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@Zarkun I'll be joining with Rubick. Quite appropriate for a Dota character to come back to the world of their roots.


@Ruler Inc Sorry for the delay, still recovering from holiday hangover. Also, as for the macguffin of Entropyverse, I introduce to you the Candle of Last Flames (courtesy of Griffon's Saddlebag). Its chilling flames breaks down the energy and matter of everything it touches to wax but said wax can be formed and heated by regular fire to return it back to its original state.


And here's my contribution, inspired by Frostpunk and ASOIAF's The Long Night.
@Holy Soldier For your consideration, I present to you Rubick.



As I've mentioned in the other thread, he copies the last spell/ability used by others though I'd rather have that by Lv.3 since it's his "ultimate" move. Hopefully, this character application meets your standards.
Initially, he gets to keep the spell for 3 minutes with further level ups increasing it by 1 minute. I can see that being easily scaled down and up if we apply the RP's leveling system. In fact, I suppose we could apply that to his other spells which includes a bouncing bolt and a telekinesis lift.

As for upgrades, Dota does have a wide variety of equipment that he could obtain upon leveling up. How would we go about deciding what I would receive per level though? @Holy Soldier
@Holy Soldier Hello, I'm interested in joining after seeing your advertising thread as well.

I would just like to ask though, would it be okay to play as a character who's gimmick is to steal the last spell/ability another character used? Specifically, it would be Rubick from Dota 2. The main drawbacks in the game were relatively long cooldowns between stealing spells and the inability to target allies, if that helps.
2nd option certainly sounds the most promising though Explorers sounds fun too. With that being said, you could still merge the universes somewhere down the line.
@WXer If you can come up with a good reason, you could probably convince me to start with a pistol.


Well, I'm currently leaning towards a man-at-arms working for a merchant guild that sells firearms. Just shoot and pistolwhip his way to glory, convincing the nobles to buy his guild's wares and become rich enough from commissions and retire.
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