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4 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
4 yrs ago
At least if you're writing something you know, with knights.
4 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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If I have everyone at the dungeon the first post will be an exposition dump. There's no way for me to get around that because I want everyone informed IC.
Also people really need to post more.
Hmm. I liked having a bit more flavoring at the start(for example, why Tanya was doing any of this in the first place), but I guess if people really want it to start at the dungeon instead...
I badly need people to post.
That's your choice, then.

For everyone else, um, like I said, do you think it's a good idea to restart?
@Shisa: The reason that I chose to kick them was because of repeated arguments against rulings as a GM and traits of the setting. I was not having a hard time GMing, I was waiting for other players to be ready to get moving. I do not enjoy kicking people but I was frustrated and did not feel I had any other viable choice, and I would ideally not find any need to kick anyone else.

It was not simply asking questions, but asking questions that led into page-long or more arguments against things I had decided about the setting or decisions I had made as a GM. The rushing to the dungeon, leaving other players behind, taking over as GM when I thought I was quite clear why I was waiting, and refusing to cooperate, were ultimately what made me make my decision.

If you still wish to withdraw, that's fine, but I want to make my reasoning clear.

For everyone else, I'm beginning to think it may be the best to just restart the RP for a smoother start. Does anyone else agree?
Also, please tell me if you can't think of any good response to my post right now, because I'll just edit in arriving at the dungeon if that's the case.
Anyone who has not posted yet can insert themselves some point before we leave the first floor of the dungeon.
Well, it seemed as if the commotion was ended. On top of that, Sophia had at last managed to deliver her explanation of the Castle and what lay within it. Naturally they would not be entering through the front door. A trapped lock and a pit trap directly beyond it? Even before Tanya had heard of the specific traps laying within the Mad King's castle she would have guessed entering through the front door to be nothing short of folly. Quite lethal folly. Besides, surely there was some other way to enter through the broken tower, wasn't there? There had to be in such a ruin.

Striding towards the door, Tanya turned to face the assembled party with a small sigh. If only her usual comrades, at least aside from the Mayonite Paladin and Sophia, were not so preoccupied. She hardly enjoyed having to solicit help from people with purely mercenary intent, but it was all she could do at this point. "Follow me, then."

With that, she left the tavern.

She would gather her supplies, and they would arrive at the tower of the Prison quite shortly. There was no point in wasting any further time.
If that's how you feel, alright.

Also, I'll say again that if people miss the party leaving the tavern they can still get themselves introduced on the way or on arrival. I'll probably be posting shortly.
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