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4 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
4 yrs ago
At least if you're writing something you know, with knights.
4 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
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4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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Depends on what you mean by that, exactly.
Yes, it is. There are plenty who can't.
They can, yes. It has to be built into them, but they can use magic.
That's hard to say, since there's a vast amount of variety in both of those things. From stuff like Fire to things like the number Eight.
The Church and Saints


The Catholic Church has, ever since its inception, deployed a variety of methods in combating the supernatural. While in recent times their views have mellowed to irritated toleration of the non-violent demonic and vampiric, and active partnership with some magi, they still house the famed Exorcist Corps. An organization composed of exorcists wielding weapons blessed by the Church's Last Resort, Saint Alessa, they are trained in the art of removing malevolent spirits from objects and people, and in the methods required to slay demons and vampires. The most skilled members of the Exorcist Corps, people who are so incredibly skilled at slaying enemies of the Church that the title of Exorcist is simply not enough, are known as High Executors. Even with these demonslayers, the Church has entirely given up on slaying the Seven Princes of Hell, as it was eventually regarded as a fool's errand.

The Church's views on magic have expanded in recent times, but an old ruling prevents teens and adults working for the Church from learning it. As such, they utilize a loophole that involves recruiting children as members of the Church and training them in magic. One location of this is a convent in England.

Saints are those blessed by a god(or gods) from birth. Of course, there are a myriad of different religions, and each religion holds its own form of Saints. The Shinto Saint Morikawa Ruriko, for example, is as much of a Saint as any other. They are rare in these times, however, and there remain only a handful of them left. Catholic Saints number on one hand. A Saint is granted an item, some form of object that only a Saint can wield, called a Saint's Tool. These pinnacles of divinity are only capable of being used by someone blessed in such a manner. They include the Dragon Slaughter Ascalon, the Spear of Longinus, and Saint Alessa's very body. These unchanging items(or in Alessa's case, her unchanging body) cannot be damaged by anything unable to overpower their divinity, and possess incredible strength. Someone who is not a Saint cannot hope to wield one, and may even be killed attempting to do so.
Sorry, time manipulation is one of the things I'm always wary of.
Sorry, going to have to say no to Time Manipulation. ^^; I'm usually very wary of any time-related powers and in-setting it would be a bit sketchy as well.

I don't dislike the character concept, though. Maybe consider another one of the available roles?
Alrighty. Also, both of my characters are now posted as an example.
  • Name: Ando Asami
  • Age: 24
  • Gender: Female
  • Appearance: Dark red hair, light skin, dark red eyes. The jacket is dark blue with light blue trim, and the shorts are blue jeans.
  • Personality: The younger of the two daughters of the Ando family is usually a rather outwardly normal girl. She's friendly towards others, and not unapproachable. She tends to be somewhat talkative and general willing to be helpful to others. Of course, this behavior is only a fraction of Ando Asami's character. While she is no longer as close to the rest of her family as she once was, Asami still holds their ultimate ideal inside herself. Even if her belief in obtaining it has faltered, she cannot pass up the chance to reach the Origin of All Magic, the great repository of knowledge and magical power that so many magi strive for. As a mage, Asami is dedicated and intensely focused, taking some pride in her abilities as a practitioner of magic. Asami does not like killing but will do so if she must. It is not easy to anger Asami, but when something truly makes her angry there is little she won't do to put a stop to it. One particular thing that angers her is the abuse of magical power against the innocent mundane humans. Another is her sister. She deeply dislikes her older sister, Ando Toshiko, but only wishes for her to be punished as opposed to killed.
  • Abilities: As a member of the Ando family, Asami's affinity is Fire and she possesses a high amount of high-quality mana. Naturally, this means that she has the most skill in spells relating to flames, projecting them or igniting objects. While she does have a number of spells based on this, her most powerful offensive spells utilize a rather unusual technique. Instead of what most would expect from fire, Asami's signature fire spells form a bizarre flame with a solid outline. Sometimes it even boasts a blue or green coloration. This solid fire is projected into beams, unlike the flaming orbs or streams or instant ignition commonly used by other fire-using magi. These spells are based on an incredibly old technique, of the ancient magi of Babylon. Her family believed using such ancient magic may have pushed her closer to the Origin itself. Asami also boasts defensive spells and self-enhancement spells, allowing kicks and punches to shatter concrete and using circular shields to deflect damaging attacks. Among her unusual offensive spells features a shotgun blast of "solid" fire, thin beams of it, and a slow-moving "arrowhead". Of course, her most powerful technique is a creation devised from the ancient spells of Babylon.
    • Sainan no Hikari: Asami's most powerful spell, Sainan no Hikari is a deadly beam of "solid" fire. Igniting in her palm from a projected magic circle, the blast is so intensely not the heat cannot even be felt. It simply devastates all that is struck by it, but it requires a few moments to build up sufficient power. In addition, Asami cannot utilize mentalcasting for this spell, and must recite the entire incantation in order to utilize it. On top of this, it is highly draining when utilized even with her high levels of mana.
  • Skills: Asami is capable of mentalcasting, but she cannot apply this to her most powerful spells. She has some basic hand-to-hand skills, more than the average person, but otherwise is not particularly strong or fast. She can speak fluent English.
  • Equipment: Asami does not require much equipment for the casting of her spells, and as such carries very little.
  • Brief Backstory: The second daughter of the Ando family. As a young girl, Asami looked up to her older sister, who excelled in fire magic, and desired to do the same as her. Her family instilled their values into the girl, including the long-held desire to reach the Origin. Asami trained, even learning these unorthodox techniques from the distant past in order to, as her family put it, "draw closer to the Origin". Her older sister was secretly jealous of this, but did not make this outwardly known until much later and still remained friendly and loving. This would not change until Toshiko went to the Tower in London. At the Tower, Toshiko began to lose faith in her family's ideal(as well as being rather cruel to her classmates). As Asami went for her education there, Toshiko decided to denounce her family's ideal with the belief that it was no longer possible for modern magi to reach the Origin. Asami and the other members of her family were stunned, and then angered. The head of the family, Ando Genjuro, declared that such betrayal would be punished with death. It would be a few years before Asami could convince them otherwise, that Toshiko did not need to die. However, Asami still felt betrayed by her older sister, and wanted her to be captured and punished. This desire intensified when Toshiko killed a mage contacted by the Ando family to find her and destroyed several familiars. Still, there is an uneasy peace as of now. In those years, Asami came under fire from Argus Fi Nar Rel of the Tower, an accomplished mage who believed her more unorthodox fire spells were not proper magic. There has been debate in the magi community over this matter, almost as much as there has been about the White Cannon of Japan, Nakamura Kiyomi. Asami no longer believes as strongly in her family's ideal, but desires to remain closer to them than Toshiko. Still, to pass up an opportunity like the White Night of Klarsberg... there was no way she could.
  • Plot Role: Experienced


  • Name: Number Four, "Shi"
  • Age: 8, though physically she appears to be 15.
  • Gender: Female
  • Appearance: "..." Thanks a whole lot, @Rin!
  • Personality: "Shi" is very quiet. Looking at her, the natural assumption from her behavior would be that she is totally lacking in emotion. She rarely expresses herself in any fashion and her face rarely changes. Indeed, it seems as if she has no emotions and no ability to express them even if she did. However, this is not, in fact, the truth. "Shi" is indeed not one to express her emotions, but she does possess them. In spite of her nature as a living being designed to be a weapon, "Shi" enjoys reading and has a liking for cats. She is also very shy, having difficulties speaking with anyone aside from her creator or their associates. Even then, she struggles to speak freely and tends to fall into stuttering silence. She is easily flustered as well. "Shi", in spite of these less than threatening traits, kills with absolute zero hesitation. While she may question why internally, it is the purpose she was created for.
  • Abilities: "Shi" has limited magical abilities. This is intentional to avoid her being too versatile and therefore having a chance at somehow turning on her creators. Her affinity, as programmed into her body, is Air. Her spells are strictly limited and she is unable to learn more. Among them is a spell(Jet Point) to place a "jet" on the back of a projectile in order to make it move more quickly. Properly utilized this can even be applied to bullets. She is also capable of using displacement, though the object she is displacing must be "tagged" along with the location she is displacing it to. She can also use various spells to increase the penetration of both bullets and knives, supernatural enhancement to reinforce her attacks, and the usage of minor illusion spells in an attempt to hide her presence. The illusions can be pierced by magical interference relatively easily. She is also highly agile.
  • Skills: "Shi" is a highly capable assassin. She is instinctively good at stealth, instinctively capable in hand-to-hand takedowns, and instinctively able to utilize various forms of weaponry. However, she is not especially strong, which is why she uses weaponry or takedowns at close range. She is an excellent shot, but due to her low magic capabilities she generally must retreat to avoid being incapacitated or killed if she becomes caught in a fight with a capable magi. Without the element of surprise, her tactics become less effective.
  • Equipment: "Shi" carries on her person a set of knives and a pistol, along with relevant ammunition. She also possesses an enormous sniper rifle. It is a custom-made behemoth of a weapon, measuring a total of five feet in length and therefore being longer than she is tall. She also has access to a wide number of small explosives and some chalk to use for spells.
  • Brief Backstory: Number Four, referred to as "Shi", was the fourth attempt to create an assassin homunculus designed to covertly eliminate participants in the battle for the White Night of Klarsberg. Her predecessors either failed to properly awaken or were eliminated due to improper "programming". Her body was formed at seven years old, and she was "programmed" to be absolutely without mercy towards her targets regardless of their nature. She was treated as a weapon, and little more, though her creator did give her something other then cold indifference at times. When she performed drills and practiced magic effectively, she would be rewarded, and this became the only life she knew. Even when treated with affection she was still a weapon. Even when her creator was at her kindest and most regretful for the fate of "Shi"'s predecessors, the same did not hold true for her associates, who treated the homunculus as a thing who existed only to destroy those who would do battle for the White Night and afterwards would be discarded. Her creator was even colder at times. In spite of this, "Shi" listens to her creator, and even those supporting her who treat her as nothing more then a weapon, without fail. And so she has been sent to kill all of the other participants in the battle. Every single one. Witnesses, too, are to be eliminated.
  • Plot Role: Conflicted Antagonist
Can you explain your concept a little more in-depth?
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