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FASTER!
Can we have a resume as to what would be 'Public Knowledge'?
Then again it's too bad. I would have liked my vote to count twice for this one. AHOY MOON TRIBE!
<Snipped quote by Lauder>

YUP.


<Snipped quote>

Yeah, that's fine. Also, make sure to edit "nosea" in the previous paragraph to "nausea."


Alright, sorry about that, me being french and all.
Name: Eliz Sala
Sex: Female
Age: 22
Patron: Cairis - The Strategist, the Clever Warrior

Appearance:

One who plays with fire is bond to get burned by it and Eliz did and still does a lot of playing with fire. Her masks hides the scars she received when she got too reckless but nothing with much value was lost when half of her face was sacrificed to the gods of war. She doesn't look healthy on the slightest and has no child bearing hips or feeding breasts. Her face and body is gaunt, stress and famine preventing her to eat at her fullest, her one eye is piercing and shines with the same fire she often welds.

Personality:
'Who is that woman, she to stands astride her horse, a bow on her back?' 'A complete bitch.' most would answer. Eliz is a loner and there are a few god damn good reasons for it. Most people find her company insufferable and she entertains the same notion about others, the few who associate with her being either wise enough to listen to her orders and leave it there or cunning enough to flatter and sooth her the right way to stroke her massive ego and get her to act a certain way. This is often hard because the intelligence she claims stands high and above that of any others, while perhaps not so mighty as she claims, is still there and even if some might call her a fool, she's an extremely competent one in what she does.

Otherwise, there are other reasons why people don't even have to talk to her to dislike her. Eliz calls herself a 'Practical Person', as to justify her often drastic actions and desire to follow the path of easiness, even if said path can often lead her to step on a few toes along the way or even if it means standing very close to taboos the Tuad Rithe might forbid.

Background:
Her father, a powerful Gallocman, wanted sons, sons to pursue his legacy and strive for glory. His elder was a girl. His deception was great of course when Eliz came to the world and he begged the gods to know why they'd send him a weak and feeble thing that probably wouldn't survive the winter. She did survive and his father would get what he wanted, a single son as his wife, the woman of her life whom he loved like no other, passed away in child birth. He was devastated and fell in drunken rage for most of the time after that, spending the only time he was conscious trying to train his boy and at best ignoring his daughter, who seemed like she wouldn't even be able to bare any warriors in her womb.

Eliz was 12 and her brother, Senlak was 8. Senlak liked his sister although Eliz despised him, it was public knowledge but still she spent her time with him, because all the other kids would throw rocks at her. One day, they went to the forest but Eliz came back alone. A boar had charged them both she said! Senlak having thrown her away to protect her but in doing so, had been thrown out a ledge into a ravine. The clan searched for Senlak and found his body, trauma to the head being the cause of death. There was doubt however, people knew Eliz was a 'Dark Child' and her own father accused her of killing his son and tried to end her life. Elders however got in his way and protected her for there was no real proof.

The one who took her defense was God Talker and Council member Moriak, a respectable old priest who had noticed long ago that in their own ways, the Gods had answered Eliz's father's prayers and made her a mage, skilled in the more warrior of spells. If someone was favored by the gods enough to have magic, surely they couldn't be all bad? Eliz's father however didn't see it this way and would ultimately die in a raid the next year, sloppy fighting and alcohol finally being his undoing.

Moriak was an odd sort, also a loner that liked to wander the forest and thought her much about it, how nature worked, how the stars moved. Her education was not entirely devoted to prancing around in the flowers with a druid however, as Moriak's role in the council often kept him away from Eliz. So she spent her time with what her father had left in terms of belonging, a sword and a horse. She quickly discarded the sword (She'll always say its because she finds ranged weapons to make more sense, since an enemy that can't reach you is something to be laughed at, but in truth its because she was always terrible fighting with them) and went on to use the horse. This horse was not her friend, it was her servant, a tool of labor that worked and moved so she didn't have to and while Moriak tried to educate a more egalitarian view on the subject, it would stick. Everything in nature is a tool for one's success.

Moriak would die long before the exile, old age. That day, without a caregiver to put food on the table, she found herself being an adult that had to work to make a living. She was 15 years old. She joined on with a raiding band and although people didn't want her to come at first, they accepted the idea she could be used as bait or do more dangerous reconnaissance work rather than to fight. She did get into fights because of circumstances however and people had their opinion of her change. She was still a complete outcast but she could more than handle herself as she grew ever more competent with a bow, her talent as a mage of Cairis allowing her to make short work of stronger opponents by dispatching them with an arrow in a weak point of their armor.

As time went, the raiders she worked with usually began to heed her words more, as her solutions, even if at times they appeared hackish and were laughed at, always made their work safer and easier. Plus there was another thing: Eliz was there to get stuff, not for honor and glory and as such, despite how she always wanted to target the biggest possible rewards and face terrible odds, she was not for one to take useless risks either. And that showed in how she was fighting: Slinging arrows on top of a horse, simply running away to send more arrows at a frustrated enemy until it went down. Heavy risks, but calculated ones, with substantial rewards at the end.

And then of course, the exile happened.

The tribe had grown complacent, some knew how to fight and travel efficiently, but most did not. To be honest, she thought very long and hard about just leaving the clan, this whole doomed enterprise, but then... what would she do? Live in the forest, pray of the other clans... with no clan of her own, that made her a simple bandit and worst: It would give reason to everyone who ever accused her of being a lowlife scum. She stayed because of spite, to make a point.

The council was split at the time, some thinking they should retain everyone used to living in the wild with the column leaving the kingdom, make it move faster, find the safest way and teach the basics to people so they might survive the travel. Others saw that if they wanted to survive, what they needed was food and fast, they had left before harvest after all, some raiding was in order, even if it meant leaving the main body of the clan defenseless. Eliz of course, was in favor of raiding but she had a specific idea in her mind. They were leaving these lands, never to come back, as such, its inhabitants... who cared about them?! They could not strike back because there would be no one left to strike at. Raiders always fought, but in moderation, after all they did not want to start a feud.

Eliz mustered the raiders she usually took with them, not asking the council for any kind of permission, and left. Some thought she had gone away to become a bandit in the end, but she had gone to the settlement of the clan they were passing through. It was one of the stronger clan, not because of their warrior ways as much as because of their numbers, they had many fat cows and fertile fields and for generations were able to keep them from other raiders. 30 or so raiders against hundreds of clansmen ready to defend their home. The odds didn't look good. The villagers however found the fire was not an enemy you could fight against with swords and bows. Coming at night, the raiders simply decided to set everything on fire and that didn't just mean sling fire arrows at the village, they set the fields around on fire as well, going to each farm houses on horse and with a torch to burn it along the fields, not stopping to fight or take the grain that was surely inside the individual houses, they were after more.

This attack created of course massive confusion. It seemed gratuitous violence, pure destruction from an enemy that didn't even attack their gates or try to loot. The men of the town were torn, taken by surprise at night and not sure of they should watch out for an attack or go put down the fires. Hesitation was all it took to bring the clan to ruin, they first stood watch, expecting an attack from a foe numbering in the hundreds and thus allowed the fire to become uncontrollable, it was only when it was too late that they tried to save their houses from the flames and it was at that moment that in silence, some of the raiders scaled the wall guarding the town and sneaked inside to open the gate and get what they were really after: The clan's entire herd of cattle. With the fire spreading in the direction the wind was blowing, the panicked beasts were more and more cornered against the door which had just opened and thus made hurry to go out. The raiders, all mounted on horses, simply herded them back to the clan.

They now had enough food, mobile food, to last the entire way outside the kingdom and could thus focus on movement. The raiders purposefully diminished the violence of their exploit of course, what they did was the kind of thing that started blood feuds between clans, as they had left their victim with a burned down village, ravaged fields and absolutely no food whatsoever for the coming moon season. They told of a diversionary fire followed by brilliant sneaking, nothing more. The smoke, which had been visible from the horizon as it burned down an entire forest behind them, no doubt causing trouble to other clans in the process made people suspect that there was more to this, but no one ever suspected anything so horrible as to what Eliz had done.

Personal Goals:
To put it bluntly (and she doesn't hide that from anyone), she wants to become the chief of the clan. Eliz believes she's the most fit for the task and that the only reason she wouldn't be chosen to lead is that others have a dislike for her and her methods. This is why she seeks to have an achievement so great, so undeniably epic that people would have no choice but to acknowledge her, the dark children they've always shunned and for the most, rejected, to not be part of them, but to stand astride them. This victory, she must get it her way, a way that often walks the line of what the Tuad Rithe might find acceptable.

Clan Goals:
Self sufficiency and dominance. She will always point out to the exile of the clan to explain why they should be on top, why they should never let the clan in a position of weakness to others, no... they should be on top and do everything to achieve this, become ever stronger and like the high king tried to do with their clans, dissolve and absorb all other clans until theirs alone stands on top. After all, herbivores survive on weeds, becoming ever larger, but they only serve as pray to the predators that lurk. Weed eaters! It was what the clan was, but never again. Survival passes through dominance and a creature with no predator is king.

Estate:
The estate is rather large and includes some swaths of land she helped capture along with a sizable number of thralls and cattle heads, she however hardly bothers managing them and sees herding and farming as beneath her, she thus employs kerns to manage her thralls, land and herd, insuring her a steady income to finance her expeditions. Her most valuable goods are a house in the village (rather sizable, but cramped since it hosts all of her thralls along with a basement for miscellaneous items, she herself only has a personal room), a herd of horses (breed for endurance, being capable of moving long distances at a steady pace) and a kennel.

These things however she rarely sees since Eliz is not often staying at the village (And everyone is rather thankful for it), the things she keeps close to her are her 3 best horses (One for herself, one for her stuff and a spare) along with 2 dogs (A watch dog and a hunting dog for small games) and items changing depending on what her objective is.

Traits:
  • -1 Ugly
  • -1 Myopic (One Eye Missing)
  • -1 Abrasive
  • -1 Greedy
  • -2 Proud
  • -3 Reckless
  • -3 Untrustworthy
  • +1 Thick-Skinned
  • +1 Rider
  • +2 Ranged Weapon (Bow)
  • +1 Light Armor
  • +1 Warrior
  • +1 Raider
  • +2 Tactician
  • +1 Woodsman
  • +3 Warmage
  • +2 Intelligent
  • +2 Learned
  • +2 Magic Resistant
Alright, will post. Edited a small thing in estate however:

Otherwise she has a house in the village that belonged to her father. She doesn't go in it very often and it serves as a dormitory for the dozen thralls she has enslaved in her constant raiding. The males are generally out doing some task while the rest of the family is kept inside the village to work as well, but to make sure that the men will always come back. She also has quite a few livestock at her name, again, her share of pillage from other clans. She mostly employs thralls to take care of them but also needs to employ a few kerns since her herd is becoming larger each year, her greed making her prefer to amass wealth and resources rather than using them.

All good?
Also remember that being Abrasive, Proud, and Reckless is a potentially REALLY dangerous combination. I may end up having events happen due to your character's behavior alone. That's the sort of combination of traits that can start feuds. FUN!


I know right!

Changed stuff, PMd you. Here's looking forward to your answer.
Seeking approval.

Name: Eliz Sala
Sex: Female
Age: 22
Patron: Cairis - The Strategist, the Clever Warrior

Appearance:

One who plays with fire is bond to get burned by it and Eliz did and still does a lot of playing with fire. Her masks hides the scars she received when she got too reckless but nothing with much value was lost when half of her face was sacrificed to the gods of war. She doesn't look healthy on the slightest and has no child bearing hips or feeding breasts. Her face and body is gaunt, stress and famine preventing her to eat at her fullest, her one eye is piercing and shines with the same fire she welds.

Personality:
People tend to hate her and she responds in kind. She sees everyone as potential traitors and her own self as the saving grace of the clan, often ignoring orders to do what she knows best, or what she thinks is. Eliz was forced into adulthood and into the violent lifestyle she keeps, having learned early as she was bullied that the best way never to be bullied again is to strike back ten times harder and that the only way to make sure you've won is to insure your enemy will never stand up again.

She sees everything as confrontation, but some realize that this is the way to deal with her. If you know how she ticks, she's not impossible to deal with, it merely demands patience and courtesy, as compliments and soothing words can melt the ice that is her heart, if only just a bit. However, she never, never forgets or forgive the slightest betrayal of her trust, each time that it is betrayed pushing her away more and more from everyone else.

Background:
Her father, a powerful Gallocman, wanted sons, sons to pursue his legacy and strive for glory. His elder was a girl. His deception was great of course when Eliz came to the world and he begged the gods to know why they'd send him a weak and feeble thing that probably wouldn't survive the winter. She did survive and his father would get what he wanted, a single son as his wife, the woman of her life whom he loved like no other, passed away in child birth. He was devastated and fell in drunken rage for most of the time after that, spending the only time he was conscious trying to train his boy and at best ignoring his daughter, who seemed like she wouldn't even be able to bare any warriors in her womb.

Eliz was 12 and her brother, Senlak was 8. Senlak liked his sister although Eliz despised him, it was public knowledge but still she spent her time with him, because all the other kids would throw rocks at her. One day, they went to the forest but Eliz came back alone. A boar had charged them both she said! Senlak having thrown her away to protect her but in doing so, had been thrown out a ledge into a ravine. The clan searched for Senlak and found his body, trauma to the head being the cause of death. There was doubt however, people knew Eliz was a 'Dark Child' and her own father accused her of killing his son and tried to end her life. Elders however got in his way and protected her for there was no real proof.

The one who took her defense was God Talker and Council member Moriak, a respectable old priest who had noticed long ago that in their own ways, the Gods had answered Eliz' prayers and made her a mage, skilled in the more warrior of spells. If someone was favored by the gods enough to have magic, surely they couldn't be all bad? Eliz's father however didn't see it this way and would ultimately die in a raid the next year, sloppy fighting and alcohol finally being his undoing.

Eliz would remain sheltered under Moriak's care and guidance, not mingling with the people more than she ever did until the old man passed away. Free from his guiding hand, she joined the raiders and brought with her an aggressive that gave her the begrudging admiration of the other Gallocmen and ultimately a reputation: Where Eliz goes, there is blood and victory. She was voted on the council by the warriors, people who when they were child despised her but who now saw her destructive powers.

Personal Goals:
For Eliz, the gods speak to men through nature, and what is nature if not a constant contest for survival and dominance? Eliz aims to either free herself from this cycle, or climb up on top. Self sufficiency and dominance, it is what she seeks for herself and her clan.

Clan Goals:
Self sufficiency and dominance. She will always point out to the exile of the clan to explain why they should be on top, why they should never let the clan in a position of weakness to others, no... they should be on top and do everything to achieve this, become ever stronger and like the high king tried to do with their clans, dissolve and absorb all other clans until theirs alone stands on top. After all, herbivores survive on weeds, becoming ever larger, but they only serve as pray to the predators that lurk. Weed eaters! It was what the clan was, but never again. Survival passes through dominance and a creature with no predator is king.

Estate:
Eliz lives mostly out of the village, in a cave nearby. If she wants to see someone, she'll throw down a rope ladder for them to climb but otherwise will isolate herself, only going down for the few things she might need. There are of course other ways to climb, not at all dangerous in fact, but if one is not an expert it would probably send down quite a few pebbles, warning her someone is coming. Inside are quite a few items ranging from weapons to pelts along with potteries and a shrine to the gods of war, most of it being prizes of older raids. There is of course, her weapon. A lance without iron, especially designed to break. Wood made from a Hixalian tree so that one stroke by this weapon and survives will have nosea and a fever for the next few days, a token of Eliz's spite.

Otherwise she has a house in the village that belonged to her father. She doesn't go in it very often and it serves as a dormitory for the dozen thralls she has enslaved in her constant raiding. The males are generally out doing some task while the rest of the family is kept inside the village to work as well, but to make sure that the men will always come back. She also has quite a few cows at her name, again, pillaged from other clans. She mostly employs thralls to take care of them but also needs to employ a few kerns since her herd is becoming larger each year, her greed making her prefer to amass wealth and resources rather than using them.

Traits:
  • -1 Ugly
  • -1 Myopic (One Eye Missing)
  • -1 Abrasive
  • -1 Greedy
  • -2 Proud
  • -3 Reckless
  • -3 Untrustworthy
  • +1 Imposing
  • +2 Intermediate Weapons
  • +1 Light Armor
  • +1 Warrior
  • +1 Raider
  • +2 Tactician
  • +1 Woodsman
  • +3 Warmage
  • +2 Intelligent
  • +2 Learned
  • +2 Magic Resistant
Interesting character, Wernher. I have a feeling Maire and Eliz won't get along...at all lol. Also, I added an image of Maire's face to my CS. It isn't perfect, but I like putting up inspirational images when I fill out these sheets.


Added a picture of her face as well.

I expect that Eliz won't get along well with anyone lol, but for Eliz and Maire? I can imagine the routine between the two would be Eliz having to go to her for whatever potion and getting outraged at what Maire asks for it before grumbling and paying... only so that the next time Maire would want something gained through a raid it's Eliz turn to ask for over the top fees. Overall, if Eliz wouldn't like Maire as a person, she'd still realize that the clan still can't go without an alchemist either.
Something a bit less friendly. A lot less.

Name: Eliz Sala
Sex: Female
Age: 22

Appearance:


One who plays with fire is bond to get burned by it and Eliz did and still does a lot of playing with fire. Her masks hides the scars she received when she got too reckless but nothing with much value was lost when half of her face was sacrificed to the gods of war. She doesn't look healthy on the slightest and has no child bearing hips or feeding breasts. Her face and body is gaunt, stress and famine preventing her to eat at her fullest, her one eye is piercing and shines with the same fire she welds.

Personality:
People tend to hate her and she responds in kind. She sees everyone as potential traitors and her own self as the saving grace of the clan, often ignoring orders to do what she knows best, or what she thinks is. Eliz was forced into adulthood and into the violent lifestyle she keeps, having learned early as she was bullied that the best way never to be bullied again is to strike back ten times harder and that the only way to make sure you've won is to insure your enemy will never stand up again.

She sees everything as confrontation, but some realize that this is the way to deal with her. If you know how she ticks, she's not impossible to deal with, it merely demands patience and courtesy, as compliments and soothing words can melt the ice that is her heart, if only just a bit. However, she never, never forgets or forgive the slightest betrayal of her trust, each time that it is betrayed pushing her away more and more from everyone else.

Background:
Her father, a powerful Gallocman, wanted sons, sons to pursue his legacy and strive for glory. His elder was a girl. His deception was great of course when Eliz came to the world and he begged the gods to know why they'd send him a weak and feeble thing that probably wouldn't survive the winter. She did survive and his father would get what he wanted, a single son as his wife, the woman of her life whom he loved like no other, passed away in child birth. He was devastated and fell in drunken rage for most of the time after that, spending the only time he was conscious trying to train his boy and at best ignoring his daughter, who seemed like she wouldn't even be able to bare any warriors in her womb.

Eliz was 12 and her brother, Senlak was 8. Senlak liked his sister although Eliz despised him, it was public knowledge but still she spent her time with him, because all the other kids would throw rocks at her. One day, they went to the forest but Eliz came back alone. A boar had charged them both she said! Senlak having thrown her away to protect her but in doing so, had been thrown out a ledge into a ravine. The clan searched for Senlak and found his body, trauma to the head being the cause of death. There was doubt however, people knew Eliz was a 'Dark Child' and her own father accused her of killing his son and tried to end her life. Elders however got in his way and protected her for there was no real proof.

The one who took her defense was God Talker and Council member Moriak, a respectable old priest who had noticed long ago that in their own ways, the Gods had answered Eliz' prayers and made her a mage, skilled in the more warrior of spells. If someone was favored by the gods enough to have magic, surely they couldn't be all bad? Eliz's father however didn't see it this way and would ultimately die in a raid the next year, sloppy fighting and alcohol finally being his undoing.

Eliz would remain sheltered under Moriak's care and guidance, not mingling with the people more than she ever did until the old man passed away. Free from his guiding hand, she joined the raiders and brought with her an aggressive that gave her the begrudging admiration of the other Gallocmen and ultimately a reputation: Where Eliz goes, there is blood and victory. She was voted on the council by the warriors, people who when they were child despised her but who now saw her destructive powers.

Personal Goals:
For Eliz, the gods speak to men through nature, and what is nature if not a constant contest for survival and dominance? Eliz aims to either free herself from this cycle, or climb up on top. Self sufficiency and dominance, it is what she seeks for herself and her clan.

Clan Goals:
Self sufficiency and dominance. She will always point out to the exile of the clan to explain why they should be on top, why they should never let the clan in a position of weakness to others, no... they should be on top and do everything to achieve this, become ever stronger and like the high king tried to do with their clans, dissolve and absorb all other clans until theirs alone stands on top. After all, herbivores survive on weeds, becoming ever larger, but they only serve as pray to the predators that lurk. Weed eaters! It was what the clan was, but never again. Survival passes through dominance and a creature with no predator is king.

Estate:
Eliz has a house at the center of the village, her father's house, but it is mainly used as a planning room to carry out raids and a small loot depot. No, Eliz lives mostly out of the village, in a cave nearby. If she wants to see someone, she'll throw down a rope ladder for them to climb but otherwise will isolate herself, only going down for the few things she might need. There are of course other ways to climb, not at all dangerous in fact, but if one is not an expert it would probably send down quite a few pebbles, warning her someone is coming. Inside are quite a few items ranging from weapons to pelts along with potteries and a shrine to the gods of war, most of it being prizes of older raids. There is of course, her weapon. A lance without iron, especially designed to break. Wood made from a Hixalian tree so that one stroke by this weapon and survives will have nosea and a fever for the next few days, a token of Eliz's spite.

Traits:
  • -1 Ugly
  • -1 Myopic (One Eye Missing)
  • -1 Abrasive
  • -1 Greedy
  • -2 Proud
  • -3 Reckless
  • -3 Untrustworthy
  • +1 Imposing
  • +2 Intermediate Weapons
  • +1 Light Armor
  • +1 Warrior
  • +1 Raider
  • +2 Tactician
  • +1 Woodsman
  • +3 Warmage
  • +2 Intelligent
  • +2 Learned
  • +2 Magic Resistant
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