Avatar of Vashonn
  • Last Seen: 4 yrs ago
  • Joined: 7 yrs ago
  • Posts: 946 (0.35 / day)
  • VMs: 1
  • Username history
    1. Vashonn 7 yrs ago

Status

Recent Statuses

6 yrs ago
I've been lurking here for a whole year, now? Huh. Neat.
2 likes
7 yrs ago
I think hydrogen, oxygen, and carbon are in a /great/ polyamorous relationship.
5 likes
7 yrs ago
Naked fish guy gets no sympathy.
2 likes
7 yrs ago
I need to log off of this site. Get some sleep. But what if someone is about to post!? *lurking-induced-insanity sets in*
11 likes

Bio

::BASIC INFO::
Age: 20
Time Zone: -5:00 (CDT)
Occupation: Busy
* Down-time: Absent

Most Recent Posts

@Pupperr That's alright! Thank you for letting me know!
@Romero looks good! Go ahead and put Luca -- or is it Valeriano? -- into the character tab!
@kalanggam Dunno if you had this before and I just missed it, but in Gal's equipment, "revolvers" aren't quite invented yet. If you could just change this to a spark pistol, I'd say Gal is good to go, and you can put him in the Character tab whenever you're ready!
@webboysurf:



@Romero:



@kalanggam:



@Zverda:

Reserved.






Ah yes, everyone's favorite section. I've done my best to combine basic rules for etiquette alongside the expectations I'm holding for people's writing, so as to make this as simple and straight-forward a list as I can manage. So, without further ado:

  • GM word is law. Civil discussion can often impel me. Arguing will not impress me.
  • On a similar note, treat your fellow RPers with respect. IC asshole-ery is fine, so long as such behavior matches your character. OOC asshole-ery will not be tolerated, and will result in a swift kick (from the RP).
  • Recognize the 'group' aspect of this RP -- making characters that prefer to go it alone is fine, but take the time to discuss things with other players, IC and OOC. Collaborations will be happening quite often as the story progresses. Blatantly disregarding other's efforts to communicate will not be tolerated.
  • Be consistent with your character's personality, values, etc -- it's true that people change, but it's almost always a gradual process.
  • This is in the Advanced section for a reason -- proper sentence structure, punctuation, and an absense of redundencies is expected. I am not going to be your English teacher. If you can't take the time to proofread your own posts, don't take the time to post them.
  • This is likely to be a moderately slow-moving RP. While a post-per-week is ideal in the IC, I'll be lenient toward people who keep in contact with me OOC. However, if this interferes with the progression of the story's plot, or if you go MIA, I will not hunt you down; your PC will be deemed a NPC after a seven-day period, at which point I can do with them however I please. Re-appearing after this seven-day period and asking for your character back will result in the negatory.
  • Quantity is of the same preference as quality -- the minimum for post length is 3 full paragraphs, or equivalent. Make sure that you give other players something to work with.
  • Characters can, and probably will, die. You're free to create another character in the event your original character is killed off, barring you have not been removed from the RP. For now, I'm limiting each player to 1 character at a time, save for those in co-GM or GM positions, who are limited to 2. This rule may change in the future, but don't hold your breath.
  • Please, ask me about the lore. I love discussing the worlds I build, and if it gives you more insight into your own character/posts, by all means, I'll make the time for it. You can even add things to the lore, so long as it doesn't contradict what already exists -- PM me if you are interested in this.
  • For the sake of control, the RP is limiting the total amount of players outside of GM membership to 8. If a player drops/is kicked, the RP will open back up to accepting new membership.
  • I reserve the right to add or subtract from this list, the Character Requirement list, and any other lists I present throughout this RP. In the event that any changes are made, a new post will appear in the OOC detailing what has been altered.


Failure to meet the standards presented above will result in a warning, unless otherwise stated. I only give one warning for each player -- any additional offenses will result in being kicked from the RP.








  • Must be a member, or prominent associate, of the Dusthawks -- outside affiliations are acceptable, so long as they are justified.
  • Follow the CS Template provided below. The Supplemental subsection is entirely optional -- the rest isn't.
  • "Magic", in the conventional sense, is a nonentity; as such, no arcane abilities will be permitted in any facet.
  • Provide a plausible, sensible biography that falls in-line with the world's lore. Let this not deter artistic creativity, but do NOT blatantly disregard the details in the lore above this post, OR make the backstory entirely unrealistic/infeasible.
  • If planning on using a picture for a character, only semi-realistic drawings or paintings are allowed -- this means NO photographs and NO cartoons/anime.
  • Post the CS application in the OOC, NOT in the Character Tab. Once I have reviewed and accepted it, post the finished character in the proper tab.
  • Upon review, I will provide a detailed assessment of your CS in a hider within the OOC. If constructive criticism isn't something you're comfortable having done in public, state so below the CS, and I will PM you my review. Note that my assessments will sometimes appear rather... demeaning. You have been warned of potential hurt-feelings.
  • I reserve the right to deny a CS outright, though this will hopefully be a rare occurence -- in such an event, I will clearly, and explicitly state why they are not suitable for the RP. This does not mean you can't try again with a new character.

















Welcome, traveler, to...












Deep in the core of the Dunes lies there a City – Marvel of the world it be, as not such a magic as it exists. The stories which are told to you and I about this captivating oasis in the heart of the Ocean of Dust are true: I have seen it with my own eyes, though many years have passed since my great expedition through the desert. For many long, sweltering days and deep, biting-cold nights we plowed our way through the sands, driven on by the peculiar kevol who drew our carriages across the Dunes. Twice we encountered the accursed, colossal sandstorms of the desert, whirling as high as the very heavens, and spreading from horizon to horizon. After a month’s journey – and what felt like an eternity – we saw the glimmering point of a great tower: Paragon Keep of the Mirage City. I blinked one-thousand times and shook the sand from my eyes until my neck was sore, but in spite of my disbelief we were just as soon upon the phenomenal city gates, and I knew then for it to be true.

There is no greater mystique in all of Peylor than the City of Glimhollow.

--Boris Nirloff, Annals of Peylor






Here you stand at the Gateway of Glimhollow, the Lone Oasis at the heart of the great desert known simply as the Dunes – a monumental blemish within the center of the world of Peylor. The City of Sand is widely regarded as myth to those who live beyond the Dunes, as the connection to the outside world is nearly non-existent, save for the monthly visits from the Kevol Caravans. A nation built within a single city, Glimhollow has survived for centuries thanks to the mysterious energy of the spark crystals that it lies atop of, as these peculiar jewels fuel every fire, enrich every crop and power every machine within the city’s sandstone walls, as well as below the nation’s mines in what has been dubbed Deepwell – an immeasurable, blackened ocean, extending in every direction but upward for as far as any sparkboat has been able to venture, and return.
You are here for whatever reason it may be: your elfen grandfather sought refuge from the genocide of his people; your dwarfen ancestors were among the first to mine the crystals that were found here, so long ago; or you’re a simple human traveler, looking to prove the city’s existence to yourself, and discover what secrets it may hold. But alas, you have unwittingly or willingly been snatched into the clutches of the greatest political feud that has ever occurred within this desert metropolis, as the populace has been forced under near-militaristic rule by the Paragon – the council of nobility that dictate every significant action within the city. Beware, as there are dangers lurking behind every corner, and even the sand beneath your boot are more treacherous than it seems…






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