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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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She had a half hour to get back inside at one point
@EnterTheHero Meh, depends on how much you like the name Sirius, I can just find a new ship lol. Its not that big a deal
@EnterTheHero Notes about your character..
- The Reaper cannon can have more than 10 rounds- notice Sam's has like, 50. Its kind of hard to reload MAS weapons in combat, so they usually just use single large magazines. What makes the Reaper silent and untraceable? Its a large cannon, firing a huge shell, where would all the excess energy go?
- Also keep in mind that external power cores are by their nature rather bulky- which may effect your unit's aerodynamics.

Other then that, things look good- I like the take on the Stylet. Also, its ironic that you named it Sirius, because the Steel Hunter's Cruiser is was also supposed to be named Sirius.

The White machine continued pursuing Gallant and Guillotine, right up until a flash of light flared by, a solid, luminescent stream of plasma. Noticing it at the last moment- a near superhuman feat- The White machine added an extra kick to its engine as it jerked to the side. The tight line of plasma pierced the back of the mysterious machine and exited where the equivalent of the human armpit would be. The resulting explosion sent the White machine spinning, but it quickly regained control of itself and began to fly back towards its own mothership- its EKP cannon sending a burst of fire in Wizard's direction. A trio of the remaining Ferir's moved in front of the White MAS, their bodies overlapping one another as to block their commander from the Mosquito's line of sight- they too sent autocannon rounds in his direction in attempt to suppress the light sniper.

"Thanks Wiz." McKnight called through the comm. "Follow us back to the barn, we're pretty fucked right now."

As the damaged Marauder and Shrike careened into the refit bays, a set of tension cables caught the machines and slowed them down, eventually releasing and allowing the damaged machines to drop onto the refit floors. Already, maintenance crews had cleared some of the floors and were bringing in replacement parts to fix up the machines. Looking over to his right, McKnight saw Astelion and Sokolov landing as well. They two were being fitted with replacement parts. Powering down his machine and opening his cockpit, Mcknight slumped in his seat, pulling off his helmet, to wipe the sweat off of his brow. From his seat, he could clearly hear the voice of Astelion complaining.

"Where were all these replacement parts when we started the fight? huh?" yelled a moody Astelion.

"Well we weren't expecting to get our asses pulled out of fracking warp space, now were we?" countered an equally moody technician, "we were under the impression that we had enough time to repair your reckless damages instead of completely replacing parts. Because news flash micro-brain, these parts aren't cheap!"

McKnight shifted in his seat slightly as his machine was jostled by a pair of Ultra-Light maintenance MAS's, lifting his machine up so they could begin replacing the destroyed parts on his machine. Taking this as his cue to climb out of his machine, he landed on the metal floors with a light clank, and made his way over to his diagnostic stations, where he could start looking over damages.




"Williams, head back to the barn" came a soft, feminine voice over the comms. Williams would notice a pink Sparrow approaching the fire base, a quartet of Naginata Aerospace fighters drifting slowly behind her. "Me and the flyboys will watch over the base for a little while."



Roughly half an hour later.

"Alright team, check in, gather round," McKnight called, motioning to gather the remaining members of the 7th team. "We're in deep right now. We're three pilots down, one of our destroyers is crippled, and the Lincoln isn't doing so hot either. Normally, we'd cut our losses and pull out- typical protocol. But even if we wanted to, one of our AI units decided to get itself trapped down there. High Command has dictated that we cannot allow AI units to fall into the hands of the enemy- the information the AI holds is too critical to let them just take.

Now typically, AI are designed to wipe themselves in the event of imminent capture, but for some reason, Alice has failed to do that. So, good idea or not, we're going to have to go down there and reclaim Alice before she falls into enemy hands. While we're at it, we might as well see if we can find out what happened to Maki and Trapp."

"Briefing in 20 minutes. Go. Eat, drink, smoke. Do whatever."
McKnight waved them off.



On Jehan.

At one point or another, sacks had been thrown over Maki and Trapp's heads. At another point in time, they had been forced to stand and moved around. Next thing they knew, the sacks were pulled off their heads, their hands were unbound, and the two were shoved into a cell- a thick shield of glass slamming shut behind them. Further inspection of the glass would reveal that it was coated by a small shield. The cell itself was fairly expansive, and held the basic necessities, a single bunk, and a toilet. Aside from the white metal floor and the wall that the bed and toilet were attached to, all other surfaces around them were the same, energy covered glass. Looking through the glass, they couldn't tell where they were- but they saw no natural lights. There were a few other similar cells across the hall as well, as well as individuals inside of them.
<Snipped quote by vietmyke>

Do I sense a lore addition?


Its a pretty open world, everything everyone makes is pretty much a lore addition, some are just more apparent than others- this would probably be a more apparent addition, especially since the sentry is a lot cheaper than the sentinel, it'd make sense that they'd try to modify the sentries to save costs.
@Aristo shit, hold on.. This was sorta my bad. I forgot to mention the current year: the year is currently 2899.. II forget where I've placed ethe starting date of the war, but it's been going on for well over 20 years now. Also, roughly 60%-70% of UEE forces still pilot aerospace fighters, but more and more are shifting to MAS

Edit: also, I'm surprised you went for the external power cores, I mean, I like the addition, but since I know people like to add all this fancy ass equipment to their machines, I made it relatively easy to abuse the system(it's not complex, and some trends can be noticed) . A steel hunters enhancement plus a improved the reactor output would net you a total of +10 power for a cost of 3 weight.
Also, since you mentioned your weapon as having an external power system, I'd allow you to substitute the 2 power for an extra 2 weight. I take it back, most ballistic weapons are self powered, the power cost is supposed to be representative of targeting...? Eh, the power cost is arbitrary really, it's just for balancing purposes.

Also, that's a very nice take on the sentry, and I like it quite a bit.
@Whoami Oh yeah. That reminds me.

@Everyone - at times, it may seem that I am overcritical of your character sheet. Just remember:

Myke criticizes because he cares.
@EnterTheHero also mention magazine size and rate of fire for the primary weapon.
@Alfhedil Oh, yeah cybernetic enhancements are fine- cyberarms are fairly commonplace, especially among at infantry soldiers. Almost all MAS pilots have neural implants to help them interact better with their machines.

AI are also a thing- though those are mostly experimental and military in nature.

As far as the extent of how much I'll allow you to change.. As long as they're more human than machine then it'll work.
@EnterTheHero class 1 shield generators only have 3 wt
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