So two people who can do much more widespread damage but aren't as useful when you're supposed to be proteecting a building. Jack's not arguable, because if you take one thing like that to be accurate, nothing else in the series would've happened. :P
You never heard about focused attacks, did you? None of the characters have much of this issue, actually. Granted, I think you also seriously underestimate Saber's attack power. Saber can use up to 10% of Excalibur's energy in a single melee attack of hers. Of course that's far from casual but also this kind of attack doesn't level half the city. Anyways, let's drop the argument. I don't wish to bog down the OOC with something pointless like this. If you really want to continue, hit me up in PMs.
Still, you chose the worst man to criticize since Kazuma literally has the ability to tell what to harm with his attacks. He'll be fine even if he were to go all out.
The more active of the arena folk are already occupied with fights of their own, so that may be part of why you haven't found an opponent yet.
I guess so. Not like I have so much time to spare, either. Anyways, I think I finish my other profiles.
@RillaAre "mastermind" kind of characters who don't fight alone but use something like a personal army are allowed? That'd be my third character. Think of a mix of Batman with a classic Bond Villain.
Nono has this minor flaw called 'collateral damage' when you look at her power that far. Being a super robot, she is not suited to finesse. :P
Also, fourth? Who'd two and three be?
Yagami "FTL blackhole-buster winds" "living planet-wide disaster" Kazuma and Samurai "faster than a near-lightspeed rocket" Jack. Jack is arguable. In case of Kazuma realistically the only arguable thing is that how long can Saber survive. Of course I don't like powergaming so I try to make fights as entertaining as possible. But this is exactly why I don't like when somebody tries to bring up that "XY is soo powerful". Especially, when it doesn't match the facts.
I'm pretty sure that Saber alone should provide more than enough. Because, you know... Saber is Saber. It just so happens that they have a lot more protagonists to help her. Take that as you will.
I'm pretty sure that Saber is at best the third if not the fourth strongest in the team which defends Castle Tepes. with Nono undoubtedly being the strongest, if we go with her canon version.
Hello fellow RPGuilders! Welcome to the world of Terra Inreperta, a fantastical version of Earth where magic could exist and humans aren't the sole sentient race on the planet. The era is somewhere the 15-16th century, the age of exploration and discoveries. The point of time where knightly romances and swashbuckler tales can exist together. This is the basic setting. The rest? They are all up to the players. As it goes with most NRPs the spirit of the game is chiefly determined by what kind of nations the players generate. The only difference will be that I try my best to keep this consistent. If you create a new race then neighbors or maybe even other countries can have some people from your species. You have a fancy unique technology? Chances are high others already tried to copy you. Nations living close to each other also form a cultural block. This gives you advantages like helping to improve your technology by borrowing from others. But this also limits the style of your nation somewhat. Unless you have a specific reason nations that stick out from the rest like a sore thumb either need to move or conform. The first aim is to create an unique, fun but consistent world. I warn you in advance that this means you probably need to adjust your profile a few times before the RP even starts. It can be a bit annoying but believe me, I only give you constructive criticism. I only mean you well.
Okay, so how this thing goes? Well, to join you'd need to fill up a typical NS format.
NATION NAME
(your crest, symbol or flag can go here)
Location
(Pick a real life or historical country/landmass name to claim, alternatively you can supply a picture, don't be too greedy!)
General Introduction
(because history may change depending on the final concensus on the setting I'm just satisfied with a short intro. What is your nation? What they do? How they live? etc...)
History
(You can ignore this part for now because the game's setting is ambigious at the beginning. Once it took shape you can work on your background more. Albeit if your General Intro already covers the history we need you can just skip this)
Government & Society
(I decided to combine these two and maybe even several other categories because I feel they are often related. You can detail here the type of your government, who are your important people. How the people live and what's their mentality like. You can talk about minorities, demographics, population. If you have an unique judicial system you may also want to detail it here. And of course you can mention what is your unique races are like. First come first serve. If a player already made elves then they have priority. You can of coure discuss things with that person and come to an agreement. Race/species descriptions must be always put in seperate hiders so they can be easily found. Think of something like this:
Garden Gnomes are tiny humanoids at average 10-14 inches in height.
Economy & Industry
(What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc...)
Military Overview
(Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15-16th century army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rather rare and may have other limitations. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others.)
That's about it. Locations not claimed by any players will become NPCs based after the historical nations in the region. If nobody claims the Iberian Peninsula then you'll be hearing about the Spanish Armada, for example. Also like player nations these NPCs will be influenced by the other nations nearby. If you have magic users then maybe the Spanish also develop magical means for themselves (or chase mages to the ends of the Earth with a new kind of Inquisition) Or Genovese may employ Elven Archers as mercenaries. The possibilities are endless.
@VitaVitaAR "Hah, long time no see." Told Kazuma to Saber's greeting. It's been a while since he last talked to the King of Knights. "At this rate we are getting an all stars meeting for us here, don't you agree Saber? Hey, what's the girl's problem?" Kazuma said while looking at Shirley who kept constantly apologizing. Kazuma was willing to continue the conversation but then the Queen had finally spoke up. "Oh, I didn't even know the UMMA was sending more!" she said with a fang-showing smile, "Well, I'm sure you already know why you're here, so let's get inside." She said and lead the team to the castle's interior.
*wheet-whoo* "Not bad. I especially like the plushie decorations. It compliments your style well." Kazuma whistled in acknowledgment while adding comments in his usual style. Then he looked at the second servant. After the ghost-girl with self-esteem issues they were met with a girl probably snatched straight from some zombie army. Oh well, Kazuma was long used to strange things like this. His general modus operandi is to just roll with the events and see what happens next. Besides, getting new and weird experiences is fun. Kazuma loves adventures.
"I hope you'll enjoy your stay," said the Queen, happily, as she turned to face Saber and the others, "But first, we'll need to head downstairs to the Eye's chamber." Straight to the business. As much as Kazuma liked exploring new places, his job came first. He welcomed the Queen's suggestion and followed her to the underground levels.
Speaking of which, I still haven't fought here. Since the challange with Skallagrim went cold I'm looking for a new fight. Anyone wishes to fight Lynx?
Alternatively, I may introduce another guy. Kazuma could be fun but I would seem like the odd one out here with that. So instead I resurrect an old character of mine in new form.
BTW, wouldn't Dreadnoughts be much larger than any other ship? Same with armor thickness. But oh well, these are just minor nitpickings. Looks pretty nice overall. Although I still love my spinal railgun hedgehog idea.
Okay so update on Capra. We're gonna go ahead and start, and in two days if he's not posted his design we'll continue without him and i'l work up an interim design until we can get someone in to fill the Dreadnaught slot.
I can give you some pretty decent NPC Dreadnought profiles. What are the size limits for them? Do you want classic or something more like a heavy siege unit with Alcubierre drive powered MACs for long range barrage? Imagine a long and heavy ship mounting almost a dozen heavy spinal railguns. It can effectively shoot non-stop if ammo reserves wouldn't be a concern.