Avatar of Willy Vereb
  • Last Seen: 4 days ago
  • Joined: 10 yrs ago
  • Posts: 2463 (0.66 / day)
  • VMs: 4
  • Username history
    1. Willy Vereb 10 yrs ago

Status

Recent Statuses

8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

Bio

User has no bio, yet

Most Recent Posts

IR1211 (5 years ago)
1st Imperial Morte Expeditionary Fleet
Approaching the Blume System


The Morteans survived a sector-wide disaster, weathered multiple wars yet what brought down their centuries long isolation was ironically peace and prosperity. It was a simple matter of overpopulation, a crisis Morteans could have never imagined to happen. Yet here they are, with their farms and habitation facilities steadily reaching their limits. Thinking back the Morte Empire could've avoided this with birth control. Yet for death world inhabitants like the Morteans the idea of limiting procreation was nearly unthinkable. Indeed, even if they were no longer target of either neighboring Xenos clan's invasion anymore the threat could be renewed in any moment. Intentionally weakening themselves was simply not an option. So with the new generation the Morte Empire had no choice but to expand. Yet with so many enemies, and even more mouths to feed, finding a suitable planet was no easy task. It took scientists and astronomers over 4 Mortean Cycles to discover a distant planet almost 20 light-cycles away. They dubbed the system Blume, reflecting their hopes in its future growth. The planet in question was the fourth in the Blume system, temporarily named Blume Vier.


As such the 1st Expeditionary Fleet had taken form. Given what the Morteans had experienced in the past they knew that space isn't a terribly welcoming place. The importance of this mission was vital and the Morte Empire spared nothing to ensure the safety of its first colonists towards Blume Vier. The 1st Expeditionary Fleet had no less than 128 warships forming its backbone. They were supported by 455 escort ships providing screen and fire support. The fleet closely guarded a huge caravan of civilian vessels, ferrying not just the fleet's supplies but also resources, tools and machines essential for colonizing Blume Vier. On the other hand millions of colonists were kept on dozens of Assault Transports, kept in the same landing pods Morte deployed their troops. Thanks to the wonders of stasis technology they have yet to experience any discomfort.They were supposed to be the first wave of Morteans to set foot on their would be new planet. Meanwhile the fleet's duty was to make sure their territory is secure.

The commander of this new fleet was the famous Kampführer Alexander von Sterbstahl. Veteran of no less than 3 wars, it was no exaggeration to say he had more experience than the rest of the fleet combined. Aged 180, he lived far longer than the average Mortean. This feat is partially thanks to the skill of Reichswehrmacht's medicine and cybernetics departments. The accumulating battle injuries forced him to gradually exchange his organic parts with machinery, latest checkup said Sterbstahl is nearly 70% cyborg. In anything but the name Sterbstahl was a living ghost, only exist to haunt his enemies for his remainder years. This man now commanded the 1st Imperial Morte Expeditionary Fleet, the key of the Reich's future. Rest assured, the irony was not lost on the elderly Kampführer.

"Reaching the system's perimeter, switching to low-warp navigation now." Noted Oberleutnant Herbert Braun, navigation officer of the 1st Imperial Morte Expeditionary Fleet's flagship, the Sieglinde. It was fresh and the first in the line of the Morte's new Sieglinde-class Dreadnoughts. In spite of its size the ship was capable of matching or even surpassing the warp speed of the fastest Frigate and have power to defeat dozens of them in a single fight. It was a design and technological marvel but, as expected, with comparably high price. After a few seconds the entire fleet switched down to low-warp, allowing ships to maneuver and engage in case of combat. According to estimations it'd take 41 minutes to reach their destination. They were at full readiness, expecting to react quickly to any sudden threat.

@Commodore
"Sir, I'm picking up multiple hyper-pings, it's an unknown fleet!" Sensory chief Gerald Henlein said. It hasn't been even 5 minutes and they've already spotted a xenos fleet. Normally this would've called for immediate battlestations but the Kampführer reigned over his instincts (or the cogitator in his upper left brainstem did) and issued different orders. "Hail them! Our first priority is to establish a colony on Blume Vier. Let's not multiply our problems." The elderly war veteran made this surprisingly diplomatic decision. "Aye sir, hailing them in all known languages." Leonore Kranke the communications officer aboard the Sieglinde said. The Morte Empire made contact with four xeno species prior, none of them were friendly. Yet overcoming these statistics Kamführer Sterbstahl attempted to negotiate with the fifth. Besides with a fleet of this size any attempt at ambush was already impossible. Talk was cheap and if it achieves something then all the better. Unfortunately the Morte Empire didn't know the Galaxy's interstellar language, neither the IUC's.
As such on the other end the IUC fleet only heard the following:

"Grüße, ist dies der erste Expeditionsflotte der Morte Reich! Wir haben es mit Ruhe kommen und die vierte Planet auf diesem System zu erreichen." (Greetings, this is the 1st Expeditionary Fleet of the Morte Empire! We're coming with peace and to claim the fourth planet on this system.)

Overcoming the language barrier was the first and perhaps the greatest huddle.
Oh right, so I was supposed to introduce what the Far East is like. Basically it got re-imagined into a sorts of "alien landscape", the part of the world yet untouched by Justinian's purges and where numerous races that otherwise would be long extinct thrive. This mostly concerns the two main Yuwanist faction, Lamash and Yllendthyr. Albeit some elements might spread to other nations in the East. This can include weird landscapes, objects flora and of course fauna. Even intelligent species.

Things are weird in the Yuwanist Far East. That being said everything you see there is completely natural. Yuwan won't spend her energy just to make things look unique nor reality is messed up over there. Just different. See dragons as a good example, they can fly and breathe fire without using magic. Same way landscape and creatures in the Far East just have natural abilities to allow this. Floating rocks, for example. They are unique volcanic rocks filled with a certain gas and translucent but tough mushroom species bind them in place. Bullshit? Absolutely! Magical? Absolutely not!

Welcome to the Far East, the reservation of ancient and weird creations of deities long forgotten!

Moved my NS to the Characters page.
@DarkspleenOf course I am interested to join to a space NRP.
Any plotbunnies or setting outlines we should know? Discord channel to discuss?
I have several faction ideas at hand which I can switch on demand. The intro seems to imply a sorts of "first contact" type of affair.
So this is a jump in style NRP. So long you aren't outright disruptive you can just make a profile and jump into the fray, I guess?
@BCTheEntity@POOHEAD189I am here, but kind of distracted between four NRPs.
I might prioritize finishing my NS here instead of the one which stalled for two weeks now. I can't promise an IC today but at least you have a preview to the glorious Uruk Empire.
@CycloneAny reason why this game is sleeping for nearly two weeks now?
The activity just suddenly fizzled out. Anyways, I do plan to post my finished NS today.
Solar system it is!

Thanks for all the interest you guys have shown. I'll make a interest check for the sol concept okay?
Never joined the discussion so I have no clue, does it make the game a sorta "hard sci-fi" near future instead of an outright space adventure like most of these games?
I am thinking something like the Expanse's setting or perhaps even looser usage of the term "hard sci-fi", of course.

Phew, now I have an excuse to work on my NS for this game.
Yllendthyr is in here, just in case you were wondering. And did I seriously miss something? Because I thought Serp would be making this game.
© 2007-2024
BBCode Cheatsheet