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Гла́вное управле́ние Генера́льного шта́ба Вооружённых Сил Росси́йской Федера́ции
Main Directorate of the General Staff of the Armed Forces of the Russian Federation
The G.R.U.



The events that unfolded on Earth were unexpected but far from unplanned. Ever since 1957 and the first ICBM, the Soviet Union, Russia, the Pan-Slavic Union and the many names it had through the modern ages, had prepared for the worst, to insure that long after the world had ended, 'Russia' endured. Russia being of course a small cabal of well connected elite with the hyper competent peons lucky enough to be chosen as 'essential'.

Some people who were in power as far back as during the Soviet Union survived the third war but after they regretted favoring competence over loyalty in the selection process of their grunts. They called it the 'Palace Revolution' when the political and oligarchic elite was overthrown and replaced by the military and then the 'Insidious Civil War' when the unstable military junta was slowly replaced through assassinations and power plays by a single leadership from Military Intelligence.

Russia is doomed, a quagmire of unrest and death, as its government is entirely cynical and uncaring. Those onboard the Russian Expedition are not at all a well mixed group of civilian expert ready to reestablish civilization but rather a bunch of cold and calculating killers that managed to climb on top by ruthlessly crushing its opponents. Still, taming vast territories while they are outnumbered by people who hate their guts with nothing but a technological advantage and the will to destroy is business as usual for these guys, they are confident they'll be right at home in this new world.
____________________________________________

Flagship: TK-209 Akula Submarine, while most of the nations sent surface vessels, the Russians preferred discretion and thus sent an underwater expedition. This submarine, the largest ever made, dates from the cold war as in its current devastated state, the GRU didn't have the means to built something new, but still its been modernized to serve its purpose well, stripping its armament for space.
-1st Module, Extra Soldiers: A compartment loaded with cramped beds with the floors, walls and every surface covered with guns, ammo and other items to deal with 'soft targets'. These elite spetsnaz, chosen for how unquestioning they are of any... 'morally ambiguous' orders are eager to go out and do some exercise.
-2nd Module, Mining Equipment: Exploration and exploitation, they don't intend to go full Robinson on this expedition, this is to serve as the base to build a bunker and begin re-industrialization in the new world.
-3rd Module, Air Cavalry: Gunships and transport helicopter, they assumed from day 1 that conflict with natives would be unavoidable, as such a quick moving force would be essential to maneuver in places lacking infrastructure.
-4th Module, Workers: They all have a lot of degrees and could be considered the best of the best, but they rarely are here by choice. These people were 'conscripted, 2 females for every male, to be simply 'human resources'.
-5th Module, Ballistic Missiles: Not all the silos were removed from the sub and Ivan keeps a card up his sleeves in case things get too heated. These cruise missiles are the ace in the hole, armed with either high explosive or chemical warheads.

Secondary Ship 1: Vostok, large container ship modified to be a modular foundry equipped with older more reliable machinery along with some newer 3d printers and the likes. This ship is to be beached and dismantled to fuel itself at first until the mining operations become viable. Once a base is established, it is then to be taken apart and rebuilt in a more secure location.

Secondary Ship 2: Myr, cargo ship containing people. Soldiers who have proven themselves valuable to the regime have been allowed to bring their families (should they have the potential to be useful of course, no elderly here) and are living cramped and in terrible conditions with rapidly depleting food supplies. These people are desperate and have proven that they are capable of anything to survive.

Escort Ship: K-600 Novoprospekt, Yasen-Class attack submarine, it is a stealthy vessel equipped with better surface optics than the norm. Notably, of its crew of a hundred, a fifth is not navy but a 'Special Group' from the GRU making sure the sailors don't get funny ideas while away from command. They aren't entirely useless however and can also be used as a recon or light attack team since they are trained spetsnaz after all.

Technology: The G.R.U. brought with it the essentials that would be troublesome to manufacture to kickstart long term colonial operations. Machinery and human resources. More basic things like 'food' will have to be acquired at the discretion of the military commanders on the field. Ultimately, the technology of the Russians are like the Russians themselves, not the creme de la creme, but rugged and proven to work under miserable conditions.

Military Might: The only luxury is perhaps the couple of gunships to insure mobility, otherwise the G.R.U. brought itself a strong elite of killers and weapons calculated to have the most killing power on soft targets for their weight and the space they occupy. Notably the 'rabble' that serves as colonist, unless the conscripted technical experts on the Akula, are also tied to the military and thus fit and capable to defend itself even if for now they lack enough weapons to equip them all. Mass production of small arms and ammunition are of course thus a priority.

Veronika Francinova Tolstoï
Rank/title: Colonel General

Capabilities: A bureaucrat capable to slice through red tape at light speed and get things done behind the scene, fantastic with logistics and understanding the needs of an operation and thus allocate resources efficiently but otherwise not a tactician of talent. In adition, she is a trained psychiatrist, psychologist and interrogator well versed in 'enhanced interrogation techniques'.

Background: Outsiders of the GRU wouldn't know anything about her, really she was just another face in the complex web of intrigue that is the GRU. Inside however she became instrumental for the constant purging and counter purging going on, managing to survive way pass the average lifetime people in the upper ranks had. She was about to be purged herself when she jumped aboard the new world expedition as a way to escape retribution for the countless murders and tortures she did, now being out of reach of her former colleagues.

Deus Ex Machina points/ DEM points: 2

Death points/DE points: 0
Гла́вное управле́ние Генера́льного шта́ба Вооружённых Сил Росси́йской Федера́ции
Main Directorate of the General Staff of the Armed Forces of the Russian Federation
The G.R.U.



The events that unfolded on Earth were unexpected but far from unplanned. Ever since 1957 and the first ICBM, the Soviet Union, Russia, the Pan-Slavic Union and the many names it had through the modern ages, had prepared for the worst, to insure that long after the world had ended, 'Russia' endured. Russia being of course a small cabal of well connected elite with the hyper competent peons lucky enough to be chosen as 'essential'.

Some people who were in power as far back as during the Soviet Union survived the third war but after they regretted favoring competence over loyalty in the selection process of their grunts. They called it the 'Palace Revolution' when the political and oligarchic elite was overthrown and replaced by the military and then the 'Insidious Civil War' when the unstable military junta was slowly replaced through assassinations and power plays by a single leadership from Military Intelligence.

Russia is doomed, a quagmire of unrest and death, as its government is entirely cynical and uncaring. Those onboard the Russian Expedition are not at all a well mixed group of civilian expert ready to reestablish civilization but rather a bunch of cold and calculating killers that managed to climb on top by ruthlessly crushing its opponents. Still, taming vast territories while they are outnumbered by people who hate their guts with nothing but a technological advantage and the will to destroy is business as usual for these guys, they are confident they'll be right at home in this new world.
____________________________________________

Flagship: TK-209 Akula Submarine, while most of the nations sent surface vessels, the Russians preferred discretion and thus sent an underwater expedition. This submarine, the largest ever made, dates from the cold war as in its current devastated state, the GRU didn't have the means to built something new, but still its been modernized to serve its purpose well, stripping its armament for space.
-1st Module, Extra Soldiers: A compartment loaded with cramped beds with the floors, walls and every surface covered with guns, ammo and other items to deal with 'soft targets'. These elite spetsnaz, chosen for how unquestioning they are of any... 'morally ambiguous' orders are eager to go out and do some exercise.
-2nd Module, Mining Equipment: Exploration and exploitation, they don't intend to go full Robinson on this expedition, this is to serve as the base to build a bunker and begin re-industrialization in the new world.
-3rd Module, Air Cavalry: Gunships and transport helicopter, they assumed from day 1 that conflict with natives would be unavoidable, as such a quick moving force would be essential to maneuver in places lacking infrastructure.
-4th Module, Workers: They all have a lot of degrees and could be considered the best of the best, but they rarely are here by choice. These people were 'conscripted, 2 females for every male, to be simply 'human resources'.
-5th Module, Ballistic Missiles: Not all the silos were removed from the sub and Ivan keeps a card up his sleeves in case things get too heated. These cruise missiles are the ace in the hole, armed with either high explosive or chemical warheads.

Secondary Ship 1: Vostok, large container ship modified to be a modular foundry equipped with older more reliable machinery along with some newer 3d printers and the likes. This ship is to be beached and dismantled to fuel itself at first until the mining operations become viable. Once a base is established, it is then to be taken apart and rebuilt in a more secure location.

Secondary Ship 2: Myr, cargo ship containing people. Soldiers who have proven themselves valuable to the regime have been allowed to bring their families (should they have the potential to be useful of course, no elderly here) and are living cramped and in terrible conditions with rapidly depleting food supplies. These people are desperate and have proven that they are capable of anything to survive.

Escort Ship: K-600 Novoprospekt, Yasen-Class attack submarine, it is a stealthy vessel equipped with better surface optics than the norm. Notably, of its crew of a hundred, a fifth is not navy but a 'Special Group' from the GRU making sure the sailors don't get funny ideas while away from command. They aren't entirely useless however and can also be used as a recon or light attack team since they are trained spetsnaz after all.

Technology: The G.R.U. brought with it the essentials that would be troublesome to manufacture to kickstart long term colonial operations. Machinery and human resources. More basic things like 'food' will have to be acquired at the discretion of the military commanders on the field. Ultimately, the technology of the Russians are like the Russians themselves, not the creme de la creme, but rugged and proven to work under miserable conditions.

Military Might: The only luxury is perhaps the couple of gunships to insure mobility, otherwise the G.R.U. brought itself a strong elite of killers and weapons calculated to have the most killing power on soft targets for their weight and the space they occupy. Notably the 'rabble' that serves as colonist, unless the conscripted technical experts on the Akula, are also tied to the military and thus fit and capable to defend itself even if for now they lack enough weapons to equip them all. Mass production of small arms and ammunition are of course thus a priority.

Veronika Francinova Tolstoï
Rank/title: Colonel General

Capabilities: A bureaucrat capable to slice through red tape at light speed and get things done behind the scene, fantastic with logistics and understanding the needs of an operation and thus allocate resources efficiently but otherwise not a tactician of talent. In adition, she is a trained psychiatrist, psychologist and interrogator well versed in 'enhanced interrogation techniques'.

Background: Outsiders of the GRU wouldn't know anything about her, really she was just another face in the complex web of intrigue that is the GRU. Inside however she became instrumental for the constant purging and counter purging going on, managing to survive way pass the average lifetime people in the upper ranks had. She was about to be purged herself when she jumped aboard the new world expedition as a way to escape retribution for the countless murders and tortures she did, now being out of reach of her former colleagues.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Leonid Volodin
Rank/title: Doctor, Lieutenant, Chief Science Officer

Capabilities: Certified genius excelling in multiple fields ranging from chemistry to microbiology, he's overall almost the one man science team of the G.R.U. who otherwise prioritized Engineers heavily over other fields of science.

Background: There are many genius in the world, Russia hosts a few of them, but Leonid's secret to longevity and success has been to be smart enough to avoid politics whenever possible. When they were both working in an underground secure complex back on Earth, he lived by that motto when he encountered Veronika Tolstoï who found his love of talking of anything that wasn't politics to be something she'd grow quite fond of. When a chief scientist was needed for this expedition she just didn't consider any other name. People call him 'The General's boy toy', but if it prevents him being bullied like the other 'egg heads' then this is fine with him.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Ivan Kazanov
Rank/title: Colonel, Commanding Officer of the Novoprospekt

Capabilities: A capable tactician and soldier with the mastery of numerous martial arts, he excels at commanding small units both from a distance and from the front but somewhat lacks the ability to see 'the bigger picture'.

Background: In his youth he was enthusiast about going to the winter Olympics but these hopes were quickly dashed when the third war started. He was naturally recruited into the special forces and made himself a name from an early age. This involved him in the G.R.U. and what he saw scared him. He didn't want to have his head on the chopping block and to survive decided to dehumanize himself. He doesn't have much in term of personal initiative not because he's stupid, but because he knows being reliable and having his superiors know how he'll act in every situation while being competent might allow him to stay under the radar. This is why he was chosen by Tolstoi, because he's always unquestioning and reliably will follow regulations when in doubt.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Nicolai Ignatyev
Rank/title: Colonel

Capabilities: A superspy working under the cover of being a diplomat, his expertise is 'finding leverage' and grease the wheels of diplomacy with dubious means.

Background: He served as the ambassador of the Russian Federation and then the Pan-Slavic Union to both the United States and the European Coalition and is publicly known to be a friendly face open to team work and who worked a lot to get the UN to the point it is today. Behind the scene however he is soaked in all kind of intrigues and his friendly demeanor is a facade that more than once allowed him to be invited in offices where he pilfered critical informations. For the UN and all others from Earth, he is the face of the Russian operation, the non military authority... His rank of colonel is of course, a hidden fact.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Boris Orlov
Rank/title: Captain

Capabilities: Navigation, underwater combat, silent tracking, making sure 100 sailors living together in a shoe box for years don't kill each other.

Background: His father was a sailor in a submarine so he became a sailor in a submarine, managing to be good enough at it to be promoted to captain one of the largest ever made. He doesn't want to be here. Irradiated or pure blue water, its all the same, he just wants to keep his head down and see his crew survive, its his only duty since his wife and children left him.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Alexei Aslanov
Rank/title: Sergeant

Capabilities: Considered the deadliest human in the G.R.U.'s arsenal, he is a deadly warrior familiar with every weapons he could get his hands on, knowledgeable in dozens of martial arts and creator of his own custom 'Aslanov Style', he can run two marathon back to back and wrestle bears to submission while having a record for holding his breath underwater. He's capable at killing.

Background: An adrenaline junky since his youth and suspected psychopath, he 'likes to feel alive' and never feels more alive than when he's taking someone else's own life. The G.R.U. was his natural environment and he considers himself quite at home in this new world, trying to find new ways to kill fun and interesting things and prove humans are still on top of the food chain.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Sonia Ivchenko
Rank/title: Corporal

Capabilities: They call her 'Houdini' due to her ability to escape from every situation, a useful skill when one is a sniper such as her. Otherwise she is extremely perceptive and for the short time she's been here, has shown the ability to see through unnatural things that just 'don't look right'.

Background: A nobody, a simple human who loves, who hates, who laughs, who cries. She's too unimportant for her character to matter and is probably one of the sanest and most normal in the G.R.U.'s expedition to experience this new world.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0
Name: Stelaz M'Za Biival Zel-Fan

Gender: Asexual

Age: 12 Solar Years

Species: Crayven

-Biology: Somewhat short in height at an average of 5 feet and in lifespan, being considered mature at 2 and living to an average of 35, these arthropoids have 4 arms of remarkable strength capable of lifting many times their weight and a body mostly covered by a chitinous exoskeleton offering protections against low velocity slashing or stabbing wounds along with low level radiations. This armor of sort is however useless against anything that isn't a simple melee attack and blunt trauma will likely cause internal bleeding that will be harder to cure as these plates also get in the way of advanced medical procedures. This protection doesn't extend to their abdomen protruding on their back, a very obvious weak spot of this otherwise very martial species. In the case of a 'Drone' as is Stelaz, this organ hosts only digestive tracks and energy reserves but it is kept in this state only when the Crayven is within range of the pheromones of an active brood mother (Or, as technology allows this, as long as he consumes medication faking this pheromone). Should a Crayven be outside of pheromone range for a longer period of time without any substitute, his body will undergo dramatic hormonal changes and once they are complete, will see its rear abdomen enlarge many times and he will become a she, laying dozens of eggs per day of sterile workers.

-Psychology:
The stereotypical Crayven is seen as having adequate intelligence but of abysmal creativity, a single minded race that puts all of its thoughts and energy in the work in front of them, being able to handle extremely long and boring repetitive tasks with ease, considering them 'relaxing'. This stereotype is actually something they don't mind and is generally true since the Crayvens are genetically and culturally extremely homogeneous, brothers being birthed by the same brood mother being in essence identical clones. It is notable that they seem to have a weak form of hive mind as while they are individuals (or at least will call themselves such despite a generally very communal lifestyle), they all seem to somewhat be able to just 'know' when their fellow Crayvens need something of them and in a factory or in an army, will cooperate extremely well without having to speak. The science isn't very well developed yet and some suggest this is a pheromone communication of sort rather than psionics.

-History: Some long lived races will remember a time when the Crayvens were the scourge of the galaxy, united under a monolithic dictatorship, this race used its innate industriousness and ridiculous numbers to constantly make war against its neighbors to expand and colonize every planet, every asteroid that could be made in a habitat to provide for their astronomical numbers. War was a means to an end, either they'd win and get new land to settle, or the excess population would all die in suicidal mass assaults with armies literally bridging rivers with dead bodies. The Crayvens and humanity were, to say the least, quite hostile to one another. Eventually however the regime fell to unrest and the Crayvens turned their weapons against one another in civil war, dozens of sides emerging to try and impose their own generally violent and radical ideas on the others. Humanity and the rest of the federation decided to intervene and support the most moderate faction, suggesting the Crayvens should compete against the other races and against each other in industry, play the game of peace to see who prospered without the need for violence.

With this help, this side won and the war ended, the Crayvens surprisingly easily reforming themselves into an industrial powerhouse, flooding the galaxy with cheap goods the way only a race with 20h work shifts with no vacation, regulation or work safety could. The federation was hesitant to welcome them as this influx of goods was dangerous for their own industries, but they accepted with the idea that eventually the Crayven workers would go on to demand higher salaries and better work conditions, making them equals with the rest of the galaxy. (After all, they only lived 35 years, surely such a short lived race would be eager to enjoy life before death!) When the Prophet's crew was sent into cryo however, it had been two centuries and this had yet to manifest, everywhere Crayven migrated they drove the wages down, being willing to work ridiculous hours for terrible pay, this of course causing the rest of the federation to see them as second class citizens. They aren't very well liked.

Appearance: Like all the others, a 5ft1 biped with 4 arms and smooth chitinous face without noteworthy features. Good thing he's the only Crayven in here.

Rank or Role: Captain, Combat Engineer. Basically responsible of the more technical aspects of combat, such as knowing how to properly set up explosives to destroy a ship during boarding, set up mines or building a bridge.

History: There is no shortage of Crayvens that would be ideal candidates for an initiative asking for disciplined and efficient soldiers capable of performing in whatever crisis the Prophet was made to stop, but that's the thing: Crayvens are simply all the same for the most part. A Crayven holding back a dozen enemies with nothing but his rifle and sheer grit isn't a hero, he's simply a Crayven at the right place doing as any Crayven would do, nothing special. Still, the federation had to at least chose SOME Crayvens for this initiative, with the social climate and all the hate these insectoids got, anything else and people would scream discrimination.

Captain Stelaz was thus chosen exactly because of how un-Crayven he is. An officer of some experience, he is noted for having some things most Crayvens lack: Creativity and individuality. His mother was one of the matriarch of a large Crayven corporation and like his brothers, at his birth he was destined to work and die for this corporation, a frequent practice in the Crayven core worlds, and was thus selected when he was 2 year old as smart enough to go and study on Earth in a prestigious human institute of learning. Crayvens generally saw the schools of races that mature less quickly and have less tolerance for constant work than they do as ridiculously inefficient but the aim was to have someone in the company that understood how humans thought to then negotiate with human clients and other corporations more efficiently with knowledge of their inner working and culture. And so Stelaz went...

...And never returned. Truth was, he quickly got used to humans, their lifestyle and attitude in general, prefering them and their mellow, relaxed ways much more than the constant stress of Crayven life. When he had his diploma, he chose not to go back. This meant the money that supported him was gone though and for this he joined the army with a couple of his closer human friends who also needed employment. He stuck with them until he was sent in a civil war zone within human space and got a reputation as a miracle organizer, guiding a medical convoy through rivers, marshes and mountains in record time, a terrain that was called absolutely impossible to to go through by land. He'd do a couple more missions with success, preferring to be assigned to humanitarian tasks if possible before being offered a spot on the Prophet's Rest.

Psych Report: Stelaz is considered pretty mellow and easy going in comparison of his fellow Crayvens, people who get to know him often notice he is more Crayven than not. Simply, while his life doesn't revolve only around work the way it often do for his kin, he is generally obsessive in doing something, anything. For example, as far as hobbies go he's the kind to take up building model ships in bottle but will then in a few short months build hundreds of models before then moving on to origami and make a billion paper crane and so forth. He simply hates to wait and likewise in his work, he will obsess over every little details until the last second to make sure things are as perfect as they are and that he didn't miss anything. Still, that makes him a very good friend to have around for while he might not be too fond of relaxing with you on a beach, the idea of helping you move stuff or build a deck sounds like heaven to him. One important thing to mention however is that Stelaz is perfectly aware of his own mania and isn't one to push others to be overly active or call them lazy. He understands.

Extraordinary skills:

-Dexterious: All species have a favored hand, Crayvens even when they have 4 are no exceptions. Mastering 2 hands is somewhat common, 3 less so, but a creature with 4 arms and extraordinary strength mastering each one of them makes for a close quarter combat expert of the likes that are rarely seen and while his official job is as a combat engineer, he can knock the CQC instructors on their asses any time.

-The Eye: Its the job of a combat engineer to build and destroy, but this generally requires quite some planning to do perfectly. Stelaz especially loves to spend hours planning but fact is that he's someone who can with just a look evaluate the weakpoints of a building or simply the quickest and cheapest way to build something to just barely hold and do its job without crashing down. Its a gift.

-Psionic?: Its subtle, how when he is lost in thought psionically gifted individuals somehow have the subject he is focused on come up in their mind or how when they try to intrude in his mind he'll rise up his head and look around, knowing something is wrong but not being able to say what. There is potential in here.
@Irredeemable That's what I wonder, how would the humans and the federation at large view the Crayvens? I've written a pretty bleak scenario but according to your own vision of what this civilization was, just how bad was it?
Name: Stelaz M'Za Biival Zel-Fan

Gender: Asexual

Age: 12 Solar Years

Species: Crayven

-Biology: Somewhat short in height at an average of 5 feet and in lifespan, being considered mature at 2 and living to an average of 35, these arthropoids have 4 arms of remarkable strength capable of lifting many times their weight and a body mostly covered by a chitinous exoskeleton offering protections against low velocity slashing or stabbing wounds along with low level radiations. This armor of sort is however useless against anything that isn't a simple melee attack and blunt trauma will likely cause internal bleeding that will be harder to cure as these plates also get in the way of advanced medical procedures. This protection doesn't extend to their abdomen protruding on their back, a very obvious weak spot of this otherwise very martial species. In the case of a 'Drone' as is Stelaz, this organ hosts only digestive tracks and energy reserves but it is kept in this state only when the Crayven is within range of the pheromones of an active brood mother (Or, as technology allows this, as long as he consumes medication faking this pheromone). Should a Crayven be outside of pheromone range for a longer period of time without any substitute, his body will undergo dramatic hormonal changes and once they are complete, will see its rear abdomen enlarge many times and he will become a she, laying dozens of eggs per day of sterile workers.
-Psychology: The stereotypical Crayven is seen as having adequate intelligence but of abysmal creativity, a single minded race that puts all of its thoughts and energy in the work in front of them, being able to handle extremely long and boring repetitive tasks with ease, considering them 'relaxing'. This stereotype is actually something they don't mind and is generally true since the Crayvens are genetically and culturally extremely homogeneous, brothers being birthed by the same brood mother being in essence identical clones. It is notable that they seem to have a weak form of hive mind as while they are individuals (or at least will call themselves such despite a generally very communal lifestyle), they all seem to somewhat be able to just 'know' when their fellow Crayvens need something of them and in a factory or in an army, will cooperate extremely well without having to speak. The science isn't very well developed yet and some suggest this is a pheromone communication of sort rather than psionics.

-History: Some long lived races will remember a time when the Crayvens were the scourge of the galaxy, united under a monolithic dictatorship, this race used its innate industriousness and ridiculous numbers to constantly make war against its neighbors to expand and colonize every planet, every asteroid that could be made in a habitat to provide for their astronomical numbers. War was a means to an end, either they'd win and get new land to settle, or the excess population would all die in suicidal mass assaults with armies literally bridging rivers with dead bodies. The Crayvens and humanity were, to say the least, quite hostile to one another. Eventually however the regime fell to unrest and the Crayvens turned their weapons against one another in civil war, dozens of sides emerging to try and impose their own generally violent and radical ideas on the others. Humanity and the rest of the federation decided to intervene and support the most moderate faction, suggesting the Crayvens should compete against the other races and against each other in industry, play the game of peace to see who prospered without the need for violence.

With this help, this side won and the war ended, the Crayvens surprisingly easily reforming themselves into an industrial powerhouse, flooding the galaxy with cheap goods the way only a race with 20h work shifts with no vacation, regulation or work safety could. The federation was hesitant to welcome them as this influx of goods was dangerous for their own industries, but they accepted with the idea that eventually the Crayven workers would go on to demand higher salaries and better work conditions, making them equals with the rest of the galaxy. (After all, they only lived 35 years, surely such a short lived race would be eager to enjoy life before death!) When the Prophet's crew was sent into cryo however, it had been two centuries and this had yet to manifest, everywhere Crayven migrated they drove the wages down, being willing to work ridiculous hours for terrible pay, this of course causing the rest of the federation to see them as second class citizens. They aren't very well liked.

Appearance: Like all the others, a 5ft1 biped with 4 arms and smooth chitinous face without noteworthy features. Good thing he's the only Crayven in here.

Rank or Role: Captain, Combat Engineer. Basically responsible of the more technical aspects of combat, such as knowing how to properly set up explosives to destroy a ship during boarding, set up mines or building a bridge.

History: There is no shortage of Crayvens that would be ideal candidates for an initiative asking for disciplined and efficient soldiers capable of performing in whatever crisis the Prophet was made to stop, but that's the thing: Crayvens are simply all the same for the most part. A Crayven holding back a dozen enemies with nothing but his rifle and sheer grit isn't a hero, he's simply a Crayven at the right place doing as any Crayven would do, nothing special. Still, the federation had to at least chose SOME Crayvens for this initiative, with the social climate and all the hate these insectoids got, anything else and people would scream discrimination.

Captain Stelaz was thus chosen exactly because of how un-Crayven he is. An officer of some experience, he is noted for having some things most Crayvens lack: Creativity and individuality. His mother was one of the matriarch of a large Crayven corporation and like his brothers, at his birth he was destined to work and die for this corporation, a frequent practice in the Crayven core worlds, and was thus selected when he was 2 year old as smart enough to go and study on Earth in a prestigious human institute of learning. Crayvens generally saw the schools of races that mature less quickly and have less tolerance for constant work than they do as ridiculously inefficient but the aim was to have someone in the company that understood how humans thought to then negotiate with human clients and other corporations more efficiently with knowledge of their inner working and culture. And so Stelaz went...

...And never returned. Truth was, he quickly got used to humans, their lifestyle and attitude in general, prefering them and their mellow, relaxed ways much more than the constant stress of Crayven life. When he had his diploma, he chose not to go back. This meant the money that supported him was gone though and for this he joined the army with a couple of his closer human friends who also needed employment. He stuck with them until he was sent in a civil war zone within human space and got a reputation as a miracle organizer, guiding a medical convoy through rivers, marshes and mountains in record time, a terrain that was called absolutely impossible to to go through by land. He'd do a couple more missions with success, preferring to be assigned to humanitarian tasks if possible before being offered a spot on the Prophet's Rest.

Psych Report: Stelaz is considered pretty mellow and easy going in comparison of his fellow Crayvens, people who get to know him often notice he is more Crayven than not. Simply, while his life doesn't revolve only around work the way it often do for his kin, he is generally obsessive in doing something, anything. For example, as far as hobbies go he's the kind to take up building model ships in bottle but will then in a few short months build hundreds of models before then moving on to origami and make a billion paper crane and so forth. He simply hates to wait and likewise in his work, he will obsess over every little details until the last second to make sure things are as perfect as they are and that he didn't miss anything. Still, that makes him a very good friend to have around for while he might not be too fond of relaxing with you on a beach, the idea of helping you move stuff or build a deck sounds like heaven to him. One important thing to mention however is that Stelaz is perfectly aware of his own mania and isn't one to push others to be overly active or call them lazy. He understands.

Extraordinary skills:

-Dexterious: All species have a favored hand, Crayvens even when they have 4 are no exceptions. Mastering 2 hands is somewhat common, 3 less so, but a creature with 4 arms and extraordinary strength mastering each one of them makes for a close quarter combat expert of the likes that are rarely seen and while his official job is as a combat engineer, he can knock the CQC instructors on their asses any time.

-The Eye: Its the job of a combat engineer to build and destroy, but this generally requires quite some planning to do perfectly. Stelaz especially loves to spend hours planning but fact is that he's someone who can with just a look evaluate the weakpoints of a building or simply the quickest and cheapest way to build something to just barely hold and do its job without crashing down. Its a gift.

-Psionic?: Its subtle, how when he is lost in thought psionically gifted individuals somehow have the subject he is focused on come up in their mind or how when they try to intrude in his mind he'll rise up his head and look around, knowing something is wrong but not being able to say what. There is potential in here.
Consider me curious.
TAUTOM CITY


The premises of the marvelous luxurious Balti Castle, seat of King Orso Balti




Whoring. Everywhere Theodonus looks there is some degree of whoring going on. Regular whoring in the lower commons and sophisticated whoring in the higher echelons. And Theodonus thinks that is just fine. After all; he is a product of whoring himself.

He is headed for the palace of the King, which isn’t really a sanctuary against the debauchery of the rest of the city, but rather the very zenith of it. It's an awfully opulent place full of over-the-top embellishments shamelessly displaying all forms of hyper-decadence. The white glistening walls are covered in mosaics with depictions of perverse symbolism, but also the epics of King Odovakre’s heroism and the founding of Tautom city and the Balti dynasty.

''Tell the King that Doux Theodonus, son of Valaris, has returned. Pronto pronto!'' Theodonus speaks as he moves a hand through his silky smooth hair, majestically.

Servants in various states of undressness scurried around, bowing before the noble. This handsomely built stallion however didn’t seem he’d allow anymore time for a warning than it’d take for him to walk up to the throne room. Seeing what was going to happen, the Captain of the guard interposed himself.
“Theodonus!” He exclaimed to get the attention of the Doux who turned to offer him a wide smile.
“Pelos!” He answered, the two of them went to the gymnasium together from time to time and had respect toward one another the way two men dedicated to peak physical abilities had. They raised their hands up to share a manly handshake, pulling each other's shoulders together.

“The king is busy, Theodonus, I’ll ask you to wait.” Asked Pelos. He didn’t want to have to order him to wait, in the last year Theodonus had become more influential in the city than maybe even his father had been before and while he seemed friendlier, he wasn’t known for his patience either.
“The king can multitask Pelos, and its important.” Having said this, Theodonus went on to walk to the door, only to be stopped when Pelos stepped in front of him.
“The king will receive you when it pleases him, Doux.” The two stared at each other for a moment, neither of them smiling.

Ultimately however, it was Theodonus who laughed it off and slapped the guard’s shoulder.
“He IS the king I suppose. Alright, but make sure he knows it's important. And that I won’t go away until it is addressed.” He said, focusing on that last part.

An hour passed, and as Theodonus was frolicking in the nearby fountained gardens chasing some servant girls, finally another guardsman came up to him.
‘’The King will see you now.’’ Grunts the beefy guardsman with the most glorious abs as he beckons the Doux to the direction of the throne room.

‘’But I’m all wet now from the fountains!’’ Replies Theodonus. ‘’Bring me a fresh toga, and quickly!’’

Thirty minutes later Theodonus finally presents himself once again before the throne room, all fresh now, and Pelos opens the door.

As the grand door leading to the great Hall opened, Theodonus could imminently feel a sweaty damp and steamy air drifting into the hallway. The Doux bravely wades through the murk and into the personal domain of King Orso.
At the far end of the throne room is, as you might expect, the throne of Orso, a gaudy seat elevated by a high set of marble stairs looking out over the rest of the great hall. At the feet of the stairs lie some dozen young women only barely covered up by towels of the King’s seraglio on long cushioned benches.

It would be about now that someone would feel as though his complaint was perhaps not all that important. Where one would meekly walk toward the king and mildly speak his concern before being turned away. But not Theodonus. There was a time when he was like all others but it seemed his experience abroad at the court of Eodaland had given him the strength of character to stand firm. Though it was probably because he came back with more than just experience from King Badastan.

The Tautan King looks up from his high gaudy throne, and through the steam can make out a familiar visitor.

‘’My friiieennddd~’’ speaks the king with a dumb smile on his lips. ‘’You’re just in time. I order you to make yourself at home.’’

King Orso Balti, beyond being a pathetic and gaunt little man, is nonetheless a King of some notoriety and should certainly not be approached lightly.
Whosoever comes near him can never resist the divine aura Orso radiates with. All the population of Tautom can feel it, but never so strongly as when you are in his direct presence. To think that this man is Part God is not flattering to God.

‘’Your Majesty.’’ Theodonus halts at the center of the throne room, looking past the seraglio upward the long set of stairs where Orso is seated.
The Doux has the King’s attention, but it is ever fleeting, and soon as it becomes apparent that the visiting Doux isn’t going to lie down and enjoy the sauna the King becomes indifferent to his presence.

Theodonus awaited to be asked to speak, but from the silence and the already bored look on the King’s face, this would never come, and so, the Doux went on to speak.
“Your Majesty…” He repeated. “...Our city faces a crisis like never before.” He said direly before swiping the air dramatically with his hand.
“Our glorious armies are quickly recovering from the setback we suffered last year and while we face a great many challenges, we are afflicted by one of the worst ones yet…”

He clenched his fist. “The lack of horse hair!” A… terrible thing indeed?
“We lack enough material to properly furbish the crests of our brave warrior’s helms. Without a proper helm, we would look like weaklings to our enemies, they will laugh and take this as us being at the limit of our resources! There is not a strand of hair left in the city, but surely the islands can be levied to solve this crisis? Syrome and its Doux, who have not paid their taxes in living memory!” He finished, looking at the king silently for his approval.

‘’Doux Belisar? You accuse my most trusted man of tax evasion? You speak silliness, Theodonus.’’
Orso clearly becomes visibly annoyed with Theodonus, not because he would slander his favored subject the Syromean Doux, but moreso for bringing up the actual problems facing his City-State. And yes, a horsehair deficit counts as one. Orso really doesn't want to hear about it. Nevertheless the Tautan King decides to humor the Doux with a response.
‘’You seem to be capable enough, why don't you go and take care of it?’’

Theodonus kneels before his king, smiling as he does, content to have his way. “To be trusted by you on this matter is the greatest of honors my king. I will have edicts drafted at once and be sent to you to revise and put on your seal of approval! I will be then on my way immediately to solve this problem.” Yes, just a matter of… reading, and sealing and dispatching…

Next to the king however, a woman Theodonus knew more than well slowly got up from the stair she was sitting on and, displaying all the womanly charms she had with how her hips and chest moved side to side with her every motion, she went on to knee next to the throne as one of her delicate hands caressed the king, begging his ear to be whispered inside.

And whatever this particular woman just spoke seems to have won Orso over. The King at last perks up to Theodonus, and bestows him his blessing.
‘’Ya ya ya, take my seal and do the thing, I anoint you the ‘Grand Domestic of the Royal Stool’.
See you later friend! You're dismissed.’’










Evil squirrels and chainmail bikinis. How can the other factions even compete?
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