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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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Most Recent Posts

@Bazmund I'll take that into account. It'd probably be an adventure to work with spies now that he's out of the navy. Not quite the write-home kinda work, what with discretion and all, but it'd be good paying work for his talents.

@CollectorOfMyst Meh, I wouldn't say Sam wouldn't like Cole, but with his general abrasiveness and demeanor might ruffle the feathers of more gentle folk- such as Cole or even Daniel. On the other hand, Aura, Ariah, and maybe even Ekatarine are the types of people that might get along with Sam.
I mean, I don't think I need to make any edits to the sheet so much as make a mental note of: Sam probably knows when to hold his tongue/not do things overtly incriminating. He's still too brash to make it in the world of espionage, but he knows about discretion.
@Bazmund Since Samuel isn't really notable for his combat or diplomatic expertise, can it just be assumed that he's already part of Daniel's crew/the crew of whatever ship they're going to be assigned to? - and just happens to be at the bar in case they needed the extra hand or something?
Don't worry, Ekaterine is not *that* crazy. She is volatile and its undeniable that she enjoys violence, but she won't compromise her mission just to do stupid things. She takes joy in a work well done. That means getting in, doing whatever she needs to do (probably killing her targets in creative and unusual ways, and get out without being discovered.


or in otherwords, a functioning psychopath :D
Depending on the caliber of the round, revolvers can be quite the powerhouse- in most games media the revolvers shown are typically magnum revolvers, which typically have bigger, more powerful rounds than most semi-automatic handguns.
Maybe I just have shitty eyes, because thats how it goes with all of my screens- be it phone, desktop or laptop. My eyes just have trouble seeing the richer colors such as indigo or deep red/purple.

Also, I've edited my CS to add shotguns. Also added a blurb of Sam being more adept at communicating with working class citizens- as this is a diplomatic mission, so he might as well be able to talk to some people and its definitely not going to be nobles and aristocrats.
Not to mention, that particular shade of blue is hard to read against the Guild's dark gray background- a small strain on the eyes.

edit: now that I look at it, so is Ekatarine's dark red. I find myself having to highlight the text so I can read it at my desk without having to shove my face into the screen.
Speaking of close range- would a good old fashioned trench shotgun be out of place for arms in this world? @Bazmund
Meh, I can only go so young before the talent and skills start becoming less realistically believable. A twentysomething year old with talent and a few years of experience becoming quite good at a craft? believable. A 17-19 year old who decided that at the age of 5 he'd be the best mechanic that ever mechanic-ed? Losing me a bit.
Huh. Here I had planned on Sam being one of the youngest on the crew. Turns out, he's one of the oldest. Go figure.
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