Well, not really, though the idea that some lucian races could believe their power comes from gods is plausable, and demons do exist as lucians.
http://www.roleplayerguild.com/topics/76572-academy-of-the-arcane-artes-reboot/ooc
Her dragon form
Full Name
Dagny Ek
Nicknames
Dags, Dag, Daggy
Gender
Female
Age
About 100, and appears to be in her late teens
Year
4th
Birthday
April 11
Astrological Sign
Aries
Species
Dragon: dragons of Earth are as rare as other magical species, but far stronger. They take it upon themselves to defend other beings from hunters and humans who would exploit them. Overtime, they have "evolved" to take human shape, allowing them to blend in with society as necessary. They're strong and durable creatures, and (on earth) only another dragon's fangs or claws can penetrate their scales. However, the magic on Lucis is far more advanced, so there might be some weaknesses found there. They tend to live to be ten times as old as humans, so the early hundreds tend to be considered young.
Class
Fighter / Tank
Weapon
Claws, typically. Fire.
World
Earth
Biography
Dagny was one of five hatched to a family of dragons in Sweden and probably the slowest to mature in every sense of the word. Granted, she was also the most willing to learn and optimistic about the world. The mystic community was small and she was essentially home schooled, however, and this was frustrating for the curious little dragon who wanted to explore all corners of the world. Time went by and she remained mostly isolated from the big, big world of humans. Eventually, her thirst for knowledge faded away into apathy and she grew shy in her questions and interest in the world.
Much of her personality and spunk was revived when she finally left Sweden to explore the world. Easy enough for a beast with wings sized to rival a plane. It was during this time that she really learned about the world--both the magic and technology driven--around her. She learned that creatures like her--creatures born of magic--were such a minority on Earth and they needed to be protected. Very few could contend with modern technology, but dragons like herself remained strong competitors against the evolution of human technology. Her run-ins with humans left a lot to be desired, however, and she found herself mistrusting their greed and power lust.
Then, the Black Gale appeared.
An incredible moment for both worlds, for sure, but Dagny and other dragons were hesitant to have anything to do with the phenomenon. But, time went on and the Black Gate proved dangerous not only for humans, but for other mystical creatures as well. And the second world, Lucis, proved to be swelling with magic, which spawned interest for the mystic beings of earth. Already identified as a guardian of sorts for the magical community, Dagny's personal interest grew in the Black Gate and the academies dedicated to maintaining it.
Needless to say, when she received the letter four years ago, she decided to take the school up on its offer.
Personality
Dagny holds herself to high standards and typically does a good job of meeting those standards. This can lead to her being extremely hard on herself when she messes up, and she tends to hold herself (and other dragons) responsible for the safety of other magical beings whether or not she is able to intervene. She's motivated and ambitious, and doesn't really do anything half-assed. Like, if you're walking, she's POWER WALKING. If you're eating dinner, she's DEVOURING DINNER. While this can make her come of as intimidating or intense, she's generally in a good, loud mood. She used to get embarrassed and quiet down, but now she's rather confrontational when she gets odd looks or whispers--though she doesn't usually mean harm.
Partner
To be decided
Fear(s)/Weakness(es)/Limit(s)
Dragons are far sighted so up close, they can't see as well. Because of her natural size and weight, Dagny is physically slower than most fighters. While it's nearly impossible to penetrate or bruise her skin, any damage to her mouth or eyes will hurt like a bitch. Magic can do harm to her, too. She's not as strong as a full fledged dragon either.
Strange Attributes/Abilities/Traits
Fire breathing, super strength, and super tanky. Her true form is compacted into her human body, making her ridiculously dense and massive despite her being average size for a person. This weight makes her extremely hard to knock of her feet. On that note, she can turn into a dragon (or rather she can turn into a human because her default form is a dragon).
Theme Song
Remember the Name by Fort Minor
Other
She tends to speak English, but her Swedish accent gets thicker the more emotional or passionate she is. She's also gay, preferring women to men ten times out of ten.
Zarbaha "Zar" Umar
Female | 20 | 5th Year
May 28 | Gemini
Species
Human
Class
Sniper
Weapon
Khayal: a relatively heavy double ended glaive with the capability of transforming into high caliber sniper rifle able to penetrate most armor. Since coming to the Academy, she has modified it time and time again. In her five years, she has cut its weight in half and increased its power by about a third. It's also able to transform between glaive and rifle within three seconds.
World
Earth
Biography
Zar was born, but barely raised in Pakistan, as she immersed her self in education in other countries after primary school thanks to her wealthy family. Maybe it was because she was born around the time the Black Gale appeared, but she had always been intensely interested in becoming a Gatekeeper. And from preschool and on, she was always attending an elite academy. Maybe it's because she's an only child or maybe she's just a really driven person, but she was always outstanding in her classes.
With the Black Gale and Lucis such a modern, exciting issue through her youth, her interest in it only grew. So, at fifteen, when she received the invitation to join the Academy, she jumped on it. And when she first arrived, the skill gap between other students...didn't scare the girl. Instead, she was inspired to work even harder so she could stand on equal footing with other students. This lead to her time at the Academy being spent on combat and tactics and on her time on Earth furthering her knowledge about technology.
Now, she's a fifth a year, ready to contribute all that she has built upon until now to the fight for peace.
Personality
Despite her resting bitch face and intimidating, boarderline-goth appearance, Zar is quite friendly upon first interaction. However, she's outspoken and will let you know when she agrees or disagrees with you. She has a sense of humor--assuming she isn't the subject--and can be surprisingly charismatic when she's passionate about something. Zar is independent but loyal and makes an effort to work with others for the greater good.
Partner
[Up for grabs]
Fear(s)/Weakness(es)/Limit(s)
Well unlike all these freaks, she's just a human. Her melee skills are good, but probably her weakest point as she prefers to keep her distance in a battle. (AKA other 5th years are more than likely better at it.) And although she makes an effort, she still has trouble working others. Has trouble trusting others due to a fear of potential rejection or betrayal.
Skills/Abilities/Traits
She's particularly strong for a human woman, as she needs to be to wield her weapon at close range. She's surprisingly quick and agile, as well. There's nothing superhuman about her, however. Zar likes to keep her distance, where she can observe and plan. She doesn't have luxury of being able to run in blind, fists swinging. So, she's very methodical and cautious. Even in melee, her pole arm allows her to keep her distance as opposed to getting too close to the enemy.
Theme Song
Sleepsong by Bastille
Other
Likes dangly, long chained jewelry. Lesbian. Has an incredible ear for language and fluently speaks multiple.*snip*
*Kyne snip*
*Senka snip*
*snip*
*snip*
*snip*
*snip*
What's the system for your magic draining arrows? Specify what kind of magical arrows he has. I don't like "etc." when listing off equipment. How can someone physically weak be an archer? Competent long-range archery takes a lot of strength. No such thing as different types of magical energy, as mentioned previouslychanged/ added to cs, hopefully addressing your points adequately. Described all of his magic arrow types, removed the physically weak part cuz ya that don't make no sense XD, idk what I was thinking. Sorry, my newness is probably showing a lot XD
-snip-Gotcha~ Fixed and fleshed out most of that in the Skills section. Actually kinda like it better now, so cool, also added a limitation fact for her eyes. ~Alice
Full Name
Ash Williams
Fake Name
None
Nickname(s)
Referred to as the "Evil Dead" by Spirits...although he has no idea why. While Janus has offered an explanation, it doesn't make any sense
Gender
Male
Age
15
Year
First
Birthday
June 16
Astrological Sign
Gemini
Species
Returned Human-A human who was brought back from the dead by a Spirit
Class
Spirit Medium-A Spirit Medium is a person who was brought back from death by a soul trapped in the mortal plane; a Spirit. They have the power to see and interact with Spirits and souls. Another power of their's is the ability to form contracts with Spirits. Once formed, the Spirit will follow around the Spirit Medium, protecting them from other Spirits with ill intent. A Spirit Medium is also capable of giving Spirits a temporary corporeal form to fight, they return to normal either once the Spirit Medium does so, or they take too much damage to maintain their form. The amount of Spirits that a Spirit Medium can keep corporeal is limited only by how many the Spirit Medium can maintain. The highest recorded number of Spirits made corporeal by a single Spirit Medium is 11. However few ever reach that high a number, with the average being one or two. Another interesting trait that contracted Spirits have is the ability to Overshadow. Overshadowing allows a Spirit to inhabit an item, granting it some of the it's power (if it's something that can move, the spirit then posses it instead). Contracted Spirits can also posses living beings, augmenting the host's body with their power and conjuring their weapon of choice in a physical form (although it should be noted that they are weaker like this then when made corporeal). However they can only do this to someone a lot weaker then their contracted Spirit Medium. This means that Spirits can posses their Spirit Medium much easier then other people.
Weapon
Depends on the Spirit possessing him
World
Earth
Short Biography
Ash lived a relatively normal life. In fact, one could call it abnormally normal (assuming that's even a thing). However one day when he was just eight, that all changed. A shopping mall that he was visiting with his parents was hit by an earthquake, making it collapse on itself. While his parents escaped unharmed, Ash (who had gotten separated from them) did not. By the time the rescue worker managed to dig him out, he was close to death. He was quickly rushed to the nearest hospital...but it was too late, he died in his hospital bed. That's when he met Mordekaiser. Mordekaiser offered to restore his life if he made a contract with him. Not wanting to see his parents sad, young Ash agreed right away. With the contract made, Ash was brought back to life, much to the shock and joy of his parents
Personality
Ash is a shy and gentle boy, he wants to get along with everyone, but has trouble reaching out to other people. He also doesn't like violence, being unable to bring himself to harm another living being even in self defense, lucky for him he has a team of bodyguards who have no such problems. He also has a very tender heart, and can't stand to see other people in pain
Partner
Looking for one
Fear(s)/Weakness(es)/Limit(s)
On his own, Ash is weak. Since his powers revolve around his contracted Spirits, should they somehow be separated from him, he becomes powerless. Also, his Spirits each have weakness of their own. He's also not much of a fighter, as he has bringing himself to harm others. Although since he has Spirits to fight for him, and he's powerless without them, this is really a non-issue
Strange Attributes/Abilities/Traits
He sees dead people...no, really! While this is normally limited to Spirits; souls who have been trapped on the mortal plane and have had their forms warped, he can also see and talk to the souls of the recently dead. While this ability doesn't see much use, it would let him solve a murder mystery pretty quickly
Theme Song
Other
Personality: Eclipse is a violent Spirit, cutting down his targets with his razor sharp wrist blades. While he is capable of differentiating friend from foe, he often doesn't care that much. So while he's not going go out of his way to hurt them, don't expect him to take a bullet for you
Powers: Necron is very quick and deadly...but also pretty frail. He has the ability to sink into shadows, concealing him and protecting him from harm. His wrist blades are extremely sharp, although not super durable
Personality: The Doctor is a strangely cheerful, British sounding fellow. He is by far Ash's nicest Spirit. An intellectual who claims to have been a Doctor in his life (although he refuses to clarify what kind of Doctor, saying that he was 'just a Doctor'), despite being easily the smartest Spirit contracted to Ash, he has a bad habbit of going of on tangents sometimes. Also, he really hates pears, no one knows why, just that he really doesn't like them
Powers: Janus has the power to create portals...this is far more powerful then it initially sounds. He can place a portal anywhere within range. On the ground, in the air, or on a wall. These portals can either be used to redirect attacks, or to enhance mobility. They are created from glowing blue orbs of energy form in the palms of his hands. he then throws them, making them form into a portal whenever he wants them to. His staff is also capable of making portals; by throwing it through a solid surface, it will pass through creating connected portals where it enters and exits. He is also capable of creating a portal near his staff that suck it in to one near his hand at will. Despite the many applications of his powers, he has the lowest offensive power out of all of Ash's SpiritsDid the rework. Made the gauntlet a bit more sensical and defined the hearing bit for machines for her. Since she's a genius mechanic I'm not going to get rid of the making it herself part, but the SMG part I removed since it'd be really hard to get the parts for a weapon like that as a child.
- What qualifies as a machine for the sake of her hearing?
- Dude. That gauntlet has some seriously whack energy efficiency. And she made it herself. Think about that.

Quick question, do we have to play a student or is being a teacher a viable role as well, been wanting to try out that role for a while after having played so many students.Sorry, as many events will not require teachers being present, only students are playable.
Is the organic matter he manipulates limited to himself? How does your character's alchemy system work and how does he cast it? Other than the fact that he is capable of releasing electric shocks, is there any reason or necessity for the "unprotected technology goes haywire" bit?Being the newb that I am, please let me know if I'm not using the quote properly. Regardless, I've changed the (admittedly rather broad) description to the more specific "mad alchemist growing creatures and brewing potions in his lab" model. Second, I've tried to make the functions of alchemy (creating homunculi, brewing potions, making bombs, etc.) clearer, essentially being about half-way between magitek and straight-up Gothic mad science. Whereas magic is in large part ritual and focuses on immediate effects, alchemists have to craft their own equipment to get the effects. Finally, I tried to justify the whole "electrical interference" thing. Anyway, I hope that it's better now, but please, I'm open to criticism.
A question before I decide on my app. What would go over better, a "psychic" vampire in a sort of New-Age yet still recognizably classic western style, or an Aztec-esque shamanistic pseudo-vampire? The former I feel would be less acceptable in terms of powers (telepathy, mind control [nerfed as needed], "eating" memories, the standard mind rape package), but the latter may run into issues with being "overly antagonistic" compared to other characters (i.e. players may take issue with a cannibalistic death-cultist among their characters). Thoughts from the GMs?y0, g'afternoon. I guess I'm leading towards the psychic part, pretty interesting idea. Not sure about New-Age, given their origination of Lucis. Most of the GMs are offline at the moment. As for CS's, we're going through them right now.