Clan Name:
Tatasuko.
Country of Origin:
N/A.
Hierarchy and Focus:
The Tatasuko clan is governed by a group of elders, typically members of the clan who possess their kekkei genkai some of which who have experienced combat, and some whom have not. While there is no true head of the Tatasuko clan, currently Zume Tatasuko serves as something similar as he speaks for the clan. As a whole the Tatasuko are very peaceful, respectful people with the majority of them possessing neither kekkei genkai nor their specialized chakra affinity.
The Tatasuko clan primarily stay within their cave system known as the Hahaoya no jōmyaku to those few who are aware of any of its many entrances, or its existence at all. Every so often one member of their clan or another can be noted by their typically black clothing and straw hats, which dangle similarly black pieces of cloth to obscure their faces.
Generally the Tatasuko are looked upon as enigmatic peacekeepers, tending to stay away from conflict and if that is not possible, they mitigate or cease it altogether. They prefer to stay out of the affairs of the world at large and do well to stay in the shadows, hence most referring to them as shades. Publicly the Tatasuko clan have no known export or focus, though it is rumored that, for whatever reason, they defend the caves they live within. It is known that they consider the Hahaoya no jōmyaku to be sacred.
History:
The advent of the Tatasuko clan is largely held in mystery, or at least kept from the ears of the public. Nonetheless it is said that the Tatasuko originate from the Tatasuko of myth, making their clan's founder the ancient rival to the Sage of Six Paths and the Avatar to the Phoenix, who has since been banished by the aforementioned sage.
Following this their founder is said to have fled into the caves, having been spared by the Sage. Then he and his brother, both of whom remain unnamed, spread their blood to others, and they did the same. Gradually they were gathered together and naturally the clan formed as a result, remaining within their caves where they stay today, only emerging for resources and, at times, to assist in the resolution of conflict.
Miscellaneous:
Rather than have one point of origin the Tatasuko clan's base of operations is only known to dwell within the cave system. The problem lies in the fact that this cave system runs all over the world connecting to a great many other cavern complexes making it extremely difficult to locate their dwelling places. As to their origins, well such are irrelevant for many countries have unknowingly contributed to their growth not that such is extensive. While not a well known fact, or a known one at all, the Tatasuko clan does not consist of a large sum of individuals numbering at perhaps 200 maximum, with the majority being civilian individuals.
Name: Monzaemon, Kawatake.
Nickname/Alias: Kawa; Watake; Thread Weaver.
Gender: Male.
Age: 27.
Age Appearance: 25.
Sexuality: Heterosexual.
Birthplace: Land of Wind.
Organization: Kabuki Branch.
Position: Kabuki Branch Head/Spokesman.
Clan: Monzaemon.
Rank: A Rank shinobi.
Chakra Nature: Earth, Lightning and Yang.
History: Having grown up in the clan alongside his elder brother, Uemura, Kawatake was not born with even a fraction of the talent that he is recognized for today. In fact, for the majority of his childhood he was considered weak and without talent, so as a form of rebellion Kawatake decided to learn the Kabuki arts rather than the Bunraku that his mother, father, and brother practiced. Still he only held minute skills even there, but it was better than nothing for while he had not gained much from his parents' teachings he had learned dedication.
It was thus through his dedication that he came to, largely behind closed doors, master his skills. When he saw his uncle's idealistic nature he looked up to him, but the man had crossed a line. The Monzaemon did not consort with those outside the Land of Wind, barely dealing with those within it outside of their circle, and as such the man needed to die.
When Uemura approached him with a proposition to deal with their wayward uncle and his supporters, he immediately complied, agreeing wholeheartedly that something had to be done. As such, the two prepared in secret, learning one another's techniques for the sake of familiarity.
Finally it came time for the operation and, having gathered several others, Kawatake set out to eliminate any and all loyalists, with great success. When he arrived back and saw Uemura still fighting he was the only one there not confused. Afterall, his brother had taken many hits that ought to have killed a man, yet hadn't.
Kawatake simply watched and waited with a smile on his face for his brother to emerge victorious. Eventually he did somehow surviving it all against all odds and making his three proclamations to the clan. This was the day that they became the two clan leaders, one to rule and the other to negotiate and keep the peace in the masses. He can hardly believe it was only 8 years ago, but nonetheless it is behind them and he expects the clan to make great leaps and bounds as it is once more in a position to expand. It's going to be an interesting life from here on out.
Personality: Kawatake is a man of efficiency and community. He understands the need for trust and loyalty and so he projects such values, even if only sometimes. He prefers to keep any confrontations quick, rather than drawn out, be they violent or simple social disputes. He is a leader at heart, a thinker, a man of understanding, but not one to pardon simply because he sees the logic behind their ways. In Kawatake's eyes what is best, is what serves the group, and even if one day this should require he step down from his place, he would gladly do so.
While not considered overly chatty, Kawatake is outspoken, finding it far easier to simply state his opinion rather than remain silent so as to uselessly remain unheard. He has a way of charming people to his side, inspiring them to rise against opposition and conquer obstacles. While not charming, he can be considered earnest, though not quite to a fault. In stark contrast to this he is a cunning man, capable of using deceit, or at least clever word play or illusion to fool those he wishes to into doing what he wants. In this way he may appear manipulative, but his actions are always with only the best intentions, 'cept in combat when he clearly wishes to swiftly end the life of aggressors.
While he could be considered brutal in his efficiency in the field, the man has only been called vicious by his enemies and to him this means little. After all, Kawatake believes that to truly know someone you must not simply meet them on the battlefield and cross blades, but also converse and come to truly understand them and how they think. He thinks it an art, and an intuitive skill, to understand a man, or woman, quickly. It is in this way that he may tear down the walls of opposition and hatred, so as to erect the bridge from disparity to the new land, wherein a bright future lies, metaphorically of course. This perhaps reveals one of the strangest things about the speaker, for he is both pragmatist and idealist wrapped into one package. A bizarre combination indeed.
Theme: Added later.
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Base Weapons & Items:
X explosive tags.
X smoke bombs.
X kunai
X shuriken
X wire
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Special Traits
Skilled in a mixture of ninjutsu and Taijutsu
Master of the Chakra Thread Techniques
Nigh Perfect Chakra Control
Average Chakra pool
Agile and Quick
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Techniques:Possesses all E ranked techniques.Canon JutsuKuchiyose: Raikō Kenka(Summoning: Lightning Flash Blade Creation): Linked to all weaponry and the palms of the user's hands in this case.
Chakura no Ito(Chakra Threads)Doton: Keijūgan no Jutsu(Earth Release: Light-Weight Rock Technique)Chōkeijūgan no Jutsu(Earth Release: Ultralight-Weight Rock Technique)Doton: Kajūgan no Jutsu(Earth Release: Added-Weight Rock Technique)Custom JutsuName of Technique: Idō chijō no keijō(移動地上の形状 'Shifting Earthly form').
Type of Jutsu: Ninjutsu/Shape-manipulation.
Rank: D-B.
Range: 19 meters(62 feet).
Nature Type: Earth.
Handseals: 3.
Description: Preforming the three hand seals while quickly visualizing the results of this technique, the user can shift the appearance/form of the earth within a 20 yard hemisphere. This technique is strange in the way that it works as it can only apply 1 shift in form, but within the entire area if the user is able enough, at a time and thus makes it rather limited in nature as at least 5-10 seconds must pass before one can use it again. This technique works by sending off a 'blueprint' using the user's chakra, this 'blueprint' is in the form of an invisible pulse of chakra which thus effects the environment shifting it to the user's will with great speed and effectiveness, though this is variable depending on the skill of the user.
Weakness: Depending on the complexity or amount of earth being changed the amount of chakra taken increases or decreases.
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Name of Technique: Sentō no jutsu(銭湯の術 'Spire technique').
Type of Jutsu: Ninjutsu.
Rank: D-C.
Range: Anywhere as long as his chakra is present.
Nature Type: Earth.
Handseals: 1, or 1 held.
Description: By sending some of his chakra into the ground he can then create spikes from the earth. These spires range in size from that of a needle to the height of 6-8 feet as their maximum. If he wishes to create more than one spire at a time he holds the hand seal so as to create up to 12 spires in rapid succession. Following this he cannot create more spires for 5 seconds.
Weakness: The spires can only come from places where his chakra is located. Additionally, if he cannot see the spot where his chakra is going to create one, the accuracy decreases somewhat.
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Name of Technique: Doton: Hokyō(土遁:補強 'Earth Release: Reinforcement').
Type of Jutsu: Supplementary Ninjutsu.
Rank: A.
Range: Contact.
Nature Type: Earth.
Handseals: 5.
Description: Making contact with an object, the user can then imbue it with a set amount of earth chakra. As they preform the hand seals the jutsu activates, forcing the earth chakra to move outwards and interconnect making the object(s) more sturdy. With complete mastery the user can easily utilize this on not only small objects and brittle ones, but also to sharpen the object(s) as well by refining the edges and the like. Once active it stays active and takes no more chakra. Once the chakra is present the technique can be reactivated with only the ram hand seal, but it will be half as effective as the first activation.
Weakness: Purely supplementary. If deactivated the chakra within the object will half disperse and half remain therein.
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Name of Technique: Itoori: Tenteki(糸織り:点滴 'Thread Weaving: Infusion').
Type of Jutsu: Ninjutsu.
Rank: B.
Range: N/A.
Nature Type: Earth and Yang.
Handseals: 6.
Description: Through the masterful utilization of chakra threads this technique is made possible. First utilizing the initial handseals, after which point chakra threads must be manifested, the user will make contact with objects via their threads and infuse chakra into said objects. This chakra, as long as it is connected to the user directly or indirectly, can be transformed into jutsu via additional handseals. If this technique is used on another individual it can either be used to impart them with chakra restoring their stamina or to paralyze a localized area.
Weakness: If contact is lost, the infused chakra will fade slowly over time depending on how much chakra is within the object or material. Activation of infused chakra requires handseals and, at the very least, indirect contact.
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Name of Technique: Migotona hairetsu(見事な配列 'Masterful Arrangement').
Type of Jutsu: Shape-manipulation ninjutsu/kinjutsu.
Rank: S.
Range: N/A.
Nature Type: N/A (in his case, Yang).
Handseals: 3.
Description: While requiring very few handseals, this technique is of extreme difficulty and is only possible due to Kawatake's mastery of his tenketsu points in addition to base shape-manipulation and the Chakra thread technique. Upon activation the user gains the ability to specifically direct the flow of their chakra out of particular chakra points(tenketsu). While most shinobi are incapable of controlling chakra not emitted from the hands, feet, or mouth, Kawatake has gained this ability by moulding techniques within his body prior to emitting them. As such, he is capable of launching jutsu essentially from any chakra point on his body as long as said point is not blocked. Kawatake, in part, has cheated as he has amplified his body's control over his tenketsu via the yang affinity's amplification capabilities.
Weakness: If his tenketsu are blocked or his chakra is sealed he cannot utilize this technique. Additionally, heavy physical damage in areas can prevent him from emitting chakra there. It is particularly dangerous to mold elemental jutsu prior to them exiting the body due to the difficulty in restraining the elemental effects and activating them at precisely the right moment. The last weakness is noted in that he can damage himself if he releases the wrong jutsu from the wrong place making this a potentially hazardous technique if misused.
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Name of Technique: Shinkei no ito(神経の糸 'Neural threads').
Type of Jutsu: Ninjutsu.
Rank: A.
Range: 15 meters.
Nature Type: Lightning and Yang.
Handseals: 8.
Description: To execute this technique the user first manifests mundane chakra threads and pours yang chakra into them, preforming the necessary handseals as such is done. Upon the fourth handseal's preparation lightning chakra is poured into the threads. As the lightning chakra passes through the threads the yang chakra creates temporary conductive pathways from the user's nervous system to the threads in the localized area of the technique. The lightning chakra is thus linked in part to the user's nervous system and while sensations other than simple contact are not transferred the user gains the ability to manipulate the threads as if they were a part of their own body. This allows increased versatility and maneuverability of the chakra threads in addition to amplified responses.
Weakness: This technique can be incorrectly executed and if it is the threads will feel pain and can overload the nervous system causing the user to pass out. Additionally if the lightning chakra is not handled delicately it can electrocute the user. A first time learned of this technique will have to learn how to manipulate the threads anew as while doing so is somewhat intuitive they have no muscle memory for the action and thus will have trouble doing so. As such manipulating the threads so as to execute precise movements in high-speed or close combat can be difficult even for a master. The threads gain an affinity weakness to water, tending to weaken if they come into contact with it. The flow of lightning chakra can be increased or decreased, but the higher it is the more likely it is to damage the user. In its base state the threads will not shock or stun a target.
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Name of Technique: Ito ten'i(糸転移 'Thread transference').
Type of Jutsu: Supplementary shape-manipulation ninjutsu.
Rank: D-A.
Range: N/A.
Nature Type: N/A.
Handseals: 2.
Description: A dual purpose technique, Ito ten'i allows the user to transfer chakra through threads from one thread to another in addition to redistributing the chakra within a given thread or altering its solidity. This technique could be considered the general shape-manipulation technique for chakra threads. The secondary application of this technique allows the user to spawn new threads from already established ones though manipulation of them will be somewhat limited as they will move in roughly the same trajectories though several inches apart. A master can utilize this technique to manipulate far more than a mere 10 threads, even separating the threads by feet but synchronizing their movements chakratically so as to appear to control many more threads than they are in truth.
Weakness: While allowing for use of far more than 10 threads the technique can decrease the accuracy of the utilized threads in addition to the structural integrity of the threads themselves making them more easily absorbed, disrupted, or destroyed.
Birthplace: The land of Wind in an incredibly small village outpost.
Organization: Unknown or N/A. Clan/Kekkei: Tatasuko/Kusa Chūō no sei. --The Tatasuko clan have long since withdrawn into the cave system they refer to as the Hahaoya no joumyaku(The Veins of the Mother) where few, if any, other shinobi tread. The majority of their clan are gatherers or hunters, with a small fraction of their ilk being shinobi and an even smaller fraction of their shinobi possessing their unique kekkei genkai. Most know their kind only as mysterious shades who lurk in the shadows and do their utmost to stay out of the world’s ongoings. Due to the Hahaoya no joumyaku spreading beneath the earth and throughout the world their specific location is unknown.
Rank: S rank/level. Position: Clan Ambassador/Representative. Chakra Nature: Mukōton(Void release).
Appearance: This mysterious man, one of the few truly pure blooded Tatasuko stands at a generous 6 feet and weighs in at 185 lbs, his build toned rather than muscular. Beneath his clothing are worn metallic bracers of a pitch-black coloration, tainted by the void. In addition to this, despite his nature as a Tatasuko and inheritor of the Kusa Chūō no sei, which would darken his eyes permanently, he is typically seen with hazel eyes. This is due to a finely weaved illusion, a genjutsu with no name, but likely the rank of S as none can get around it. This ability is something he has honed to perfection, though there is little else in the way of illusion that he utilizes.
Personality: Enigmatic, veiled in mystery and pleasant in his mannerisms, Zume is a rather cunning individual. While on the outside he appears a near perfect gentleman of high intellect and enigmatic interests, within he is darker, colder, and far more manipulative. Long has he toiled to perfect himself and in his own mind he has succeeded, literally. In this way Zume is entirely confident in himself in all things, even those that he has little talent for. He is unshakable in his own way and on many levels will resist the ploys of others, be they intentional or otherwise. Thus to others he appears a man entirely abhorrent of manipulation and deceit, of course that is only if you know him on an incredibly basic level, for in truth Zume is in fact quite deceitful to all around him. It is a marvel that no one, and that is said with absoluteness, has realized his trickery. For to others he is kind, reliable and honest. An intelligent man, yes, and definitely more than a little eccentric, but otherwise he is harmless unless provoked.
Of course, when provoked, Zume does not always appear so on first observation. Instead, he appears either more amused by proceedings or incredibly, horribly bored. This stems from his rather strange rage, which is not easily roused from its slumber in his soul. In fact, those who know Zume very well often say that despite having seen him angry, they always got the sense that he was still entirely in control the entire time. This is frighteningly true and brings with it many implications. First among these is that despite his emotional state, Zume remains entirely in control of his actions even if such does not appear to be the case. Second is the startling realization one gains when they come to know that not only is Zume in control at all times, but that he can rouse any desired mind state or emotion entirely on command. This lends to the fact that all who know Zume understand how great his self-control is, even if not to what extent.
When it comes to matters of friend, foe, and family Zume is very particular with how he deals with people. When it comes to family, they are both priceless, and expendable, or rather they are perfect tools for his machinations. When it comes to friends Zume appears incredibly loyal and helpful to near perfection. However, in the end it is almost surely a ruse for he lets so very few into his heart . While he is cold, it is difficult for one to truly understand just how much until they have seen him unrestrained against his enemy. Thus it can be seen that in battle Zume only enjoys himself when he needs not utilize the entirety of his deadly arsenal of skills. Otherwise he tends to find himself annoyed by the fact that he must consider his enemy an equal. This reveals another of Zume's vices, something that few know unless they delve deep into his true persona. In short, Zume is prideful and a measure arrogant as he believes that none truly surpasses his majesty. However, it is not in the skills of the body that he believes himself entirely superior, no, it is in the realms of the mind that he so places himself. In a sense, he is not entirely wrong. A fact that, should any discover his true nature en full, would frighten most, not that they would survive long to tell their tell...after all, the others didn't.
Base Weapons & Items: X shuriken. X kunai. X explosive tags. X smoke bombs.
Specialized Weapons & Items:
Name of Weapon or Item: Ōku no iroai ni musuko(多くの色合いへ息子 'Son to many shades')
Description: "Drifting throughout, space and time dare not grace thy silver flesh. I implore, may I receive thy guidance, Ōku no iroai ni musuko." - Tatasuko, Zume.
A blade recovered from the central chamber of the Hahaoya no jōmyaku, it is plainly ancestral in its origins, and possesses a precarious balance between orderly control, and slovenly disordered chaos. The blade can be described as a physical, essentially inanimate construct of Mukōton. While it is technically composed of the Mukō, the blade has both the yin and yang attributes imperfectly in a state of constant combination and separation. From one moment to the next the blade almost constantly refreshes the bonds between the tangible and intangible realms. Yet there is more to this constant circulation, as between these currents of yin and yang, light and dark, male and female, good and evil, are pure expressions of Mukōton that the Tatasuko would find themselves jealous to look upon.
Composed of approximately 221 of these circulating patterns of yin and yang, merged by the void, the Ōku no iroai ni musuko's structural composition is incredibly complex despite its simple appearance. The majority of these circulations, the leading 200, move perpendicular to the blade's form and move around it constantly to form the refined tube that blades tend to be. The secondary 20 however move in alignment with the blade giving it its length, solidity, and cutting power in that sense. Lastly of course is the single pattern, which is often totally dormant at the very core of the blade running through its entire length from pommel to tip. This arrangement has made it so that unless an individual has mastered their yin and yang aspects, or conversely has mukoton, they cannot even wield the blade. An individual with mastery of the yin aspect, or simply genjutsu, can touch the blade on a mental and spiritual level but not on a physical one, they risk their body being devoured by the void of the blade. When one has mastered their yang, or taijutsu, they can hold the blade in a physical sense while its spiritual aspect will be totally lost on them; these individuals risk their mind being devoured by the blade.
This single length of typically inactive pattern is one of the blade's most important feature. While the other energetic movement patterns in the blade are circular, this center one is not and acts like a set of veins when activated. Upon activation of this central pattern it branches out and constantly sends tiny pulsing veins that weave through and around the other patterns at many times their speed. The veins that this creates allow the blade to exude and absorb chakra to some extent. The blade is typically only receptive to one to three types of chakra. In Zume's case these are mukōton, yin, and yang chakra. Though this blade is composed almost entirely out of chakra, absorption will not work as instead of actually touching the chakra it will make contact with the mukōton and thus will simply absorb nothingness from the void, which to essentially anyone is useless and simply takes up space without technically 'filling' anything. While in addition to this the blade's internal patterns can be partially externalized and changing the blade's shape can cause these patterns to shift respectively.
Externalization of movement patterns requires chakra to maintain. The chakra required is a constant amount. The more patterns, the more chakra. Externalizing the maximum amount of movement patterns requires chakra equivalent of a C rank technique per minute of use.
Appearance ====================
Name of Weapon or Item: Bougu(Defensive armament).
Description: Zume wears metal plates on his forearms, upper arms, the back of his neck, and to cover his shins. Additionally he has applied chakra infused armor over the area of his ankles to help protect the essential muscles there. The armor on his ankles is malleable but strong when something comes against it and thus has the resistance of iron but does not limit his movement. The rest of him is not really covered in armor though his normal clothing has an incredibly flexible layer of material sewed in-between two of it's layers allowing protection like that of leather armor. Other than this, Zume remains unprotected and due to this is not weighted down much, if at all, allowing his agile movement and speed to come into play without limit. All of these armaments are pitch black and have a strange depth as they have been deeply imbued with Zume's chakra.
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Special Traits
Mastery and complete understanding of chakra, chakra systems, and Jutsu theory. Knowledge of human psychology and physiology Total Self-mastery: Mind, body, and Spirit. Extremely skilled in ninjutsu. Astounding Intelligence. Master Swordsman.
Kekkei Genkai: Name of Kekkei Genkai: Kusa Chūō no sei( 腐败中央の精 'Degradation of the Central Essence')
Clan: Tatasuko.
Description: “In the beginning it is said all was Nothingness, but what is emptiness? Is it just a word, a concept in the mortal mind, or is it something else entirely. Only the Phoenix knows.”--Shougaku Tatasuko.
The Tatasuko clan’s kekkei genkai is a doujutsu, one, which gradually awakens over the course of the inheritor’s life, spanning from their birth to roughly the age of 15. Its name is derived from the chakra to which these abyssal eyes are the herald. As an inheritor’s eyes manifest, their chakra system is gradually reformatted from its natural balance of yin and yang to the unnatural and otherworldly nature of Mukōton(Void release). As their eyes move from white, to gray, and finally to black wherein their eyes are but deep pits to look upon, their chakra changes entirely to match the voidal color of their eyes, thus completing their transformation. Any affinities they possessed prior will be changed by the massive alteration of their chakra’s nature.
It is at this point that the full capabilities of their doujutsu are revealed, turning their vision monochromatic and merging many of their senses as synesthesia would. In the next few years their eyes become orbs of infinite depth. While these orbs do not inherently allow those who possess them to visualize chakra, such can be achieved through their use. However, by default any inheritor of the Kusa Chūō no sei is capable of feeling chakra, able to detect what affinity it is, as well as its location and movement. As such chakra sensing, to a Tatasuko, is more an extension of their ability to touch or feel things, more than anything else.
Last among their eyes’ abilities is the connection between the orbs, the void, and the chakra, which comes from it. Any inheritor of the Tatasuko kekkei genkai is capable of sensing through void chakra, or the void itself if their mastery is at such an advanced level. To sense through the transcribed realm of the void is an incredible feat indeed and only the most masterful of their ilk are capable of such incredible achievements.
It should be noted that the Kusa Chūō no sei is inherited rather infrequently even within the clan.
Void Release, the direct opposite of onmyouton(yin-yang release) is a chakratic affinity with two primary traits and a score of interchangeable secondary properties. First and foremost mukōton chakra is exceptionally dense, and has the tendency to continuously become more so as long as its polarity remains neutral. The void’s other primary property is its degrading effect, as the substance will essentially eat away at both energy and matter that it comes into contact with depending on its own potency, the substance, and the amount of void present. These traits, and those, which will be, listed in the Tatasuko technique, Mukō no junka are the traits of impure void. Pure void chakra is something that, thus far, only one member of the Tatasuko clan has been able to harness, and that individual was the fabled Tatasuko from legend--the ancient enemy of the sage. Pure mukōton, unlike its impure counterpart, is untouched by reality’s laws and, having come from the Phoenix’s realm, is a pure catalyst of destruction, which acts as antimatter would. If pure void were ever to be manifested it would be capable of erasing any reality-based substance that it came into contact with, proportional to the amount of it utilized. Luckily, the act of manifesting it is essentially impossible and the techniques involved in such have been lost.
========================================= Techniques: Possesses all academy jutsu.
Custom Jutsu
Name of Technique: Hipparu no mukō kara(引っ張るの向こうから'to draw from beyond'). Type of Jutsu: Space-time Ninjutsu. Rank: A. Range: 3 yards(9 feet). Nature Type: Mukōton. Handseals: 4. Description: With the execution of the 1st hand seal a greyish mist spreads from the user or any present void chakra. With the execution of the 2nd and 3rd seals the mist darkens till it is nearly pitch black. With the final seal the mist appears to gain a form of depth and from this depth the user can draw forth the energies of the void to their will. semi-pure voidal chakra is more potent than the void chakra that comes through the physical vessel.
Weakness: This is nearly an equal exchange technique, which means that the same amount of the user's chakra is taken into the void as is drawn out of it. The drain to open the gateway is rather small, but it is what makes the jutsu not quite equal exchange. --Zume can only utilize this through his blade(omit on the site).
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Name of Technique: Tsunzaku tentō fukumen(劈く店頭覆面 'Pierce the veil'). Type of Jutsu: Passive Sensory Ninjutsu/Kekkei Genkai. Rank: E-C. Range: 15 yards(45 feet) hemisphere. Nature Type: Mukōton. Handseals: N/A. Description: A lesser form than the fully developed clan sensory technique, the Tsunzaku tentō fukumen, unlike its greater form, only focuses on the areas of the developing Tatasuko's eyes aka their peripheral vision. While the true sensory technique, known as Genjitsu no shingai: Tsunzaku mukō ni shiryoku, accesses the world by first blocking out the direct senses and then weaving them back into reality via the void, this technique instead localizes their visual and otherwise senses in a specified area in which sensing becomes absolute depending on skill level. This technique works by expanding the user's yin-type mukōton invisibly into their surroundings and then utilizing it as a conduit for their senses, particularly their otherwise limited sight. This acts by giving the user continual high-speed snap shots/sensations of things moving or 'flowing' through the invisible Mukōton chakra. If the user closes their eyes this technique works in an entire 360 degrees, but becomes more difficult to understand.
Weakness: Especially weak to wind affinity. Earth has no effect, lightning can temporarily 'blind' her senses in a particular area for an incredibly short duration of time. Additionally this technique can be confusing if too much is being sensed via its use as it does not focus like the eyes but rather gives constant stimuli as long as her physical eyes cannot see said stimuli.
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Name of Technique: Chūō honshitsu o keikai(中央本質を警戒'Vigilance of the Central Essence') Type of Jutsu: Sensory Ninjutsu/Kekkei Genkai. Rank: C-A. Range: 6 Miles. Nature Type: Mukōton Handseals: 3. Description: When an inheritor of the Kusa Chūō no sei wishes not to weave their senses back into reality through the void, or spread void with which to sense, they will instead focus their perception directly into their unique eyes. As such, the eyes will become receivers of information for any of their senses as they wish, allowing them to glean a great deal of information at once and to sift through it for what they require for their purposes.
Weakness: This technique, while extremely useful, has the weakness of blinding flashes of light or objects obstructing the vision just as any normal sight would. However, this secondary weakness is partially gotten around by the use of multiple senses being perceived by the eyes rather than just that of sight.
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Name of Technique: Mukō kara shinri hitori(向こうから真理ひとり 'Truth begotten from void'). Type of Jutsu: Kekkei sensory ninjutsu. Rank: A-S+. Range: Variable. Nature Type: Mukōton. Handseals: 6. Description: Using the principles of both Tsunzaku tentō fukumen and Chūō honshitsu o keikai, a true master of the Kusa Chūō no sei's sensory abilities can execute this technique. First by utilizing Hipparu to mukō kara, though utilizing the handseals of this technique instead, the user will dispell yin aspect void around their body in a 25-50 meter radius, the former for those with less than average chakra, and the latter the upper limit for those with excessive amounts. Once this is done the user's perception is weaved outwards from their body and throughout the system of surrounding chakra, which is under the effect of a constant pull as long as it remains within the user's distance threshold. This pull stops those with chakra absorbtion abilities from taking in the chakra as any attempt to do so will be met with equal resistance. This pull also stops wind affinity techniques, if an enemy detects the chakra, from dispersing the invisible mukōton chakra.
Once the user has weaved their perception throughout what amounts to a non-physical mist, they can detect reality and what goes on in their surroundings both through their body and through an objective lense not affected by their body's physical—and subjective, senses. Like Chūō honshitsu o keikai the user can choose what, or how many, aspects they are perceiving at any given time, but like Tsunzaku tentō fukumen they can do so over the entire area that their chakra is dispersed over.
For those whose mastery goes beyond the norm, this technique can take on one other trait, becoming able to spread out further than the user's upper limit. An individual can generally spread their sensory range out to double their alleged upper limit however, by doing so a delay of several seconds is instituted to stimuli taken in by this sensory technique.
Weakness: Stay outside of the sensory technique's range or utilize fuinjutsu to absorb the chakra from the technique. The further the technique is spread from the user's upper limit the more delay there is in stimuli being transmitted to the user's body for processing. This delay, when the range is doubled is 5 seconds.
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Name of Technique: Michibiki haha no te no(導き母の手の'Guidance of the mother's hand'). Type of Jutsu: Passive Kekkei genkai Ninjutsu. Rank: S. Range: N/A. Nature Type: Mukōton. Handseals: N/A. Description: Stemming from the Kusa Chūō no sei's sensory ability and the Mukōton chakra of the clan member's chakra system, this ability allows them to guide their void chakra with extreme ease. It is considered both basic and advanced manipulation ability. While sealing techniques can seal void chakra, it should be noted that releasing the void chakra from said seal in any fashion will just make it return to the void due to its link with the physical realm -via the user- will have been cut.
Weakness: Seals cut off the link needed and return controlled chakra to the void where it becomes inaccessible to the user. Space-time jutsu can also mess with this, the extent however varies rather greatly.
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Name of Technique: Mukō no junka(向こうの馴化'Acclimation of void'). Type of Jutsu: Kekkei genkai Ninjutsu/Supplementary. Rank: E-B. Range: N/A. Nature Type: Mukōton. Handseals: 3. Description: This technique is something of and adaptation of Michibiki haha no te no and allows them not to simply guide the movement of their Mukōton chakra, but also to change its 'polarity' and purpose respectively. Essentially Mukōton chakra has a few different states, much like matter. It has solid, liquid, and gaseous states and it has three polarities: positive, negative, and neutral. The differences are as follows:
--Polarities-- It should be noted that while different portions of voidal energies can have different polarities, and that any given area of void can have a multitude of polarities, that no one spot can exhibit the traits of two polarities simultaneously. Additionally, while polarities themselves have no true weaknesses, they can cause weaknesses to appear when coupled with the void's typical traits and the state that the void is in at the time.
Neutral: Void in its neutral polarity becomes exceptionally dense as instead of its attractive or repellant properties pushing or pulling at other matter or energy, causing its own energies to move differently as a result, they push and pull at its own energy, causing it to expand, retract, and continually fold in on itself. As such, neutral void becomes more dense, and thus more heavy, with time, though it does not appear to actually create more of itself in the process likely due to its degradation factor. This means that anything, living or not, that is within this manner of void will experience an incredible pressure, as if underwater, which will increase gradually over time as long as the polarity is not altered. In addition to this, the neutral polarity of void and its 'folding' allow it to 'create' more space in a location it is inhabiting, and retain that space when it moves locations as long as it does not alter its polarity. Lastly it should be noted that the more voidal energy is at a neutral state, which it will be at if not influenced otherwise, the faster this pressure, and the space within it, increases.
Positive: Like a magnet, just as its opposite, the positive polarity of void allows for matter and energy to be pulled towards it with an attractive force. This pull can be countered by an equal push away from it, allowing the individual to resist by using strength equal to or greater than the pull effecting them. However, it should be noted that, much like the previous polarity, the pull will grow with the amount of voidal energy is of this polarity meaning it will take a greater and greater force to escape it.
Negative: Opposite to the previous polarity, this charge allows the void to “push” matter and energy away from itself. This effect increases, as with the others, with the amount of void that is in this state. To resist this push the same effort must be given in a similar manner as with the Positive polarity.
--States-- Unlike the polarities of the void, the states can be mixed and matched as the user wants, allowing for a myriad of combinations. This means that gaseous and Liquid void can be merged into something containing the properties of both, but weaknesses all their own. Each state, including the various combinations, has its own weaknesses and faults, though these faults can be modified by the charge(polarity) of the void in question.
Solid: Solid void is typically about as fragile as glass, or crystal(not including diamond), but nonetheless it absorbs a certain amount of force and can stop, or at least slow down, both matter and energy respectively. This fragility can however be amended by making it exceptionally dense, or integrating it with other states.
The general weaknesses of solidified void are include any attack strong enough to break glass or crystal as well as especially high temperatures. As such, solidified void is typically weakest to the elements earth and wind whereas lightning and fire have essentially no negative effect unless they exceed a certain temperature. Lastly, water is considered a neutral element to it, being more or less equal on both the weakness and strength side of things. It should be noted that these weaknesses/strengths do not include their weaknesses/strengths in relation to the polarity of the energy at the time.
In terms of the uses and general strengths of solidified void, well, they are as follows. Solid void is particularly useful for cutting attacks as while it is brittle when hit with a lot of force, it is fairly sturdy when apply cutting force(power) to other objects, making it a strange energy to begin with. The other reason it is so effective at severing things is the fact that solidified void is not all that dense as unlike normal matter and energy, voidal energy must become less dense to become tangible. In fact, the only reason the void can effect physical beings is because its density has already been considerably lowered through the process of being channeled through Arkaeis' body. It should be noted that while solidified void is the least dense of the states, it is not the lightest, such is the paradoxical nature of void.
Liquid: In its liquid state, void is actually fairly dense, making it difficult for liquid void to float in the air without the buoyancy of gaseous void. In fact, if it ever appears as if liquid void is 'levitating' one should almost immediately assume that it’s being supported by gaseous. Beyond this it should be noted that liquid void, despite its lack of airborne buoyancy, can move very quickly across surfaces. Additionally while it cannot float very well without the assistance of other voidal states, liquid void is capable of remaining partially suspended as long as one part of it is touching a surface. Additionally, should liquid void be formed within an area where there is no gravity, it will have no longer be forced to tether to an object and will be capable of floating freely. This particular state of void is weakest to the earth affinities, though other affinities have lesser effects on it or will force it to change its state. It is however strong against both the fire and lightning affinity as the void is extremely conductive of both heat and electrical energy and is capable of handling fairly extreme temperatures especially in its liquid form. It should be noted that these weaknesses/strengths do not include their weaknesses/strengths in relation to the polarity of the energy at the time
Gas: Gaseous void is a strange form of void, primarily because it is certainly the most dense, but is simultaneously the freest and flimsiest of the states. While flimsy is indeed an apt term to describe it, it does not necessarily mean that this state is weak, for it certainly has its strengths. Wind and fire are highly effective against this form of void, but the other elements, particularly water and earth, are essentially useless against it, as it will simply part before them. Conversely gaseous void might pull an element through itself, as is the case for lightning as the gas retains the natural conductivity of voidal matter/energy. It should be noted that gaseous void, while extremely conductive of electricity, is oddly prone to combustion when exposed to fire, hence its weakness to it. It is thought that this may be due to the 'potential' that the void holds inherent in itself, which is ignited by the excited particles of something such as fire. Lastly it should be noted that gaseous state void moves the fastest of the three states, but is not much good at anything else except for being a sensory medium or catalyst. Beyond this gaseous void is useful only in combination with other states or polarities of the void. It should be noted that these weaknesses/strengths do not include their weaknesses/strengths in relation to the polarity of the energy at the time. ---
Additionally there is yin and yang aspect void. Yang aspect void’s properties are described above, but when manifested purely in an energetic form with no state or polarity it gains a stronger degrading effect and an increased depth/potency. Yin aspect void is nonphysical and invisible to all senses ‘cept those of chakra. It can be detected by certain doujutsu such as the Rinnegan and Byakugan. Sharingan can detect it as well, but to a lesser extent. Yin aspect void is essentially ethereal in nature and merely allows the implementation of genjutsu, or other more mental properties into certain void techniques.
Weakness: Each state is shown with its corresponding weaknesses. Additionally Onmyouton(yin-yang release) chakra is effective against Mukōton chakra.
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Name of Technique: Sakasa(逆さReverse). Type of Jutsu: Ninkenjutsu. Rank: B-A. Range: Contact. Nature Type: Mukōton. Handseals: N/A. Description: By applying Mukōton chakra to a bladed weapon and reversing its flow direction from inwards to outwards, the user causes a unique effect. When the blade makes contact with any substance it can blast things away from it, or it can focus this repulsion effect on its edge allowing it to cut through almost anything.
Weakness: Abilities specific to blocking, piercing attacks, and highly resistant materials can block this. However most will still eventually be cut through, it will simply take more time. Additionally 3 or so seconds of focus is needed to cause this effect as well as the user needing to maintain said effect. This can be countered in terms of affinity weakness, which would be onmyouton, wind, or lightning chakra.
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Name of Technique: Seijun no nentou karada(清純の念頭体Purity of the Mind and Body). Type of Jutsu: Ninjutsu, Rank: A. Range: Contact. Nature Type: Mukōton. Handseals: N/A. Description: Using the logic of Sakasa and the void's normal tendency to take other things within itself and send it into the void space, this technique was created. By applying two types of void chakra to a weapon the user can cause the outer layer to absorb the yang chakra needed to apply physical force onto something, and then disperse it with the inner layer.
Weakness: This effect takes 2 seconds to actually work and requires 5-8 seconds of preparation. This can be countered in terms of affinity weakness, but it can only be completely countered with onmyouton chakra. This technique is best countered via pouring more force into any given blow and withdrawing before the 2-second mark.
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Name of Technique: Hahaoya no hōyō(母親の抱擁'A mother's embrace'). Type of Jutsu: Nintaijutsu. Rank: C-A. Range: N/A. Nature Type: Mukōton. Handseals: 0-6. Description: Normally this technique is a C rank jutsu, though its output is certainly effective, due to the fact that the jutsu works mostly on the inside of the body and thus expends less chakra in the long run. When utilized at C or B rank the body's void chakra is utilized outright and it amplifies the user's movements--in general--to much higher levels. This amplification is however not on par with something like the Lightning Release armor. When the user wishes to use it at B rank it requires a 5-10 second charge time and 3 hand seals. Once active the improvement of the user's movements stems to their strength in some aspects, but does not improve flexibility which means they can still pull muscles and such despite being able to utilize them more effectively. When the user wishes to utilize this technique at A rank, they must perform 6 hand seals and externalize a small portion of their chakra to act as a cloak around their body. This state is barely a step below the lightning release armor and if the user does not have a specialized sensory ability they will be at an extreme disadvantage. This technique, at A rank, allows them to move in a steady flow of high speed movement, but not in sudden bursts. This is achieved by essentially using Sakasa on the aura that surrounds them, which thrusts them forwards at extreme speeds.
Weakness: This technique does not amplify the user’s senses at all and thus their speed can be exploited. The void can be countered with onmyouton. At A rank the chakra consumption is higher due to the jutsu using a purer manifestation of void at that point.
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Name of Technique: Teido In-geru chichioya no (程度陰げる父親の'Royal domain of the blind father'). Type of Jutsu: Ninjutsu. Rank: B. Range: Contact-20 yard(60 feet) radius Nature Type: Mukōton. Handseals: Hold dragon. Description: By holding the dragon hand seal and then utilizing Hipparu no mukō kara, the user can create what amounts to a portable barrier technique. This takes around 5-10 seconds to fully form, and is dependent on how large the user wishes to it to be. This can be anywhere from skin tight, to 20 yards radius in size. This barrier uses the flow of void to constrict and slow the movements of those moving within, unless they have a way to ignore its influence. Conversely the flow of it can be inverted so as to expel things from the void or slow things down that attempt to enter. Once the void area is active the user can condense or expand it to their will and they are no longer required to utilize the dragon hand seal. However, this barrier is not always portable and it will only follow, or realign itself around the user if the tiger hand seal is employed.
Weakness: Weakness elementally is onmyouton however; if a jutsu is considerably powerful (destructive A rank, or S rank) the void can shatter when it comes into contact with said attack. To activate this technique, the user must be stationary and thus defense is an essential during its activation. Lightning and Fire affinity are the best elemental counters to this technique as one will conduct throughout the barrier whereas the other may heat it, potentially causing it to shatter.
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Name of Technique: Shinshū-tekina chichioya no te(侵襲的な父親の手'Hands of the invasive father'). Type of Jutsu: Nintaijutsu. Rank: C-A. Range: Contact. Nature Type: Mukōton. Handseals: 5. Description: Performing 5 hand seals and then wreathing one’s hands and arms in Mukōton chakra, the user begins this technique. A shell of solidified Mukōton chakra forms and beneath it is liquid void. Surrounding the shell is loosely bonded gaseous void, which flows off from the user’s arms easily and weaves itself within the rest of the chakra. The polarity of the liquid void is neutral, causing no push or pull as it circulates beneath the shell. While this is all and well the essence of this technique is what happens when the user hits someone. When someone is struck by their fist, hand, palm, etc etc the solid void cracks and cuts the target regardless of resistance. The liquid void chakra will become unstable and be pushed away from the inside of the pseudo-gauntlet and into the target's chakra system. Due to the unnatural manifestation of Mukōton and the fact that only those of the Tatasuko clan can truly withstand/bare its effects, the individual's chakra system will be polluted. However, only a small amount of chakra is imbued with each strike, thus the user must hit either with severe strikes, or more than once. The chakra will eventually begin to devour the chakra of the infected target until the person runs out of chakra and only has enough to stay alive. If the chakra is not removed within 2-5 days the infected individual's life force will be extinguished.
Weakness: The above technique takes approximately 5 seconds to form and stabilize, use before then will cause the gauntlets to disperse thus wasting chakra. Additionally he has to hit the person and the technique will remain active for a maximum of 5 minutes (at A rank). At B rank it remains active for 3 minutes and at C rank it remains active for a maximum of 2 minutes, though it typically lasts only 1.
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Name of Technique: Mukōi – Haha no kadoguchi(無効の胃 - 母の門口'The Void's Maw – Gateways of the Mother') Type of Jutsu: Kekkei Space-time ninjutsu. Rank: E-A. Range: N/A. Nature Type: Mukōton and Dōton (borrowed). Handseals: 1-3-12-24-36. Description: Through executing up to thirty-six handseals the user will first begin to utilize Hipparu no mukō kara. While the voidal mist forms around them, a small amount of dōton chakra (which has likely been extracted from another individual) and otherwise material from the Hahaoya no jōmyaku, will be dropped into the mukōton. As such it will be linked to sacred cave system of the Tatasuko clan and a literal gateway of void chakra will open before the inheritor. This gateway can be opened to almost any other location that the Hahaoya no jōmyaku run beneath, which is almost anywhere. The dōton chakra can be excluded if something is being transmitted between two Tatasuko inheritors utilizing the jutsu in different locations to travel from one to the other. The E rank version of this technique takes essentially no chakra and utilizes one handseal. The E rank version will allow the inheritor to not only open a physical entrance to the Hahaoya no jōmyaku, but will also notify them where the nearest ones are and how to find them. Additionally the E rank technique will help them find their way through the caverns properly.
Weakness: Currently, locations that have defensive seals or the like cannot be gated into. This technique can be utilized in combat, but due to the preparation time, and required resources, it is mostly truly only useful for travel. A less difficult version of this technique can be utilized to transport objects or one or two people rather than many. The D rank version transports objects and utilizes 3 hand seals; the C rank version can transport large objects and one individual, it utilizes 12 hand seals; the B rank version can transport up to 3 people and utilizes 24 hand seals; lastly the A rank version can transport incredibly large objects and up to 8 people.
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Name of Technique: Antei-ka no fuin(安定化印術'Seal of stabilization'). Type of Jutsu: Fuininjutsu. Rank: C. Range: Contact. Nature Type: Mukōton. Handseals: 3. Description: By utilizing a seal the user can stabilize a voidal construct. This allows them to make useful long term void constructs. --Zume has inscribed on the back of both of his hands, he will stabilize the nature of a voidal construct so as to utilize it long term(omit on site).
Weakness: Other seals can counter this effect, as can overloading the object properly.
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Name of Technique: Tamashī no yōki – Hankō-ko o chūshō-ka shita mono(魂の容器 – 反抗子を抽象化したもの'Soulless vessel – Abstraction of the defiant child'). Type of Jutsu: Ninjutsu/Clone technique. Rank: S+ Range: N/A. Nature Type: Mukōton. Handseals: 16. Description: Likely the single most advanced technique in the entirety of any Tatasuko's arsenal, Tamashī no yōki is a truly forbidden technique, for it brings forth life, functionality, and creation where there should be none. The process utilized to create this incredibly specialized clone will not be fully explained due to its rather convoluted nature, but what can be easily noted is that the clone's body is more durable than the individual it is made to represent, allowing it to take more damage than the user is able. Additionally, when utilizing mukōton, the Tamashī no yōki will amplify the utilized jutsu somewhat with its own essence. While the Tamashī no yōki can utilize the same jutsu as its creator, or any Tatasuko it has the chakra of, it does not drain itself when using these jutsu, instead it directly drains the user or Tatasuko clansman whose chakra the technique was drawn from. Tamashī no yōki clones are heavier than the individual that created them and as such will be naturally slower, but as mentioned will be more robust. The resistance, reliability, and durability of a Tamashī no yōki clone is so great that it can be hit up to thirty or so times (maximum) before it will fully degrade into a mess of uncoded mukōton chakra.
Weakness: Due to the fact that any technique, or manipulation, done by the Tamashī no yōki in question drains the user and not the clone's own store of chakra (unless otherwise programmed by the user), which is much smaller, it is not wise to make any more than two at any given time, and it is unwise to ever make more than four before allowing one's chakra to replenish. Tamashī no yōki clones are especially weak to Onmyouton chakra and will gradually degrade if they come into contact with it.
So as another way to free up posting and the RP somewhat Synth and I are proposing/deciding that it keeping posts chronological seems to be causing more trouble than it is causing good.
Everyone should still mark what time of day their post takes place in and the location or whathaveyou, but it is no longer required for it to be the same time of day for you as for everyone else. However, we must all be on the same day, which we are defining by a 24 hour cycle (so a single day-night cycle) and will not switch days till things are finished on a single day.
I figure no one will have any particular problem with this as it shouldn't be too difficult to figure out what happened at roughly the same time and what happened after or before other things by continuing to mark the time of day in a post.
Thank you for your time.
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In light of the discussion of the SERIOUS ANNOUNCEMENT Synth and I are going to speak amongst ourselves in regards to everyone's thoughts and suggestions to see if we can come up with some solutions or at least responses to the issues and ideas that have been put forth.
That is all.
Hey, Yoshua, should I resend you my CS again from last time?
Mmm, not unless you're going to make changes to it. If you're not just post it in the character bin. I would appreciate that you send a message in the PM wherein your CS and bingo sheet are so I can retrieve your bingo sheet.
I am looking at making a secondary character who is a member of the Seven Swordsmen and wielder of Samehada. I was wondering if it was possible for him to act more as a sellsword and a member of the Seven Swordsmen.
Yeah, as long as he travels with someone and has connections to several characters. You may not be an island, that's basically how the rule works
Movement and a sound like a feral animal caused I'on to begin turning, but it was over almost before it had begun. Ixion, once again, preformed what appeared to be teleportation and I'on, once again, had no clue how he was doing so. No incantation of any sort, no preamble, just sudden transference from one locale to another. Effortless. Still, that was the least of his worries for the soldiers quickly sprung into reaction despite the man's now unconscious form lying upon the ground. He was glad Ixion had acted quickly, but now this was going to be far more complicated.
His hand, in reflex, had moved to his staff, which was now drawn up in front of him, his energy traveling through it. Noticing that he was wasting energy out of reflex he relaxed his grip on the conduit and turned towards the scuffle, his frown deeper. "Good reflexes," he stated, looking at Ixion, then the strange blade he wielded. It had not bothered him as much when it was sheathed, but now it gave him an odd feeling, a shiver up his spine. Perhaps it was his lack of sleep, perhaps not. He'd ask later.
Now at something of a loss, I'on was unsure as to what to say or do. If only the idiot could have kept his calm rather than attack. There had been no reason to, in fact the only explanation he could think of was adrenaline, and even that was hardly enough of an excuse.
Letting one end of his staff touch the ground, the penin rested his weight on it slightly. He needed a break from all this trouble, but it was his own fault that he'd let his curiosity get the better of him. "Well, that was unexpected," he said, sounding confused, for he was. Hopefully this could resolve peacefully and simply soon...he'd had enough action for a week.
Not really gonna join, but the West does have races other than Nightwalkers. I'd know, since I was the one who created the lore for the West....
Wow, it feels weird being in another Essence thread. huh...