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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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@Boop_Im_A_DragonI am interested in this RP considerably.
I'm just somewhat busy and also occupied with working on newer RPs at the time.
Like I said before I will continue to participate in this game when I get to it.


Official Name: United Kingdoms of Hungary-Poland
Unofficial Names: United Kingdoms, Báthory Monarchy, Hungary-Poland
Government: Personal union between Hungary and Poland (and their members)
Population: c. 14 million
Agriculture: Very High
Resources: High
Economy: Meium-High
Development: Low-High
Military: High
Navy: Medium
Allies: Khazaria, Valois, Cromwell Britain
Enemies: Holy Roman Empire, Ottoman Empire, Russian Tribes



Repeating my claim on Poland and Hungary.
Kind of a dualist kingdom ruled by the Báthory Dynasty.
The change in the timeline would be that Stephen Báthory's health lasted longer, the Polish nobles were more cooperative and he managed to win kingship over Hungary, too.
Oh, and he left behind successors.

The tentative name of the nation is Polish-Hungarian Commonwealth.
On a side note, here is everyone's approximate 3d coordinates, a possible error of one or two pixels per coordinate. Some people are a bit farther from others so have fun with semi-long expeditions.

Oh, a shortlist on at least the player nation coordinates is indeed helpful.
May be even added to the OP if @Terminal agrees.

EDIT: The map is supposedly 800x800 pixels.
Why is everyone below 200 pixels in coordinates here?
Even if you divide it to plus and minus the coordinates at the extremes should be in the 300s (like in Keyguy's case).
No idea why I haven't realized this sooner.
@TerminalLooks far better now.
As for anomalies I think wormholes and some of the more pecicular black holes are obligatory.
Also how about notifying the location of NPC races by numbers?
So say number 23 is the Derp Empire and you can look these up in the glossary/legend.
@TerminalBtW, do you plan introducing some NPC races?
Or can we invent some minor NPCs on our own?
Given what my "nation" is, it'd be quite essential for me to establish trade relations with as many sentient races as possible.
<Snipped quote by Willy Vereb>
If your Poland-Hungary extends from Russia to Greece, it's probably going to be declining power. Big nations tend towards decadence and decay, and you're talking about a nation bigger than any European one since the Romans.

(Oh, and I think you mistook Swiss for Swedes!)

<Snipped quote by Willy Vereb>

You misunderstand me, I think. The maximum date is more of a minimum date. If I say that it's the year 450, then nobody can change anything that happened before that year, including the rise of christianity, or the fall of Rome.
Meh, only the historical peak size of Hungary and Poland, or around that range.
It's certainly smaller than the Austrian Empire at its peak and unless you misunderstood me with thinking to conquer Russia or something the Holy Roman Empire of Germany would be the largest nation in Europe still.
Oh, and Russia. The unified Russia was and still is just huge. Though Russians are certainly not playing so much of a part here with them being still divided.

Anyways, basically I aim for a reasonably large nation which may even inherit some of Austria's roles from the original timeline.
Depending on how much the history changes here.

Also yeah, I totally confused Switzerland with Sweden.
In my language the two have plain different names which makes them easy to distinguish.

<Snipped quote by Willy Vereb>

The Supernova Remnants and the Magnetars could probably stand to be smaller, yes. I'll see about trying to find replacement imagery for them, or else alter the preexisting images to a more appropriate size.
Alternatively you can try my other idea.
The colors would be for small anomalies (green = magnetar and yellow = nova remnant, for example).
Meanwhile you use white for player locations draw an arrow or something between their name and the point of their territory.
Alternatively you just put the names close enough that it's obvious where they belong.

Another idea could be the use of white/grey dots for nation locations + names but while you keep a third/fourth map with nothing but the players with color codes. Just to erase any sorts of ambiguity.

<Snipped quote by Willy Vereb>

I was really bummed when they killed off the Crystalline Entity.

Fascinating as that was to the Federation though, and as dangerous as it was, the fact of the matter is that it was a footnote to a massive interstellar nation. You can include any number of such creatures as ambient background details (True Vacuum Shenanigans ho), localized events and dynamic incidents (it might keep popping in to say hello whenever you meet with Nation X or it might be harassing your border outposts) and within your own nation's territory, but they are not going to get actual map-space dedicated to them. Sorry.

In essence, 'Map Anomalies' is a category reserved exclusively for big wacky energy vortexes and similar anomalies of that nature. Think the Nexus for example (although I think we can agree that was definitely not canon).

EDIT:

Yep, that calculation is correct. Good to see people are interpreting the map correctly.
I see.
To be honest, given the actual scale of things here the map objects are just plain HUGE.
In some cases I can understand this but the neutron star anomaly and supernovae are apparently spreading for tens of thousands of lightyears here.
Not even Star Trek was so wacky with these things (although the reboot movies introduced an antimatter supernova which had chain reaction BS where everything it consumed added further fuel for it to propagate --- apparently).

I get that otherwise they'd be almost undetectable but I suggest scaling them down a little and show their actual territory with a point or circe within the graphic.
Alternatively we can drop the color code for our nations and just stick arrows between the point of our location and our player names.
With that you can use colored dots for magnetars and supernova remnants.
This also gives you the chance to place far more of these anomalies on the map.
@AmongHeroes and @SgtEasy are both accepted. Yours names will shortly be added to the OP and the map updated with your positions.

@Willy Vereb, while the space creature thing might normally be considered an anomaly, I'm afraid it's far too localized in nature. Our little cube of space has a volume of more than five-hundred and twelve trillion lightyears, and our nations have bigger things to fry and then eat. Anomalies, for the purposes of the RP, should be large enough to be noteworthy to everyone in the region.

@Apollo26, feel perfectly free to do so.
Well, you may need to watch more Star Trek and popular sci-fi in general.
Weird space creatures with abstract biology (if ou can even call it as such) and capabilities that match or even surpass starships are relatively common.

As for the area, I thought about it being their territory for hunting.
Otherwise because we talk about creatures that can move (and perhaps may even capable of FTL) you can't really put down their location.

Some examples:
http://en.memory-alpha.wikia.com/wiki/Space_amoeba
http://en.memory-alpha.wikia.com/wiki/Dikironium_cloud_creature
These are the ones I remember at the time.
There's at least several kinds of unnamed creatures in Trek that were at first thought to be just stars, nebulae and such.
I can tell you that with sufficient amount of creativity (read: madness), it's quite easy to make space creatures a force to be reckoned with.

EDIT: Also I found a convenient calculator for distance:
http://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php
Just set the first coordinates to 0,0,0 and then measure the difference between each coordinate of your target.
AmongHeroes is for example X=133, Y=67, Z=200 away from me.
According to the calculator that equals the 3D distance of 249.35 pixels AKA 24,935 lightyears.
IIRC that means I won't meet him unless I travel straight towards that civilization for over two weeks straight, assuming top tier FTL speed.
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