I think you could probably go either way.

If you start pre-crash, it gives people a chance to introduce their characters under raw, undiluted circumstances in a session of introductory exposition. If you do it post-crash, they can introduce elements of their characters in a sort of 'Lost' style, where they can feed bits and pieces of their life pre-crash (in flashbacks and recollection) as the RP goes on; a mix of exposition and present-based reaction.

I don't think there is a right or wrong there, but I would personally lean toward the post-crash scenario. Others might have differing opinions.


I want to do the post that you described, so I wrote it that way.
Aaaand got some good and important information up there!
Update: working up a proper premise or intro for the story. Not sure if I want people to roleplay the crash, or just include that as part of the "intro". Definitely going to provide a list of roles to be filled, so people can submit characters appropriately. I'll make edits to the OP as necessary.
nice video, man. And it's good to see you again ^_^
Update: A potential player and I did some discussing and worked out some details, and I'm just going to do the Reimagined/"New" version, not the classic.

That way, it can be some original characters.

I've edited the OP to reflect this.


So, those who are unfamiliar with this semi-obscure science fiction series? It has a wikipedia page, but that info isn't strictly relevant. The basic premise is a shameless clone of "Lost in Space", because, well, it was written/made by the same people. The primary different being that LoTG wasn't a family, but some passengers and crew of an interstellar transit vessel, and instead of trying to navigate through unknown regions of space, their just trying to survive on 1 alien planet, and occasionally trying to make some progress towards getting off the planet again. The planet is populated by giants that resemble humans very closely, in almost every possible way, including clothing and technological development (albeit far less advanced, their level being closer to what we had on Earth in developed nations during WW2).

That being said, I want to "reimagine" the story, The basic premise is still there- a spacecraft crash landing under unusual circumstances, onto a planet populated by giant creatures, but that's where the similarities end.

The Giants don't resemble humans at all, and the same goes for wildlife/animals; nothing resembling life on Earth (as in, sure, there may be some life that resembles Earth fauna, like big cats, but won't resemble domestic cats of earth, same for arthropod/insectoid life).

The Giants are not as advanced; they're comparatively in their iron age, making and living in stone structures, and forging weapons and armor from simple metals and alloys. The Giants lead violent lives in an aggressive feudal society.

My idea in this is to make a more adventurous story, and I'm doing that by making a setting/environment where the danger is much more pronounced. There will also be a ticking clock, factoring in that search and rescue operations only go on for so long...

I'd prefer 7 players, but would settle for 4, with multiple npcs filling it out a bit.

Update







I've been gone a long time. Was depressed and having a period of self-isolation, and been through a lot of other stuff too.

I'm back, in better mental health, and hoping to reconnect with the people I left behind, or make new connections, and play some games along the way, whatever happens.

Wish me luck
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