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4 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
4 yrs ago
At least if you're writing something you know, with knights.
4 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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Pilot

Name: Minami Minako

Age: 16

Gender: Female

Appearance: Her hair is black, she has green eyes, a black-and-white jacket with a yellow... insignia... thingy, light but not pale skintone, the case is silver.

Personality: Minako is kind of an aloof girl. Having lost her parents when she was young, she lacks a close bond with her other family members, with the exception of her younger sister. She cares about them to some extent, but she never got very close to them. As such, she lacks experience with a real family... with the exception of her younger sister. Minako is also a rather cocky girl who has no issues with resorting to violence if she feels like it's necessary, and very few qualms with somewhat illegal activities, having spent her life as a street-crawling delinquent. If she needs to beat the hell out of someone to reach her goals, she has no problem with that. Even before she had a real purpose she tended to go out at night and stir up trouble. Minako's not the kind of person to go listening to others, blowing off any advice or attempts to help unless she immediately sees how it could benefit her. That said, if someone gets close to her they'll be able to make her listen. She cares very deeply for her sister and wishes to make sure she's safe and unharmed, and if anyone manages to get close to her she'll be protective of them as well. Minako is determined to find her sister and won't let anything get in her way. Minako has a short temper and a lack of patience. If someone isn't directly telling her information she needs she'll just get more and more annoyed with them, for example.

Brief Backstory: When both Minako and her sister, Chiharu, were very young, their parents were killed in what was seemingly an accident. From there, they were shuttled to various relatives, and while Minako grew to care about them... somewhat, she never got very attached. This was in opposition to Chiharu, who became quite attached to her various family members while Minako only felt attachment to her. Minako became quite the delinquent, going out at night and using a baseball bat as her weapon of choice. Shortly after turning fifteen, Chiharu happily announced she was being enrolled in a somewhat-distant academy. While Minako disliked being separated from her, she didn't want to stop her sister. At first, the letters flowed in sometimes even more then once a week... And then they began to take a worrying bent. Chiharu seemed concerned about something. Shortly after the letters stopped coming at all. And never resumed. Minako grew more and more worried, until she could finally take it no longer. Before leaving, she paid a visit to her parent's home. She had never known them very well, but it felt like the right thing to do. It was there, in the rubble, that Minako discovered a silver case... and inside it, a strange gold sword. Taking the sword for herself, desiring to find her sister and discover what happened to her parents, Minako set out first to the Academy, and then to search in general. It was not long into the search before she was lead to an unusual facility... and within, she discovered an immense machine that responded to the weapon she'd discovered as if it was a key.

Skills: Minako is a capable and even somewhat-skilled fighter with melee weapons, chiefly the sword she discovered in the ruins of her parent's home. She's a good sprinter, as well.

Abilities: Nothing, as far as she knows.

Mecha

Name: Strike Vermilion

Type: Real/Super(features some things that fit both types)

Appearance: "ALL SYSTEMS GO YOU BASTARDS! HERE I COME!"

Specifications: Strike Vermilion's purpose is not precisely known by its pilot. However, it is evident that the mecha is a fast melee fighter designed to overtake opponents and deal heavy damage with melee attacks.

Equipment System: Strike Vermilion is equipped with only one clear weapon, a huge, incredibly sharp sword. The blade is mounted on a solid pole of metal, and appears to be able to slide up and down it, though Minako has no idea why since she cannot get it to move. The mecha has decent armor and shielding, but it's not particularly excessive and against hard-hitting attacks the best option is dodging, which it is equipped fairly well to do. It possesses a pair of boosters mounted on its back allowing for rapid movement forward or upward, and on the bottom of its feet there are spikes that spin rapidly for greater traction. Strike Vermilion may possess further systems, but Minako has no idea how to access them if this is the case. For the moment, she pilots it from inside the chest, a large chamber filled with wires. The wires attach to Minako's pilot suit and are how she controls Strike Vermilion. To access the cockpit, Minako must use her sword as something of a key.
Nanoha will be up today hopefully!
I am definitely signing up, I need to work out my idea a little but I'll hopefully have them ready soon.
I've said it doesn't really work like that.

And pure mana of any kind is very strictly off-limits, for reasons of power as well as in-universe reasons.
Magi only use mana. There isn't any such thing as ki in this setting.

Mana is present in all living things, but it's not usable. Usable mana and ambient mana are two very different things in terms of this setting.
@Dead Cruiser: Souls, Space, and Dimensions are off-limits.

Time is, Mind is, Life is fine actually, Force is fine, Fate does not exist, Matter is too broad, Void is probably fine.

As for spells relating to spirits and ghosts, honestly it doesn't sit well with me in terms of the setting.

@Slendy: It doesn't look like it at the moment.
Accepted.
I'd prefer it doesn't exist for this RP. ^^;

Is there something you can replace it with?
I will be honest and say that because, in terms of the larger setting and the rules of magic in this setting, that's simply not how I want it to work. The setting wasn't made for this RP, this RP was made because I thought people might enjoy the setting. One of the rules I have had in mind for the setting for a long time is that Necromancy was a colorless magic with no association to any affinity, for much the same reason that all onmyouji are capable of performing exorcisms.

It's not learning outside of your affinity because it has no affinity.

I suppose a list of unacceptable affinities could be arranged, though off the top of my head it's really just "Mana, Death, and anything that is an entire class of beings".
If she's a candidate, she's automatically getting taken to Japan because that's where the MagiGear is.

As for chi, it's mostly for the sake of the setting, magitech is the first supernatural thing anyone knows about.
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