Current
Holiday hiatus coming to a close, updates for all soon!
5
likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7
likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2
likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
It is the year 2202, and Mega-Corporations have ruthlessly consolidated power: they make everyone, from the lowliest wage slave to the most powerful government leader, dance to their tune. Many people sell their lives to these megacorps, believing they have no choice. With these megacorps come the exponential advancement of human society, powerful AI and sophisticated machines, biotechnology and cybernetic enhancement have become the norm, and provide numerous physical advantages- for those who can afford it. These megacorporations eclipse even governmental powers, with the entirety of many major nations being completely owned by the shareholders of various megacorps.
Neo-Japan, one of the technological capitals of the world, is one such nation under the dominion of these megacorporations. Carved into various chunks of territories by some of the largest megacorporations in the world, the majority of continental Japan has been converted into a sprawling jumble of metropolitan communities, industrial wastelands, and concrete highways bracketed by the Sea of Japan and the Pacific Ocean.
In this era of corporations, espionage, sabotage and cutthroat business are the norm. The shadows cast by these towering metroplexes are long, and in these shadows, the world's underworlds thrive. Entire societies live and die in these shadows, relying on these black-market underworlds. They are exploited and abused, yet powerful in their own way. The Mafia, Yakuza, and other crime syndicates have grown explosively as their networks provide anything that people want to buy. The megacorps like to believe that they let these underworlds survive, for their own purposes. When the various megacorporations want something done, but don't want to dirty their hands, they often turn to elite criminal operatives within the underworld.
These criminal elites go by different names depending on where in the world one is. Here in Japan, these specialized criminals for hire are known as 'Ronin'. More than just petty pickpockets or thugs, these Ronin are the professionals of this Black-Market society. Often former Spec-Ops and soldiers from private megacorp-militaries and espionage teams, these Ronin are cut from a different fabric than your typical gun-toting thug or Yakuza enforcer. Ronin are by nature skilled warriors, saboteurs, spies, and assassins. Contracted to fulfill any and every type of underhanded task imaginable, these Ronin often work by themselves or in small teams, and are typically loyal only to themselves or to the payroll of their employer. Despite this, Ronin will typically not attack one another, unless absolutely necessary, often upholding themselves to a code of personal honor, and generally avoid wanton mass murder- though these definitions are not universal.
The Tokyo District of Neo-Japan, holds some 1 billion people within its district limits, its dense population shoved into coffin sized apartment buildings, and massive housing complexes. Some 60% of its population are affiliated with one of the big megacorps, the rest struggle to get by through temporary positions, McJobs, criminal activity, and "Gray Area" operations. Ronin fall into this last category. Tokyo's dense nature, as well as its identity as one of the most technologically advanced regions of the world, make it an ideal location of Ronin operations. Gangs fight over turf. Criminal organizations battle for control of extralegal materials. Politicians and Corporations jockey for administrative power. The Tokyo District is what Ronin like to call a "Target-Rich Environment".
Life in Neo-Japan is rough, but rough is the norm for Ronin and the rest of the Japanese Underworld. Ronin can go from working high profile jobs that earn somewhere in the tens of thousands of credits, eating at the finest establishments and sleeping in the biggest apartments, to the next day struggling to survive on scraps, hopped up on too many chems and sims to be cognizant. The life of a Underworlder isn't easy, or particularly long for that matter. But many would argue it as a better existence than to be a wageslave of a megacorporation.
This RP will revolve around a small group of Ronin, as they try to eke a living for themselves in this turmoil filled city called Tokyo. When we find ourselves involved in a job that may be just over our heads, we will be forced to do whatever we can in order to survive. Just another set of pawns in a world of corporate espionage, thrust into a world of Neo-Japan, where neighbors don't trust one another, and brothers stab each other in the back. Superhumans challenged by ideas of morality and forced to balance ethics and profit, as we fight for survival in this tumultuous underworld. How will we fare? Only time will tell.
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Hi everyone! Welcome to the Interest Check for Ronin: Neo-Japan. This is a concept I've been toying around with in my head for some time now- as you can clearly see, it is heavily influenced by Shadowrun, as well as Ghost in the Shell, along with some of the older cannon from my other series Falling Skies. That being said, to those of you who are familiar with my Falling Skies lore, know that this is an entirely different universe. This RP will focus heavily on a small set (3-4 characters) of 'Ronin', private mercenaries if you will, analogous to Shadowrun's Shadowrunners, and like Shadowrun will hopefully feature large amounts of morally gray decisions for us to make.
Technology and Terminology
Dozens upon dozens of various corporations and companies make their home in the Tokyo District of Neo-Japan, but almost all of them are partly or entirely owned by one of the major mega-corporations. These are a few of the most notable ones in the Tokyo-District. These all-encompassing mega-corporations often own multiple subsidiaries and divisions around the world. They are the superpowers of the world, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states. Due to the sheer number of corporations in the world- I'll allow characters to "create" various corporations for whatever needs or products they want to introduce.
Bio-Engineering, and Cybernetic surgery are common practice in this day and age. Popular amongst the rich and powerful, biotechnology typically means the implantation and development of genetic or biological enhancements. This includes cloning specific organs and enhancing them, implanting the enhanced organs into the body. It also involves the modification of natural bodily functions for cosmetic and beneficial effect. Cybernetic technology that deals with the development of artificial devices or machines that can be surgically implanted into a humanoid form to improve or otherwise augment their physical or mental abilities, and has replaced prosthetic as the primary method of replacing injured or destroyed limbs. Bio and Cyber-tech come in various grades, and cost different amounts depending on their grade.
The mainstay of weapons technology in this day and age are high-velocity ballistic weapons. Loud, heavy and hard hitting, mass driving technology has made smaller caliber ammunition more and more effective against body armor and flesh. Effective in most situations, ballistic weapons remain one of the more effective and reliable methods of killing other human beings. However, lightweight but powerful laser weapons are also available, and high powered plasma weapons are also available to the particularly wealthy. Energy-Bladed weapons are common in this era, especially due to Neo-Japan's firearm restrictions.
Ronin Creator
Since this RP revolves around Ronin, you need to know how to build one. As a general rule, every bit of equipment will have some sort of cost attributed to it. Each player will start out with 50,000 Credits with which to create their character. NOTE: Exceptions to the rules will be allowed, HOWEVER, I must be contacted through either PM or thread to discuss the exception you are making.
Due to the typically violent nature of their very existence, Ronin are often heavily armored and well protected against firearms and close combat weapons alike. The measure of protection is always up to the individual of course.
Civilian Grade 250Cr - Little more than a vest or shirt made of ballistic weave, this non-descript, easy to find, easy to buy body armor his readily available to anyone seeking a bit of protection from the dangers of the underworld. It can protect one from low caliber handgun rounds, but will struggle to stop higher caliber or armor piercing ammunition. On the bright side, it can be worn under almost anything, and comes in as many designs and colors as there are shirts and colors.
Security Grade 2,000Cr - Common security grade armor comes in the form of a vest with armor plates on it, backed by layers of ballistic weave. These plated vests are commonly seen on Security Guards and Police forces and can stop limited amounts of high caliber weapons fire. Somewhat harder to conceal than Civ-Grade Armor, you may get funny looks, but no one will question you for wearing this.
Combat Grade 5,000Cr - Mil-spec, full-body Combat-Grade Armor is the most common type of armor worn by Ronin expecting to get into combat and regular firefights. Worn by higher level Corp-Security and Military units, this body armor offers high degrees of protection and usually comes with an integrated HUD system, though most would still advise against taking direct fire for prolonged periods of time. Its considerably harder to cover up, and most security won't like it when you walk around with it on and thus attracts more attention. Then again, most security are reluctant to risk their lives stopping someone so clearly better equipped than them.
Elite Grade 20,000Cr - The highest quality armor, mechanically assisted, and typically only worn by elite operators in Corp-Sec or Private Military, this hard to obtain armor, while definitely not invincible, rewards its wearer with almost unparalleled protection from small arms fire. Slim fitting, but extremely potent, this armor would be easier to hide if its features weren't so prominent. Typical civilians and even Corp-sec spotting you in this armor will typically avoid you- its obvious something bad is probably going down soon.
Armored Coat 2,000Cr - This tough jacket is designed to look like a typical jacket or longcoat, but is often lined with thick layers of ballistic weave, and occasionally armor plates. This plain-looking jacket can even fit over most body armor with little difficulty.
Armor Supplement 1,000Cr - Additional thick plates attached to one's body armor. These make an individual considerably more noticeable, but provides considerably more protection to exposed areas.
Stealth Coat 5,000Cr - This plain, nondescript coat or jacket is made of a smart nano-fabric that can, at will, bend the patterns of light around an individual to make the coat appear invisible. The camouflage only applies to the parts of the body covered by the jacket- feet or hands sticking out of the jacket's cover will still be visible. The camouflaging technology can be disrupted by small arms fire, but can still function even with holes in the fabric.
Either by choice, or by necessity, some Ronin have invested in cybernetic replacements, or bio enhancements. These enhancements can be anything from limb replacements, to cybereyes, extra hearts, or dermal armor plates. Their reasons and function often vary, but the cost typically varies by grade.
Null-Grade 250Cr - Overall inferior quality tech, these parts perform poorly when compared to their natural counterpart, and are typically only used by the dirt poor. Note that no sophisticated 'body enhancements' can be of Null-Grade (IE Skin-Armor plates, or anything involving the head). This tech is often extremely intrusive and conspicuous.
C-Grade 2,500 - The most common grade of Cyber/Bio-tech are generally equivalent to or slightly superior to natural/human counterparts. These mass market items are easy to find and are installed relatively easily.
B-Grade 5,000 - Better constructed and of higher quality than C-Grade, this tech is generally superior to its natural counterpart. B-Grade products are high-end mass market items, and their cost reflects this.
A-Grade 10,000 - These masterfully crafted pieces of technology are custom fitted and adjusted to the user’s physiology. Unavailable on the mass market, the user must undergo tests to analyze their body’s condition and submit to chemical tests and DNA screening. The result is an extremely high quality piece of equipment that is many times superior to its natural counterpart. These are difficult to come across on the street.
S-Grade 25,000 - Artfully made, and one of a kind, S-Grade technology is always custom built for each user as part of the surgical process, and is constructed of the highest grade metals, plastics and ceramics. Electronics are wired as the implant is put into the body to ensure perfect compatibility. Surgeons implanting S-Grade tech must be trained in both microelectronics and medicine. Very few, if any street surgeons have access to this kind of technology.
Firearms, melee weapons, and other instruments of death. These are typically the most common tools in the Ronin's line of work. It is also noted that owning any automatic firearm or two-handed rifle without a permit is illegal- not that that ever stopped anyone.
Ballistic/Laser Weapons: These weapons are relatively similar in terms of costs and legality and as a result go in the same category.
C-Grade 250Cr - Low grade firearms and laser weapons, these are commonplace in the underworld- almost everyone in the underworld owns at least 1 C-Grade handgun. These low quality- typically low caliber weapons are cheap and plentiful but are often loud and obvious. Luckily they are generally sturdy and easy to replace.
B-Grade 1,000Cr - Midline firearms and laser weapons typically used by Corp-sec and military personnel, these high grade weapons are sufficient for military applications, and are typically more sophisticated and advanced than C-Grade weapons. These weapons often offer more power and accuracy, but can be slightly more difficult to maintain.
A-Grade 5,000Cr - Top of the line mil-spec equipment, this high-end gear is among the most advanced in Neo-Japan, with sophisticated recoil adjustment systems and smart-aim links. These weapons offer advanced power and accuracy, but are difficult to obtain and maintain.
Built-In 2,500Cr - Requires Cyberlimb A firearm built into a cyberlimb- typically an arm. Built in weapons are typically lower caliber firearms with generally small magazine sizes and are typically used as backup/hidden weapons as opposed to primary armaments.
E-Nade 250Cr - Explosive Neutralizing Anti-Personnel DEvice. A small cylinder packed with explosives, capable of causing injury or incapacitation to individuals within a 10 yard radius.
Plasma Weapons 10,000 - High powered kinetic plasma weapons, these highly illegal firearms cause an immense amount of damage with a reasonable amount of accuracy as well. It is difficult to maintain, and ammunition is expensive, but the result is a highly lethal weapons platform.
Melee Weapons Sometimes Ronin prefer a more... personal touch when it comes to dealing death.
Standard 250Cr - solid slabs of metal or alloy. These weapons do what they're intended to do: stab, bludgeon, and generally cause discomfort upon one's target. They're cheap, effective, and easy to come across.
Hybrid 1,500Cr - Weapons often enhanced with an energy blade to provide increased cutting power. Not as cheap, and more specific in purpose when compared to plain melee weapons, but work well.
Energy 5,000 - Expensive weapons with blades of pure plasmatic energy. These hard to come by weapons are slightly unstable, but are very lightweight and easy to handle, and are typically easy to conceal.
Built-In 2,500Cr - Requires Cyberlimb A standard or hybrid weapon built into a cyberlimb. These hidden weapons provide an advantage in that they can be hidden on a person's body.
Stun-Knuckles 250Cr - Requires Cyberarm By placing armored shock pads on a cyberlimb's knuckles, a user can apply debilitating taser shocks to his or her melee strikes.
Trade Tools 1,000Cr - Lockpicking kits, Hacking sets, any conceivable tools of trade style items can be covered by this.
Stealth-Cloak 2,500Cr - Less sophisticated than the Stealth-Jacket, the Stealth-Cloak is essentially a large tarp of nano-fabric that is capable of providing optical camouflage. The Optical camouflage is not as sophisticated as the jacket, and is more difficult to fool at closer ranges.
Forged Firearm License 2,000 - A forged document allowing one to 'legally' bear two handed and automatic firearms.
Forged IDENT Card 250 - A cheap, disposable forged identity. Relatively easy to obtain, and useful for maintaining anonymity. It won't stand up to higher grade scanners however.
High Quality Forged IDENT Card 2,500Cr - A more expensive forged identity, provides a more solid cover, and can fool even high grade scanners.
Transportation 5,000 - Low-End vehicle, standard speed, size, etc. Faster than walking.
Armored Transportation 7,500 - Mid-Grade Armored vehicle, lower speed but resistant to small arms fire. Considerably more conspicuous than other vehicles.
Fast Transportation 10,000 - High-End high-speed vehicle, typically a fast motorcycle, or small transportation vehicle. Flashy but not necessarily conspicuous.
Jetmatic Personal Transport Unit 10,000Cr - High mobility personal transport unit designed specifically for the vertical urban landscape. High tension grapple cables and short-range jump pack allows for fast vertical and horizontal transport. Shock absorbers added to the feet/legs lessens impact from long drops.
PharmaCon Medical Gel 250Cr - PharmaCon multipurpose medical gel. Useful for most injuries, and comes with a painkilling salve. Applied directly to injury or applied into Body Armor-medical ports to be automatically distributed.
PharmaCon Emergency Trauma Solution 1,000Cr - High grade medical solution. Ingested or absorbed through the skin. Provides generous painkiller and multi-purpose healing solutions, as well as fast acting adrenaline and anti-shock treatment drugs allowing for rapid resuscitation of incapacitated individuals- Not a replacement for professional medical treatment.
Street Chems 500Cr A variety of common street drugs of questionable quality. These drugs have different effects and can be quite addictive.
Designer Chems 1,000Cr These high quality drugs were specially designed. They typically give a heightened sense of euphoria.
Rules:
1. This Roleplay will have above average standards. I will be expecting at least a few well written paragraphs, and absolutely NO ONE LINERS. 2. Please do not write in first person. 3. No Mary/Gary Sues, its alright for your character to be a hero, but they're not perfect. 4. No God-modding. Its no fun for anyone. Also keep in mind that your character is not invincible. 5. This RP will have mature content. Violence, foul language, and mature themes are freely allowed. However for the sake of decency any sexual acts will fade to black (or will be taken to PM) before it goes too far. 6. Player Knowledge is not necessarily character knowledge. Just because you know something (be it through OOC or someone else's post) does not necessarily mean your character knows. 7. As GM, my word is law, I will expect you to respect any executive decision I make. 8. If players find a ruling of mine unfair, they are allowed, and encouraged to speak up and offer sound reasoning to dispute my decisions. Provided the discussion is productive, polite, and reasonable, decisions I make may change.
Character Sheets:
The following are the Character Skeletons for the Ronins. Keep in mind that this team has been together for a few years. A new guy is okay, but 4 new guys is not okay. Since this is a small scale RP, it is not first come first served. Unique and eccentric is good, but you should also be able to show a degree of professionalism, otherwise it'd be pretty difficult to make it on your own- this is assuming you were working either on your own or in small groups before joining the current group. Also, there is no reason for anything to be "????" or "Classified" general knowledge is not necessarily character knowledge, and if other character's shouldn't know about something make sure you stress that. If there really is something that must be kept that top secret, PM it to me.
Appearance Name: Given name Age: Lets keep it above 18 please. Gender: Your character's gender Nationality: Neo-Japan? Somewhere Else? Alias/Handle: Nickname/Street Name your character goes by- It is assumed that Given names are generally fairly valuable and secretive.
Psychological Analysis: Fancy talk for 'Personality'. Give me a good paragraph or so describing your character's personality. Rule of thumb: the more detail, the better.
Employment Record: Your Character's background, up to his/her beginnings as a Ronin or joining up with the crew. Again, give me a few good paragraphs describing your character's history. Again, the more detail, the better.
Enhancement: Cyber/Biotech Your character has installed, list grade and price(so its easier to calculate your 50k).
Equipment: Any equipment your character carries on his or her person or owns. List grade and price(again, so its easier to calculate your 50k)
Here's my character for a reference/example
Name: Eric Takashi Age: 26 Gender: Male Nationality: Japanese Alias/Handle: Ranger
Psychological Analysis: Impassive and calm, Eric Takashi is a reserved individual. Relatively relaxed, Eric is typically seen as an easygoing individual who takes things at his own pace. His relaxed composure leaves him slightly less professional than others, but his calm and collected personality makes up for this. Intuitive and highly perceptive, Eric is often acutely aware of his surroundings and can easily gauge others. Clever, and quick on the ball, Eric is able to make snap judgements in on a moments notice. A bit of a sadist, Eric darkly enjoys teasing and terrorizing his targets, asserting his victory and position over them when he is able, "Playing with his food", as others call it. Despite his sadistic nature and lazy attitude, Eric still manages to keep a code of morals, with a strong, albeit occasionally misguided, feeling of right and wrong.
Employment Record: Born and raised on the streets of the downtown Tokyo District, Eric has been on his own for as long as he can remember. Born to most likely a Caucasian mother and a Japanese father, Eric doesn't know if he was abandoned by his parents, if they died, which is highly likely, and whether or not he has any siblings. Not that he particularly cares either. Eric spent most of his early childhood as a street rat, hiding from the light and people in general, IDENTless and vulnerable.
Around the age of 8, Eric was found by a former Ronin turned safehouse owner. Taken under the older Ronin's wing, Eric learned the basics of general education, reading, writing and the like before he was taught how to survive in the underground of Tokyo. Under the wing of a mentor, Eric learned quickly, learning how to shoot and break locks, and other arts of subterfuge and survival. Under his mentor's tutelage, Eric also learned the importance of intuition and making decisions on the fly to stay alive.
Soon enough, Eric found himself at the right age to strike off on his own and to make his own way into the depths of Neo-Japan. Using his surrogate father/mentor's already extensive list of connections, Eric was able to find himself a Fixer and managed to hook himself up with a small team. Working slowly and making his way up, Eric soon found himself steady work as a Ronin, set with its riches and setbacks.
A longtime member of his current team, Eric has been with the team for a little more than 2 years now, and is a versatile Ronin capable of a variety of tasks.
Enhancement:
Grade-B Cybernetic Eyes 5,000 - High grade cyber-eyes with opticam, retinal clock, low-light vision, and up to 10x magnification. All information gathered by the cybernetic eyes can be accessed via storage chip in a slot behind the left ear.
Grade-A Left and Right Cyberarms 20,000 - High grade custom cyberarms specially fitted to Eric's body. These high quality cyberarms grant Eric considerable dexterity and strength. The nature of their neural link to Eric's body also allows them to react and move considerably quicker than regular arms.
Grade-B Dermal Armor 5,000 - Military grade subdermal protection that weaves Kevlar and ceramic plates under the skin, interspersed with pockets of ballistic gel that provides protection against small arms fire.
Equipment:
Combat Armor 5,000 - A full-body combat defense system featuring durable armor plates covering the major portions of the body: The chest, shoulders, legs, forearms, knees, and head; and ballistic-weave cloth. The armor has an integrated helmet/HUD system that is linked to Eric's cybernetic eye-display. Strips of stealth-camo fabrics hang from the helmet and shoulders.
Stealth Coat 5,000 - A black longcoat that goes to just above the knee, made of smart-nano fabrics that allow Eric to camouflage at will.
Grade-B Battle Rifle 1,000 - A midline mil-spec rifle, commonly seen amongst corp-sec and private militaries. The rifle has a 20 round magazine and comes with a detachable silencer and an 4x magnification scope.
Multi-Purpose Energy Katana 5,000 - An energy katana commonly used by Neo-Japanese Ronin. It has adjustable length and can be easily wielded in one or two hands. It is lightweight and easy to conceal.
Built-in Mono-filament Whip 2,500 - A molecular thin whip powered by an internal power core to provide it with a heated cutting edge, it slices easily through low grade armor, flesh, and bone alike.
Grade-C Pistols x2 500 - A pair of cheap, nondescript low quality pistols. Easily replaceable, and deadly in the right hands.
Stun Knuckles 250 - The knuckles of Eric's cyberarms sport hard pads on them that when activated discharge debilitating electrical shocks upon contact.
Forged IDENT x2 500 - A pair of cheap, disposable fake IDENT cards.
PharmaCon Medical Gel x1 250 - PharmaCon Medi-gel dispenser in case of injuries.
Age: 24 Appearance: A young man of African descent, Aaron Logan stands just over 180cm in height, and weighs in at roughly 75 kg. Logan is rather lithe and sinewy and he sports an athletic build suited for running and climbing. His once smooth complexion is pockmarked and marred by various scrapes, cuts, and injuries not properly healed. His hair is cut close, and his eyes are a dark, calm brown.
Over his clothes, but underneath a duster, Logan wears a set of ballistic pads and plates- thick, sturdy plastic plates backed by Kevlar and leather, not uncommon amongst 21st century motorcyclists. These thick pads provide Logan with protection against potentially flesh tearing, sharp edges, along with relative protection against blunt force impacts. While these plates won't protect him much from a giant club of concrete and rebar being swung at him, they do provide him with ample protection against fists, the occasional shiv, and the flailing limbs of feral ghouls while being lightweight enough to more around in without much difficulty. A few parts of his armor has been replaced with metal, either due to damage or because of its usage. He has a pair of goggles wrapped around his neck, as well as a brown shemagh/scarf that serves as an impromptu filter to keep dust and grit away from his face. He also carries a rucksack for his belongings and supplies.
In regards to armament, has a crude blade without a guard, as well as a variety of smaller blades hidden on his person. His primary armament is a pre-war crossbow he found while scavenging around the outskirts of the old military base.
Race: Human
Personality: Direct and to the point, this quiet, serious man is rather blunt. Level headed and calm, Logan has a very analytic attitude and can be very perceptive and intuitive in regards to people. Aloof but confident, Logan acts on a mixture of instinct, and tactical awareness. Unless he has a well established relationship, Logan is typically distrustful of others, and will often show a lack of compassion an disregard for those he doesn't know- though children appear to be an exception to this rule. Possessing a well developed, but jaded sense of morality, Logan is quite gray in regards to ethics. He acts in what he believes are in the best interests of himself and those he cares about- not necessarily caring for what is good or bad.
Skills/Attributes:
Tracking/Navigation - Aaron is an excellent tracker, his keen eyes and senses easily picking out details in the land while following or searching for individuals or creatures. Aaron is also well practiced in traversing most landscapes with little difficulty, running, climbing, swinging, and other such modes of personal transportation come easily to him.
Hacking - Instructed in the methods of hacking computer systems while living at the present war base, given enough time, Aaron can hack his way through and up to some military grade systems.
Survival - A key skill that any wastelander picks up in order to live. Aaron knows how to rummage and scavenge like the rest of them, and knows how to properly hunt and safely consume various wasteland wildlife.
Melee Combat - Bladesmanship and Fisticuffs. While Aaron is plenty capable of fending off a feral ghoul, facing down an untrained fighter, or holding his own against a raider, he will have difficulty besting any well practiced duelist or fighter
Marksmanship - Keen eyes and a patient demeanor contribute much to Aaron's marksmanship. A crack shot with a crossbow or a firearm, Aaron can put a fist sized group of crossbow bolts in a target from over 90 yards away, though his most common engagement rage is closer to 30-50 yards, as the speed and potential killing power of arrows and bolts start to degrade at that range.
Guerrilla Tactics - Not capable of handling large groups of foes through his own combat prowess, Aaron relies on traps, misdirection, tricks, and illusion to throw his enemies into disarray. Often using his terrain to his advantage, Aaron will patiently pick at his foes over periods of time rather than striking at them forcefully in hopes of a decisive victory.
Back-story: Born in the ruins of Winchester, Aaron, like most, had a very tumultuous childhood and like many other children, was lucky to make it through his first year of life. Forced to learn how to scavenge from a young age, near starvation and hardship was routine for Aaron and the group of scavengers he was born into. A sort of clan, made up of a few small families, these scavengers roamed from place to place, avoiding raiders, marauders and slavers, and scrounging the city ruins for valuable food, water, and other resources. The group’s number fluctuated often- close friends dying or abandoning the group, or newcomers desperate for survival joining in.
Around the age of 12, Aaron’s group of scavengers came upon an old pre-war military base, inhabited by the descendants of one of the UK’s pre-war military units, calling themselves the Regiment. While originally only interacting with the scavengers to trade for food and other scavenged resources, the pre-war base eventually allowed the scavenger to enter the base and integrated them with the Regiment. Integrating most of the younger scavengers into their ranks, the Regiment took advantage of the scavenger's affinity for sneaking and scampering around in the wastes, teaching them combat skills, and warfare techniques from the stores of manuals and equipment within their base. Much more flexible and adaptable than the strict, by the books tactics utilized by the Regiment regulars, these new scavenger-soldier hybrids became one of the cornerstones of the Regiment, allowing them to quietly observe potential foes and raiders from afar, and allowing them to make precise strikes to defend themselves, as well as being able to safely scavenge and operate away from the base for long periods of time.
Young Aaron, at only 16 years old, was one of the primes of their scavenger-soldier force. Easily picking up and learning the tactics and techniques taught to him by the Regiment's regular military men, Aaron proved to be quite resourceful and capable, smartly picking his fights and always managing to make it back to the settlement with a pack full of supplies. A talented marksman with his pre-war crossbow, as well as a capable survivalist, Aaron, was regularly praised by his instructors, and was often looked up to by younger, aspiring soldier-scavengers.
As the years went on, the Regiment slowly began to run out of its stockpiled supplies. The military base had long since used up the majority of its weapons and ammunition supplies, firearms were reserved only for the top ranking guardsmen of the military base, forcing the rest of the people in the base to use more primitive crossbows and melee weapons. The base had also scavenged almost all of the usable supplies within the immediate area, and its scavengers had to go out farther and into more dangerous territories for longer periods of time to acquire the supplies needed to keep the base running. This, along with numerous attacks from marauders, raiders, and slavers had stretched the people of the Regiment thin. Eventually, short on numbers and supplies, the remaining men and women of the Regiment were forced to abandon their base and flee with their remaining supplies.
The survivors eventually found their way to Silvershaw, a small town built around the husk of a Haven, an old pre-war shelter. These survivors eventually integrated themselves with the village of Silvershaw, proving once again how their soldier-scavenging skills could be useful. Rebranding themselves as 'Rangers', Aaron and the rest of the survivors from the old Regiment pre-war base often serve as scouts for the town of Silvershaw.
Since we have a lot of stabby stabby characters, I might rework mine to give him a bit more utility instead of combat skill, since most of the combat bases can be covered. Maybe I'll give him some hacking skill.. Just gotta figure how to work that into the backstory
True, that doesn't make it any less old though. The Garand was the service weapon of wwii, which was over 3 centuries ago. I never said it couldn't be a thing though, I was just noting how old the platform was.
-- Posting what I have. Will give this a once over once I'm back.
Aaron Logan
Age: 24 Appearance: A young man of African descent, Aaron Logan stands just over 180cm in height, and weighs in at roughly 75 kg. Logan is rather lithe and sinewy and he sports an athletic build suited for running and climbing. His once smooth complexion is pockmarked and marred by various scrapes, cuts, and injuries not properly healed. His hair is cut close, and his eyes are a dark, calm brown.
Over his clothes, but underneath a duster, Logan wears a set of ballistic pads and plates- thick, sturdy plastic plates backed by Kevlar and leather, not uncommon amongst 21st century motorcyclists. These thick pads provide Logan with protection against potentially flesh tearing, sharp edges, along with relative protection against blunt force impacts. While these plates won't protect him much from a giant club of concrete and rebar being swung at him, they do provide him with ample protection against fists, the occasional shiv, and the flailing limbs of feral ghouls while being lightweight enough to more around in without much difficulty. A few parts of his armor has been replaced with metal, either due to damage or because of its usage.
In regards to armament, has a crude blade without a guard, as well as a variety of smaller blades hidden on his person. His primary armament is a pre-war crossbow he found while scavenging around the outskirts of the old military base.
Race: Human
Personality: Direct and to the point, this quiet, serious man is rather blunt. Level headed and calm, Logan has a very analytic attitude and can be very perceptive and intuitive in regards to people. Aloof but confident, Logan acts on a mixture of instinct, and tactical awareness. Unless he has a well established relationship, Logan is typically distrustful of others, and will often show a lack of compassion an disregard for those he doesn't know- though children appear to be an exception to this rule. Possessing a well developed, but jaded sense of morality, Logan is quite gray in regards to ethics. He acts in what he believes are in the best interests of himself and those he cares about- not necessarily caring for what is good or bad.
Skills/Attributes:
Tracking/Navigation - Aaron is an excellent tracker, his keen eyes and senses easily picking out details in the land while following or searching for individuals or creatures. Aaron is also well practiced in traversing most landscapes with little difficulty, running, climbing, swinging, and other such modes of personal transportation come easily to him.
Survival - A key skill that any wastelander picks up in order to live. Aaron knows how to rummage and scavenge like the rest of them, and knows how to properly hunt and safely consume various wasteland wildlife.
Melee Combat - Bladesmanship and Fisticuffs. While Aaron is plenty capable of fending off a feral ghoul, facing down an untrained fighter, or holding his own against a raider, he will have difficulty besting any well practiced duelist or fighter
Marksmanship - Keen eyes and a patient demeanor contribute much to Aaron's marksmanship. A crack shot with a crossbow or a firearm, Aaron can put a fist sized group of crossbow bolts in a target from over 90 yards away, though his most common engagement rage is closer to 30-50 yards.
Guerrilla Tactics - Not capable of handling large groups of foes through his own combat prowess, Aaron relies on traps, misdirection, tricks, and illusion to throw his enemies into disarray. Often using his terrain to his advantage, Aaron will patiently pick at his foes over periods of time rather than striking at them forcefully in hopes of a decisive victory.
Back-story: Born in the ruins of Winchester, Aaron, like most, had a very tumultuous childhood and like many other children, was lucky to make it through his first year of life. Forced to learn how to scavenge from a young age, near starvation and hardship was routine for Aaron and the group of scavengers he was born into. A sort of clan, made up of a few small families, these scavengers roamed from place to place, avoiding raiders, marauders and slavers, and scrounging the city ruins for valuable food, water, and other resources. The group’s number fluctuated often- close friends dying or abandoning the group, or newcomers desperate for survival joining in.
Around the age of 12, Aaron’s group of scavengers came upon an old pre-war military base, inhabited by the descendants of one of the UK’s pre-war military units, calling themselves the Regiment. While originally only interacting with the scavengers to trade for food and other scavenged resources, the pre-war base eventually allowed the scavenger to enter the base and integrated them with the Regiment. Integrating most of the younger scavengers into their ranks, the Regiment took advantage of the scavenger's affinity for sneaking and scampering around in the wastes, teaching them combat skills, and warfare techniques from the stores of manuals and equipment within their base. Much more flexible and adaptable than the strict, by the books tactics utilized by the Regiment regulars, these new scavenger-soldier hybrids became one of the cornerstones of the Regiment, allowing them to quietly observe potential foes and raiders from afar, and allowing them to make precise strikes to defend themselves, as well as being able to safely scavenge and operate away from the base for long periods of time.
Young Aaron, at only 16 years old, was one of the primes of their scavenger-soldier force. Easily picking up and learning the tactics and techniques taught to him by the Regiment's regular military men, Aaron proved to be quite resourceful and capable, smartly picking his fights and always managing to make it back to the settlement with a pack full of supplies. A talented marksman with his pre-war crossbow, as well as a capable survivalist, Aaron, was regularly praised by his instructors, and was often looked up to by younger, aspiring soldier-scavengers.
As the years went on, the Regiment slowly began to run out of its stockpiled supplies. The military base had long since used up the majority of its weapons and ammunition supplies, firearms were reserved only for the top ranking guardsmen of the military base, forcing the rest of the people in the base to use more primitive crossbows and melee weapons. The base had also scavenged almost all of the usable supplies within the immediate area, and its scavengers had to go out farther and into more dangerous territories for longer periods of time to acquire the supplies needed to keep the base running. This, along with numerous attacks from marauders, raiders, and slavers had stretched the people of the Regiment thin. Eventually, short on numbers and supplies, the remaining men and women of the Regiment were forced to abandon their base and flee with their remaining supplies.
The survivors eventually found their way to Silvershaw, a small town built around the husk of a Haven, an old pre-war shelter. These survivors eventually integrated themselves with the village of Silvershaw, proving once again how their soldier-scavenging skills could be useful. Rebranding themselves as 'Rangers', Aaron and the rest of the survivors from the old Regiment pre-war base often serve as scouts for the town of Silvershaw.