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Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
I've been hit by a rather heavy spout of depression, so I've been unable to sleep. Due to that, I relate to the problem you mentioned of not getting to rest very well. The reason I mention this is that, while you didn't create any confusions for me, I'm not entirely sure if it answers my questions. At the very least, I do believe he would've casted the speed-enhancement spell within a 12-18 second time frame, though perhaps only just barely in time.

My concerns about the damage wasn't regarding where specifically on my person was attacked, since that was clear, but rather how damage would be calculated. For the most part, is does sound like most of these dice rolls are more defining "most likely outcomes" rather than having a specific result. Since I generally do not work with RPG mechanics when I role-play, as a general rule if someone takes a fatal blow then it will kill them; there's no concept of health points, so unless a character is immortal or has some kind of healing factor or superhuman endurance then most things operate under the assumption that you will kill the opponent if you shoot them in the brain, they will lose an arm if you cut through it with a sword, et cetera. I'll probably assume a 35% damage ratio hits harder than a graze, but wouldn't destroy the target. This is all assuming it hits me, of course, since I want to attempt some manner of rest before posting.

With regards to the 65% accuracy ratio, my question basically revolved around whether or not you actually had some sort of specific ratio for how these % might actually impact things such as hits/blocks/evades. For example, let's say hypothetically speaking that anything below 25% would be dodged, then anything up to 50% is considered being guarded without the defender losing priority, then 75% would be the opponent defending by losing the advantage, and then anything beyond that would be a hit. My question mostly was based around wondering if any sort of factor like this was being taken into account, or if it's all meant to be much broader and open to my interpretation. These questions are all for the purpose of me understanding the dice mechanics you're listing better.

Either way, I appreciate the quick reply.
Hidden 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

I'd just like to clarify - these dice rolls do not represent influence or requirements. The rolls I make influence and direct my character. That's why I give his attacks success rates rather than make blunt statements. They determine his actions. Do not feel obligated to use them in any way. With that being said, I'm more than happy to answer any questions because it helps me flesh out the system - if only for my benefit.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
That's good clarity to have; it was the vibe I was getting from everything you've been saying, but actually seeing the rolls in your post did get me contemplating the details a bit. I've mostly been trying to make assessments of the rolls to be less biased on my end, so all my questions are directed at what the rolls are implying, but I'll mostly just act on my intuition if that's how you really feel about it. I'm not feeling the best right now, but circumstances currently mean I'll have more free time in the next hours than I would've liked to have, so a post should be here by the time you've woken up.
Hidden 7 yrs ago Post by A Man Is No One
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Well.. actually I worked last night so - here I am. I'll be up all day too.

But I'm not going to lie. Yesterday, I was being kind of a dick. I was tired. I was dealing with one very whiny baby, and I'm not going to lie - four year olds make me understand Casey Anthony just a little better. So for that I apologize. On any accord, let me readdress your concerns regarding the dice rolls.


  • Let me say this - generally speaking, I've always used the idea that every round of combat is about 6 seconds worth of time. You post, I post, six seconds of character time has passed. Of course, this is altered for those storybuilding posts that I personally enjoy writing. By with that being said, clearing distance weighed down by his armor he would move at about 20 ft every six seconds. I think I've beaten that one enough.
  • You would be correct in your assumption. These rolls for me are determining actions in which I turn into a coherent story. I would like to think the rolls might provide guidance. Should you decide that your character has been hit, the result might be this. I agree - if someone takes a fatal blow then it will kill them - but especially between skilled combatants landing that fatal blow is quite difficult. I'll address the ratio's below.
  • So as I have previously mentioned, the way the dice rolls work is a D20 is rolled with some modifiers added or subtracted depending on circumstances. So let's take the 65% success rate of the shield bash. All this is suggestion is that while there is a 65% chance that I was successful with my attack, there is also a 35% chance that you could avoid it. My percentages don't take into account anything you might do only what I do. How you play it out is up to you. It could be an evasion, a block, lose of priority as you put it. I certainly can't put actions to your character. If I would have rolled a 20 on the die, I would say there is a 100% chance of hit. Which you could accept or play around with as you will. It is merely a suggestion.
  • Then there is the damage roll. Once again a suggestion that if you should take the hit, it would do 100% of the damage capable of being dealt by the weapon. What does that mean? Well that is open for interpreation. If I were to respond to a shield bash that dealt 100% damage I would conclude that I was caught off guard, pushed back (as shield bashes often do) and left my defenses open. The physical damage portion to the body would be limited due to the armor. But once, how you take that is up to you.


Essentially, at least currently, I find dice rolling a) more enjoyable for myself but also b) it allow me to focus on the writing aspect more thoroughly rather than having to quivel about strategy, advantage, et cetera. I know what the results will be because I rolled it up. How do I get my character there in the most vivid and epic way possible. But that is just me. I won't be able to force you to accept my rolls as anything more and that is okay. But if you use them to keep things interesting, even better.

On any accord I look forward to your next post. I was a little worried you wouldn't be posting given your absence last night. No need to go into any details but I'm off until Friday evening in roughly 58 hours or so. So I am hoping to get a lot of shield and sword in.

Hidden 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

Becaues I forgot the tag... lol
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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But I'm not going to lie. Yesterday, I was being kind of a dick. I was tired. I was dealing with one very whiny baby, and I'm not going to lie - four year olds make me understand Casey Anthony just a little better. So for that I apologize. On any accord, let me readdress your concerns regarding the dice rolls.

On any accord I look forward to your next post. I was a little worried you wouldn't be posting given your absence last night. No need to go into any details but I'm off until Friday evening in roughly 58 hours or so. So I am hoping to get a lot of shield and sword in.

I admittedly did get into a little worse of a mood after that OOC post, but don't blame yourself for the state of mind I'm currently in; I'd have been in this more melancholy (if that's even an appropriate way to put it) mood regardless, since it does happen to me fairly often due to a variety of my circumstances. I'll overcome it, like I always do, but sometimes I just need time to contemplate and brood a bit. I also understand that having children can be frustrating, even if I've yet to experience that, so no worries.

I didn't post yesterday because my sleep pattern has been completely knocked out of balance by my current mood, so I didn't actually wake up until around seven hours ago. Nevertheless, I should be good to get in a few posts now if I can focus properly. Cheers for the extra information; I'll put it to use. As I said, I'll take the dice rolls into account so long as they don't compromise my character's nature.
Hidden 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

Well, I'll be looking forward to reading your post then.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
On a minor note; you mentioned my armour as part of your information to me, but just keep in mind that Abel is (as mentioned in my character sheet) not particularly even wearing armour at all, at least not in the sense that your character is. The main reason he even learns defensive magic is to compensate for his very lightweight gear, so he really only has an equivalent of armour on while that spell is active (hence why he used it first). I thought I'd also mention that while we've established a rough estimate of how long it takes for him to cast magic, I've yet to work out how long the spells would remain active for.

I might've lost a little bit of work on my notes (for my own project), so there's some delays on my end, but I'm working on the post.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
Post is dealt with, and feel free to tell me if there's any issues.

Also, if you have no objections I'd like to make minor punctuation fixes to my previous posts, because the perfectionist in me is getting really dissatisfied with them in comparison to my new one. I'll start working on the fixes, but if there's an issue let me know. The only thing I'll be doing is replacing certain punctuations, so nothing in the posts themselves will change. I'd rather my work be a bit more professional for our readers.

First Edit: I noticed you've seen my new IC post, or at the very least looked at the thread, but I've slightly enhanced my post since then. I've only made it look better, not actually changed anything, but keep it in mind regardless.

Second Edit: I'll be heading out to lunch soon, but I plan to be awake for a good long while still to fix my pattern.
Hidden 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

I've been reading and contemplating you're character's actions. I will be posting this evening. Hopefully in the next couple of hours.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
No problem. I'm about to head up the road and get that lunch I mentioned, but I wanted to think over the punctuation improvements first. If there's any problems let me know, like I said, but it sounds like you're satisfied with my reply.

Also, I'm going to be editing my character sheet's picture once I get back; I want to reverse the image to emphasize his left-handedness. Sort of surprised I didn't think of it sooner, honestly.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
I've read your reply. It's interesting. I'll be heading up for lunch now; a few things prevented me from doing so up 'til this point.

While I'm gone, I've got a question involving your recent post - mostly for curiosity sake - if you have an opportunity to answer it. I'm wondering what factors were being used to contribute those + multipliers you used for each of the dice rolls.

All the best, and I'll work on my post soon.

First Edit: Those alterations to my punctuation I mentioned have been taken care of in all IC posts so far.

Also, at some point we should collaborate on how long you think it's fair for my spells to last for. I never really went over that with you during my character sheet's creation so it was never included. I imagine it would last a while, but presumably it never running out would be 'god-moding', and I'd like to avoid that. I'll be prioritizing using my spells every chance I get in order to compensate for having less powerful equipment, naturally, so this is an important detail to consider.

Second Edit: Fatigue is hitting me pretty hard, so I'll be off to rest shortly.
Hidden 7 yrs ago 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

Well, I'm not going to lie. That post from yesterday was not my best work. Quite frankly I was writing it while trying to stay away. By the time six o'clock rolled around I was pretty much dead. So I may edit the post. I would ask that you take the time to double check just in case.

On any accord, the positive or negative modifiers come from my character sheet, the given situation, or other guidelines set out through my experience with Dungeon and Dragons. So for example, when Maddox makes an attempt to phsyically attack with his sword the roll is determined by 1D20 + his strength modifier +4 (which is a result of his strength attribute being 18 + his base attack bonus +1 (which is typical for a level 1 character), and +1 for a feat known as exotic weapon focus. This totals out to a +6 on his attack rolls when fighting with his bastard sword. This same idea applies with a number of situations. With various modifiers both negative and positive.

As for the duration of your spells, in Dungeon and Dragons (I use this because it provides the best example for me personally as opposed to video games) they use the duration for most buffer spells as 1 minute per level. Given that this is suppose to be a level 1 fight, I would suggest that 60 or ten rounds seconds would be a sufficient time. So every round of posts (you post, I post) constitutes six seconds. This of course would be acceptable for subsequent castings; however, I would surmise that the first spell you have caste (the endurance spell, if I remember correctly) would most likely be down to the last 30 seconds if not less considering it was caste before the altercation began and the time it took to reach the actual altercation.

I believe that has covered all your concerns.

Edit: I have altered my post slightly. It does not change anything about the battle it is all merely aesthetic changes. But it is sufficient as is.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
Not a problem, and I did reread the post. I'm not gonna lie either -- I've been in a terrible fatigue for most of my posts so far, since I suffer from a lot of health problems and my melancholy lately hasn't helped that. I see no problem with casually updating posts a little if all that's changing is the aesthetic, especially since it's been over five years since I've really done this -- most of my time has been put into building my project's setting and fleshing out all the characters, whenever my notes aren't being lost by technology problems anyway. I'm mostly using this duel as an exercise to get rid of the rust a bit, as I've mentioned a few times now. The overall workload I deal with for my project and my general health issues are some of the reasons I'm limiting how much I role-play on this site.

The edits you made were interesting though. I've been trying to find a balance between playing a character who is a very gifted and adaptive fighter but who lacks much experience fighting - to the death at least - against humans. I can relate to this character in a few ways; one of them being that I'm very good with strategy but have never taken another person's life.

I appreciate the information. Presumably the enhancements brought on by Abel's magic spells include modifiers as well.

60 seconds does sound reasonable. I'm unfamiliar with D&D for the most part, but since this is your setting it makes sense that we would go with whatever system of magic you would prefer. In The Elder Scrolls - Oblivion specifically - which was the place I got my spells from, the three support spells I'm casting last a total of 90 seconds in gameplay. If you would prefer to go with a clean minute to simplify things then I don't mind. I'm able to cast spells while guarding so long as the block isn't broken through - to the extent that it would interrupt my concentration anyway - so I can get my magic out pretty consistently with such a solid shield. I agree that the endurance spell will run out first; in fact I've been fully intending to exploit the speed spell to get access to my support magic easier.

With my last comment in mind, I've got one more thought -- what are you feelings regarding spell cast stacking? Essentially, I'm wondering what would happen if I cast a spell on myself that's already active. I'm not planning on using that to progressively make the effect stronger - not in this setting anyway - so don't worry about that; however, I'm wondering whether casting a spell I already have on would have no effect at all or if it would basically refresh/reset the spell's active time. I have a preference for the latter, and I believe most RPGs work this way (some also make the effects stronger, but I said I won't do that here), but ultimately it's your call as GM. Since I'm the only one using magic out of us I don't want to be bias, even if that magic is what allows this match-up to be more balanced.

My post will take a while; I need to visualize our positions in my head to look for openings. I'm mostly factoring in the damage rolls more so than the success rolls, simply because if I see an opening I will usually take it unless something in the circumstances of your post deems doing so inappropriate. There also a lot of other things - on and off the site - in need of my attention.
Hidden 7 yrs ago Post by Doc Doctor
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@Shoryu Magami@ELGainsborough

You're both so curt and proper, with precise diction. Watching you two fight is like watching a gentleman's duel, and I find it to be particularly enjoyable. The first several posts with the characters arguing about taxes... Holy moley, I was dying. I love this, instant classic.
1x Thank Thank
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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You're both so curt and proper, with precise diction. Watching you two fight is like watching a gentleman's duel, and I find it to be particularly enjoyable. The first several posts with the characters arguing about taxes... Holy moley, I was dying. I love this, instant classic.

Cheers mate. I'm admittedly very rusty - as I made a point of in my last post to you - but I'm glad you're enjoying it. We've definitely got something going here.

As for your offer to fight one of us, I'd say @ELGainsborough will take you up on it. I don't have a lot of time on my hands and things are getting more hectic now. I've had to work pretty hard just to not need to pull out of this one due to all the multitasking.
Hidden 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

I would be opposed to your spells stacking. I'd take the position moreso that The Elder Scrolls had taken with spells of this nature. They would not stack but instead just reup the length of spell for another sixty seconds. Consider Lavitz's Rose Storm from Legend of Dragoon if you would. If you were to cast it two in a row it simply reups the protection.

As for your post, that's fine. I'll just be working on fleshing out my setting even further is all. I've compiled/finished the entries on my index so if you get bored feel free to peruse the information for your pleasure. Also, if you think there is anything that I'm missing feel free to note such things and I'll add that information accordingly for the sake of enjoyment.

@Doc Doctor

Thank you for the compliment I suppose. As for the one on one duel I will refer you to the post made in the interest check in which for you to respond. If you care to oblige my requirements I'll be more than happy to entertain your request. Keep me posted.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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@ELGainsborough
It's good to see you've gotten another opponent. I won't abandon our duel - obviously - but it allows me to not feel obligated to post quickly.

I would be opposed to your spells stacking. I'd take the position moreso that The Elder Scrolls had taken with spells of this nature. They would not stack but instead just reup the length of spell for another sixty seconds. Consider Lavitz's Rose Storm from Legend of Dragoon if you would. If you were to cast it two in a row it simply reups the protection.
ELGainsborough

'Rose Storm' is exactly the sort of thing I had in mind, so I just wanted to confirm you were fine with the spells refreshing like that. I've seen RPGs where casting an existent status effect will actually cause it to miss -- I've always thought it was nonsensical. At any rate, good to know. I never planned on using the stacking concept in this particular setting - as I mentioned previously - since that's more something I'd use in my own settings. If I started stacking 'Fortify Speed' it would only be a couple of posts before Abel turned into a gamebreaker in this battle, so I wouldn't do that in this match-up.

As for your post, that's fine. I'll just be working on fleshing out my setting even further is all. I've compiled/finished the entries on my index so if you get bored feel free to peruse the information for your pleasure. Also, if you think there is anything that I'm missing feel free to note such things and I'll add that information accordingly for the sake of enjoyment.
ELGainsborough

One of my specialties is finding holes or missing details in ideas - whether they be philosophies, strategies, concepts, stories, et cetera - so if I get a chance to read it all over and I do have something in mind that's not there or contradictive then I'll certainly tell you -- I've actually helped other writers move their projects forward like this before. Chances are you'll have things well-thought-out though; the amount of entries show that you've been thorough.

I'm currently finishing off a backlog of PM replies I needed to do. I'm not sure when I'll be sleeping, but it might be shortly -- we'll see.
Hidden 7 yrs ago Post by A Man Is No One
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@Shoryu Magami

Sounds great sir. And you should never feel obligated to post. If it turns into an obligation I assume you are not having as much fun as you should be with a role play. Or so I believe. But post when you can, and sooner is always better than later but if you can't that's fine too. I'll be here, working on things. Fleshing out my setting of course. So please, do as you do and I'll be here when you get around to it.

On another note, I am contemplating turning all this information into an article on the guild. There is a lot of information, and while I type it out in BBC format on my google docs I'm not sure if continually posting it in threads is efficient. Especially if I intend to get criticism on it. But I'm not quite sure yet.

Anyway, I look forward to seeing your next post.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu Magami
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@ELGainsborough
PM replies are dealt with. I have a few other matters off the site to attend to now before I get too fatigued.

If it turns into an obligation I assume you are not having as much fun as you should be with a role play.
ELGainsborough

Agreed -- honestly, it'll only become an obligation if it gets in the way of my project. I doubt this'll be a problem.

On another note, I am contemplating turning all this information into an article on the guild. There is a lot of information, and while I type it out in BBC format on my google docs I'm not sure if continually posting it in threads is efficient. Especially if I intend to get criticism on it. But I'm not quite sure yet.
ELGainsborough

Assuming the guild has a place to put up this sort of information, I think that's a really good idea. I'd do the same thing for my own story if I wasn't keeping it very hush-hush. I'll offer whatever feedback I can, as I already said. Perhaps - if you go through with this - instead of putting up the glossary in this thread and being forced to update it then instead you could simply include a link to the article in every role-playing thread that uses the setting -- the link would replace the glossary, in essence.
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