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Name: Koilembolon of Tasalkonic
Nickname/Alias: Koil / Koilembolon the Craven / He Who Fled / Koilembolon seeker of the lights
Race: Narxian
Gender: Male

Age: 41
Age Appearance:


Birthplace: New Narxos

Elemental Affinity:
-Water
-Sound

Alignment/Affiliation:
-Neutral Good
-Remnants of Narxos (Exiled, but still loyal)

Rank/Occupation:
-6th Royal Champion
-Exile

=========================================

Weapons/Items:
-Perforator
The coming of metal in Narxos had revolutionized combat, since before there was no armor available and weapons didn't have the same handling and range underwater. A 'half pole-arm' with a hammer and a spike end, it is slim as to be usable with the resistance of water and on the surface, while less impressive and destructive than larger hammers, it still goes through armor like butter with a decent combat and parry speed.

-Miséricorde
A long and thin stiletto dagger, Koil uses it to finish off fallen enemies since Perforator, while brutal and extremely damaging, tends to while debilitate an opponent with its attacks, not kill them outright. It goes to respect of the dead to Koil to not finish a mortally wounded opponent (Or ally) with a strike that would leave only a disfigured and half gone head for the family to mourn. It is enchanted so the one it strikes feels no pain as a final favor during a coup de grace.

-Armor of the Deep
Sculpted by magic underwater, this armor is surprisingly smooth and hydrodynamic. It is made from 'Divine Matera', the metal that the Great Chasm of Narxos sometimes released to the surface in a stream of steam. It's main property is to be neutrally buoyant, meaning it doesn't float nor sink on its own in salted water. As it is quite light and as the Narxians have observed underwater species with chitin and exoskeletons, it is built in such a way to allow the wearer to be quick on his feet, Koil having thus surprised many opponents with his speed. Since the 'New Gods turned on Narxos', it as lost its status as the armor of a king to that of the Unseen that destroyed Narxos when they came from the Chasm. Narxians thus now tend to shun he who carries copper armors, older ones will remember the design as that of Koilembolon the Coward who fled as his king and kinsmen were slaughtered. It is notable that on his boots are small fins that allow him to efficiently and accurately fling dirt in his enemies eyes.

Generic Items:
-Pouch of Algae (Bioluminecent marine wildlife, squishy, you just have to take a handful and paint the wall with it to get light for a few hours.)
-Waterskin (Several, filled with salt water)
-Food (Salted, can't digest dryed)
-Compass

=========================================

Personality:
Honorable, but not to a fault, good, but not blind, courageous, but not suicidal. Koil believes in the moderation of virtue and while he likes doing good he also believes that it's better to live and to fight another day when dying where he stands would not make any difference. He is patient, a trait lost to his race it seems, probably due to their short lifespan, and likes to stack the odds in his favor. In general he sees himself as a man that puts the ends before the means and while he will not kill out of enjoyment if he is put in a situation where he has to kill an innocent now to prevent more to die later he will do so without hesitation.

Otherwise, he likes humor, although he is bad at telling jokes himself, and tries to see the best in everyone. He can't cook worth a damn but when it involves crude sea food he can make quite the delicacy. Religiously he doesn't believe in the Goddess but he still respects other believers, seeing religions as mostly being all worth one another. He places his worship in the old 'Sky Gods of Light' his ancestors believed in. Finally, he places great importance in empathy and the understanding of others.

History:
Born in a martial family he learned the craft of the family, so well in fact that he distinguished himself in the Games held by the King. He was taken as squire of the 9th champion and when he mastered his craft enough managed to beat him in 3 consecutive fights, thus taking his place as he retired. He fought the 8th, 7th and 6th champion, defeating them all, until he stopped when the 5th proved to be too tough for him. It was a few short years later than the Unseen Invasion began and the black mist settled on the capital. He suggested the evacuation of the king who refused and made it clear he would stand and fight. A few hours later, seeing the mist slowly creep up the palace to the top floor where the king was, he decided to flee to the surface. The kind saw him but didn't send anyone after him. Even his own apprentice had stayed behind with the city.

When he came to the surface he went to the beach where his family had evacuated and saw on the hills above the beach some humans observing the hundreds of strange fishmen the sea that thrown out somehow. Even his family shunned him and he constantly punched and thrown rock at as he left. He found his way in a human city and bartered a stay at an inn with pearls and gems he had kept from his days in Narxos. This attracted attention and he was mugged. He tried to fight but he wasn't used to fighting outside of water and was quickly beaten and left for dead. He went on his way, a royal champion scavenging of garbage. When he came down in a sewer to sleep (His kind found them more hospitable than the streets), he encountered another Narxian. They looked at eachother for a few seconds before Koil turned to leave. The Narxian told him to wait, that he knew who he was and that he had to admit he was more intelligent that the king had ever been. He was alive, and he was not, his people still suffering after a useless sacrifice. He presented himself as a librarian of Narxos. He had studied the surface dwellers before although it had mostly been theoretical until now, but he mainly studied them by using the voice, the acoustic magic the Narxians used, to attract them to their doom down a cliff where they could be studied. This meant that he knew how to communicate with the land walkers.

And so he learned with the man. He had an ulterior motive of course, Koil knew how to fight and could protect him, something Koil did as long as he kept learning, both had no illusion about this relationship. He thus leaned the foreign languages and how to actually sing in the air and have an effect like he did under water and, considering the trouble they got into, learned to fight better on land as well. Eventually the librarian died at the hands of other Narxians for associating with Koilembolon the Craven. For a moment he contemplated the idea of killing the murderers but after he KOd them all he voted on simply leaving, remembering that when he asked the librarian why surface dwellers did such silly things it was important to remember the fact that people on the surface had a different view on things and most importantly did not know what they knew. It was important to put yourself in the shoes of others to understand their motives. This was valid to all people and Koil just had to accept some facts and that as these people were the sum of all their experience and knowledge, they were just the way they were, which most certainly was not a sin in itself.

=========================================

Strengths:
-Empathy, he is good at 'Thinking like someone else would' which allows him to guess the moves of opponent, especially those that tend to think before they act.
-Underwater combat.
-Swimming.
-Survival.
-Fighting & fighting dirty.
-Detection, he has a sonar ability, somewhat like a bat.
Weaknesses:
-Heat
-Smoke
-Poison Cloud
-Fighting in tight places.
-Spoiled or dried food (Will vomit for hours.)

=========================================

Koilembolon’s Magic/Techniques:

Name of Magic/Technique: Song of Confusion
Rank: Intermediate (Water), Cryptic (Air)
Range: 40m circle.
Type: Magic
User(s): What little is left of Narxos's fighting force, scattered remnants in isolated outposts or refugees.
Element Affinity (If Applicable): Acoustic

Description: Creates a debilitating sound which is painful to hear and cause slight nausea, above all, this sound is louder than anything else such as orders being screamed or spells being casted, as such it may lead to spell failure as mages are unable to actually know if they have the right pronunciations, etc. For Narxians, this is shouting obscenities and taunts. On Narxians, (including the user), this effect mainly makes rage and anger, making them more determined opponents. Combined with concussions or other mind effects this can lead to fainting or more commonly for land walkers, to bust an ear drum and temporary or permanent deafness.

Weakness: Affects both enemies and allies in the radius, doesn't remove the ability to fight per se and is affected by the user's ability to speak (Other Narxians when being singed at will aim for a swift kick to the throat).

====================

Name of Magic/Technique: Song of Force
Rank: Intermediate (Water), Cryptic (Air)
Range: 10m line
Type: Magic
User(s): What little is left of Narxos's fighting force, scattered remnants in isolated outposts or refugees.
Element Affinity (If Applicable): Acoustic

Description: A sonic blast to push opponents. In water will have the effect of a hammer to the face if not dodged and on the surface that of a strong gust of wind which can still break the guard, push or push down an enemy.

Weakness: Takes a moment to produce the effect and although quick, quicker enemies may use this to interrupt the cast with a kick to the throat or chest to cause premature casting which is both ineffective and quite bad for the caster's voice.

====================

Name of Magic/Technique: Song of Diplomacy
Rank: Rudimentary (Water) Cryptic (Air)
Range: As far as can be heard.
Type: Magic
User(s): All Narxians use it to some degree while underwater as it is as natural as talking or debating for them, it is the essence of their unnatural charisma and what the humans know as 'The songs of the sirens', only the Narxians aren't beautiful fish women but ugly abominations from the dept. Some Narxians have mastered this powerful tool on the surface dwellers and use it to get in powerful positions since while the Narxians have gained some resistance to these songs, the humans are far from it.
Element Affinity (If Applicable): Acoustic

Description: Will make those who hear the song and fail to resist its allure will fall under Koil's charm and do what he wishes them to do and be extremely happy to do so. Should they not die after the end of the spell, they will remember what they did but whatever they did hold no regrets, saying that it was the right thing to do. They will tell all of the magnificent song they heard on that day and may develop an obsession with it, to find what singed it. They may not however acknowledge Koil as the one producing it, as such a beautiful song could only possibly come from the most beautiful maiden of the world.

Weakness: Only works on unsuspecting people as people who are in combat will set their mind on fighting and not dying rather than the songs. Koil or anyone cannot take 'Immediate' hostile actions on the victim of the song and people may come to their senses in case of outside stimuli such as seeing one of their friend dying or someone shouting at them (The song is soft rather than loud and people may be louder than it, if they are the affected person may regain their consciousness for a moment and fall into combat realizing the danger). Interruptions such as an attack will also end Koil's singing and it is hard to have a good singing when you're running or are out of breath.

====================

Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:
I sent you a PM Hidarii. I'm interested but I'll see if I can get a race in.
Wernher said
1: Veteran Medical Initiative (VMI, known as plague doctors for the common population): Before the Division was made, the USA had a biological response unit. It was the cold war and thus that the reds would try anything was expected. After the Fall of the USSR however and with a tightening budget, it was decided that the USAMRID's first response teams would be replaced by the Division, a much less costly alternative. A lot of people didn't swallow this very well. Thus the Plague Doctors are made of military veterans and medical experts with the notable distinction of having a medium age around 65. They are veterans well armed and crafty at that, coming from an era without internet and such and used to lack modern electrical equipment to do their mission. They see themselves as the real saviors of this situation but their methods is reminiscent of the cold war in the way that they dehumanize the conflict. Civilians are just cattle to be used as test subjects, infected or not, anything standing in their way being mowed down for the 'Greater Good'.2: The Consortium: Based in Wall Street, they try to secure bank and corporate data of wealthy clients that left New York during the first day or to rescue those that couldn't make out of there. During the first few days they were extremely well equipped and organized but as time went by, that their drones lacked repair that they began to lack fuel for their armored cars and so forth the mercenaries have devolved from a disciplined fighting force to paranoid cutthroats, fearing anything approaching them wanting them dead or being infected.3: The Sewer Rats: The most crafty residents of the city, the homeless and so forth, they are the elusive occupants of the city sewers. They themselves are not much for fighting but their domain as been trapped from beginning to end and by all likelihood those that venture under the city will die of a trap or the following infection after being wounded in such a dirty place rather than be killed by one of them. Still, when fighting is needed close quarter surprise attack at the turn of a corner is their preferred method of combat, indeed a shotgun in the hands of someone that don't know how to wield a weapon can be very dangerous.4: The Neighborhood Watchmen: Gangs have, lets say it honestly, a reputation to be filled with more 'Ethnic' and 'colorful' people. When the good while collar residents of New York found themselves besieged a particular residential sector decided that they wouldn't join the Quarantine zones and leave everything they own behind to be looted, no sir no! They decided to stay behind and fight back the looters with what they could. Terribly equipped and with a very poor moral with generally poor physical training as well, these people have little for themselves but their number and the fact that they have loved ones behind them to protect.5: The Hive: Scavangers and those with the city's ability to produce goods, they got their name from their unofficial founder that was a beekeeper in a building next to central park and that began to trade stuff for Honey, a rare luxury now. They are generally unorthodox in their fighting and aim more to 'Secure the goods' than anything else. While they can be honest to god businessman, there are also those that are dishonest and that will steal a power generator to sell it later to the same people and so forth.6: The Anarchists: Called Anonymous, the Occupy people or so forth, they seem to be more like a force than real people but they are there, the leaders in riots, the protesters, those stiring up trouble, They believe the government is hiding something from them, that they keep them here, that they keep the food from the people and so forth but in their desire to do good and change things in the camps they only cause chaos and destruction as one day they will let infected people in the Quarantine to then compromise everything and the other they will stir up a mob to walk on the medical post and burn all the isolated infected, allowing looters and whatnot to take hold of the supplies.


Opinions rare?
Will post tomorrow

And Asura, good work so far, I look forward for the rest!
Rare said
It mean both.


1: Veteran Medical Initiative (VMI, known as plague doctors for the common population): Before the Division was made, the USA had a biological response unit. It was the cold war and thus that the reds would try anything was expected. After the Fall of the USSR however and with a tightening budget, it was decided that the USAMRID's first response teams would be replaced by the Division, a much less costly alternative. A lot of people didn't swallow this very well. Thus the Plague Doctors are made of military veterans and medical experts with the notable distinction of having a medium age around 65. They are veterans well armed and crafty at that, coming from an era without internet and such and used to lack modern electrical equipment to do their mission. They see themselves as the real saviors of this situation but their methods is reminiscent of the cold war in the way that they dehumanize the conflict. Civilians are just cattle to be used as test subjects, infected or not, anything standing in their way being mowed down for the 'Greater Good'.

2: The Consortium: Based in Wall Street, they try to secure bank and corporate data of wealthy clients that left New York during the first day or to rescue those that couldn't make out of there. During the first few days they were extremely well equipped and organized but as time went by, that their drones lacked repair that they began to lack fuel for their armored cars and so forth the mercenaries have devolved from a disciplined fighting force to paranoid cutthroats, fearing anything approaching them wanting them dead or being infected.

3: The Sewer Rats: The most crafty residents of the city, the homeless and so forth, they are the elusive occupants of the city sewers. They themselves are not much for fighting but their domain as been trapped from beginning to end and by all likelihood those that venture under the city will die of a trap or the following infection after being wounded in such a dirty place rather than be killed by one of them. Still, when fighting is needed close quarter surprise attack at the turn of a corner is their preferred method of combat, indeed a shotgun in the hands of someone that don't know how to wield a weapon can be very dangerous.

4: The Neighborhood Watchmen: Gangs have, lets say it honestly, a reputation to be filled with more 'Ethnic' and 'colorful' people. When the good while collar residents of New York found themselves besieged a particular residential sector decided that they wouldn't join the Quarantine zones and leave everything they own behind to be looted, no sir no! They decided to stay behind and fight back the looters with what they could. Terribly equipped and with a very poor moral with generally poor physical training as well, these people have little for themselves but their number and the fact that they have loved ones behind them to protect.

5: The Hive: Scavangers and those with the city's ability to produce goods, they got their name from their unofficial founder that was a beekeeper in a building next to central park and that began to trade stuff for Honey, a rare luxury now. They are generally unorthodox in their fighting and aim more to 'Secure the goods' than anything else. While they can be honest to god businessman, there are also those that are dishonest and that will steal a power generator to sell it later to the same people and so forth.

6: The Anarchists: Called Anonymous, the Occupy people or so forth, they seem to be more like a force than real people but they are there, the leaders in riots, the protesters, those stiring up trouble, They believe the government is hiding something from them, that they keep them here, that they keep the food from the people and so forth but in their desire to do good and change things in the camps they only cause chaos and destruction as one day they will let infected people in the Quarantine to then compromise everything and the other they will stir up a mob to walk on the medical post and burn all the isolated infected, allowing looters and whatnot to take hold of the supplies.
Rare said
Such.


Does that mean

'Yes?'

or

'What concepts do you have?'
Elevator Music said
I think Wernher's use of links is a wonderful touch and just adds to the glamour of her writing.... I squeal in delight whenever I read your posts! Lead us to the promised land of roleplay, PRAISE THE SUN!!!*headesk* I'm gonna wait for Fate to post, I'm dying to respond.....Post in production, but it's no good if I'm falling asleep at my desk. Tomorrow dawns a new day! A new day for roleplay posts! :3


Elevator Music said
Lead us to the promised land of roleplay, PRAISE THE SUN!!!*headesk*


Elevator Music said
PRAISE THE SUN!!!


MAH NIGGA!

Charles spoke first.

"Before anyone says anything to answer Miss Corset, I'd like to remind everyone that it is forbidden by DEMON Corp to injure, maim or kill any of its employees within the office."

Exomis smiled and rolled his eyes.

"It was Charles."

Charles took a comically large side step away from Corset. Exomis continued.

"In any case... As I explained to Miss Gloves, Ghosts, damned that have yet to reach hell as their hate holds too much ties to this world if you aren't aware of the definition, are held up in the mountains east of here by some kind of Chinese wise guy. As Demons it is our duty to help these poor souls to accomplish their purpose, meaning creating as much misery in their vengeance as possible so they may go in hell to be punished for eternity for their sin. And by our duty I mean yours and that of Miss Gloves. I read your Dossier and I know why you're here, that you're looking for answers and all that. You might even find them but your primary purpose is gathering 1,000,001 coins to satisfy whatever archdemon sent you here, which you can do by killing spirits at random or by working for me. Both will require vast amount of work and in general will make you hate this place so much you'll do everything to go back to hell and thus make you work that much harder. A good system, wouldn't you agree? Make this unbearably bad for a shorter period of time or excruciatingly sickening over a longer one, we at DEMON Corp like to keep our employees motivated...

In any case, because you are both simple demon and because I find it funny to see demons try their shot at this 'Democracy' business, you are both partner and there shan't be any commanding officer in this business. And also, yes Miss Corset, I will allow you to BORROW the company SUV... If anything happen to it, it will be deducted on your current and future pay. You will be rewarded 100 Coins, 5,000 earthly cash, what allows you to buy things in the human world Miss Gloves, and whatever coins to may loot from the void of the spirits you have annihilated in your mission. Of course failure will be punished in both monetary and physical penalties. Whatever happens at the end of the day I will be happy, but as failure annoys me considerably and that torture doesn't provide the amount of happiness it once did eons ago, I strongly advise you not to fail. That will be all."

Before anything could be said, the room seemed to move around Corset and Silk although they felt no momentum. Seconds later they were in the hallway and the doors to the meeting room closed violently in front of the two demons. There was a flash of hellflames and a sound of intense agony as a demonic keyring materialized and began to float in front of them. Distance door lock and engine start-up, sweet.

_______________________________________

Some more smoke came out of Beardman's nose and mouth as he sighed and began to walk out of the home, signaling to J Keet to follow him outside. As Keet turned he could feel the woman hug him from behind and slip a piece of paper in his pocket, she whispered 'Call me later' and kissed him on the cheek.

"In the last 2 hours you've satisfied a 3rd tier need on the Maslow hierarchy of one person. Me I've through my business provided basic survival to at least 100 individuals and still counting as I fulfilled the need of 7 charity worker to feel good about themselves for helping others. Maybe if you used that money to get a degree in macroeconomics and maybe philosophy instead of buying a god damn bike then you'd understand how to make real change. But then again that would imply to do something else but sit on your ass, have sex and kill ghosts once in a while to get Earth Cash. Can't really blame you though, God made this system in the middle ages so while killing ghosts and helping only a few people could make a difference back then, times have change, but the church and religion, do not. So I guess that I'll just do what the big boss tells me to and help you in your futile task to gain coins so you can go back up there and I can stop having to babysit you."

He smoked some more before throwing his cigarette on the ground next to his car, a run down decade old Hyundai, and stepping on it.

"Now listen up, a little bird, and by that I mean a drunk and traumatized geologist, told me that he had been attacked by a bunch of creepy jumping gooks while exploring a mountain site. Since I actually have a general culture in human matters unlike a certain person I know, I remember that this site was the location where they tried to make the transcontinental railway 2 centuries ago. Didn't work and a few hundred Chinese workers dying of bad conditions and nitroglycerine later they changed the route. There was a lot of ghosts but they didn't kill everyone and they don't leave the place because of some Mister Miyagi kind of spirit being there. Still, angry ghosts held in one place just because of one spirit isn't good on the long term, plus, you need the coins. So get your ass out there and deal with this. It's East of the city so just take the interstate and Turn left at Sunny mountains. Maybe I'll make some god damn cake tonight when you return, good luck and everything."

On this, Beardman entered his shitty car.
Want me to make you some gangs Rare?
PM me if this lives.
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