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4 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
4 yrs ago
At least if you're writing something you know, with knights.
4 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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@SilverDawn: That'll be a little awkward since the first dungeon is so full of traps, but I'm glad you mentioned. I'm sure we can work out something to get around the traps.

I'll be making a GM post today , hopefully people will post before that. I'll be posting as if no-one has left yet and I'll be moving things ahead. People CAN still join up though, it only becomes awkward after we pass the first floor of the dungeon.

@Blizz: Okay, one of my big issues is that he's twelve. ^^; Without touching anything else, that's way too young for a skilled warrior.
Hmm...

I'd try to get my co-GM's opinion, but she's been really tired recently so it's hard to get a second opinion on this.
Now I'd like to move on.

At the moment, um... We can get moving on as soon as everyone's introduced themselves. I think the best course of action is to roll things back a little. @SilverDawn needs to have their character introduce herself, and @Shisa should probably make it a little clearer she's joining up.

As soon as we do that we can start moving, but if it really comes down to it characters can introduce themselves on the way or on arrival and I can just get things going.

I'd just like for people to all get introduced first.
@Shisa: I've been trying to accommodate for players who have not had a chance to post again as well as exposition for the dungeon we'd be going to. The person who was most logical to use to give exposition was unable to post for two days. My problems with hijacking the dungeon stem from the fact that it's going against what I have planned as well as rushing along without a few players, and previous very nasty experiences with similar circumstances. I've also had to deal with a lot of arguments prior to this and I honestly believed this would be a negative experience for both sides of the argument if it kept going.

@Scarifar: I'll try to make sure that kind of thing doesn't happen again.
You don't have to "take over as GM" period. The characters don't even know each other's names yet. If you were patient and allowed other players to post(after all, people might have extenuating circumstances or other issues preventing their posts), this entire issue would have been completely avoided.

I don't do this lightly and I will again politely ask you to leave. I don't want this to become more of an issue than it already is. I don't like kicking people at all but this has honestly gotten to the point where I don't see much of another choice.
It was not already on the table IC. And it's not only that issue, but an accumulation of the other problems and the fact you've basically decided to hijack the first dungeon from me that's made me decide we're really better off not trying to RP together.
No, no it is not.

I have a bigger announcement to make in regards to the entire RP.

The previous decision that nearly resulted in the RP being invite-only was stupid and unfair and I apologize for that once again. Especially for the reasons that caused it.

However, what I feel is very fair is drawing attention to repeated uncooperative behavior on behalf of @IncredibleBee and to a lesser extent @Descartes. Nearly every time I do anything as a GM it's been argued against. My decisions aren't always perfect(the whole overlap thing with @Boomrocker's paladin was stupid and didn't make any real sense given that they characters are very different and I apologize to him for that), but I've tried to be very patient and explain my reasoning every single time. I've had repeated arguments about the setting, decisions as a GM, and even my own character's choice of weaponry basically every single time any of it has come up.

It's hurt the RP and it's already throwing things off. I've never had to deal with people who were so determined not to cooperate on anything whatsoever. I don't think having people a)hang around so they can learn each other's names and learn some things about the dungeon they're going to, or b)learn the same things on the way there after suggesting they talk while travelling, is too much to ask. The fact that it has now extended to effectively hijacking a dungeon and forcibly leaving other players behind as I wait for them to post has, to put it simply, become the straw that broke the camel's back.

I'm going to have to ask the both of you to leave, as all I've learned about this is we clearly do not work well together as RPers.
I'll add Shisa's character in a moment. As for your dungeon, you never responded to my comments on adding something for more physical fighters to do between encounters with wind spirits.
@vFear: Sorry about that delay. ^^; For your master, how did she learn the magecraft she did? That's definitely not the Einzbern brand of magic. I like the concept but there's a few things I'm not completely sure about, eh-heh.
@Blizz: Aside from the fact that he is twelve years old and he seems to have no ability section...

I mention mindless undead being considered an abomination by the biggest religion in Velt, and the party is headed by members of that religion. Given that you mention one of his spells is raising them and he has no sense of right and wrong there's going to be a major problem there that's not just going to be an argument or a few nonlethal blows.

Also sapient undead have to be raised very quickly after death with a mostly-intact body. And even then it has potential to fail.
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