Hidden 11 yrs ago Post by Eklispe
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Eklispe SSP

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Never got told by the way, the shield I threw on my arm add any defense?

Edit: Also since retaliate is similar to defend does that add any damage reduction?
Hidden 11 yrs ago Post by Lugia
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Oh... sorry about that, yes, your shield defends against 1d6 damage, and retaliate... I think I'll have that depend on your level.

Note: Level-based powers: Some powers will be based on a character's level category, which will be, as follows…
Level:
1-4 = 1d6
5-10 = 2d5
11-15 = 3d5
and 16-20 = 4d5.
Hidden 11 yrs ago Post by Eklispe
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Eklispe SSP

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Attack Roll 9 + 8(AGImod) = 17
dodge roll of 10 + 3(LUCKmod) = 13

Wolf Hits!
13 damage - 16(10 defense, Shield 2, retaliate, 4) = 0 damage

Counter attack roll 15 + 4(AGImod) = 19
Wolf Dodge roll 18 + 12 = 30

Ez dodge.
Hidden 11 yrs ago Post by Lugia
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Uh... whose turn is it?
Hidden 11 yrs ago Post by Eklispe
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Eklispe SSP

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Far as I know either Kabling needs to edit in/post his attack then Evanist.
Hidden 11 yrs ago Post by Lugia
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Actually, we forgot to make Backstabs attack... whoops. Also, Kabling actually spent his first turn just getting to the group... so... if @Evanist would be so kind as to have Backstabs try to attack one of the two wolves, as well as add his own attack, that would be nice.
Hidden 11 yrs ago Post by Evanist
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Backstab roll: 9

Wolf roll: 11

That is a miss.

My first roll: 1!

Wolf roll: 16

I miss and hit a rock instead.... dang

Second hit:

My roll: 8

Wolf: 2

With calculations with my agi and his luck

Me: 16

Wolf: 14

I hit

My roll for damage on a d6: 3

So...
3 + 7 - 6 = 4 damage done.

So 29 - 4 = 25 hp left on wolf 1.

Dang these guys are hard.

Going to post
Hidden 11 yrs ago Post by KaBling
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Attack roll (Miles): 6+8 = 14
Dodge roll (Wolf): 12+3 = 15

Numbers are numbers.
Hidden 11 yrs ago 11 yrs ago Post by Lugia
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Well, it's just a minefield of critical hits, isn't it?
I try to attack the wolf with my rapier.
My hit roll: 20!
Wolf B's dodge roll: N/A
Wolf B takes 12 (weapon damage *2) + 8 (stat mods) = 20 damage!
Wolf B is now dead.

Wolf A tries to attack Backstabs.
Wolf A's hit roll: 20!?
Backstabs' dodge roll: N/A
Backstabs takes 6 (weapon damage *2) + 12 = 18 damage...
Special saving roll: Has to get 6 or higher on a 1d8: 4
Stealing roll: (1d8, must be 6 or higher): 6
Backstabs somehow steals a wolf's fang during this...?

Wolf A is at 25/50 HP, and Wolf B is at 0/50 HP...
Backstabs is now at -7 HP...
Hidden 11 yrs ago Post by Lugia
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So, it's @Ridlins' turn... I guess, once he's ready and online.
Hidden 11 yrs ago Post by Riddles
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Trey's hit roll: 3 + 12/2 = 9
Wolf's dodge roll: 20 + 24/2 = 32
Trey's remaining MP: 5/13
Hidden 11 yrs ago Post by Lugia
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Just a note, @Ridlins, you can actually stabilize someone without any healing magic... why? Well, healers won't always have magic, and I prefer to keep folks alive, lol.
Hidden 11 yrs ago Post by Lugia
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Uh... in order to bandage up Backstabs, you'd need to do a DEX check, or an INT check that is as follows...
DEX + d20 >= 19
INT + d20 >= 14
Hidden 11 yrs ago Post by Riddles
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I used my turn trying to attack the wolf, but that's good to know.
Hidden 11 yrs ago Post by Lugia
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Anyways, it's @Eklispe's turn now.
Hidden 11 yrs ago Post by Evanist
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Errr post did not get out in OOC... Anyway, I rolled a 10. In dex I failed to save Backstab but here is the joke...

In INT check I succeeded.

Smart troll ninja?
Hidden 11 yrs ago Post by KaBling
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Errr post did not get out in OOC... Anyway, I rolled a 10. In dex I failed to save Backstab but here is the joke...

In INT check I succeeded.

Smart troll ninja?

"Your bandages fall off the goblin's arms, but enough persuasion of 'DON'T DIE ON ME DAMN IT' is enough to keep Backstabs from bleeding out." -Me, if I were to describe this. Which I did.

So, some dice rolls, I guess:



ATTACK:
'Hit?'
Miles: 1d20 -
Wolf: 1d20 -

'Damage?'
Miles vs Wolf: 1d6; 4 + 6AGImod = 10 dmg
Wolf Health: 10 - 4ENDmod = 6 dmg



I'll do this later, 'cause I forgot the stats from my rolls with Lugia.
Hidden 11 yrs ago Post by Lugia
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Kabling... you did it wrong... Defense is from the STAmod, not the ENDmod... END is generally just used to measure HP, and the wolf has 6 defense, not 4. That being said, you dealt 11 original damage, not 10, so, the wolf should have taken 5 damage.
The wolf is at 20/50 HP, now.
Hidden 11 yrs ago Post by KaBling
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Kabling... you did it wrong... Defense is from the STAmod, not the ENDmod... END is generally just used to measure HP, and the wolf has 6 defense, not 4. That being said, you dealt 11 original damage, not 10, so, the wolf should have taken 5 damage.
The wolf is at 20/50 HP, now.

Don't be so brash. I missed a few rolls and this is the first time I've encountered a RP with dice rolls.
Hidden 11 yrs ago Post by Lugia
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That was more so that everyone else has the right stats and such, not so much that you messed up, though that's also a part of it.
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