@Willy VerebProbably today, at worst tomorrow.OP would be almost the same as what you see here so you can just keep working on your profiles if there's anything left.
When can we expect an OCC?
@Willy VerebProbably today, at worst tomorrow.OP would be almost the same as what you see here so you can just keep working on your profiles if there's anything left.
When can we expect an OCC?
HG wells counts as steampunk right? can I play something akin to the martians from HG wells but a little less Conquest minded. Though they will also be a little less powerful in logistics, because of the difficulties of interplanetary transportation.I actually wanted to play as HG Wells Martians in a few steampunk games prior so this is an amazing twist of irony that I get to be on the GM side now.
Perhaps Wherever they come from has very little aetherium, and the group that is on this planet is some kind of mining operation, perhaps they have subjugated a primitive nation to mine for them.
I believe this was my Cs, still have some stuff to change, revamp the military and what not. Is the history okay?Lauder accepted your NS before so there's no reason I should reject it.
<Snipped quote by Willy Vereb>May work. Same with ancient powerful magical creatures from the old times (preferably before sentient humanoids came to be) can work as a late game plotline.
What about a cult spawned just from the believers of some very ancient sorcerer. Like back when magic was non-existent in some part of the country and suddenly this guy rolls in from a ship from far away and does this magical stuff. Many would start believing he's god sent. As time progresses his legends only get exaggerated and people invent new myths about him. Until: tada! You got a religion all about this one very powerful sorcerer. Now, one part of the magic would be that he consumes the life-power of people. So part of the religion is human sacrifice. In secret, he draws from this while in some sort of torpor. Getting ready to come back and rule supreme. Just a thought really, I'm not going to use this.
<Snipped quote by Willy Vereb>I am not sure involving demons and physical religions (gods are real and active) is good for the setting but exception makes the rule.
Of course I'll have to find one place in which my movement would start. As for my cult, I'm thinking either trying to bring back magic into power (with the secret motive to bring back an ancient lord) or something else still thinking on some details.
@Willy Vereb I understand what you mean for an organization to be backed by a nation however I'd think that a cult would be alone and instead gather support from a populace as for which I prefer I was thinking about making a cult just need to think what it'd do if you have suggestions I'm open.Perhaps then it's the best if you cooperate with another player and perhaps collab with others.
Okay so I got this rather silly idea I adopted from a book: With gunpowder and all that, what if mages adapt themselves?Magic operates by spells, rituals and mystic procedures. Magic is something which requires the knowledge of supernatural and abusing this to your own devices. What you describe above is closer to people with superpowers and abusing that with their scientific knowledge.
I got this wicked idea of earth sorcerers now slowly learning concepts and ideas like magnetism and how to manipulate ores and such. Making them something I'd call Technomancers. Technomancers would be pilots of certain mecha's holding them together with the aid of magical crystals, magnetism but also tech like gears and such. (They'd also control steam to an extend)
Another idea I have as Gunpower mages. Basically fire mages that learned to draw power from gunpowder. Basic gunpowder mages could burn gunpowder to put force behind an object already propelled by gunpowder. AKA: they can make muskets more effective with far longer range. More advanced Gunpowder mages would be able to detonate gunpowder further away from them. Very good gunpowder mages would be able to control the trajectory of gunpowder fire objects using gunpowder (like changing the direction a little or putting more power behind it mid-flight). Still, with the obvious limits like: distance, force, personal ability and available gunpowder (For those who know, I got this idea from Promise of Blood).
I can use my old nation right?Yup, there's no reason you can't just copy-paste it here.
So I was wondering if rather then a nation could I be a cult/organization.It might work, especially if you behave nation-like by having borders or anything close to that.