Let it be known that "Bree," is a nickname. Thirty to Forty. ♦ Male. ♦ Human-Prae Hybrid.
[ ⊰⊱ ] Ⱥppearance
Standing at 5'10 and weighing in at 168 lbs, Bree--as he's called--is a well built, but not overly muscled man with a swagger to his step, a smirk often on his lips, and a twinkle in his hazel-brown eyes. Having Prae blood running through his veins due to relation twice removed--making him only a 1/4th Prae--Bree's most striking attribute is his odd eyes, which while appearing mostly brown, seem to glitter and refract light. Aside from his unique eyes and tousled dark brown hair, Bree is fairly average in appearance--though many women might attribute him a sort of roguish charm.
Aside the aforementioned, Bree tends to wear jeans and long, high collared black shirts, with no buttons fastened, giving him a relaxed or even lazy air practically all the time. On assignments he is known--if only as a bold fashion statement and almost-parody of hunters--to wear a Duster, which is black and without the typical straps to hold it in place. Aside this are his relatively normal looking boots, which while reminiscent of "cowboy boots," are far less flashy. This perhaps sums him up well, a man who possesses a classy and infrequently outlandish sense of style. No exception to this is his fairly plain black cowboy hat, which he has given the name Volgaris for some interesting and...sentimental reasons.
[ ⊰⊱ ] ℬ io
"That's a rather difficult question to be answerin'. Regardless, I'll try my hand in explainin' a thing or two 'bout me. First rule, don't cross me, second rule, don't listen to the first rule because that'd be pretty obscene. What? You don't believe me, well I guess that's pretty warranted considerin'. I mean I ain't exactly a simple guy, and calling me easy ta understand'd be the fraud of the century, don'tcha think?
Don't answer that. Second, no it was third, rule to note, s'that ya ain't never to make a deal with the devil. You still readin'? I hope so, cuz these're some seriously true facts.
Anyways, rule ninety six
What? How'd we get to ninety six?
C'mon, didja forget, the rules are on a needtaknow basis, and trust me ya don't need to know."
A long long time ago, in a little town in New Orleans literally named Backwater a man named Austin died, and two children were born, twins—though not identical in the least. Named by their parents, so came to be a child who grew up as one boy, but became many men and a girl whose name was Anastaesia. Leading relatively tame lives, the two children went to school, played with friends, and lived in relative peace with their parents, Louis and Maryyna. However, it appeared that fate decided to play its hand, throwing a joker into mix.
So it was that a string of murders occurred in the small town of Backwater, and so it was that the final two to fall were the parents of the poor naive children. Thus at tender and impressionable age of twelve, Anastaesia was tainted by trauma and the boy lost his name and had his mind torn to pieces. Lucky each in their own ways, the two survived, one with Anima altered, and the other with a mind permanently at war with itself, shifting about from one boy and into another in random fashion.
Seeking sanctuary after a long lonely walk through the swamp and country, the two children were taken in by stranger who offered them kindness, expecting little in return. So it was that they were adopted by the man, who they came to know as Grandpap. It was only later after he'd brought them up and even taught the scatterbrained boy a bit of magic that they were let out on their own and told the man's real name: Dorin Katela.
For a time the three traveled together, only to be joined by Dorin's true grandchild, a younger fellow named Vaihrn. Soon after, the siblings departed the two Katelas and decided to leave the U.S behind to make their way in a new land. However, before they departed, the young man used his newfound skills, along with his sister's wolfish persuasion, to garner more than a little money.
Following this, the two left the states and traveled to Europe, where they eventually settled in Ominar. Having been an orphan himself, the man who had come to be called Bree by his sister, started a little operation, setting up bunkers around the city, and employing the homeless and orphaned so long as they chose not to waste what they were given. With time his business expanded and he came to be known as the DealBroker, or conversely the DealBreaker, by those who were not so friendly following his execution of their assignments.
So it is that the Broker's watched the years pass, and it has come to this, Prae ruling his city and villainizing Licentia no matter their stories. It's been twenty years since he started his operations, and man he's never been so angry--at least some of him that is. Perhaps one day he'll be in agreement with himself.
As unlikely as that'd be.
Bree is a broker of deals, he's an informant, he's a mercenary, and he's a wanderer. He is infamous, and famously, known for breaking, and making, a variety of deals with a variety of clients. He works on a need to know basis, and is highly unpredictable...but reliable when he feels like it. While that'd seem to directly contradict the concept of reliability, it doesn't, as his skillset and track record make him one of the best, if not the best, in his line of work. It should be noted that he makes three types of 'deals'. It should be noted that the Broker has small bases in all the major cities, including Echetus. He of course keeps his angelic origins secret, and makes deals with even Judas' faction.
Deals: Can be made and broken, are sealed only by one's own word and an agreement of sort. These can really entail anything, but when making these one should know that they are completely subjective and debatable between the Broker's many personalities. This means that any one of them can and will have different ways of achieving, or sabotaging, any given deal according to their own wishes.
Binds: These are deals which he binds either himself or his client to via the Art applied in a way that is not typically used--not that the Art is at all common. These are not entirely subjective, but are not entirely objective either in terms of his personalities and their meaning. However, since these deals are written out they can be worded in such a way as to not give his personalities any wiggle room. Still, one has to be almost as careful with these, as if you write them wrong...you could end up in a ditch somewhere, making love to an elephant on a tricycle.
Promises: These deals have been agreed on between all of his personalities mutually in some fashion and as such will be fulfilled, regardless of the methods --unless it has been stated what methods must be used-- and as such are considerably less subjective than the two previous types of deal. Broker never breaks his promises, but he also almost never makes them. They are a rare commodity and if they are made, you better be careful what you're asking for...because the Broker always pays his dues. “Guy's got connections”: Due to his many years in the profession of Deals, the Broker is quite well connected. It's even rumored that should someone say something, somewhere, three cities away, in a dark alley, he'll hear it given a day or two. No one is quite sure how he does it, but the Broker manages to know more than he lets on, or let on more than he knows, quite often.
[ ⊰⊱ ] ℰ quipment &ℬ elongings
Dustkickers: These heavy duty boots have small compartments in them, allowing its user to kick up 'black dust,' otherwise known as gunpowder. These boots have a thin metal lining too, as well as running spikes reminiscent of track shoes to allow for a high level of traction. He has enchanted these boots slightly using the Art, so as to make them lighter, but only to him, so he can move with less restriction than would normally be allowed but still dish out a good ole asskicking.
Volgaris: Volgaris is a hat, a plain, but stylish, stetman hat that happens to be the Broker's favorite. It is the one item on his person that isn't enchanted to be useful in battle. Its sole enchantment has something to do with augmenting itself with absolutely insane levels of good luck. Considering the fact that Broker has been in numerous situations where it could've been lost, destroyed or damaged, yet against insurmountable odds it remains in perfect condition, as such Bree assumes that its enchantment is working, but he's still not quite sure....
Dustproof: This particular portion of his garb, his Duster, has gained its name from the fact that he continually adds enchantments to it and it has hit the point where the Duster itself is immune to most things with the exception of getting dusty. It can shield him somewhat from things like heat and slashing attacks, not mentioning its ability to contain air, allowing him to close it around his head to give him a very limited air supply in areas where he'd otherwise be unable to breath. While the Duster itself is pretty much invulnerable, being mostly capable of blocking piercing attacks, not to mention elemental assaults, it in no way protects him from the force behind these blows. This is why he will tend to get bruising and broken bones, rather than getting stabbed, burned or drowned. Crushing attacks are particularly dangerous to him for this exact reason. It should be noted that this duster is not actually invulnerable as it does take some of his own energy, and the energy from the environment, to fuel its various enchantments. He has stated, to Anastaesia, that it can only last so long in any given conflict if he doesn't want to exhaust himself just to keep its effects active.
Silverchains: These twin Colt 1911's, aka M1911's, are named as such due to both their silver coloration and because of their unique enchantments. The 'chain' part of their name comes from the fact that at the base of each pistol's grip --on the bottom part that'd normally face the ground when firing straight ahead-- is a small sigil. These sigils can be activated by a small influx of vis, allowing chains to spawn from within them and connect the two pistols. This chain, or rather the silver utilized to make it, is stored within the sigils themselves. There is a decent amount of silver, in fact there is enough silver within the sigils to create a twenty-two foot chain that connects the two weapons. This chain is extremely sharp to enemies, but completely dull to allies. How it differentiates between the two is a mystery. Other than this, there is a small secondary “trigger” on each gun. This trigger is more of a “button” mechanism that has been enchanted so as to link to the opposite pistol. This allows the Broker to fire a pistol without actually touching it, as long as he is touching its twin. This is particularly useful when he is using the chain.
Black Beauties: With enough power to do a significant amount of damage wherever it hits, the Black Beauties can teleport to one another, as there are small sigils on his finger tips which allow this. The sad part about this is that the Broker must be somewhat aware of the position or location of the guns so as to summon them to him. Otherwise they can randomly appear in different locations, or he'll accidentally summon “similar” energies to himself rather than the guns themselves. Additionally, the golden markings on the Black Beauties allow the guns to fire not only normal ammo, but to fire vis as well. In fact, the guns have been modified so that the portion of the gun directly corresponding with the hole in the barrel, but located on the rear-facing portion of the weapon, can fold open to pull vis into the gun to be fired through the barrel. Last, but not least, the Black Beauties gain their color not from a natural metal, but from being continually exposed to choice vis of particular Licentia. This makes them not only more durable and sturdy, but also means that, should he have to fight one of the other races, he can damage each of them in unique ways. The Black Beauties transfer some of this unique vis into the bullets giving them a minor siphoning ability, or the chance to erupt into loose fragments upon contact with their target.
Impression Sheathes: These gloves, though they are more like a strange kind of fingerless leather gauntlets, have had the very surface of their forms altered so that they can shift shape somewhat, though to a very limited degree. As such, the gloves can cover his fingers completely if needed, in addition to the fact that he can overlay sigils onto their form and the fabric will remember the sigils for later use. While the fabric can “remember,” as many sigils as can be reasonably fit on its surface, it can only do so for an hour or two for simple sigils, and three minutes for complex ones.
RedShine: A weapon that might as well be composed of enchantments, RedShine is made of a metal that was crafted through the use of the Art. This metal has a mixture of properties, giving it the sturdiness of steel, but the conductivity of silver. The properties of the elastic rapier, and the hard piercing longsword have both been augmented into this blade and can be switched on and off by altering the pressure being placed on the grip of the blade. To increase the blade's elasticity the pressure must be light, to decrease the elasticity the pressure must be greater. There exists a third function to this blade and that is to channel the vis of silver or to pull the blood of other beings into the blade. When the blood is pulled in it can either be purified or its traits can augment the blade to harm a particular race depending on who, or rather what race, the blood belongs to. RedShine can only contain foreign vis for a maximum of ten minutes after which point it will disperse into the surrounding environment. RedShine can replicate, but only once, allowing him twin blades rather than just a lonely sword.
BlackLeech: As its name implies, BlackLeech is capable of pulling trace amounts of vis from biological, or inanimate, materials that it comes into contact with. BlackLeech works primarily with biological matter, but can be used on inanimate matter as well. It should be noted that BlackLeech has four other notable traits. Firstly that it is composed of the same metal as RedShine; Secondly that it can only hold up to one Anima signature at a time; Thirdly, BlackLeech cannot hold vis for more than twenty seconds; Last of all, when it cuts a living thing the process of vis being absorbed causes a rushing and burning sensation on the cut area.
Tuner: The sheath to Bree's dagger, Tuner can pull any vis from the BlackLeech and store it for later use. Tuner can store or combine up to six different separate Anima signatures, allowing it to be a container for vis that requires analysis at a later time or to serve as a conduit for BlackLeech or Bree's magic.
The Sniffer: This object works much like a compass and a yard stick in that it detects vis as well as pointing to Anima signatures that are imputed into its apparatus. Additionally, the Sniffer is capable of detecting the predominant type of vis in any given area, as well as the levels of each less dominant kind, meaning it can tell how much Prae, Human, and Licentian vis is in any given area. Last, but not least, is the fact that the Sniffer can point to the most potent source/congregation of vis. The device has various 'hands' and the like to point to these locations, as well as a meter or two on the back, covered by the metal, which can easily be opened for the Broker to see. The device is enchanted so that it is essentially indestructible (though not entirely so), and will vanish from perception when not in use leading Bree to sometimes forget it's on his person at all.
[ ⊰⊱ ] ℭ apabilities
The Hundred-Headed Demon: One of Bree's well known aliases, this particular title relates to his chimeric personality, which due to the accident in his childhood, was left permanently altered. This is not to say that he was merely changed as a person, but instead to say that he seems a man whose mind shifts tacts like a model changes clothes. Yes, for rather than a man united by singular purpose and a set of well defined mental traits, Bree's mind is instead disjointed, possessing possibly hundreds or thousands of personality permutations each with their own set of beliefs, morals, and attitudes. If this were not difficult enough to deal with, Bree has no control over which “him,” is active at any given time, nor does he control when a switch between an active persona and one of many many dormant personas occurs.
Still, no matter the shift, the individual is considered “Bree,” with one exclusion that the man refuses to talk about or allowed to be documented aside from it being referred to by all his various persona as “The Devil.” Beyond this, it should be known that Bree loses no memory or awareness as his shifts can occur at the drop of a hat, the turn of a shoulder, or the flip of a coin. So it is that people have come to call him the Hundred-Headed Demon, as what else could be so terrifyingly confusing?
The “Perfect” Conman: Once again deriving from his personality, the Broker is often called the “Perfect Conman” because while his myriad personalities do not all get along, almost none of them will try to get in the way of their own collective well-being. This is one of his many rules, and is likely one of the rules that truly holds him together as a functional person in society. Without it he'd fall to shambles.
The Nasty Macgyver: Outside of the abilities that primarily originate from his divergent personalities, Broker has exceptional skill at improvisation and this even comes into play when he is in a sticky situation and has to make the best of a small amount of resources. He has earned this title, of a sort, from getting himself in and out of situations with tools and objects that would not typically be helpful in those situations, but nonetheless got him out alive and (mostly) in one piece. Because of this, those who have dealt with him on the opposite side before know to try and take as many of his valuables, trinkets, and otherwise belongings when trying to keep him tied up, or in captivity in general, because if they don't they might just end up on the pointy end of a toothpick.
Psychological Knowledge and Manipulation: Due in part to his Personality, which can be described as that of a hundred headed demon, Broker is quite good at manipulating people to do what he wants. At the very least he can typically turn situations to his favor in some way, allowing him to masterfully switch gears and sides pretty much instantly. Additionally, he has dabbled in the study of the psyche in order to attempt to understand his own shifting personality better, and while it didn't help him too much in that regard, it has given him some useful tools. It should be noted that because of his shifting disposition, the Broker can very easily deal with and understand a wide variety of people. Many people who have observed him actually think him to be able to perfectly understand nigh anyone due to this shifting syndrome of his, this is however an overestimation of his abilities, which are impressive nonetheless. This skill is often seen when he ends up gaining a relatively clear picture of someone's barebones personality based on short interactions between himself and others. While fairly accurate, this is at the end of the day guesswork mixed with actual psychological know how.
Minor Explosive Knowledge: Since watching pretty explosions is fun and some of his more...dastardly clients want rather big Deals fulfilled, he has learned how to properly use various hand-held, or otherwise, explosives. Some of these include grenades, flash grenades, and C4...also pipe bombs, lots of pipe bombs.
Hybrid Anima & Vis: A vis altered due to a grandmother who was Prae, Bree's Anima is more dense and pure than that of a normal human—though too a minor degree. Additionally, while his diluted blood does allow him to use magic as a human would, his use of such is hampered in some ways as his vis does not flow so freely or grasp so easily onto the energies of things outside of himself. To supplant this, Bree absorbs ambient vis at a slow pace on top of regenerating it like a human. This increases his physical stamina and alters his biology slightly due to his crystal having been metabolized into his blood and suffused throughout his body. As some of the tiny dust particles have settled in his eyes, he is more aware of vis in his surroundings, and since it has settled everywhere else he channels the energy more easily through his own form if not outside it. This allows him to use a form of minor telekinesis in the form of biological augmentation, making him slightly more durable than the average human—rather paradoxical due to the typically fragile nature of a Prae's body. So it is that Bree recovers from beatings more swiftly, retains consciousness for longer, and can sustain more damage than your average joe. Of course, it helps that he's used to it too.
Swordsmanship: He sure as hell ain't a master swordsman, but he is far from amateur in the art of swordplay and can hold his own against most of decent, or considerable, skill. He prefers light fast blades, allowing him high maneuverability, a bending unpredictable strike, or a solid defense by way of offensive prowess. At the same time, some of his personalities like to switch gears and use his blade(s) as a defense, allowing him to trap his opponent and then use one of his other abilities to finish 'em off.
Marksmanship: While he's no soldier and he's no pro, the Broker has sufficient skill to get by when it comes to marksmanship, though he does prefer revolvers and Desert Eagle pistols to get the job done most of the time, he will sometimes don more heavy weaponry to do the dirty deed. It should be noted that some of his personalities dislike the use of firearms and so will not use them traditionally, or even at all depending on their opinion(s).
Trickshot: While he is no master, his skill with his weapons of choice, mentioned above, are considerable, allowing him to pull some pretty miraculous stunts sometimes.
Juggler: Having learned it just for the heck of it, also to amuse his younger sister when they were both kids, Broker has since turned it into a useful ability. At this point in time he'll use it to wield multiple sets of weapons at once, or quickly switch between different tools or the like in difficult situations. Lastly his hand-eye coordination is improved by this greatly, allowing him to easier keep track of multiple variables, objects, and individuals in any given situation.
DualWelding: Because he is ambidextrous, though he started as left handed, the Broker has developed a high level of compatibility to dual wield not only two of the same weapon, but two completely different weapons or tools. In addition to this, the Broker can 'weld' two skillsets together almost flawlessly. Combined with his ability to wield the Art, he can even combine two objects together for rather interesting contraptions, though he doesn't do this last bit too often since it can be rather taxing.
The Art of Athriohm: While he did find his own master to study under at one point, the man died tragically at the hands of a now quite dead Licenti prior to the completion of his apprenticeship. He has since managed to scrounge up information on the Art, do his own research, and plenty of experimentation. This has allowed him to gain just enough skill at it that he can manage himself. However, his skill with the Art is not strong enough on its lonesome (in most situations or if used traditionally) to serve as his primary fighting skill. It does however, give him a lot of variability, as it can easily augment any of his other skills.
Constractsman, the Smithy of Deals: Utilizing the Art and some rather tricky methods, the DealBroker is capable of writing binding contracts that are not upheld by something as flimsy as a government, but rather by the very vis of the individuals who sign it with their signature. While he will sometimes call these contracts, he will more often refer to them as 'Dealbinds,' 'Binds,' or 'Binding Deals.' Their overall categorization falls somewhere between his definitions of 'Deal' and 'Promise' which can be seen far above.
I was getting into bed when I saw this so, in my tired state, decided to reply when I woke up--apologies for that small delay, as I understand the anxiety of a fellow GM who feels they may be losing, or perhaps have lost their precious creation. Especially considering that I myself have recently started up a RP of my own. That nonwithstanding I hope that my semi-frequent forgetfulness in regards to posting (as it is a mixture of a terrible forgetfulness and an annoying lack of time due to work) has not greatly contributed to this incredible lull in activity.
Regardless, I again feel the need to express that I have no intention of disappearing or going anywhere. I'm not entirely certain in regards to what you ought to do Jack because if anything I believe you have been one of the most exemplary GMs I have had the pleasure of playing with/under during the 6 or so years of time that I have RPed. Hell, I've even adapted some of my own GMing style in regards to revelations regarding what I could figure about yours.
So yeah, consider me here until the point where I decide/state that I don't wish to continue--which I don't see occurring any time soon if at all as the world of the Prophecy is absolutely phenomenal and so are the players I have come to share it with (not to mention, you our stellar GM).
I hope the others find time to reply, at the very least to express that they remain, or to help rejuvenate the flow of the IC and assuage your quite warranted concerns. Regardless, I will be here waiting and listening patiently with hope that things will turn out well. If not, I'd be all for joining a reboot/remake if that does become necessary--though I hope it doesn't have to come to that point.
Anywho, for now, I shall cease my ramblings haha, and once again wait for a response :)
Hopefully this helps ease at least a small portion of your worries. I wish I could do more to that effect, but sadly I am only one person so here I sit.
Ciao
*fades into the background, remaining alert, if otherwise occupied*
"They say there is bliss in ignorance, but in it I have found only stupidity." Theme I ♦ Theme II
D R A N A I L L A M A N T (Drah-n-eye La-mant) Thirty-One.♦ Male. ♦ Human. ♦ British/American.
[ ⊰⊱ ] Ⱥppearance
Standing at 5'10 and weighing in at around 150 lbs, Dranai is fairly thin, though not overly lanky. Carrying himself with an imperious air as if constantly judging the world, the man has excellent posture and walks with a sense of purpose. His three most defining qualities tend to be listed as his distinctly silver eyes and hair, as well as his nose, which is slightly curved, giving him an almost hawkish appearance from some angles. However, as a result of this and the way he carries himself, Dranai is only average in the looks department--though he more than makes up for it in intelligence. Often overlooked are the golden flecks in his eyes if one looks closely. Only Dranai and his now rather elderly parents know their significance.
[ ⊰⊱ ] ℬ io
A man who believes in evidence and science, Dranai could be described as an empiricist, this scholarly professor is a man who appreciates efficiency and intelligence. Often seen as rather impatient and even easily irritated—if not angered—Dranai goes about his life with purpose, never satisfied to idle about when he could be making a difference in the tumultuous chaos of society. Having dedicated a large part of his life to both teaching and studying the ways of the world, Dranai is both a scientist, a mage, and a teacher—if a harsh one. Unforgiving of stupidity, Dranai has little patience for the mentally incapable, and even less so for the pointlessly verbose. While he has no problem listening to someone speak on and on with purpose to their words, he finds that listening to someone ramble on irritates him greatly. Furthermore, the professor is not one to simply take someone on their word, preferring evidence be supplied almost regardless of the claim as he is of the belief that—by and large—a thing without evidence is a thing without substance or meaning.
Almost certainly as a result of this mentality, Dranai is not a particularly empathetic person, though while he is not uncaring to the problems and disparities of others, he would rather move forward than dwell within such squalor. So it is that he can seem insensitive when giving advice to the downtrodden, as his words are often harsh, if honest and heartfelt. So it is that while most consider him uncaring, Dranai is in reality one who cares for others, but simply finds that coddling them would be a disservice. In simple terms it could be said that he simply lacks of the necessary traits for adequately comforting others, and while this has served as an unfortunate truth at some points in life, it has done little to make pause his seemingly endless drive for self improvement; nor has it ever stopped those students of his who keep up their studies from becoming well respected men and women in their own right.
While not the least notable of his quirks, Dranai has a particular frustration with the fact that magical and scientific theory do not entirely mesh. This particular fact is one that he, though only in the safety of his mind, refuses to believe the truth. It is his life's mission, one could say, to reconcile the theories of magic and science so that no longer will the world find it necessary to differentiate the two. It is surely no simple task and through it one may come to realize that Dranai's ambition is no force to be laughed at or disregarded.
Born into a relatively normal family in Britain, Dranai--even as a child--was always rather detached. Finding it difficult to get along with other children his age, not to mention deal with large crowds, the boy had it rough growing up, eventually gravitating to a more isolated relation with the rest of humanity at large. However, if one thing stands out it would be his inquisitiveness, skill with numbers, and love of stage magic--imparted to him by his father who worked as a stage magician even in this day and age. As he continued his education, going into highschool, he found himself either isolated from the various cliques, or involved with the clique of outcasts themselves. It was here that one of his fellow outcasts, a nerd obsessed with the sciences, came into his life. Troy was his name, constantly blabbed on and on to Dranai and the group about biology and even physics and while most ignored him, Dranai took notice. Eventually the two became friends and took to studying various subjects together.
However, sadly, in their just before their junior year, Dranai's parents moved the family to Ominar and enrolled their son in a private school. Keeping contact with Troy via the internet, Dranai continued his studies in science at his new school in Ominar, but soon found out that there was something else of interest to be observed: Magic theory. Enrolling in the class first out of curiosity--though with his reservations--Dranai soon found that he could see some similarities between Magic in science. It almost seemed like the Vis, Anima, and Ostium had some inherent mechanics to them, even if the teacher did little to explain them. Finding this to be far from satisfactory, Dranai began practicing magic in his free time alongside his scientific studies.
Rather swiftly this got him to a dead end where he couldn't seem to get his hands on further information. So, desperate after searching various libraries--both digital and otherwise--the young man arranged a meeting with a rather shady individual. Taking along a taser just in case, the untrained teenager headed out into the streets of Ominar.
However, when he arrived at what had to be the address, he found himself confused as what stood before him was a shack in a rather seedy neighborhood. Hesitantly he knocked on the door, but what answered was no man, but instead a trio of children. Brows knit, Dranai asked to see the Broker. The children looked between one another before one retreated out of sight. Minutes later Dranai met a man he later regretted interacting with, a man whose name even he had forgotten. The Broker having coined the nickname, "Bree," for himself, Dranai was finally able to get his hands on some useful information for his studies. However, little did he know, he had signed a deal with the Hundred Headed Demon.
Having obtained some useful tomes, Dranai expanded his repertoire and understanding of magic rather rapidly and upon graduating he immediately enrolled to a local college, one that had magic related classes, not to mention those related to teaching. So it was that Dranai spent several years in college earning two degrees, one for teaching, and one in magic. He went on to become a professor at that same college several years later at the age of 26. Since then he has become well known throughout Dranai and in some small circles internationally as "The Professor," due to his odd and enigmatic teaching style especially due to the fact that it often involves his giving his students homework which involves them ambushing him with illusions.
With rumors having spread throughout the city about him, and with him having held lectures about the connection between magic and science, he is well known in both the scientific and magical community. Truly he is an odd man, doing as he sees fit--if within the bounds of the law.
Still...he never did pay back that favor.
To Be Updated.
[ ⊰⊱ ] ℰ quipment &ℬ elongings
Cellphone: Always kept on his person, Dranai's cellphone allows him to communicate through text or voice hands-free once he has answered a call or opened the necessary window due to a bluetooth-like device placed behind his ear, which detects his voice and flawlessly transfers his dictation to the device. He may also operate his cellphone entirely hands free if he so chooses.
Pocketbook: A book he uses for notes related to various things. While it would seem entirely mundane should another open it, this Pocketbook is actually engraved inside the narrow hollow between the leather sides that make up its front and rear covers. This rune engraving allows for the Pocketbook's contents to be stored within it so that they may only be accessed with the application of the user's Vis--willing or not. Who knows what the Pocketbook might truly contain within it once the rune has been activated.
Focus: As depicted, Dranai's Focus takes on the form of a sterling silver locket/pocketwatch. On one side it opens to reveal a set of complex engravings and an array formed from crystallized Vis, whereas the other side opens up onto a timepiece. Reflecting his nature, the professor's Focus facilitates some of his sleight of hand as well as acting as an amplifier for his magics, both defensive and illusionary. This Focus is also a larger part of the reason that people consider the man capable of temporal magic, even though this is not at all the case--not that he intends to correct their misunderstanding, after all, the misinformation can be quite useful.
Falseshot: A functional handgun enchanted with defensive magics, "Falseshot," as he calls it is never loaded with true rounds, but instead with rubber rounds or blanks. As such he can use these rounds as a scare tactic or, if he chooses to enchant the rubber bullets, he can use them to disable by way of pain and surprise. Dranai does in fact have a license to carry a concealed weapon, so he's hardly going to be accosted by police for having a weapon in his possession.
Crystal Dust: Dust composed of Vis crystal fragments harvested and formed from Dranai's own Anima, this material is one that many mages use as an additional magical amplifier. The substance is useful as it has a density equal to that of air despite being a solid, thus causing it to float in the air where the mage may manipulate it freely. In Dranai's case, this dust is utilized largely for the purpose of more easily casting his illusion magic, and when necessary, creating more powerful defensive spells and barriers. Due to its more solid state, Licentia have greater difficulty absorbing it and due to it being linked directly to his own Anima, Prae are incapable of absorbing it. Humans mages on the other hand are capable of manipulating it if they have a fair deal of skill.
Undercoat: Due to having past run ins with a particular information broker, the professor has taken to wearing a bulletproof undercoat. It's not a vest, mind you, it's a garment enchanted with sufficient resilience to protect him from body shots. This is not to say that it entirely protects him from guns. The garment can be overwhelmed if the weapon has too much spray, or too many hits per second. Additionally, the force of the bullet is not entirely mitigated, leaving the possibility open for a sudden strike knocking the air from his lungs or unsettling him enough to allow for a second strike while his guard is down.
[ ⊰⊱ ] ℭ apabilities
Intellect: Dranai is incredibly intelligent, it being one of his strengths, and has a mind equipped to handle advanced mathetics and magical mechanics both. Yet, oddly the area in which he is lacking is creativity, so it is that he treats magic much like he does science, something which ought to follow fairly rigid rules that can be laid out via equations in his head. This has led to his skill in defensive magics rising, but illusionary magic growing somewhat dull in some ways. Dranai's intellect is one focused on logic as well as being capable of considering up to three possibilities at once, with any greater amount drastically decreasing his ability to process anything further. Granted should he use all three "trains of thought," at once, it tends to slow down his reaction to stimuli in real time--that is if it doesn't cause him to space-out entirely. Lastly, it should be noted that despite his understanding of psychology, and his notable intelligence, Dranai has trouble understanding people, finding it difficult to see why people become so attached to people and things around them when those people and things are not beneficial to them in the long run.
Knowledgebase: Having studied the sciences for a good part of his late teens and early twenties, Dranai has developed a better than average understanding of physics as a whole, though more complex forms give him issue--often requiring reference material and something to write on for him to puzzle out solutions to his problems. Additionally, due to his having delved into the deep well of magic to study illusion, Dranai has an excellent understanding of human psychology, and while his recall is not perfect he has gained an understanding that bleeds into his subconscious, allowing him to employ methods in his work and everyday life without much thought. Still, he is no master of psychology and could be considered to still be learning--something he works at every day. Last, Dranai has a measure of streetsmarts and due to his higher education, has studied Licentia biology. He's come across a fair amount of their kind and this allows him to adapt his magical methods depending on the species. Still, he doesn't know even a notable fraction of the thousands upon thousands of species which exist so there are bound to be huge gaps in his knowledge of Licentia. As with psychology, he makes an effort to learn more every day.
Selective Memory: Likely due to his rather dismissive and impersonal nature, Dranai has developed a fairly selective memory, which keeps only the things that he works to recall or assigns great importance to. The useful part of this however, is that he has trained his mind over the years, allowing him an understanding of how to make certain memories stand out, thus making it fairly easy for him to make some memories stick, and others fade away. Still, the man is human and so this does not always work, leading him to occasionally forget things of great importance--hence the existence of his pocketbook.
A Teacher Am I: Having gone to school to become a college professor at the Institute for Scientific and Magical Learning, Dranai has the skills to teach anything he considers himself to have sufficient grasp of. Due to having been a teacher for roughly five years now, one could say that he has a fair grasp of the discipline. It almost goes without saying that he is skilled in this area considering the fact that he has come to be known as "The Professor."
All in all, Dranai is perhaps least developed in the physical sense as while he keeps himself in shape enough to be considered healthy, he in no way has gone above the call of duty to work out, build muscle, or physical stamina. He can lift things that a human man of his size and weight generally can as well as run at equivalent speeds. He's not even particularly resilient in the face of pain in comparison to another human. As such, if one wishes to find him at a disadvantage, all they need do is close the distance and strike directly at his person. It is also worth mentioning that due to the way that Dranai's mind processes information, that his senses can be overloaded more easily than a normal person's as he is hypersensitive to certain things.
Illusion Magic: Dranai's own art form, the man is skilled in the creation of illusions—though not in the same way as other skilled illusionists. While many illusionists utilize a vast and creative imagination, Dranai instead uses his intense attention to detail, understanding of psychology and biology, and various formulae to create his illusions. The result is less unique and interesting illusions with the trade-off of more illusions that succeed, which in Dranai's opinion, is far better than the efforts of his often lackadaisical peers.
Barrier Magic: A form of spellwork used primarily for protection, this magic is capable of solidifying Vis into defensive structures. While some merely structure theirs according to what seems the best defense, Dranai uses math and geometry to gauge the best defensive structures he can. Additionally it should be noted that Barrier magic can be used to shield against non-magical threats, including psychic threats and physical acts of violence.
Telepathic offense and Telepathic resistance should not exist in the same character to the extent that Archene has them. Either he can implant seeds into a person and they can telepathically communicate both ways with him being vulnerable to attack (though he can be largely immune from non-infected individuals) or he ought to be outright unable to telepathically commune with other species due to the incompatibility of his mind with that of others. I'm not going to budge on that. The ability needs weaknesses and those are my two suggestions. If you can convince me of another weakness for those that is equally as valid, go ahead :)
Explosive Seeds should not be capable of going within a person. My reasoning is as follows:
The density of Vis within an explosive seed is such that it cannot transmit vis outside of itself to reach him (provided it is a symbiotic seed) without destabilizing and exploding which would do no good for him since it'd always kill the host. If someone overloads a seed, it is overloaded and dies/disintegrates. It does not explode. Otherwise it makes his seeds impossible to get rid of by an unwilling party and that is unfair to other players.
In regards to the normal explosive seeds, the moment he tried to insert them and they made contact with the other person's Vis/anima, they would explode and seeing as he'd need to be fairly close to do that, the explosion would be big enough to severely damage or outright kill him and his target. So yeah. I'm vetoing the inserting of explosive seeds of any kind into another person's body. You may flick or throw the explosive seeds for combat, but not insert them.
To offset this loss of ability and make sure that things are still on the level of an Eximius Lord, feel free to have him be capable of accelerating the absorption of vis that his seeds may cause. This will allow him to monitor enemies in his territory and deal swift judgement on dissenters by way of draining their Vis to dangerous levels so that he need not fight them (since they'd be too weakened to fight), but can deal with them in whatever method he sees fit.
Humans and Prae will be a bit more resistant to the above ability due to the fact that both regenerate energy--the humans at a gradual, but still notable pace, and the Prae at a faster pace, though not a ludicrously fast one.
"They say there is bliss in ignorance, but in it I have found only stupidity." Theme I
D R A N A I L L A M A N T (Drah-n-eye La-mant) Thirty-One.♦ Male. ♦ Human. ♦ British/American.
[ ⊰⊱ ] Ⱥppearance
Standing at 5'10 and weighing in at around 150 lbs, Dranai is fairly thin, though not overly lanky. Carrying himself with an imperious air as if constantly judging the world, the man has excellent posture and walks with a sense of purpose. His three most defining qualities tend to be listed as his distinctly silver eyes and hair, as well as his nose, which is slightly curved, giving him an almost hawkish appearance from some angles. However, as a result of this and the way he carries himself, Dranai is only average in the looks department--though he more than makes up for it in intelligence. Often overlooked are the golden flecks in his eyes if one looks closely. Only Dranai and his now rather elderly parents know their significance.
[ ⊰⊱ ] ℬ io
A man who believes in evidence and science, Dranai could be described as an empiricist, this scholarly professor is a man who appreciates efficiency and intelligence. Often seen as rather impatient and even easily irritated—if not angered—Dranai goes about his life with purpose, never satisfied to idle about when he could be making a difference in the tumultuous chaos of society. Having dedicated a large part of his life to both teaching and studying the ways of the world, Dranai is both a scientist, a mage, and a teacher—if a harsh one. Unforgiving of stupidity, Dranai has little patience for the mentally incapable, and even less so for the pointlessly verbose. While he has no problem listening to someone speak on and on with purpose to their words, he finds that listening to someone ramble on irritates him greatly. Furthermore, the professor is not one to simply take someone on their word, preferring evidence be supplied almost regardless of the claim as he is of the belief that—by and large—a thing without evidence is a thing without substance or meaning.
Almost certainly as a result of this mentality, Dranai is not a particularly empathetic person, though while he is not uncaring to the problems and disparities of others, he would rather move forward than dwell within such squalor. So it is that he can seem insensitive when giving advice to the downtrodden, as his words are often harsh, if honest and heartfelt. So it is that while most consider him uncaring, Dranai is in reality one who cares for others, but simply finds that coddling them would be a disservice. In simple terms it could be said that he simply lacks of the necessary traits for adequately comforting others, and while this has served as an unfortunate truth at some points in life, it has done little to make pause his seemingly endless drive for self improvement; nor has it ever stopped those students of his who keep up their studies from becoming well respected men and women in their own right.
While not the least notable of his quirks, Dranai has a particular frustration with the fact that magical and scientific theory do not entirely mesh. This particular fact is one that he, though only in the safety of his mind, refuses to believe the truth. It is his life's mission, one could say, to reconcile the theories of magic and science so that no longer will the world find it necessary to differentiate the two. It is surely no simple task and through it one may come to realize that Dranai's ambition is no force to be laughed at or disregarded.
Born into a relatively normal family in Britain, Dranai--even as a child--was always rather detached. Finding it difficult to get along with other children his age, not to mention deal with large crowds, the boy had it rough growing up, eventually gravitating to a more isolated relation with the rest of humanity at large. However, if one thing stands out it would be his inquisitiveness, skill with numbers, and love of stage magic--imparted to him by his father who worked as a stage magician even in this day and age. As he continued his education, going into highschool, he found himself either isolated from the various cliques, or involved with the clique of outcasts themselves. It was here that one of his fellow outcasts, a nerd obsessed with the sciences, came into his life. Troy was his name, constantly blabbed on and on to Dranai and the group about biology and even physics and while most ignored him, Dranai took notice. Eventually the two became friends and took to studying various subjects together.
However, sadly, in their just before their junior year, Dranai's parents moved the family to Ominar and enrolled their son in a private school. Keeping contact with Troy via the internet, Dranai continued his studies in science at his new school in Ominar, but soon found out that there was something else of interest to be observed: Magic theory. Enrolling in the class first out of curiosity--though with his reservations--Dranai soon found that he could see some similarities between Magic in science. It almost seemed like the Vis, Anima, and Ostium had some inherent mechanics to them, even if the teacher did little to explain them. Finding this to be far from satisfactory, Dranai began practicing magic in his free time alongside his scientific studies.
Rather swiftly this got him to a dead end where he couldn't seem to get his hands on further information. So, desperate after searching various libraries--both digital and otherwise--the young man arranged a meeting with a rather shady individual. Taking along a taser just in case, the untrained teenager headed out into the streets of Ominar.
However, when he arrived at what had to be the address, he found himself confused as what stood before him was a shack in a rather seedy neighborhood. Hesitantly he knocked on the door, but what answered was no man, but instead a trio of children. Brows knit, Dranai asked to see the Broker. The children looked between one another before one retreated out of sight. Minutes later Dranai met a man he later regretted interacting with, a man whose name even he had forgotten. The Broker having coined the nickname, "Bree," for himself, Dranai was finally able to get his hands on some useful information for his studies. However, little did he know, he had signed a deal with the Hundred Headed Demon.
Having obtained some useful tomes, Dranai expanded his repertoire and understanding of magic rather rapidly and upon graduating he immediately enrolled to a local college, one that had magic related classes, not to mention those related to teaching. So it was that Dranai spent several years in college earning two degrees, one for teaching, and one in magic. He went on to become a professor at that same college several years later at the age of 26. Since then he has become well known throughout Dranai and in some small circles internationally as "The Professor," due to his odd and enigmatic teaching style especially due to the fact that it often involves his giving his students homework which involves them ambushing him with illusions.
With rumors having spread throughout the city about him, and with him having held lectures about the connection between magic and science, he is well known in both the scientific and magical community. Truly he is an odd man, doing as he sees fit--if within the bounds of the law.
Still...he never did pay back that favor.
To Be Updated.
[ ⊰⊱ ] ℰ quipment &ℬ elongings
Cellphone: Always kept on his person, Dranai's cellphone allows him to communicate through text or voice hands-free once he has answered a call or opened the necessary window due to a bluetooth-like device placed behind his ear, which detects his voice and flawlessly transfers his dictation to the device. He may also operate his cellphone entirely hands free if he so chooses.
Pocketbook: A book he uses for notes related to various things. While it would seem entirely mundane should another open it, this Pocketbook is actually engraved inside the narrow hollow between the leather sides that make up its front and rear covers. This rune engraving allows for the Pocketbook's contents to be stored within it so that they may only be accessed with the application of the user's Vis--willing or not. Who knows what the Pocketbook might truly contain within it once the rune has been activated.
Focus: As depicted, Dranai's Focus takes on the form of a sterling silver locket/pocketwatch. On one side it opens to reveal a set of complex engravings and an array formed from crystallized Vis, whereas the other side opens up onto a timepiece. Reflecting his nature, the professor's Focus facilitates some of his sleight of hand as well as acting as an amplifier for his magics, both defensive and illusionary. This Focus is also a larger part of the reason that people consider the man capable of temporal magic, even though this is not at all the case--not that he intends to correct their misunderstanding, after all, the misinformation can be quite useful.
Falseshot: A functional handgun enchanted with defensive magics, "Falseshot," as he calls it is never loaded with true rounds, but instead with rubber rounds or blanks. As such he can use these rounds as a scare tactic or, if he chooses to enchant the rubber bullets, he can use them to disable by way of pain and surprise. Dranai does in fact have a license to carry a concealed weapon, so he's hardly going to be accosted by police for having a weapon in his possession.
Crystal Dust: Dust composed of Vis crystal fragments harvested and formed from Dranai's own Anima, this material is one that many mages use as an additional magical amplifier. The substance is useful as it has a density equal to that of air despite being a solid, thus causing it to float in the air where the mage may manipulate it freely. In Dranai's case, this dust is utilized largely for the purpose of more easily casting his illusion magic, and when necessary, creating more powerful defensive spells and barriers. Due to its more solid state, Licentia have greater difficulty absorbing it and due to it being linked directly to his own Anima, Prae are incapable of absorbing it. Humans mages on the other hand are capable of manipulating it if they have a fair deal of skill.
Undercoat: Due to having past run ins with a particular information broker, the professor has taken to wearing a bulletproof undercoat. It's not a vest, mind you, it's a garment enchanted with sufficient resilience to protect him from body shots. This is not to say that it entirely protects him from guns. The garment can be overwhelmed if the weapon has too much spray, or too many hits per second. Additionally, the force of the bullet is not entirely mitigated, leaving the possibility open for a sudden strike knocking the air from his lungs or unsettling him enough to allow for a second strike while his guard is down.
[ ⊰⊱ ] ℭ apabilities
Intellect: Dranai is incredibly intelligent, it being one of his strengths, and has a mind equipped to handle advanced mathetics and magical mechanics both. Yet, oddly the area in which he is lacking is creativity, so it is that he treats magic much like he does science, something which ought to follow fairly rigid rules that can be laid out via equations in his head. This has led to his skill in defensive magics rising, but illusionary magic growing somewhat dull in some ways. Dranai's intellect is one focused on logic as well as being capable of considering up to three possibilities at once, with any greater amount drastically decreasing his ability to process anything further. Granted should he use all three "trains of thought," at once, it tends to slow down his reaction to stimuli in real time--that is if it doesn't cause him to space-out entirely. Lastly, it should be noted that despite his understanding of psychology, and his notable intelligence, Dranai has trouble understanding people, finding it difficult to see why people become so attached to people and things around them when those people and things are not beneficial to them in the long run.
Knowledgebase: Having studied the sciences for a good part of his late teens and early twenties, Dranai has developed a better than average understanding of physics as a whole, though more complex forms give him issue--often requiring reference material and something to write on for him to puzzle out solutions to his problems. Additionally, due to his having delved into the deep well of magic to study illusion, Dranai has an excellent understanding of human psychology, and while his recall is not perfect he has gained an understanding that bleeds into his subconscious, allowing him to employ methods in his work and everyday life without much thought. Still, he is no master of psychology and could be considered to still be learning--something he works at every day. Last, Dranai has a measure of streetsmarts and due to his higher education, has studied Licentia biology. He's come across a fair amount of their kind and this allows him to adapt his magical methods depending on the species. Still, he doesn't know even a notable fraction of the thousands upon thousands of species which exist so there are bound to be huge gaps in his knowledge of Licentia. As with psychology, he makes an effort to learn more every day.
Selective Memory: Likely due to his rather dismissive and impersonal nature, Dranai has developed a fairly selective memory, which keeps only the things that he works to recall or assigns great importance to. The useful part of this however, is that he has trained his mind over the years, allowing him an understanding of how to make certain memories stand out, thus making it fairly easy for him to make some memories stick, and others fade away. Still, the man is human and so this does not always work, leading him to occasionally forget things of great importance--hence the existence of his pocketbook.
A Teacher Am I: Having gone to school to become a college professor at the Institute for Scientific and Magical Learning, Dranai has the skills to teach anything he considers himself to have sufficient grasp of. Due to having been a teacher for roughly five years now, one could say that he has a fair grasp of the discipline. It almost goes without saying that he is skilled in this area considering the fact that he has come to be known as "The Professor."
All in all, Dranai is perhaps least developed in the physical sense as while he keeps himself in shape enough to be considered healthy, he in no way has gone above the call of duty to work out, build muscle, or physical stamina. He can lift things that a human man of his size and weight generally can as well as run at equivalent speeds. He's not even particularly resilient in the face of pain in comparison to another human. As such, if one wishes to find him at a disadvantage, all they need do is close the distance and strike directly at his person. It is also worth mentioning that due to the way that Dranai's mind processes information, that his senses can be overloaded more easily than a normal person's as he is hypersensitive to certain things.
Illusion Magic: Dranai's own art form, the man is skilled in the creation of illusions—though not in the same way as other skilled illusionists. While many illusionists utilize a vast and creative imagination, Dranai instead uses his intense attention to detail, understanding of psychology and biology, and various formulae to create his illusions. The result is less unique and interesting illusions with the trade-off of more illusions that succeed, which in Dranai's opinion, is far better than the efforts of his often lackadaisical peers.
Barrier Magic: A form of spellwork used primarily for protection, this magic is capable of solidifying Vis into defensive structures. While some merely structure theirs according to what seems the best defense, Dranai uses math and geometry to gauge the best defensive structures he can. Additionally it should be noted that Barrier magic can be used to shield against non-magical threats, including psychic threats and physical acts of violence.
Also, an announcement. Aside from those who may have been lurking and did not express interest in the interest checks, this thread, or the chat I am closing entry of additional players till we get a bit into the IC. I want to stabilize this place and get a read of what we may or may not need in terms of characters before allowing additional joinees.
If you were lurking prior to this post and had the intention of joining, but did not speak up, PM me! I'll get back to you and perhaps we can work something out ^_^