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Status

Recent Statuses

1 yr ago
Current When it is time to write, I want to worldbuild. When it is time to worldbuild, I want to collab. When it is time to collab, I want to write. This is the cycle. These are the rules.
10 likes
1 yr ago
Do not kill the part of you that is cringe. Kill the part that cringes.
5 likes
2 yrs ago
Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8 likes
3 yrs ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8 likes
3 yrs ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4 likes

Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 12 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to worldbuild with, but I'm cool with almost anything. I just like writing.

Most Recent Posts

@Irredeemable
Oh nah, I love it. And yeah, I feel you about research. Wikipedia can lead you to some weird places




Hey y'all, one thing I've realized is that we probably need to add populations to our NS. So, I'm going to add a Population field right under Demographics.

For the sake of leaving it mostly up to you, let's say that each colony ship has started with a population ranging anywhere from 100,000 to 1,000,000. So you can decide both how large your Colony began, and measure how much it's grown (or diminished) since then.
@an abomunist@Timemaster

Glad to have some interest. While we wait to see if anyone else wants to join in, I went ahead and drew up a Nation Sheet. I tried to make it brief but broad, and if there's anything else you want to include, feel free to add your own categories or change the formatting or whatevs.

Through the Gateways



(Don't worry, your ships don't have to look that lame)


Earth is gone. It passed away with a whimper, not a bang, in the throes of war, famine and pestilence. Whatever is left of that all mess can hardly sustain life.

But it did give us one last gift before the end. A desperate government, equipped with technology that still outstrips anything seen in the galaxy today, threw the last of its resources into the making of the Gateways. Massive artificial wormholes, each one set to lead to a different location. Colonists were sent haphazardly through them. Humanity was scattered across the entire Milky Way: separated from eachother, lost, but determined to survive.

And now, three hundred years later, we're starting to find one another.




General Idea


For me, the most interesting part about NRP has always been the interactions between different cultures. How does the warmonger react to the pacifists? What happens when a group of religious faithful meet a society of militant atheists?

That's what I want to focus on in this RP. We'll each be taking on the role of a different Colony established by Earth about three-hundred years ago. We were sent through artificial wormholes to our current homes, but after the fall of Earth, the wormholes generators ceased to function, leaving each Colony completely cut off from the rest of Humanity.

Now think about how your Colony might have evolved during this time. Did they land on a harsh world, and had to use genetic engineering to survive? Are they ruled over by a ruthless dictator? Do they even speak the same language anymore? I want this to be heavily culture-focused, so your imagination is the limit.

Now, for reasons unknown, the Gateways have started to function again. All at once. For the first time in three centuries, our poor little Colonies will be sending their ships across the Gateways and finding one another. And personally, I think it could be pretty fun to RP these early 'first contact' interactions. Seeing how our different people respond to one another. And as the RP goes on, I'm not opposed to anything; war, trade, diplomacy, or whatever else.



Tech Guidelines


I don't want to limit anyone too much. But for the sake of simplicity and keeping everyone's Colony at roughly the same level, I think it might help to have a few guidelines.

1. FTL other than the Gateways does not currently exist.
The reasoning here is just so that our Colonies have not spread too far beyond their own star sytems, putting everyone on the same footing and preventing anyone from starting the game with a massive galaxy-spanning empire already in place.

2. Every Gateway can lead to every other Gateway.
The Gateways are designed to uplink with ships, allowing them to choose their destination. This means that every Colony can get to every other Colony, so that none of us are prevented from interacting with one another because we're not close enough together on a map

3. Since the fall of Earth, the technology to create more Gateways has been lost.
Similar reasoning as the first one. This is just to prevent anyone from already having spread too far from where they started.



Interested?


Nation Sheet below.



I'm looking for about 2-5 other players, but I'm willing to roll with more or less. All aboard?
@Gunther
It does make me feel better to know that I'm not the only one who drives something tied together with strings and hope
@POOHEAD189
It would be a happy Halloween, but I'm at work, trying to make that spoopy paycheck
Dyla frowned. The Blackwood had not been as fun as in her daydreams. She didn't think it would be easy, but her imaginings had always been about fighting monsters, or unearthing lost treasure. Instead, the big problem of the Blackwood had been finding stuff to eat. She missed pumpkin pie.

She was hoping the inn would be a welcome change, and now the first lady they met was telling them there was no room! But an inn was the place where she could find leads on treasure. In fact, the more she thought about it, the more Dyla was certain her entire adventure depended on getting into that inn.

Or maybe she just didn't want to sleep in a barn.



"Are you sure there's no room in the inn?" Dyla looked up at the pretty woman with the broom. "I don't take up much space, you know." Remembering Arden, and feeling a bit foolish, she added: "My bigger friend might, but he won't be any trouble. He's gentle. And," smirking now, "I'd bet he'd buy a lot of the ale!"

She wasn't even sure how true that was, but if she was lying, isn't it for a good cause?
So, there's no room in the inn, and we have to sleep in the barn with the animals instead...

Are we about to witness the birth of Christ?
Just updating folks- as per our GM with the interesting username, Dyla does have the ability to turn invisible for a short period of time.

The opportunity for Lord of the Rings references will not be missed.
A fellow roleplayer
@POOHEAD189
Since Burrowhobs have special abilities-

One, many have the ability to grow larger for a short period of time, though it only increases their height by about 14 inches. The other is they have the ability to turn invisible for an extremely short amount of time, only for a minute or two


-would Dyla have these as well, even without any magic/mysticism, or no?

I don't really need her to be able to be able to grow, but turning invisible would sure be neato
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