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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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@Gig

I really like your idea (you honestly don't know how much I like that sort of "it looks like a reguarly sized tank but its actually a mobile base and factory" thing) but I think the major issue is the fact they're so small. In a sci-fi RP I was in, there was a person with a race of basically alien fairies but she didn't make it too far due to reasons I will explain in this post.

With such a small race, you have something of a very unique if not slightly overpowered ability. You can basically spy on people and we'd never be able to see you or effectively catch you with luck or specialized equipment. Same goes for war since the fairies are so small, only a direct hit from a bullet or some AoE/flame thrower would hope to hit any of them while your faeries can just dash across the field or through some tiny tunnel and just kill troops via death by a thousand cuts, by passing any need of tanks or ships since they can just either run, swim, fly or use tiny boats and it'd be much harder to hit.

Economically, you're also isolated since we haven't gotten to the point where very very delicate machinery is need for things like computers. But at the same time, what ever you can produce, we can't use since it would either be too small or you'd take too much time building each thing to the size we'd be able to use it due to your race's size. Even if you had a bumper crop harvest, what ever you'd sell would be literally a plate's worth to everyone else.

I guess one idea would be to have two races that have a symbiotic relation with each other so you can have hobbit/humanish size people and a tiny fairy race supporting them? Have very good tech but that's also extremely delicate so that faeries are useful since they can work the delicate stuff much better? Something of an ancient bonding tradition of a hobbit and a faery companion like Link and that annoying ass blue flying lamp? Just some ideas.
The same advantages go with some heavy disadvantages.
You say that it's hard to hit a fairy with a gun which is right but they are fragile and you literally need thousands of them to match a human. Their tiny size also makes them very susceptible to poisons.
Similarly miniature devices are their thing but building larger things is next to impossible.
Also spying is a rather unused feature in NRS and if somebody is worried they just need to employ fairies of their own.
There are tons of them and certainly some would be willing to work with different countries.

<Snipped quote by Willy Vereb>

Realistically nations would be smaller but then we run into the issue of half the map being vacant. As in for concentrating all powers, why? At this point in real life, China, the USA, Russia, and several European countries were some of the big powers. That's a pretty big spread. It wasn't all concentrated in one continent.
Then we use NPCs like all the other games did.
Also don't confuse exception with the rule.
Especially not when colonialism is going to be a theme here.

Um, what's the problem with tiny fairies?
That was almost the very first thing mentioned in this RP.

Anyways, our nation claims are still way too big.That's exactly what I was saying before. The average should be only one tenth of this size.
Also we should pick a main continent where the great powers would concentrate.
@ClocktowerEchosThe majority of my soldiers are effectively Stormtroopers so I am not sure if that's right.
But yeah, this is a division focusing on breakthrough power and advancing deep into the enemy territory quick.
Yllendthyr delibrately focuses their better equipment to these units so they can concentrate their powers real quick and efficiently.
Albeit it also makes them vulnerable if these units suffer heavy loses.
@ClocktowerEchosupdated my commander and infantry sections.
@TheodorableFantasy map won. Or at least the GM decided on it.
It means the same either way.
We won't be playing on Earth map also i think there's no problem with two Japan-inspired nations.
We can potentially have 2-3 Germany inspired nations here and both the original and this game would have 2 not-Russia factions (Czari Russia combined with nomads and Soviets combined with Byzantine).
In spite of that there's no overlap. So yeah, rest assured.
Room for 1 more?
Hopefully we have plenty rooms. It's planned that nations in general would be smaller than before.
Albeit one of the themes is colonialism which means aside from a "power block" in one or two of the continents the rest will be less advanced and somewhat subverted to all the great powers.
Doesn't mean you can't take those territories. You just need to devise a plot involving present or former colony/province/vassal state which is overall less advanced.
But well, we'll see how things go.
For now it isn't even completely set which map are we'll be using in the game.
Voltus declared that we'll be using a fantasy map and it's most likely the ace Combat one which I posted.
Otherwise I have no idea.
@Voltus_Ventus
BTW, if we decided on the map can we begin with the OOC?
while my fixed profile is still in progress it'll be done as soon as I get a good incentive/inspiration.

@Willy Vereb

<Snipped quote by Willy Vereb>

Alright, I messed with some numbers. Again, I'm not good at judging this stuff but it should be a bit better. I hope.
The BT was originally just a normal Heavy Tank with a paint job, but I'm actually slightly enticed into making it something bigger. Something like a moving bunker. huehuehue

I like the make up names as we go but we should at least have the general leading them entire force and maybe some other high ranking guys listed.
We should also make a list of said sub commanders so we don't have a unit lead by five different people

One idea I had was to have a tl;dr version at the very end so neither of us get confused on what is really happening. Just a thought.
well, we invent the names of sub-comanders on the ride. I already have an elven name generator or three just for this.
I'll list lots and lots of names since I prefer telling stories from the viewpoint of characters.
It's just that until then I won't list any more than a few names in my char profile.

@ClocktowerEchos I feel some of your numbers are ridiculouslusly low.
Tanks for example. You can do with more and unlike ne you can have more variety to them.
Main force being medium tanks instead of light. Don't forget the Black Tortoise as your one-off super tank.
I can't wait to see gundam tropes as your super prototype tank defeats my heavy tank. Whether you can handle an entire force of them is a different matter, though.
On the other hand your air force maybe a bit high but well, I suppose they are the fastest to approach your lines as reinforcement.

Oh, and on another note don't bother with the detailed organization list for your forces. It'd be needlessly complicated and I feel it'd bind your creative resources during the game. We'll invent sub-commanders and the name of their companies/brigades/platoons on the fly.
What do you think?
<Snipped quote by Willy Vereb>

Thanks for the feedback. As in for your question, I remain opposed to an Earth map.

<Snipped quote>

This logic starts to crumble when you extend it to say that Jedi, the Borg, giant green slimeball aliens, the blue people from Avatar, and anything else that has ever been conceived would fit in great on an Earth setting, just because humans imagined them.

Look, when you say elves I think of Lord of the Rings or World of Warcraft, not Earth. All I'm saying is that I'd find an Earth setting really strange in this context and I don't think I'm the only one.

Then there's the part where I dislike excessive parralelism to real life in a story. While the theme of an altered history with our fantasy nations instead of real ones might be appealing to some, it isn't to me and I don't think that's what was intended as the genre for this.
I really can't see your point. Earth is only the location. Just because fantasy races leave on it that doesn't mean the landscape should be wholly different.
You treat it as if since we occupy the same land it's predestined to develop the same way.
Also real life parallels are inbound regardless so why not give people to have a chance to put their fantastic japan in Japan, even if the place is now called Yamatai.

Personally I'm thinking of making Yllendthyr occupy the Iberian Penisula and though the story is of course still tentative the natives found in Brazil would be mostly fairies as per my cooperation with other player.

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