Avatar of vietmyke

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Recent Statuses

2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

Bio

User has no bio, yet

Most Recent Posts

My character is the re-realization of a character I never had a chance to fully realize from an amazing concept by @Dead Cruiser.

My character concept is looking to be a scholar-swordmaster from an Arabic-middle-east region of nomads. A bit of magic involved.
Do we have an eta for start time?
Very, very interested
1st Lieutenant Sara "Twitch" Hawkins


Female - 25


Profession: Pilot
Nationality: Armani
Strengths:
  • Piloting: Sara is one of the sharpest pilots on board the Vitae- and isn't afraid to let anyone know it. She's clocked in countless hours of simulation and firsthand experience, and has qualified with the T-22, T-47, and AG-64 spacecrafts. She's memorized countless maneuvers, and can hum for you the exact tone a Serpent missile makes when it confirms radar lock.
  • Scrappy: Dexterous yet tough, Sara can handle her way around a fight, in and out of the cockpit.
  • Perceptive: Keen-eyed and sharp witted, Sara is excellent at noticing small details.

Weaknesses:
  • Impatient: Twitchy and jumpy, Sara is sometimes too eager to jump into a fight, and hates sitting still for too long.
  • Hot-Headed: Easily goaded and provoked, Sara is very adamant about her ideals and can be rather hard-headed.
  • Overconfident: While definitely talented, Sara sometimes exaggerates her capabilities and can get in over her head.

Personal Effects: A suitcase with her clothes, her father's old bomber jacket, a picture of herself and her brother, and a scale model of the Citadel on her desk.

Prosthetic and Cybernetic enhancements: like many Armani, Sara has undergone considerable amounts of replacements and enhancements, some voluntary, others by necessity. Different Armani families have different methods when it comes to enhancements, some like to make their enhancements obvious, and proudly display chromed arms and legs, others like to make their appearances indistinguishable from normal humans, Sara and the Hawkins family falls under the latter category.

  • Smart-Vision: a high grade cybernetic implant implanted directly on the irises, these implants give Sara the perks of a multi-function HUD without needing a helmet. Useful for when in civilian clothes, or even combat situations where the helmet is damaged, Sara can receive accurate and precise readouts about her situation and others. Neural wiring allows her to manipulate the HUD without need of buttons and vocal commands. The implant is fairly common amongst Armani military personnel, and is very unintrusive as far as cybernetic enhancements go. When activated, one can see the lines of data, crosshairs, etc crossing over the irises.
  • Wired Synapses: a very expensive, high grade cybernetic augmentation Sara installed shortly after graduation from the military academy. Essentially a set of advanced emp-shielded fiber-optic cables running parallel to the body's Central Nervous System, the Wired Synapses boosts a user's reflexes and control functions by several degrees. To the unprepared bystander, a person utilizing Wired Synapses can be unnerving; their movements too smooth, too realistic to be real. Wired Synapses are oftem connected to other interface based augments, such as Sara's Smart-Vision and can be triggered om and off at will. The procedure is quite invasive and as a result, Sara has a long, ridging scar down her spinal column, but typically covered by her clothing.
  • Subdermal Bone Lacing - Arms: The bones in Sara's forarms are equipped with a multi-function lace that links up to both her Smart-Vision and Wired Synapses. The lacing's primary function is to counteract minute muscle spasms and random motions, allowing for extremely precise and fine motor control when needed-such as when lining up a shot with strikecraft control or even mundane tasks like taking pictures. The lacing can also stiffen upon impact protecting the arms from bruising. This particular augment is very common amongst Armani and even earthlings and martians, and the arm variants are a particular favorites of military snipers.

Bio:
Born the youngest of two to a family of engineers on the Citadel, Sara had a tumultuous childhood. Forced to leave her home at a young age, Sara and her family fled to Earth as refugees from the Citadel. She had a tough time adapting to life on Earth, she lacked the innate brilliance of her brother, as well as his tendency to be in the background, Sara's feisty and aggressive personality often found her in fights in the school yards with other kid and bullies, who enjoyed to taunt her Armani heritage at her expense. Despite this, Sara graduated high school with relatively high marks, and followed her brother into The Mars Military Institute.

Military Academies, thankfully, were tuition free- exchanging education for much needed military service, which the decimated human forces were in sore need of, and Sara and her brother Samuel were quickly encouraged by their family to enroll and enlist. As usual, Sara's brother Samuel was quickly placed into the engineering track- a highly regarded position in the academy. Sara on the other hand, found her self on track for a pilot MOS. Finally falling into her own, Sara found that she excelled as a pilot, quickly sending herself to the top of her class. While she still received plenty of disciplinary action on the account of her attitude and hot-headedness, her simulator scores hushed any critics she had- with scores and simulations rivaling some of the most talented pilots of the Three Days War.

Upon graduating from the academy, her and her brother were introduced to the Genesis Project. While already in the later stages of construction and development, Samuel was signed on to help out with creation of the remaining Arks, while Sara was assigned to its security detail, where she flew patrols in space, fending off pirates from the valuable resource convoys, and scaring off merchant and commercial liners that strayed too close to the build site. Sara also participated in several scouting missions, and one military campaign into rogue space during which she earned her Ace.

Distinguishing herself from her peers, and having already been working with the Genesis Project, when news of the project went live, Sara was one of the members of the military assigned to a protection detail rather than fighting the Devastators in a last stand. Sara was assigned to the Vitae, while her brother was assigned to another Ark. Reluctantly leaving her comrades in arms behind, Sara boarded the Vitae and prepared to leave the Sol system.

Aboard the Vitae, Sara has been given command of one of the 12 fighter squadrons, the 'Grave Robbers' 7th squadron- often monikered to the 'Grave Squadron'.

Code Word:Prickly heavy object of sweetness that causes my mouth to hurt if I eat too much.
Alright, I'll make the necessary edits after class.

That being said, when did the Citadel get Rekt? During the 3 day war?
@boomlover I also have a set of folders containing some 3ish Gb of pictures for RPGuild purposes, yes. Most of which I don't use anymore, but just havent gotten around to cleaning up or getting rid of.
@boomlover deviantart? google? Sometimes when one of my players posts a nice looking picture, I'll look up the picture's artist on deviantart and look at other pictures. That's how I found the scout ship too.
@Sep for your perusing.

1st Lieutenant Sara "Twitch" Hawkins


Female - 25


Profession: Pilot
Nationality: Armani
Strengths:
  • Piloting: Sara is one of the sharpest pilots on board the Vitae- and isn't afraid to let anyone know it. She's clocked in countless hours of simulation and firsthand experience, and has qualified with the T-22, T-47, and AG-64 spacecrafts. She's memorized countless maneuvers, and can hum for you the exact tone a Serpent missile makes when it confirms radar lock.
  • Scrappy: Dexterous yet tough, Sara can handle her way around a fight, in and out of the cockpit.
  • Perceptive: Keen-eyed and sharp witted, Sara is excellent at noticing small details.

Weaknesses:
  • Impatient: Twitchy and jumpy, Sara is sometimes too eager to jump into a fight, and hates sitting still for too long.
  • Hot-Headed: Easily goaded and provoked, Sara is very adamant about her ideals and can be rather hard-headed.
  • Overconfident: While definitely talented, Sara sometimes exaggerates her capabilities and can get in over her head.

Personal Effects: A suitcase with her clothes, her father's old bomber jacket, a picture of herself and her brother, and a scale model of the Citadel on her desk.
Bio:
Born the youngest of two to a family of engineers on the Citadel, Sara had a tumultuous childhood. Forced to leave her home at a young age, Sara and her family fled to Earth as refugees from the Citadel. She had a tough time adapting to life on Earth, she lacked the innate brilliance of her brother, as well as his tendency to be in the background, Sara's feisty and aggressive personality often found her in fights in the school yards with other kid and bullies, who enjoyed to taunt her Armani heritage at her expense. Despite this, Sara graduated high school with relatively high marks, and followed her brother into The Mars Military Institute.

Military Academies, thankfully, were tuition free- exchanging education for much needed military service, which the decimated human forces were in sore need of, and Sara and her brother Samuel were quickly encouraged by their family to enroll and enlist. As usual, Sara's brother Samuel was quickly placed into the engineering track- a highly regarded position in the academy. Sara on the other hand, found her self on track for a pilot MOS. Finally falling into her own, Sara found that she excelled as a pilot, quickly sending herself to the top of her class. While she still received plenty of disciplinary action on the account of her attitude and hot-headedness, her simulator scores hushed any critics she had- with scores and simulations rivaling some of the most talented pilots of the Three Days War.

Upon graduating from the academy, her and her brother were introduced to the Genesis Project. While already in the later stages of construction and development, Samuel was signed on to help out with creation of the remaining Arks, while Sara was assigned to its security detail, where she flew patrols in space, fending off pirates from the valuable resource convoys, and scaring off merchant and commercial liners that strayed too close to the build site. Sara also participated in several scouting missions, and one military campaign into rogue space during which she earned her Ace.

Distinguishing herself from her peers, and having already been working with the Genesis Project, when news of the project went live, Sara was one of the members of the military assigned to a protection detail rather than fighting the Devastators in a last stand. Sara was assigned to the Vitae, while her brother was assigned to another Ark. Reluctantly leaving her comrades in arms behind, Sara boarded the Vitae and prepared to leave the Sol system.

Code Word:Prickly heavy object of sweetness that causes my mouth to hurt if I eat too much.

The T-47 is a small craft, clocking in at approximately 14m long. It is a single seat fighter that relies primarily on its advanced systems. Like its predecessor, the T-22, the T-47's primary armament are two kinetic cannons, as well as missile pods, though these pods are generally swapped out for extended fuel tanks. The T-47 easily keeps up with the T-22, and is only slightly slower, due to its heavier equipment and electronics suite. As a result T-47 is also not as nimble, and takes a full .8 seconds to turn 180 degrees.

While unable to mount shielding systems, the T-47 sports a stealth function, allowing it to shut off vital systems and manevure without tripping sensors. Heat generated during this time is contained in shielded heatsinks, which can be ejected after use. The T-47's electronics suite act as an extension to the sensors of its mother-ship, vastly extending the effective sensor range of its command ship with only a .25 second delay.

Overall, while extremely similar in performance to the T-22, the T-22 still remains the primary combat fighter due to its considerably lower developmental and maintenance costs.




Basically its a more expensive T-22 with bigger sensor suite
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