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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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@ChenzorI personally see no point in a restart.
Restarting the NRP would be the equivalent of clearing your save file for a videogame. I don't know how everybody else thinks but personally I don't delete my save files just because I haven't played a particular game for a few months. It may take a while to get the hang of things again but I prefer to continue my progress instead of starting over.

This game, and stat-based or civilization-styled NRPs in general, are somewhat the same.
Things could be different for a statless NRP where you basically build everything from narrative and interactions but here?
People put their effort and patience into where they stand now.
If somebody wish to play with a different civ and start over that's fine. But personally I'm against a global restart.
I feel so intimated by the other CS's, mine seems super short
Mine isn't that long, either.
It may be when I add the various ships and weapon technologies.
Also it could grow exponentially as I make trade relations with people.

The map HAS BEEN ADDED! Also, hey,

@Willy Vereb, @KeyGuyPerson, @Mihndar, and @Terminal have all been approved and added to the OP. Whee.

@Mihndar, since you expressed a desire to place yourself on the map, have at it. Just be aware, you are not cleared to post until you have done so. Take your time.

Also be aware, I am accepting suggestions for anomalies to place on the map. Feel free to post them here.

The IC introductory post itself shall be up shortly.
Thank you!
As for placing anomalies, can you define what we can pass off as "anomaly" here?
A weird space creature with unique characteristics and feeding habits would certainly be considered an anomaly to me.

Alternatively if you go with the 4X game definition, anomaly is everything that can be discovered and analyzed.
Ancient ruins of a civilization, unique resources and so on.
In such games they're basically the sci-fi equivalent of treasure chests.

@SgtEasyKeyguy and Durandal sorta did just that.
Abh and C'ran are also part of this game.
[quote=@Nerevarine]
<Snipped quote by Vahir>
Khazaria surviving would have wide-ranging effects on Eastern Europe. Primary among which, I think, is that the Russian principalities would have been shielded from the mongol steamroller. The way I see it, this would have two effects:

1. The Russians wouldn't be weakened enough for the Lithuanians to grab all their land, so your Hungary-Poland might exclude things like Galicia.

2. On the other hand, the Russians would never have a reason to unite, so they'd probably be shattered into little principalities anyway.
Well, as you said Russia would not be united so while the date of the land-grab is ambigious it could happen.
You can also say "(alternate) history always finds a way" or the convenient self-correcting butterfly effect to not mess up things further than we want.
This is the beauty in the chaotic threads of history combined with author fiat.


I was hoping to play a Nation that consists of the Ottoman lands west of Istanbul? Walachia, Serbia, Yugoslavia, Crimea and the such.

Or possibly a North Italian Nation consisting of Sardinia-Piedmont, Lucca, Parma, Tuscany and Modena, maybe even incorporate the Swiss.

Hmm.. not sure but it's for sure either of those.
Your first idea is likely impossible with a Polish-Hungarian union and Khazaria around.
Especially since half the countries you mention didn't exist and/or were part of the above mentioned two nations.

The second idea can work albeit I don't even have the faintest idea how the hell the Swiss are coming into the picture.
They're literally at the other end of Europe.

<Snipped quote by ActRaiserTheReturned>

While good ideas on their own, I think we shouldn't use nations that predate the fall of Rome. If the Sea Peoples are still around (And have their own country!), it would really screw around everything else in Europe.

I'm going to set a maximum date before which all historical events are unchangeable, possibly the year 0, possibly before or after. The exact cut off date can be agreed to by everyone.
Maximum date sounds convenient at first but the fact is some changes alter history in a grand way while others are less relevant.
If you set the cutoff date to before Constantinople then theoretically somebody can prevent Christianity wideaspread in the Roman Empire thus dictating the religion of Europe in the future.

I think a better idea could be that, among possibly other restrictions, you cannot change history in a way which would prevent or radically alter the formation of what we know as the European Culture.
Possibly including some key national identities. Germans, French, Italians and several more in Europe, at least.
Without these "reference points" of history the whole setting would turn into a gigantic mess where nearly everything can happen and you can convincingly found the "Kingdom of Derpenistan" or create your own type of BS nationalities/religions from scratch.

<Snipped quote by Willy Vereb>

Hmmm, I wonder if a strong Khazaria and Hungary-Poland could be enough to kill off Russia in this timeline, with a bunch of small East Slavic Kingdoms in what was Russia
Everything depends on what everybody else picks.
I suspect people will make Russian and German nations of some sort which kinda gives an "immunity" for these nations to be toppled prior to the game's start.

On a different note, it's an important piece of history during this time that the Ottomans conquered a sizable portion of Hungary and Poland in the past and they were driven out just recently.
Would this bit still stand with your Khazaria?

I'm thinking about something like a dualist Hungarian-Polish Kingdom ruled by the Báthory Dynasty.
He even had a semi-realistic chance to conquer Russia!
Another thing, I love little tech details.
Call it occupational hazard, even.


Still work in progress but basically this will be my most promient class of warship.
My ships are comparatively tiny and compact but often their bite could be quite dangerous.
@LHG100You may wish to work this over a bit.
I see no actual stats here, just some categories/infoboxes to fill (which all NRPs have).
Granted, I'd rather not see stats and just let common sense to do its thing.
Stats are an artifice which may help some people but ultimately limits expression.
That and unless somebody is a genius at making them there'd be always issues with the limits.
Let's say a colony's industry is measured "high" and can built a warship within a month.
What about a civilization with 10 times as much territory? Very high? Extreme?
What about a hundred times larger territory?
See? This is why stats are ultimately useless.

Anyways, so the starting tech level is somewhere near-futurish, huh?
That's convenient because just a week or two ago we had tons of discussions about that in the WW3-themed NRP thread.
So hopefully most players are familiar with that.

I suppose the point is to gradually develop your colony and such, right?
Just like most civilization-type NRPs.
I never liked writing a novella for my nations, hopefully I'll be able to still portray them in their entirety in the posts. In my mind you all would rather learn about my nation through narrative, but that is largely self-deception: deep down I'm just lazy.
Yeah, there's no point in writing long-ass novels for nation sheets when you can present the details in the actual IC.
I prefer to keep my NS relatively spartan, too.
Of course partially out of laziness.

The one difference is that I tend to add new details and unit profiles as the game progresses so as to help people keep track of my nation or what does the Rottweiler-class Battlecruiser really means.

The GM is kinda unimportant here because this is one of those RPs where the plot is formed entirel by the actions of the players.
I'm just busy and distracted by other RPs.
I'll post with Neo-Hungaria someday for sure.
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