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Recent Statuses

10 mos ago
Current Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1 like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2 likes
10 mos ago
Like if you enjoy SFW RP.
6 likes
1 yr ago
CHICKEN JOCKEY!!!
5 likes

Bio





Hey @everyone

White Wolf Returns: A Homecoming for World of Darkness

For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.

Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.

This isn’t just a name change. It’s a return to our rootsβ€”and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.

Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.

The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.

As White Wolf, we will:
β€’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β€’ Provide clear leadership across all World of Darkness media and products.
β€’ Support creators with improved tools, transparency, and canon guidance.
β€’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.

The night belongs to us all.
Welcome home, Vamily.

Most Recent Posts

@Sync I solicited some of my favourite RPs from various cohorts with slippery little VMs. That's why you see BLEAK fan favorite Lionhearted here aswell. Glad you're here and hopefully to stay Sync <3
@DeadDrop

Wait so my Plan D is okay? Plan D = GRavity I was going to try each of the elementary forces one by one. Then go to things like the truly abstract like Light Refraction or Digital Manipulation.

But if Gravity could work I can shift things around and get that to work.


Yes you can do gravity things with gravity like move heavy objects or something or jump up real high
Okay, I need to ask. If not The Strong Force, then would Gravity or Electro-Magnetism work in it's place? Or should I dump the Elementary Forces entirely?

This is going to sound like a cop-out, but Mason's whole design revolves around the wacky kid, with the power that forces him to be stable and rooted.

I don't want to do something cliche like controlling fire or lightning or something like that because that's been done. no offense to people who were going to do that.

I can understand why the Strong and Weak Forces would be out. They are Omni-things that affect tons of things. Because otherwise I'm going to have to go really far afield for an idea I think. To get away from the tried and tired ideas.


Controlling gravity could be cool.
Let me know if you need any suggestions for powers.
@DeadDrop

Hey awesome. I knew there would need to be additions. Or subractions.

I can get on revising and tweaking here in a short bit. I'll see what I can come up with.


We just discussed it we're going to ask you choose another power, lmk If you need any help.

@BigPapaBelial Cool CS.

Memories maybe I should of been more specific are like your relations w/ NPC and PCs
What you have is still cool.


Your backstory for Mason is lacking, all I know is he some cute-boy glitter and now he's a power-cuteboy.

Where is he from, has he worked in New Brazil? Does he have family, what was his upbringing? Does he have any ambitions?

Your power is like o.o

Your limitations and weaknesses are lacking there should be either more detail or more of both.

I need to consult the Co-GMs on what they think about the power as well, if they are okay with it we'll probably be stacking a few limitations on it.

What comes to mind already is prolonged use will melt his clothes and equipment off him and even longer is fatal.

Stuff like that, otherwise nice CS but it needs some revisions.
I think he meant in the posts somewhere since they are all vague as hell.

*reiceves budget*

*sips some tea*

*calls someone*

Ok but wheres the damn vote
Still accepting
I'll post tomorrow asap.
So I'm assuming aside from the mutants, all those factions are fair game for character to be a part of? I'm curious as my main character idea kinda hinges on it.


Mutants are open as a backstory as long as your mutation isn't too major. Like a extra ear or eye or something weird like that is ok. If you're coming from a mutant background you need sentience and intelligence still, the more mutations you have the less you'll have of those (i.e. greenies).

Or could also be some kind of mutant sympathizer but you obviously have your own idea on what you'd like to be but these are the pathways thus far.
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