Avatar of vancexentan

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Recent Statuses

3 yrs ago
Current Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
3 yrs ago
devaronian is the race you're looking for. They're basically thugs for the hutts for the most part.
3 yrs ago
Man I'd love to be proven wrong so i'll keep trying but still it sucks like the fourth time this has happened for entirely seperate reasons each as dumb as the last.
3 yrs ago
Man I just can't stick with a DND Group. I'm aware I feel pushy at times but I never intend to push anyone into doing anything. I'm just feeling so dejected at this point.
1 like
3 yrs ago
In general I've given up play by post roleplaying. I only check on occasion due to how NO ONE commits to forum posting in my over ten years of experience.
1 like

Bio

I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.

Most Recent Posts

Speaking of my Qli deck if can someone help with it in PM's? I'm more than willing to give out the deck list. Don't want to post it on here and clog up the OOC.
So i tried out Qli skybase turbo today and found out a few things.

That obnoxious fucking card ABC is able to banish things under fucking skill drain. So even if the fucker banishes himself use solemn if possible.

Chaos Max is an auto lose against Qli's unless your running storming mirror force.

Ghostricks auto lose more or less to Skybase.

And you can easily use trade in on some of the qli cards to speed up the deck with summoner's magic being able to search scout, and monolith. Using pot of riches to shuffle, and re-use scout and is a really good tactic though I've yet to use it I run one.

And not related to the deck itself if possible try to destroy that burning ancient gear monster with 1500 as soon as possible otherwise you box yourself in a corner and lose thousands of LP
Alright thanks for the interest. I'd like to see more people reply before I make any sort of OOC because so far a few of our members are new to the site.

I'll post for Art if there's no post by tomorrow.
Alright so it looks like we're heading towards a mixture of the first two. Though if you guys prefer I am fine with just going with the first one alone. However if we do a mixture maybe aces from the European Union working together with the remains of the black knights. Some of which whom have probably forsaken the main group due to Zero's failure to keep his end of the bargain or simply a group that wasn't able to re-connect with the black knights main group with Kallen and the rest. Should we incorporate Lelouch himself into this roleplay somewhere along the line or should we go off and make our own destiny?
Hello everyone with the new season of Code Geass announced, and the recent anniversary happening I've been considering GM'ing (since no one else will) a roleplay for the old anime series. I've before tried to make roleplays based on the series but to little success. Due to either my own ineptitude at the present time, or due to the seemingly inevitable 'dropping out' of players. So that I don't waste my time I've decided to see what some people have to say on the matter. I have a few ideas myself though I'm open to suggestions for new concepts if they gain popularity. Before I go further I'd like to make a few things clear if I am to be gm of one of these roleplays:

----I am strict on customization. Too much and the knightmare barely recognizable as something in code geass. Typically I will opt for canon suits over fanon stuff. However if it means getting an actual working roleplay together for once I'm willing to listen under two conditions: The suits must have a similar aesthetic to them that the show has. And the weapons in them must have a precedent in the series. Likewise big custom suits like Guren, and Lancelot will come somewhere in the middle of the rp. Getting big ass machines from the start may sound like fun to some people but to me it shouts 'burn it out early leave roleplay immediately when I don't care anymore.'

---Post length. If I wanted to see one and a half sentences for anything I'd go under the free section. Bare minimum for any roleplay I handle will require at least two paragraphs for a bio, and personality. It's not just to hinder the player. It proves you're capable of writing a solid character, and you're not going to drop out at the drop of the hat.

Now with those two things to keep in mind out of the way I'm willing to listen to possible ideas on the matter. For now here are a few ideas I have.

The aftermath of the Black Rebellion. The black knights failed and now it's time for a new group to take over to try to free the world. Namely us. We can be a group of misfit rebels from all over the world be it Japan or somewhere else. We can take the fight to a hurting Britannian occupation force and hopefully win. The setting in Japan is optional.

An elite group of pilots from the European Union. Hailed as the best the sovereign nations have to offer we fight against the imperial knights of the round and move to forward take the fight to them. Reclaiming land we've lost and slowly pushing out way either east, or west in order to take the fight to the Britannian Homeland.

Pre-Code Geass 1. An alternative universe where Zero died, or failed during his attempt to kill Clovis. We play as the JLF (Japanese Liberation Forces) in an attempt to take back Japan but this time without Zero's meddling we'll need to be clever, and decisive. A free world depends on our efforts. By collaborating with the Chinese, and the EU maybe we can make it out alive.

Hail Britannia! We either serve as the Knights of the Round, or the personal knights of some princess/Prince working for some Britannian Emperor putting down rebellions, and destroying the opposing forces that stand against our empire. The end game enemy may be anything from the chinese, to the EU, to even our own empire's traitorous scum.

Alright well that's the jest of what I got without spending too much effort on going on with stuff with the possibility of none of it baring any fruit. Feel free to talk about one below, or to suggest another one. The one with the most votes will win.
Some of them are on the retreat if I remember correctly. If not advancing is the thing to do. Also yeah Hiling wouldn't be Hiling if I just didn't have her wave her giant metal death ray around.
@ZarkunYou going to be able to post soon?
So yesterday I found out you can go plus three with a full board with karakuri's yesterday. With two cards.

Use speedtop, get red eye dice, synchro in lvl 7 karakuri use effec to summon lvl 4 tuner , use iron call for top, synchro again bring out lvl 2 tuner. xyz into galaxy stealth jet with the karakuri's. Use effect for level 6 tokens. Synchro and use the effect for two more of the big guys and then special summon a karakuri strategist. Draw three. Set Zero Gravity and hope they don't have raigeki.
Before anything I just want to prevent anyone from wasting their time. There will be canon characters but all will be regulated to NPC's. Nohr, Hoshido, Nestra, Izumo, and Cheve will all get respective overhauls in personal customs that are not present in the series. Nothing too out of left field. Just things like knight customs, and culture. For the most part Hoshido, Nohr, and the canon characters will remain the same. I have played this game four times. ALL campaigns, and one almost finished Insanity Conquest run. I know this game in and out in terms of story, and character details. If you have a problem with any of this feel free to leave this interest check

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The Branch of Fate and the world itself hinged on a young man with white hair and a good heart. Corrin was the center piece of everything. Raised in Nohr too a family who loved him despite the darkness surrounding the world his siblings were raised in. The constant struggle of living in a home that was all too closed off made him close to all four of his siblings. It was a deep love that forged the Nohr siblings to their adopted brother. But he was not of Nohr's heritage but of a kingdom far away a rival known as Hoshido. What Hoshido was is a direct opposite of it's rival. Bountiful, beautiful, and graceful the kingdom stood a beacon of light in the ever looming darkness content in their own ways. Corrin grew to love his birth family be it Ryoma the stalwart older brother, or Sakura the kind if not shy younger sister. Even Hinoka the prideful older sister and Takumi the stern and brash second prince. In the short time he knew them he found a new life he could hope to be a part of. However it was not to last.

The choice between Birthrights and love or Conquest and Lies...it was a odd road for one so young as he was. Torn between loyalty to all he ever knew instilled into him by his big brother whom himself was guided by a dark path, Xander, reached out to his beloved prince asking for his help. In contrast Hoshido's Ryoma the proud noble Prince of Hoshido and future king grabbed his young brother's other hand and demanded he come with him to protect the people and to right a wrong done on their family.

But what if the Branch of Fate broke off? What if Corrin didn't survive that fateful day at the crossroads between Nohr and Hoshido? What would've became of both nations? What if Corrin in his heart jumped into the fight between Xander and Ryoma...and was felled in the process?

This roleplay will explore a path where men and women from both sides fight to unify the lands torn from war. Refusing to help either side instead vowing the unite both lands by force and love? This path will be led by a young noble from Cyrkensia of Nestra a young warrior going by the name of Audric. He is not chosen by fate but he seeks to remove the hatred by both sides peacefully or not. He witnessed the death of Corrin first hand that fateful day and he was inspired to follow the ideals set along by the naive prince. Not marked for fate, or destiny, or even blood this young man seeks a path too find a true peace. Will he be able to achieve it or will he fall too weak to grasp at the power that Corrin would've been able to? Will Nohr and Hoshido fight too a blood conclusion with one side a broken victor? Or will the young noble's misfit band be able to convince them too unite together? Perhaps even uncover a darker underbelly that is guiding this whole escapade?

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FAQ:
1. This will be a roleplay with a high casual style of roleplaying. I'm not expecting an overwhelming amount of detail but I do expect effort to be put into characterization. Three sentences do not make a personality, or a bio in my eyes.

2. There will be no stats unless you personally want to make up a set for a character. I don't know how to work them into a text based roleplay.

3. You may be from Hoshido or Nohr but not Valla, or any of the deep realms. They complicate things.

4. This story will be a mix between Conquest and Birthright with canon characters appearing but none of them will stick with the main group. Xander and Ryoma will be the boss characters for Nohr and Hoshido as reoccurring enemies. There will be spoilers for Birthright and Conquest through the story.

5. Dragons are off the board as there are no other dragons present in the game as units but Corrin and his/her children throughout the game. Wolfskin and Kitsune are allowed.

6. You may not start out as a promoted class (Paladin, Mage Knight, Great Knight, Berserker, etc). With one acception I will allow one 'jeigan' archetype if a player wishes to fulfill that role.

7. The removed magical archetype of 'Light' will be present through this story. Monks and bishops will show up and they will contrast the dark mages. This is a personal choice of mine as I view the removal of Light from the recent games to be really unfair in some regards. You may also play the pirate class or any other removed class from previous games assuming they aren't unique classes such as archbishop.

8. You may be from a noble family that is not the royal family of Nohr or Hoshido. (I.e Corrin's birth and adoptive families)

9. Custom Classes aren't allowed for simplicity's sake. I've gotten into a lot of arguments in the past about custom units in other roleplays I have no wish to repeat them.

10. The roleplay will start off on the day of The Branch of Fate (Chapter six) and will progress on from there. At the base minimum there will be three characters that will be with us from the start: My character the young noble Audric who will be the pseudo (meaning he will be a main focus in the rp but only as a rallying point for the other characters I.e like Hector in Eliwood's story. His family will allow a lot of preordained plot points to happen.) main character of the story, a samurai from Hoshido, and a villager from Nohr. You may pick a samurai or a villager still these two are simply going to be story important NPC's who will grant insight into their respective realms when there is no one else who can.
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