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Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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All a deception, my friend. Hahaha.

Shoot To Kill will remain the same. Super Extendo!

But it'll also have Strike which will turn it into a whip sword, STK capable.

and Coil, which will revert it back to a straight sword.
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Oh wow . . .are you the legendary Rilla? I am a huge fanboi!!!!
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Damn phone.

most of the threads can simply be remade. just takes time todo it.

I am a fan of how the Hall of Records work with it being based on the writers and not.ranked.by character. As well as the 10% system the use to distribute points after wins and losses. A winner gains 10 percent of the losers total and the loser loses that much. A harder way to do it would be like the Seguleh from Malazan, which stimulate that to advance in their ranks, you must beat someone superior and thus take their position. I am not sure what happens if you lose to a lower rank, whether everyone gets moved back or you just switch places.

Important had a good idea about the kick battles, good way to show proper ways to do things that are both logical and can. Carry a fight.

It would prove interesting if we also had a Dojo thread to help act out concepts in T1. For instance charging and interrupts, and to show in an example how they work.


I agree. There are so many things that were lost. Rebuilding requires everyone to pull together to get it going again. While never an overly active fighting community it did and does have some dedicated and skilled fighters.
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Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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The one and the same, you skeletal youngin'! Come about and let me sign your skull.
Hidden 9 yrs ago Post by MelonHead
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Yo Skallagrim.

Something I've been thinking about recently is the tendency for fights to lack motive, which is a difficult driver for any character who doesn't just fight for the hell of it. If there was perhaps some compilation of challenge-able characters it would be interesting if there was a place for you to write a short note describing roughly their alignment and past actions, making match-ups more appropriate and interesting.

This also helps rivalries form, which is the best driver in any fighting RP in my honest opinion.

Just something to think about.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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For any fight I do I try to create a story for my character at least, so he has a reason for fighting that is more than "lol let's brawl"

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For the challenge theead, I was thinking the IV could be used to describe the arena the poster wants to use, as well as any other relevant information, like if it's ranked or not, the OOC could be for talking about the fight as it progresses(iinstead of in the thread itself, which would cause bumps and other comments from people not involved. The players could use it to has out any grievances there; the challenge thread OOC would be for people to give praise or their thoughts on it), and the CS portion could be for people who are looking for fights and have posted in the IC, or plan on doing so, to post their character sheets, if any. Good way to build up a nice deposit of characters to browse through.
Hidden 9 yrs ago 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Melon. I totally agree with you. Having a character with a purpose and allies and nemesis make a more rounded character.

I like that idea Rilla. Having a pantheon of characters, good, evil and neutral gives a greater chance of fueling a persistant arena.
Hidden 9 yrs ago Post by Alphakoka
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Aside from IN have any of you lot been developing new characters?


Ehh, the last one I developed for the Arena is Niks. Other than him, RP chars.
Hidden 9 yrs ago Post by Skallagrim
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I have tossed around ideas for characters. Reading many of the failed arena startups I notice they are all pretty much identical. There is nothing motivating other than the usual grand fight in some arena. We need to bring back the motivating factors to the arena. The role-playing aspect. The chance to grow a character. Develop allies and enemies that give reason to wage war.
Hidden 9 yrs ago Post by Innue
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I've stayed away from Arena stuff for awhile due to largely disagreeing with a large number of the delineations between tiers on a number of threads that are sponsored. The system a large majority of RPG uses is far different than what I learned. I think that can make it hard especially for people that have done combat in the past to transition to combat on here. Obviously you can't have any systems that cater to everyone, but it is something to take note of.
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Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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I think Guild would best by coming up with its own tier system or at least expounding upon the one we have to make it better.

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I'm actually working on making a new character that I tried before. He uses themed decks for combat with influences from Malazan. just have to figure outhow to properly work it.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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The Universe I began in on myyearbook wad mostly they random threads that, unless specified, carried over all stories. Fighting was a big part of it, but it wasn't the main thing. That may be the issue before.

On MYB the fights were ended usually at the end of the day, And the story had many differs.h facets besides fighting for dominance.
Hidden 9 yrs ago Post by Innue
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I think Guild would best by coming up with its own tier system or at least expounding upon the one we have to make it better.

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I'm actually working on making a new character that I tried before. He uses themed decks for combat with influences from Malazan. just have to figure outhow to properly work it.


I'd have to have a refresher in the old system that was utilized. It may be best to start from scratch though, to be honest.
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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I never liked the tier system. Being a T1 fighter from way back, when the system of normal, enhanced and powered was tier enough for hundreds of fighters for more than a decade. It was when people stepped into a T1 fight and they were beaten, not by the powers but by the writer, that a shift came to make the fights more 'balanced' and 'fair'.

Of course this had the reverse effect and crappy fighters believed that their characters 'powers' should allow them to beat anyone, lessening the actual skill of writing a clear and clever fight. Even when a perceived lesser powered character beat a more 'powerful' character through skillful writing it often ended up in dispute because the powers somehow should be the determining factor in a fight.

Anyway just ranting. Let's see your ideas Rilla
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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I think it's posted in one of the threads here.

Which idea, Skally?
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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I think Guild would best by coming up with its own tier system or at least expounding upon the one we have to make it better.

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I'm actually working on making a new character that I tried before. He uses themed decks for combat with influences from Malazan. just have to figure outhow to properly work it.


This.
Hidden 9 yrs ago Post by Innue
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I agree heavily though with Skall about the tier system. I feel like when they try to get constructed they end up getting too specific for certain instances while not providing the actual break in power they were designed to. I am used to a more simple system like Skall is (maybe a bit more specific), but there were effectively only a few levels of play and you could construct rules for the fight within those if needed for more specificity.

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I used to have a character that used standard playing cards/illusion magic. It's a fun concept to play with. ^.^
Hidden 9 yrs ago Post by Dolerman
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Yo skalla, nice to see you again.

I agree with you pretty much all the way, I think the tier system is an easier format for those who want to have more 'themed' battles

for example a swordsman fighting a swordsman, or some sort of warlock fighting a phantom with similar ability levels, and it also pushes some players to not just create demon vampire overlords who can summon meteors and do somersaults.

But its more of a optional guide than a rule, its there for people who need it.
Hidden 9 yrs ago Post by Rilla
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Oh. Yeah. Well he uses cards for combat. For instance a demon themed deck. Each card has a different ability that has as many uses as charges. Each has a God or Goddess and a King or Queen.

Currently my main issue is to whether I have him play the cards like YGO or whether he holds and charges them before usage. Currently I have it towards the former, though the last bit may help more with defensive purposes. Another issue is his defenses as the cards are his weapons and physically he won't be much to talk about.
Hidden 9 yrs ago Post by ImportantNobody
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The challenge thread is a great idea and should be implemented at any time you guys feel like it.

For leveling up your characters, my main problem with that is you're stuck with one version of your character so even if you come up with fresh new ideas you're really excited about you can't do anything about it until you get a predetermined level of experience points (this happened before to me and lost interest). I might have a character I want to fight with high tier sometimes and low tier others by adjusting their capabilities, but this way I'd have to start low and end high. I'm fine if this leveling up is for one specific thread, which I may or may not participate as much in as other threads.
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