Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: • Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. • Provide clear leadership across all World of Darkness media and products. • Support creators with improved tools, transparency, and canon guidance. • Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
Appearance: (Disregard the crossbow and the bare thighs, the picture is otherwise perfect). Name: O’Connor, Chloe Age: 20 Gender: Female Callsign: Noob Kills: 0! For now.
Psychological Analysis: Chloe is peppy, energetic, and always talking. She’s an absolutely zealous worker and at times an insufferable kiss-up to authority figures, both habits born from the days when she had to work odd jobs to keep her family off the streets – to her, perfection is necessary to survive. She possesses a confidence that at times crosses the border completely into arrogance, being well aware that she had to work very hard to get where she is, and she often acts like she understands situations better than she actually does. She resents her position as the ‘FNG’ a bit, but for the most part she takes it as a challenge; she’s determined to prove her worth to her new contemporaries and show them just why she belongs alongside them. Chloe’s friendly enough to most people who can put up with her, though she has a habit of making snap judgements about people that tend to stick around for a very long time, for good or ill. She loves conversation and comparing tactics, strategies or technical notes with her peers; she’s obsessed with self-improvement and being better at her job, so if she can accept that someone has some knowledge or experience she doesn’t, she’ll do her level best to get it out of them. Deep down, her perfectionism gives way to a gnawing anxiety about her place in the world and in the 101st Legion, and she tends to deal with outright failure very poorly. She loves her family, and writes home to them frequently, though she’d be lying if she said she had any deep patriotic feelings for the UEE. To her, the Legion is a potentially lucrative career, a place she can perform well and rise far; she hasn’t put much thought into the actual ‘combat’ part of it, the risking of her own life and the taking of others’, but she believes that she’ll manage, when the time comes. The prospect of peace conflicts her – she’s seen enough devastation caused by the war to know it would be a good thing, but at the same time… it would really throw a wrench in her career goals.
Military Record: Military Record: Chloe was born on Earth in the city of Dublin, Ireland, the first of three children. Her parents were refugees from the planet Artal, an agrarian world that had recently fallen after a prolonged invasion by Coalition forces. Dublin was an urban jungle, sprawling and filthy and poverty stricken from a growing refugee crisis. Chloe grew up in a hovel on the river Liffey, which she shared with her parents and her two twin siblings; for most of her life, the family was wretchedly poor, there being little good work for people whose only marketable skills were in off-world farming. Chloe started working odd jobs from the age of 12 to supplement her parent’s income; she hauled garbage, waited tables in in restaurants in the ‘nice’ part of town – once or twice she got involved in more illegal operations, though she made certain not to get too far into that game. The city was dangerous; everyone carried a gun, and everyone knew how to use one. Despite the difficult circumstances, Chloe’s mother found time to homeschool her children, and Chloe supplemented that education as best as she good. All the while, she was planning her escape; how she would one day provide a better life for her family. There wasn’t money at home, but there was always a need for good soldiers. On her seventeenth birthday, Chloe marched into a recruitment station in tattered clothes with a face covered in mud and demanded to be considered eligible for training – not just as a grunt soldier, but as an MAS pilot, the best of the best. She was immediately laughed out of the room, though she remained camped outside the building for three days, yelling at the window that she wouldn’t leave until she was given the basic aptitude test. Finally, the recruitment officer relented, expecting her to fail immediately; however, she had been training and studying obsessively for this moment for a year, and both her physical performance and test scores were enough to qualify her for training. She backed a bag full of possessions, kissed her mother goodbye, and was on the next shuttle to basic, promising to send money home. Chloe excelled in training, though most of her peers considered her absolutely insufferable. She trained and studied obsessively, graduating three years later at the top of her class and immediately being promoted to active duty with a unit of veterans. She has yet to see actual combat, but she’s looking forward to the chance to finally prove that she deserves this chance; and make a little money for her family in the bargain.
Equipment: Simple magnetic pilot’s sidearm in a thigh holster. She also has a picture of her little brother and sister scrunched up in her back pocket.
You. Don't. Get. It. What is an unpopular opinion among the officers might be popular among the people.
"Alexander slowly began to realize that his views were that of a minority"
Minority = unpopular.
Thats what i was saying and what i saw bro.
You had me at mecha space opera - if you've still got slots going, anyways. I'm pretty flexible so I'm happy to fit most roles, but naval officer and hotshot/ace sound pretty exciting.
2) idk 5) propganda for an unpopular opinion. That makes no sense. If he sided the populat opinion maybe. Again shamimg = not high family for long boyo. 6) Dont think so 7) i didnt say they werent im just stating ur going up against alot of angry big boys 8) ??? I just said he might be goated i didnt say im.lookin 2 contradict u. Idk bro i think the court of popular opinion will corpse him not a sniper
2) didnt know we were playing the officer game 3) ok the reader has no clue of the notation of the nick name at all. To them its just a nickname that goes unused and dosent have a purpose. Besides distinguishing him as some ambigious officer from the academy. 4) how would the reader understand this from the first read. You dont bring it up in your story nor mention the removal of bleeding hearts. 5) "high up in imperial court" but they dont mind getting shamed for their son. They arent going to be high if they have buddy taking Ls with his activism and siding with the unpopular opinion. 6) military law is military law. Im not sure how feudal you think the army is becausd i dont think it really is. The honor and honor duels are all from you, not myke. 7) you portray alot of cadets and already-officers as corrupt. Surpised alex hasent been assasinated for his duels and stuff already. Considering he is the 'minority' 8) or they sent him to be the scape goat to their fuckery.
-anime avatar ??? We will see myke's policy on big anime when he is awake... - academy - is this officers academy bro? When did he enter. Academy = basic training? - how did he get his nick name bleeding heart and why. - why is he called geneva but not bleeding heart does he have 2 nicknames. - low rank soldier sides and speaks a public unpopular opinion. Wouldent this shame his aristocratic family. - enlisted soldier challenging officers to duels for what are essentially war crimes instead of reporting them to judicial authorities. Yes u can say "they r officers they'd walk" but u could say u used your aristocratic power to get the mps on them. - duel of honor. Does the loser die. If so why. Also presumed enlisted soldier dueling officers. - too out spoken. Why would they pick him, he has a history of objecting to questionable conduct and also dueling officers. Why would they pick someone who from a outsider standpoint has a authority problem / sandbags anything that might harm pows or civs.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
• Provide clear leadership across all World of Darkness media and products.
• Support creators with improved tools, transparency, and canon guidance.
• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>• Provide clear leadership across all World of Darkness media and products.<br>• Support creators with improved tools, transparency, and canon guidance.<br>• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>