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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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In SPIRITUM 6 yrs ago Forum: Casual Roleplay
Act 1: In which strange occurrences are begot.
Muzak


A battered military truck pulling a small trailer, haphazardly painted a dull gray-blue, its paint chipping off in sections, shuddered along the patchy stretch of highway around the ass-end of Rassvet. The truck bumped and bobbed while maintaining its bearings as a wheel fell into each pothole. Sparse civilization gave way to rougher terrain, tweedy tan grass and short, shrubby trees that bowed lazily in the breeze, punctuated by the occasional outcropping of chalky stone. Here, there was no sign of the war, just as there was no sign of civilization- other than the occasional road stop with its typical fixings. Just some kids piled into an old truck with a roaring diesel engine, held together by little more than a few loose bolts and hope, hanging on by straps tied to the rollbars and sitting on their field packs and cases of beer as they headed out for one last howl at the moon together- A road trip around Rassvet, to visit all the places they hadn’t had the chance to before.

Then, after that, they shipped off to the dangerous and very adult business of war. After a decade together, it was going to be strange to part, since they knew they were going to be broken up from Barghest Squad into replacements for depleted WARDEN outfits on the front.

Brrcaachhnnkk


The truck lifted several inches off the ground and the radio scratched, throwing booze and bodies into the air for a brief moment as the truck collided with a pothole at approximately 70 miles per hour. There was another collective round of light-hearted groans as the truck bounced again for what must have been the fifth time in the last 20 minutes.

“For fucks sake, if I didn’t know any better I’d think you were trying to hit every damn hole on the High Road.” Galahad grumbled. Galahad was sitting back in his seat, his feet kicked up on the dashboard, showing off a pair of nice leather shoes and immaculately fitted jeans, his blonde hair whipping around his face as he casually read a small leatherbound book. His other hand loosely held a half full bottle of whiskey, and balanced atop of a simple, minimalist shirt and longcoat was a tablet suspended in midair by its corners, containing a road map of Rassvet. Glancing at the map, they were probably less than a half hour away from the nearest rest stop- a small town called Sappl Springs.

At least you’re sitting in a fuckin’ chair! My ass is going to be black and blue with all these bumps, Lance ya’ need to avoid the holes man!” Asa shrieked out from the bed of the truck, black hair blowing all over the place and a single hand holding for dear life on one of the rails. The sights of the countryside were beautiful to behold though, even for a city girl like her, she marveled at the forests and valleys. Some passing Wyverns were viewable in the seen distance, a flock of twelve dark-green ones flying out west away from the more occupied lands of Rassvet.

Hey book for brains! What kinda Wyvern are they?” Asa spat out again, leaning off the side of the truck and looking through the open windows directly to Gal.

“I don't know- not from this distance, nor do I particularly care. I'm a genius not a bestiary. They're not Vangar Wyvern Knights and that's all I care about.” Galahad called back offhandedly, handing the half drunk bottle of whiskey out the window and throwing it back telekinetically into Asa’s waiting hand.

The bottle of amber liquid swiftly trajected itself directly into Asa’s hand and she clapped her small fingers around the concoction gripping it amid the rough driving. Slinking back down into her makeshift seat of on-hand luggage and other odds and ends. Her back pressed into the rear window and she brought the whiskey to her lips, the amber liquid sinking down her gullet absentmindedly before she offered it to Ray.

Heorot Whisky tastes like paint thinner, but it’ll get ya’ drunk!” Asa quipped to her large-bodied compatriot who probably had a difficult time getting drunk. Meanwhile, light rock and radio talk show phased in and out throughout the truck amidst crackling static, as the shaking shifted the already wobbly dials on the vehicle.

"-nd welcome back listeners to RPR and our continued coverage of the Vangar Conflict! There was hard fighting around the border town of Calty today between Vangar and Rassvet forces in the current push to secure Fort Kelgrav. After several hours of fighting our brave soldiers had to make a tactical retreat. On the Coastal Front: A supply carrier was sunk today a few miles off from Costa Del Sol by a Vangar Submarine. And in more hopeful news, Imperial Princess Colette Van Skymning, the youngest daughter of Emperor Siegfried Van Skymning of Vangar arrives in Orestia later today as part of a peace delegation. More on those talks within the hou-"

Hearing the radio propaganda coming from inside the truck instantly agitated Asa, her cheeks reddened as blood rushed to her head. She gripped the side of the truck once again before roaring to one of the two in the front seat, whoever listened, they’d probably listen.

”Turn that shit off! We’re on vacation, for crying out loud!” Her long planned tangent would be cut short by another bounce of the truck bed, her grip of the railing nearly slipping and falling out of the vehicle as a tire found another pothole.

”Don’t have to tell me twice.” Galahad grumbled aloud, more to himself than anyone in particular, his hands already reaching for the radio dials. There was a sharp crack as he slapped the radio like one would a misbehaving child and the tune eventually shifted back to the light rock station. Galahad and Asa’s sentiments weren’t new or uncommon- many, especially within the WARDENs, were rather skeptical about the idea of these peace talks having any particular effect, especially when up against a nation such as Vangar. As one of their own had so eloquently put it: Peace was a hard thing to work out when one country wanted complete and utter dominion over the other.
In SPIRITUM 6 yrs ago Forum: Casual Roleplay

In SPIRITUM 6 yrs ago Forum: Casual Roleplay
Just a note, at this point I'll be closing this off to new players unless they've talked to me beforehand!
In SPIRITUM 6 yrs ago Forum: Casual Roleplay
For clarification, character sheet templates can be found in the characters tab! I'll probably be taking character applications until the end of the week!

Once again, here's an example character- mine from an earlier iteration of this RP:


In SPIRITUM 6 yrs ago Forum: Casual Roleplay


  • Characters will be fresh WARDEN graduates and should be around the same age range (20-21)
  • This RP is not first come-first served
  • I don't need things to be paragraphs upon paragraphs long, but quality is key!
  • Please wait for GM approval before moving Character sheets over into the Character Tab


T E M P L A T E


Image goes here
Digital art styles preferred

NAME
AGE | HEIGHT | BLOODTYPE


A P P E R A N C E


Extrapolate on that Image. Give us a good idea of what they look like.


P E R S O N A L I T Y


The character's outlook on life, how they tick and how they operate


B A C K G R O U N D


What's there story, where do they come from, how does there history reflect what they have become. Remember that as members of WARDEN they spent a significant majority of thier life within the Citadel.


C O M B A T


The character's general combat style. Do they prefer to get up close and personal or like to stick to the back. What weapon's they use and such.


N O T E S


Other various stuff.



Ignore
In SPIRITUM 6 yrs ago Forum: Casual Roleplay
Fun fact: If you click the picture, music will play.




F A S T F A C T S
▲ Futuristic Fantasy setting
▲ Action, adventure, drama, romance, and mystery.
▲ Magic, airships, magitek, eldritch abominations and one hell of a road trip.
▲ Story shaped by the players. World-building encouraged.
▲ The RP itself will most likely progress at a slower pace, as people have other commitments that of course must come first.


P I T C H



And cometh the swallowing darkness.
A blighted destiny by sinners south,
leaving only tragedy by powers wrought.
By hands of Lyssa and the touch of her lips,
those brought pure will face the tide.
Despair not for those lost in the darkness
but look towards the peace of the new dawn.
Canticle of Fajjar 17:1

The story of Spiritum is about a world known as Yerin, a world where magic and technology have mixed and flowed together for centuries. Long before man had conquered the world, creating massive metropolises, machines that could soar among the very heavens, and highways that stretched seemingly endless across the horizon, before it all a pact was made with the Gods. In exchange for our eternal reverence they taught us the secrets of magic, the ability to draw from the Astral Mist to bend and shape reality in ways thought to be unimaginable. The Gods gave them the gifts of powerful and magical minerals descending from the heavens in floating islands, and embedding themselves over and around the lands of Yerin. Large concentrations of these minerals fueled the industrialization of the world, and would form the centers upon which great civilizations would form around. Referred to as Levistone, when refined into Etherium fuel, these magical minerals served as power sources, mechanisms to enable flight, and the backbone of which modern technology would be built on.

It would be these valuable minerals which would nearly plunge the world into ruin due to greed and malice in equal parts. One of the kingdoms that had formed around massive deposit of Levistone would one day become the sprawling Vangar Empire. Over time the Vangar evolved into a strong military and industrial powerhouse. They used the Levistone to fuel their army and industry and over time the large deposits across their lands began to run empty. To ensure their continued prosperity, Vangar began to invade the many lesser kingdoms around them to secure their Levistone supplies for their own use.

This cycle has lead to the current state affairs with the Vangar-Rassvet conflict. The small Kingdom of Rassvet was a small but influential land with a storied history dating back to when the Pact was made. Rassvet followed a policy of strict isolation and neutrality for most of its existence, preferring to keep out of major conflicts whenever they could. Careful guarding and use of their own Levistone deposits have preserved them to state of potential power unmatched in all of Yerin. Seeing an opportunity to secure a massive boon to their Empire, the Vangar marched into Rassvet with the intent to annex the kingdom and secure their prosperity for the near future.

Leading the charge against the Vangar invasion is a special branch of the Rassvet military known as WARDEN. Selected from a very young age based upon their aptitude to draw upon the Mist, these warriors possessing both martial and magical skill far above the standard soldier. With the help of these warriors, the Rassvet army has managed to hold the much larger Vangar Excursionary Force at bay for a little over six months now. Though day by day the Vangar continue to gain ground and casualties mount in the thousands on both sides.

All the while the coming darkness as foretold by the Oracles themselves approaches. Many believe it is a product of the war and the dead. The corpses and the smell of blood driving the monsters from their hiding places mad with a ravenous lust for blood. Many also theorize that the rapid mining and usage of Levistone disrupting dens of monsters, and bringing them out into the forefront.

Among all of this, the story of Spiritum focus upon a group of freshly graduated WARDENs intent on going on one last road trip as a sort of collective 'family' before they are shipped out to the front lines. Par for the course things don't go as planned. One series of unforeseen events later eventually leads to this group coming to escort a young child with a mysterious necklace connected to the coming darkness and hunted by both Rassvet and Vangar on a world spanning journey to save it all.


O O C I N F O



Come check out our Discord

Welcome one and all to Spiritum, a reboot of a reboot of @Hexaflexagon's Spiritum RP. two parts Final Fantasy, and one part Lord of the Rings, Spiritum is a story about nations and nationalism, moral quandaries, plucky adventurers and the lengths at which individuals will go to preserve their power.

The world of Yerin is a living and breathing one. A world with its own convoluted and sometimes purely idiotic history spanning backwards thousands of years. It's a world with its own backstabbing aristocrats, religions, cultures, heroes, and prophecies. Yet at the same time much of this background has been intentionally left as vague snippets. Allowing players to add to the lore as little or as much as they please.

The story itself will go at a slower pace focusing more upon character interaction and development in the interest of creating good scenes and interactions between players rather than rushing forward from action set piece to action set piece. The focus always being on telling a good story. It's a strange tale about friendship, war, the inevitability of oblivion, the burden of fate, and the choices we make. But hey if it sounds like your thing well then why don't you come and say hi?


T H E C O M P E N D I U M



General world-building stuff for your reading pleasure. More will be added as we go on.

















@Hexaflexagon

Heavy breathing intensifies
Updates: Here's a link to our Discord




Finally, here's an example character- mine from an earlier iteration of this RP:


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