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5 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
9 yrs ago
10 yrs ago
@RumikoOhara That one's in like five months.
10 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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Most Recent Posts

Added a picture for Glacies.
@MimikyuThanks! So Glacies was born in Dusk Vale, and at one point happened into Destiny Islands by accident.
@Mimikyu Oh, sorry. Well, either a dark cityscape world with distorted buildings called "Dusk Vale", where you could put the Disney Gargoyles if you want. The other is "Amber Haven", which would just be a bright-ish world.
@Nikki Moonlight Could you please describe your totals, powers, and equipment, as well as with which weapons your character has familiarity? I would appreciate that, but take your time please.
@Lady Athena Oh, your sheet said your Hit Die was a d10. And you're supposed to take max Hit-die value plus Con mod for first level hitpoints. Unless you don't have a d10 Hit die.
[Name] Glacies
[Age] 17
[Sex] F
[Height] 5' 2"
[Weight] 115 lb
[Race] Dhampyr
[Languages] Common, Elvish, Infernal, Abbysal
[Background] Shadowchild
[Class] Ranger [Level] 1
[Stats]
Hit-Points- 9 AC: 15
14 STR (2)
18 DEX (4)
8 CON (-1)
12 INT (1)
16 WIS (3)
14 CHA (2)
[Equipment]
Longbow 1d8 Pierce (150ft base, 600ft max) [20]
Short Sword (x2) 1d6 Pierce
Leather Armor(Sturdy Jacket)
Herbalist Kit
Backpack
Bedroll
Tinderbox
Mess kit
Rations(10)
Torches(10)
Waterskin
Rope(50ft)
[Features]
Ability Scores: +2 DEX +1 CHA
Undead Resistance: Dhampyr gain advantage on saves against disease. In addition, Dhampyr are resistant to Necrotic Energy.
Darkvision. You can see in darkness up to 60 feet.
Manipulative: Dhampyr gain proficiency in bluff and perception.
A Scent of Darkness: A dhampyr can use Detect Good and Evil three times per day as a spell-like ability.
Negative Energy Affinity: A dhampyr can absorb necrotic energy a number of times equal to half their character level per day. This absorption is activated as a reaction. However, in exchange, they can not be healed by divine means, and can only tolerate medical or magic neutral healing such as potions, or herbal remedies.

Proficiency Bonus: +2
Light Armor Proficiency
Medium Armor Proficiency
Shield Proficiency
Simple Weapon Proficiency
Martial Weapon Proficiency
Saves: DEX, STR
Casting Ability: WIS

Favored Enemy- Undead (Advantage on Knowledge checks and Survival checks to track, +2 to hit, +2 damage)
Favored Terrain- Forest (Double Proficiency on INT and WIS checks, bonuses after one hour.)
[Skills]
Perception, Deception, Survival, Stealth, Nature, Investigation
[Spells]
Detect Good and Evil- Detect select creatures or blessed/cursed ground for 30 ft- subject to interference by matter. 3/day.

You embrace the power of the Guardian.
You give up the power of the Warrior.
@MonstrousMan No need to be sorry. Just making sure you're well and all.
@Lady AthenaAlso, I think you cheated yourself out of a max-Hitpoint potentially.
@Mimikyu
Here is the race, background, and archetype that I will be using. Hopefully it's satisfactory.
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