Name: Malacite Aventure Lindworm Age: 23 Sex: Male Phenotype: Human Appearance: Nationality: Atlesian Weapon: Princess Eater-A rather complex weapon, Princess Eater focuses on maximizing range and control for Malachite. In its default mode, the weapon is a long spear with a large buckler attached to Mal's arm. However, the weapon holds more than a few surprises. The Butt Spike of the weapon functions as a grappling anchor, with the lower portion of the weapon able to detach, allowing it to function as both a mortar and a grapple line with a few simply button pushes. Affixed to the edge of the shield is a folded metal Boomerang, which, when attached to the head of the spear, forms a Glaive. Additionally, the shield is synched with his Scroll, and by fully combining his weapons, including attaching the shield to the sides of the spear, Mal is able to launch the Glaive via rocket boosters hidden inside the shield, and guide it for a considerable distance. Semblance: Capacity Shell- Mal's body is constantly collecting stray electrons. As a result, he quickly acquires a significant nimbus of electricity surrounding his body and Aura. By causing his Aura to thinly flare and touch objects within his gathered electricity, he can cause a discharge of electricity for as long as he remains in contact with the object or individual. However, physical contact with Mal also triggers a significant discharge. Because of this, he is at least constantly staticy, unless in water, which harmlessly dissipates his electricity. If confronted with opposing electricity, he can utilize his Aura to convert it into his own electrical field, but only if it has less voltage than he currently holds, and excessive amperage will damage his Aura. Confronting his own electrical field with an electrical field with more voltage nullifies his own field's defensive capabilities, causing his Mal to take a direct hit. Mal- and others who are aware- has-/have- the ability to check his charge by the state of his hair. By default, unless he has no charge, his Semblance causes his hair to appear spiky (as pictured above, or more). Additionally, his hair sports a streak down the middle (not shown) which becomes more bright green as he accrues charge. Aura Color: Green Emblem: A Dragon face split by a spear at an angle. Pictured on his shield. Personality: At first glance, Mal comes off as stuck up, obnoxious, and distant. He seems to ignore others, and mildly insult them frequently. However, this in only because he doesn't want hurt anyone more later on. This leads him to have spent much of his prior personal time alone. Despite this, he actually craves intimacy, but doesn't feel he's worth it, since he feels he'll only end up hurting them in one way or another. This causes an unfortunate cycle of distancing and isolation, which leads to an almost manic need for personal contact, which inevitably has gone poorly, only reinforcing the cycle. Background: Mal was born to a (for what it's worth) Noble family in the dying city of Mantle. Known for their work in carving and map-making, the Lindworm family was put out of business by the manufacture of Scrolls, and thus fell from the good graces they once held. Early in his life, he, his brother Morgan, and his parents moved to Atlas proper, in hopes of finding better opportunities and warmth. Plus, not having to live in the remains of a Dust mining operation would be nice. Even before the move, his brother Morgan seemed to get the (no pun intended) lime light. It didn't help that he also got all the girls while Mal could barely get close to anyone- literally. There were times where he felt resentment towards his brother in his youth, but that faded into a kind of vague ambivalence, and they were never really close, despite being twins. As such, when his brother left for 'bigger and better things', he never questioned it, and to this day doesn't know where he is, or what he's doing, especially after heading to Atlas Academy himself. It always seemed like they were meeting at a crossroads anyway, always just passing by en route for the same things, or on the way to a totally different goal as well. As he reached his teen years, he found what little solace he could in music- one of the few ways he could feel he was communicating with others, despite rarely being able to see them. He admired their passion, but was rarely able to practice any arts himself, as he would often cause disturbances in the tools he would use, with most instruments unable to withstand the barrage of electrons, and paper drifting aimlessly about. He even had a canvas catch fire one time. But he doesn't like to talk about it. Likes: Pools, Rubber handles, Smooth surfaces, Warm beds, Good food, Music, Flutists, Pianists, and Violinists, Dislikes: Isolation, Crowds, Microfiber cloth, Having to lie/push people away, Salt Water, Having to carry sensitive objects/Dust, Being too close to flammable things, Strengths:
Due to the nature of his Semblance, a sneak attack at close range or with a tether weapon would result in the attacker being shocked. This also makes him difficult to restrain. He even retains his field in sleep.
Aven is willing to push himself to the limits to get something done, even if he gets hurt. As such, he will ignore personal pain.
Aven can manage an almost perfect defense from attacks and damage from electric Dust and attacks.
Due to his rather strange personal defense mechanism, Aven is practiced in insulting foes as well, causing them to act irrationally, or potentially attack him in a way it would be wise not to. Most of the time this makes him feel bad though.
Weaknesses:
Capacity Shield would ignite Dust in any non-insulated container, so he can only carry completely sealed containers, rendering them useless for combat use or propellant.
The majority of his offensive capability requires, at least in part, a line of direct contact. As such, his range suffers, unless he is able to collect electrons for a long period of time, which would leave him mentally unfit to fight. As such, he functions best at medium range in combat.
In combat, he would be unable to directly assist teammates while being able to fight while able to use his Semblance immediately afterwards, so helping with a climb or retreat is difficult for him.
Being coated or partially submerged in water neutralizes his ability to collect electrons.
He can't choose when his semblance is active.
Aven often values himself less than others, and would allow himself to get hurt more than was tactically sound to help others.
Due to the constant electrical field surrounding him, Aven can rarely feel, smell, taste, or hear with complete clarity. Certain optical-illusions or magnetic or thermal aberrations in light may be interrupted as well. With too much charge, he may be unable to see.
Relationships- Other: Princess Eater, along with the Scorned Dragon Emblem, in various forms and states of completion. Hex Code: 007236 Theme:1, 2, Ultra Hype Battle Time Theme
Ah, I see. S'fair. I didn't mention VNLA, (Or VMLN as it could now be-) because I wasn't sure how, but they'd have an... interesting dynamic should that have actually been played.
I know. I personally thought every female character in WTAtlas was a decent waifu, except Helen Troy for some reason. If Turbo wants to join this, I'll ask if he/she wants to bring Nimmy back.
Name: Tzain Shian (Cyan Zehn) Age: 25 Sex: Female Phenotype: Faunus, Aligator Appearance: With average height and a small build, Cyan doesn’t always look that threatening. With a pale, round face that reveals her Mistralese heritage, she often wears a wide hood made from a long scarf with a broad middle, which shade her from the harsh sun. She often wears adjustable, kimono like sleeves which can cover or expose her shoulders, along with a black body suit, and a short kimono styled tunic gi, and soft shoes. Nationality: Mistralese Weapon: Helfrost is a dual hand combat set in multiple parts. In its default form, it consists of two climbing claws with back-hand guards. The right guard holds twenty shuriken, while the left a single kunai. The right guard is also capable of launching either the shuriken or the kunai, and while this offers great distance and power, it isn’t the weapons’ intended use, so Cyan avoids this practice. In actuality, the shuriken are used for speed takedowns, aided by the climbing claws on her palms, and Dust aided distractions. The kunai is used as a backhanded slashing dagger, short range throwing weapon, and hand-shovel/trowel. Upon being disengaged, the two guards combine into a simple handgun, capable of firing Aura rounds, or utilizing Dust tipped solid bullets, creating an elemental hollow-point effect. Cyan also keeps a pouch of needles, a spool of metal wire, and a mortar and pestle for mixing various kinds of Dust on her person. Semblance: Soul Beast- By concentrating on the essence of her inner Soul, Cyan is able to conjure a Fylgja. With this ability, Cyan has formed a permanent bond with a Vacuan Burrowing Cliff Owl, which retains a portion of her Soul. As such, the two share Aura. If the Fylgja’s Aura is damaged, Cyan’s Aura will sustain the same damage. Despite this, Cyan almost always has a relative reserve, as she can syphon Aura from her Soul’s other fragment if she is close enough when the need arises. This is rarely a problem, however, as Cyan and her familiar are able to freely trade places. Cyan can also draw her Flygyja to herself, vanish to its position, or share visual and auditory, and other sensory information with it. In this way, Cyan can effectively be in two places at once. Aura Color: Cyan Emblem: A frozen Bullet passing through a semi-circle, with a butterfly wing on the right, and a small x inside the circle. Personality: Cyan can be described in a few words. The most of them, however, is kinetic. She’s an energetic individual who, while enjoying her relaxation time very much, is quick to involve herself in social activities. However, this isn’t merely for pleasantries' sake. Background: Cyan was born in Mistral to a nobleman and a traveling Faunus woman. Despite being unmarried, the nobleman neither asked for her mother’s hand, nor sent her away. Instead, he gave her a small sum of money, which allowed her to live comfortable in one of the villages outside of Mistral. Despite living comfortably, however, Cyan and her mother moved to Vacuo when she was still young, in order for her to grow up in an area with slightly more Faunus, despite it being more dangerous in some ways.
This danger wasn’t lost on young Cyan, however. From a young age, she developed a nearly pathological fear of Grimm, despite living in a relatively sheltered area of Vacuo, near the northern cliffs. While not unfounded, Cyan did not have any particularly dangerous experience with Grimm, whether by some great fortune, or by having a fairly capable mother. By the time she was in her teens, she had entered a combat training camp, set up by local Hunters in favor of having children travel to a combat school, named Oasis. During this time, she practiced with ferocity, her fear turning to distaste, and a drive to eliminate every Grimm on Remnant. This furious, selfish drive continued entirely through her combat training, and well through her years in Shade. However, as the beginning of the third year, Cyan became much more calm, relaxed, and observant. After graduating from Shade, she quickly left to patrol the deserts and settlements of Vacuo, but not without visiting her mother first.
During her training in Oasis, she was mostly instructed in combat by the Huntsman Dusk Narakajin. Known for his fierce bravery and tactical brilliance, he set Cyan on her track to be the warrior she is today. Though she was a slower student than he would have liked, and than she would want to admit currently. Likes: Speed Takedowns Self Paced Jobs Open People Privacy Portabella Mushrooms Personal Time Water Meditation Dust Dislikes: Nosey People Narrow Mindedness Brutish Individuals Overly Complex Situations Metropolitan Areas Long Periods of Time with Very Little Choice in What to Do Stupidity Strengths:
Cyan is skilled at mixing Dust, and has so far crafted little-known or new varieties, such as her signature Mirror Dust.
Her abilities lend themselves well to surreptitious activities.
Cyan almost always can find a means of escape.
Cyan has a preference for laying out a situation, forming a plan, and executing said plan in a quick, direct way.
Possessing an Aura honed for offense, Cyan exhibits great strength.
Cyan moves in a quick, fluid way.
Weaknesses:
Cyan hates having to alter her course of action mid-move. This stems from her preference for one solid plan, which leads to her becoming overwhelmed should circumstances change too quickly in a way for which she could not calculate.
Despite showing great power, Cyan’s Aura is not as defensive as that of some others. While her Semblance makes Aura breaks easier to avoid, a strike to her Flygja damages her Aura equally.
Despite her usually cool and focused manner, there are certain instances where Cyan will either stay in combat longer than is sound for her safety, or perform over-aggressively when it is not called for.
@Lemons They know of each other at least. (I missed that last part of your history last time, but I saw it now. did everyone have a boner for Nimmy?) The most interesting part, I felt, was that Aven/Mal lies (in a way) to keep people away to protect them, and Tori is protective and hates lieing.
Name: Malacite Aventure Lindworm Age: 23 Sex: Male Phenotype: Human Appearance: Nationality: Atlesian Weapon: Princess Eater-A rather complex weapon, Princess Eater focuses on maximizing range and control for Malachite. In its default mode, the weapon is a long spear with a large buckler attached to Mal's arm. However, the weapon holds more than a few surprises. The Butt Spike of the weapon functions as a grappling anchor, with the lower portion of the weapon able to detach, allowing it to function as both a mortar and a grapple line with a few simply button pushes. Affixed to the edge of the shield is a folded metal Boomerang, which, when attached to the head of the spear, forms a Glaive. Additionally, the shield is synched with his Scroll, and by fully combining his weapons, including attaching the shield to the sides of the spear, Mal is able to launch the Glaive via rocket boosters hidden inside the shield, and guide it for a considerable distance. Semblance: Capacity Shell- Mal's body is constantly collecting stray electrons. As a result, he quickly acquires a significant nimbus of electricity surrounding his body and Aura. By causing his Aura to thinly flare and touch objects within his gathered electricity, he can cause a discharge of electricity for as long as he remains in contact with the object or individual. However, physical contact with Mal also triggers a significant discharge. Because of this, he is at least constantly staticy, unless in water, which harmlessly dissipates his electricity. If confronted with opposing electricity, he can utilize his Aura to convert it into his own electrical field, but only if it has less voltage than he currently holds, and excessive amperage will damage his Aura. Confronting his own electrical field with an electrical field with more voltage nullifies his own field's defensive capabilities, causing his Mal to take a direct hit. Mal- and others who are aware- has-/have- the ability to check his charge by the state of his hair. By default, unless he has no charge, his Semblance causes his hair to appear spiky (as pictured above, or more). Additionally, his hair sports a streak down the middle (not shown) which becomes more bright green as he accrues charge. Aura Color: Green Emblem: A Dragon face split by a spear at an angle. Pictured on his shield. Personality: At first glance, Mal comes off as stuck up, obnoxious, and distant. He seems to ignore others, and mildly insult them frequently. However, this in only because he doesn't want hurt anyone more later on. This leads him to have spent much of his prior personal time alone. Despite this, he actually craves intimacy, but doesn't feel he's worth it, since he feels he'll only end up hurting them in one way or another. This causes an unfortunate cycle of distancing and isolation, which leads to an almost manic need for personal contact, which inevitably has gone poorly, only reinforcing the cycle. Background: Mal was born to a (for what it's worth) Noble family in the dying city of Mantle. Known for their work in carving and map-making, the Lindworm family was put out of business by the manufacture of Scrolls, and thus fell from the good graces they once held. Early in his life, he, his brother Morgan, and his parents moved to Atlas proper, in hopes of finding better opportunities and warmth. Plus, not having to live in the remains of a Dust mining operation would be nice. Even before the move, his brother Morgan seemed to get the (no pun intended) lime light. It didn't help that he also got all the girls while Mal could barely get close to anyone- literally. There were times where he felt resentment towards his brother in his youth, but that faded into a kind of vague ambivalence, and they were never really close, despite being twins. As such, when his brother left for 'bigger and better things', he never questioned it, and to this day doesn't know where he is, or what he's doing, especially after heading to Atlas Academy himself. It always seemed like they were meeting at a crossroads anyway, always just passing by en route for the same things, or on the way to a totally different goal as well. As he reached his teen years, he found what little solace he could in music- one of the few ways he could feel he was communicating with others, despite rarely being able to see them. He admired their passion, but was rarely able to practice any arts himself, as he would often cause disturbances in the tools he would use, with most instruments unable to withstand the barrage of electrons, and paper drifting aimlessly about. He even had a canvas catch fire one time. But he doesn't like to talk about it. Likes: Pools, Rubber handles, Smooth surfaces, Warm beds, Good food, Music, Flutists, Pianists, and Violinists, Dislikes: Isolation, Crowds, Microfiber cloth, Having to lie/push people away, Salt Water, Having to carry sensitive objects/Dust, Being too close to flammable things, Strengths:
Due to the nature of his Semblance, a sneak attack at close range or with a tether weapon would result in the attacker being shocked. This also makes him difficult to restrain. He even retains his field in sleep.
Aven is willing to push himself to the limits to get something done, even if he gets hurt. As such, he will ignore personal pain.
Aven can manage an almost perfect defense from attacks and damage from electric Dust and attacks.
Due to his rather strange personal defense mechanism, Aven is practiced in insulting foes as well, causing them to act irrationally, or potentially attack him in a way it would be wise not to. Most of the time this makes him feel bad though.
Weaknesses:
Capacity Shield would ignite Dust in any non-insulated container, so he can only carry completely sealed containers, rendering them useless for combat use or propellant.
The majority of his offensive capability requires, at least in part, a line of direct contact. As such, his range suffers, unless he is able to collect electrons for a long period of time, which would leave him mentally unfit to fight. As such, he functions best at medium range in combat.
In combat, he would be unable to directly assist teammates while being able to fight while able to use his Semblance immediately afterwards, so helping with a climb or retreat is difficult for him.
Being coated or partially submerged in water neutralizes his ability to collect electrons.
He can't choose when his semblance is active.
Aven often values himself less than others, and would allow himself to get hurt more than was tactically sound to help others.
Due to the constant electrical field surrounding him, Aven can rarely feel, smell, taste, or hear with complete clarity. Certain optical-illusions or magnetic or thermal aberrations in light may be interrupted as well. With too much charge, he may be unable to see.
Relationships- Other: Princess Eater, along with the Scorned Dragon Emblem, in various forms and states of completion. Hex Code: 007236 Theme:1, 2, Ultra Hype Battle Time Theme