Race: Human Personality: Eleanor Jehenne takes herself and her mission seriously. She is tactical, driven, and clueless when it comes to the intricacies of social interactions- though she wouldn't believe that often wanting to get things done quickly and honestly. Lying, manipulation, stealth, are all to be superseceded by honesty, kindness, and victory.
Often brash and straightforward when it comes to warfare and conversation, she also believes in the base decency of all people of all kinds in the world. Despite her serious demeanor she is very much an optimist. The world will not die- not on her watch.
Criminals and tyrants are scum in her book. All of them take advantage of those who cannot defend themselves and she will not allow it for it is her sworn duty to protect the innocent, and that's an oath she takes (much like everything else) very seriously. Though perhaps if one of these ne'er-do-wells were to beg forgiveness and mercy and say they were going to turn their lives around she would be inclined to believe them and grant them a second chance- for better or for worse. The thought of a villain turning themselves around and becoming a good person is perhaps what she wants to see most; second to saving the world from the oncoming malevolence incarnate.
History:
Eleanor Jehenne was born to a common family in Jumme, a fairly large city in the eastern part of the Parrovian League. Her father was a towns guard and her mother was a practicioner of medicine, so serving the people was in her blood. Her and her four sisters and two brothers all tried out to become members of the King's Finest, and all of them succeeded. In training, Eleanor discovered she had an unnatural skill when it came to swordplay. Her reactions were quick, her strikes quicker and her mind as sharp as her sword. The royal mage investigated and found she was one of the lucky few to be blessed by the Divine with innate magical powers. This accelerated her training and she became apart of the Royal Jummian Vanguard.
There, it was shown that her natural talent was matched by her determination to learn. She served in an elite squad of battlemages and fought in the ever constant skirmishes against the enroaching Enclave. A veteran, Eleanor was proud to be serving under her king and for the people of Jumme.
Of course, not all is well in the world of Ciir. Though Jumme was managing to hold onto glimpses of prosperity, soon the encroaching darkness would consume all, and everything anyone had ever worked for would be in vain. Jumme is limited in martial resources and skeptical of where to divert them, and so can only afford to send a few soldiers to research and combat the oncoming threats. Eleanor was chosen to become a Seeker and travel to The Devoured City and join the newly formed Conclave.
Weapons
A one-handed arming sword, enchanted with additional sharpness.
A one-handed heater shield, enchanted with durability.
A long spear to be used with one or two hands, mostly kept on her horse.
Magic
Kinetic Wave: She is able to summon a small radius of yellow bursting energy to disorient and push back her enemies that are next to her.
Kinetic Pull: An orange, whispy, and immaterial tendril of energy attaches itself to an enemy within around fourty feet, yanking them sharply to send them stumbling towards her.
Other: She has a brown, medium-sized, lightly armored horse named Isabel.
The heater-shield is painted with a 'yellow plus' symbol and black background, the flag of Jumme.
Post Example:
Eleanor Jehenne crested the top of the grass-covered hill on her steed, pulling lightly on the reins and coming to a stop. The cold wind whipped her black hair and ponytail back, and she squinted her eyes against the harsh elements. The hair on her body stood on end beneath her chain armor and steel underbust corset. The young woman leaned forward, scratching the neck of her brown horse.
"Almost there," She whispered to her horse, Isabel, though it was mostly an excuse to talk to herself.
She glanced down at the sword resting in it's hilt on her hip, and felt the weight of the heater shield bearing the symbol of her homeland tug at her backside as it was wrapped around her on a leather band. The steel-tipped spear was sheathed horizontally on her horse, ever present. All of her weapons at her side, and a few spells on the brain, the lone adventurer pressed her legs together and leaned forward, commanding her companion beneath her to go forward and down the hill.
@TheDarkTemplar Well, it's good to know that we're going to actually have to fight some bosses! Thanks for putting this all together- I dunno how GM's do it. I'll move her over to the tab then.
Race: Human Personality: Eleanor Jehenne takes herself and her mission seriously. She is tactical, driven, and clueless when it comes to the intricacies of social interactions- though she wouldn't believe that often wanting to get things done quickly and honestly. Lying, manipulation, stealth, are all to be superseceded by honesty, kindness, and victory.
Often brash and straightforward when it comes to warfare and conversation, she also believes in the base decency of all people of all kinds in the world. Despite her serious demeanor she is very much an optimist. The world will not die- not on her watch.
Criminals and tyrants are scum in her book. All of them take advantage of those who cannot defend themselves and she will not allow it for it is her sworn duty to protect the innocent, and that's an oath she takes (much like everything else) very seriously. Though perhaps if one of these ne'er-do-wells were to beg forgiveness and mercy and say they were going to turn their lives around she would be inclined to believe them and grant them a second chance- for better or for worse. The thought of a villain turning themselves around and becoming a good person is perhaps what she wants to see most; second to saving the world from the oncoming malevolence incarnate.
History:
Eleanor Jehenne was born to a common family in Jumme, a fairly large city in the eastern part of the Parrovian League. Her father was a towns guard and her mother was a practicioner of medicine, so serving the people was in her blood. Her and her four sisters and two brothers all tried out to become members of the King's Finest, and all of them succeeded. In training, Eleanor discovered she had an unnatural skill when it came to swordplay. Her reactions were quick, her strikes quicker and her mind as sharp as her sword. The royal mage investigated and found she was one of the lucky few to be blessed by the Divine with innate magical powers. This accelerated her training and she became apart of the Royal Jummian Vanguard.
There, it was shown that her natural talent was matched by her determination to learn. She served in an elite squad of battlemages and fought in the ever constant skirmishes against the enroaching Enclave. A veteran, Eleanor was proud to be serving under her king and for the people of Jumme.
Of course, not all is well in the world of Ciir. Though Jumme was managing to hold onto glimpses of prosperity, soon the encroaching darkness would consume all, and everything anyone had ever worked for would be in vain. Jumme is limited in martial resources and skeptical of where to divert them, and so can only afford to send a few soldiers to research and combat the oncoming threats. Eleanor was chosen to become a Seeker and travel to The Devoured City and join the newly formed Conclave.
Weapons
A one-handed arming sword, enchanted with additional sharpness.
A one-handed heater shield, enchanted with durability.
A long spear to be used with one or two hands, mostly kept on her horse.
Magic
Kinetic Wave: She is able to summon a small radius of yellow bursting energy to disorient and push back her enemies that are next to her.
Kinetic Pull: An orange, whispy, and immaterial tendril of energy attaches itself to an enemy within around fourty feet, yanking them sharply to send them stumbling towards her.
Other: She has a brown, medium-sized, lightly armored horse named Isabel.
The heater-shield is painted with a 'yellow plus' symbol and black background, the flag of Jumme.
Post Example:
Eleanor Jehenne crested the top of the grass-covered hill on her steed, pulling lightly on the reins and coming to a stop. The cold wind whipped her black hair and ponytail back, and she squinted her eyes against the harsh elements. The hair on her body stood on end beneath her chain armor and steel underbust corset. The young woman leaned forward, scratching the neck of her brown horse.
"Almost there," She whispered to her horse, Isabel, though it was mostly an excuse to talk to herself.
She glanced down at the sword resting in it's hilt on her hip, and felt the weight of the heater shield bearing the symbol of her homeland tug at her backside as it was wrapped around her on a leather band. The steel-tipped spear was sheathed horizontally on her horse, ever present. All of her weapons at her side, and a few spells on the brain, the lone adventurer pressed her legs together and leaned forward, commanding her companion beneath her to go forward and down the hill.
Please let me know if she is too powerful or too weak- I'm not sure what the power-scale is. I went for a Dark Souls protagonist feel.
Eleanor Jehenne
Source: Katie McGrath, Merlin Age: 26
Gender: Female
Race: Human Personality: Eleanor Jehenne takes herself and her mission seriously. She is tactical, driven, and clueless when it comes to the intricacies of social interactions- though she wouldn't believe that often wanting to get things done quickly and honestly. Lying, manipulation, stealth, are all to be superseceded by honesty, kindness, and victory.
Often brash and straightforward when it comes to warfare and conversation, she also believes in the base decency of all people of all kinds in the world. Despite her serious demeanor she is very much an optimist. The world will not die- not on her watch.
Criminals and tyrants are scum in her book. All of them take advantage of those who cannot defend themselves and she will not allow it for it is her sworn duty to protect the innocent, and that's an oath she takes (much like everything else) very seriously. Though perhaps if one of these ne'er-do-wells were to beg forgiveness and mercy and say they were going to turn their lives around she would be inclined to believe them and grant them a second chance- for better or for worse. The thought of a villain turning themselves around and becoming a good person is perhaps what she wants to see most; second to saving the world from the oncoming malevolence incarnate.
History:
Eleanor Jehenne was born to a common family in Jumme, a fairly large city in the eastern part of the Parrovian League. Her father was a towns guard and her mother was a practicioner of medicine, so serving the people was in her blood. Her and her four sisters and two brothers all tried out to become members of the King's Finest, and all of them succeeded. In training, Eleanor discovered she had an unnatural skill when it came to swordplay. Her reactions were quick, her strikes quicker and her mind as sharp as her sword. The royal mage investigated and found she was one of the lucky few to be blessed by the Divine with innate magical powers. This accelerated her training and she became apart of the Royal Jummian Vanguard.
There, it was shown that her natural talent was matched by her determination to learn. She served in an elite squad of battlemages and fought in the ever constant skirmishes against the enroaching Enclave. A veteran, Eleanor was proud to be serving under her king and for the people of Jumme.
Of course, not all is well in the world of Ciir. Though Jumme was managing to hold onto glimpses of prosperity, soon the encroaching darkness would consume all, and everything anyone had ever worked for would be in vain. Jumme is limited in martial resources and skeptical of where to divert them, and so can only afford to send a few soldiers to research and combat the oncoming threats. Eleanor was chosen to become a Seeker and travel to The Devoured City and join the newly formed Conclave.
Weapons
A one-handed arming sword, enchanted with additional sharpness.
A one-handed heater shield, enchanted with durability.
A long spear to be used with one or two hands, mostly kept on her horse.
Magic
Kinetic Wave: She is able to summon a small radius of yellow bursting energy to disorient and push back her enemies that are next to her.
Kinetic Pull: An orange, whispy, and immaterial tendril of energy attaches itself to an enemy within around fourty feet, yanking them sharply to send them stumbling towards her.
Other: She has a brown, medium-sized, lightly armored horse named Isabel.
The heater-shield is painted with a 'yellow plus' symbol and black background, the flag of Jumme.
Post Example:
Eleanor Jehenne crested the top of the grass-covered hill on her steed, pulling lightly on the reins and coming to a stop. The cold wind whipped her black hair and ponytail back, and she squinted her eyes against the harsh elements. The hair on her body stood on end beneath her chain armor and steel underbust corset. The young woman leaned forward, scratching the neck of her brown horse.
"Almost there," She whispered to her horse, Isabel, though it was mostly an excuse to talk to herself.
She glanced down at the sword resting in it's hilt on her hip, and felt the weight of the heater shield bearing the symbol of her homeland tug at her backside as it was wrapped around her on a leather band. The steel-tipped spear was sheathed horizontally on her horse, ever present. All of her weapons at her side, and a few spells on the brain, the lone adventurer pressed her legs together and leaned forward, commanding her companion beneath her to go forward and down the hill.
It's all good. not all RP's last for a thousand pages, i gather. If you ever want to get back to it, I'll be happy to join it. If not, I'll be happy with that, too
As her vitals returned to normal, the reporter entered the large building. What lay in wait was a strange, surreal sight. Aisles and aisles of stock-grey grocery store-esque shelves. Food, water, and other consumables in various forms and shapes sit silently, unwatched. Dimly lit white lights dot the store in a pattern, illuminating the room in an oppressive, unwelcoming way.
"...The hell...?" Julianne whispered to herself, bewildered. How long where they going to be here? She needed food, water? Would she be trapped here for days? Weeks? Her breathing picked up again, though not from physical exertion but from the dread of the unknown.
Jogging down the silent aisles she craned her neck to get a good look at anything she could find. A dark brown package caught her eye and she stopped her movement, and walked over to it. Chocolate. In a moment of wanting something good in her life she quickly unwrapped in and began breaking the chocolate into it's segment pieces and bit into it as she strolled the aisles.
Searching for more pragmatic items was an easy task. She quickly found effeciently spaced food rations of various dried nutrients, as well as some boring water bottles.
Only then did it occur to Julianne that she had no way of storing her foodstuffs. What was she going to do, carry them in her hands? Like an old grandma carrying groceries? That's no good at all! The pockets in her skinny jeans would hold exactly one protein bar. Damn it. Damn it!
She came all this way and has nothing to show for it! Not even a weapon! Oh God, this stupid chocolate bar would do her no good if some desperate guy comes along and shoots her dead! Or beats her to death! In a fit of frustrated helplessness she yelped angrily, throwing the chocolate wrapper as hard as she could. It halted a foot or so in front of her and floated daintily to the ground. Growling, she turned and slammed her foot into the aisles, only for the stainless steel to reverberate, almost growling back. Bolted to the ground.
Sitting down, agrivated, she clutching her knees to her chest and rested her chin between her knees. Julianne's eyes closed and she sat there, calming down. Okay. Okay, you're still alive. You can't stay here for long because it's only a matter of time before someone else shows up.
Food would be useful, though. In the long run. Maybe if someone else comes looking for food they'll have to interact with other people and she'll already have the supplies she needs. But how to carry it? Plucking a few protein and granola bars off the shelves and shoving them into her jean pockets made her feel better, but not much. Water was the priority. Her brain clicked, and her only idea popped into her head. All right. Kind of embarassing...but she could use her t-shirt as a bag.
She doesn't know it's just... she's worked out before; going on her morning jogs wearing a sports bra as a top. She guessed this wasn't that much different, except that she was not feeling confident in herself at all. She removed her t-shirt, uncovering the bland grey sports bra underneath. Tying the waist-end of her t-shirt into a knot was fairly simple. Reaching her arm down inside and pressing hard proved that it would hold enough weight to carry at least a few water bottles.
She also rolled up her jeans to just above her knees to allow more joint movement.
Pockets full of protein and granola bars, a t-shirt bag full of bottles and some Meal's Ready to Eat, Julianne Leung peaked out the automatic sliding door and glanced around and saw no one.
In front of her, just a few minutes walk away, was some kind of military looking complex. Big, domed, steel-grey structures surrounded by a barb-wire fence. Maybe there'd be an assault rifle in there, or something. Maybe a camo outfit- that'd be neat. She began to fast-walk over, her makeshift bag full of bottles hitting against her torso as she did so.