Hidden 8 yrs ago 8 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Note: This RP is meant to be taken as (mostly) comedic. I encourage people interested in this to go all out in making silly characters. Absurdity is GOOD.


Prelude

The land of Yumirel is being threatened by a demon king!
...
Except, well... Not really 'threatened by' as much as it is 'slightly worried about.' Granted, the Demon King hasn't been doing much except redoing infrastructure within the lands already under their domain, but that could very easily be a threat to human society!
So, in short, nobody except the bigwigs in the capital are really paying it much heed right now. Instead, people are going about their daily lives... Whatever that entails.

The Adventurer's Guild branch in Lerot, located to the south, though, seems to be having an influx of registrations...



The World

...
Is going to be made up on the fly, by players and GM (aka me) both. I've only given the fact that a capital exists, and that there's a town that the characters will be starting in; you guys are free to create locations, towns, races, and so on if you want. Within... "reason," of course.
And yes, I'm lazy. Sue me. =3=
I'll update this to be more cohesive as more things happen here.


Rules

Yes, even though this is a comedy, there ARE going to be some limitations on how far you can go.
1. The usual. No Sues/Stus/etc;, and no powerplaying, godmodding, and the like.
2. Variety. Yes, that's a rule. I don't want half a million of the same type of character, so go buck-wild with personalities and powers and the like. Just... Don't go too far.
If you're asking what 'too far' is, then you deserve a boot to the head. Use your intuition, dammit.
3. PG-13. I don't think I need to say any more than that.
4. Don't take things too seriously. This is meant to be a silly RP with silly things happening, and maybe some moments of relaxation and talking in between. Will things get serious? Maybe. Will that happen often? Probably not too much. But hey, character development's a thing, so.
5. Starting stronger means getting stronger drawbacks, be they power-wise or personality-wise... Or both.
6. I'm going to go out on a limb here and say that yes, just as Kazuma was in KonoSuba, we can get reincarnators here. Ratio will be 1:5.
We need the tsukkomi for the groups, after all.
If you want to play one, say so in the OoC here and I'll add you to a list. Every 5 characters not under this umbrella, I'll roll the dice and notify whoever got the golden ticket that round.
7. Char limit at 3 per person, and no doubling up on the same 'type' of character.
8. The comedy depends on YOU guys as much as it does me. I'm not going to be the only one setting up jokes, damn you!

So, with those formalities out of the way...
Hidden 8 yrs ago Post by demonspade64
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demonspade64 Your Friendly Neighborhood Hellraiser

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I'm in a soon as i have a idea for what characters i want to use.
Hidden 8 yrs ago Post by Jinxlynx
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Jinxlynx The System / in the Glitch

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Aye, I wanna join. Can I?
Hidden 8 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Yeah, no problems with that.
I'm gonna leave the RP open indefinitely, so don't worry too much.
Hidden 8 yrs ago 8 yrs ago Post by Scarifar
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Scarifar Presto~!

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Hidden 8 yrs ago Post by xKarnival
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xKarnival Tamale Corn

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sounds fun, can i join?
Hidden 8 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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@Scarifar: Oh crap, I accidentally made a mistake on that form. Sorry! The second 'Appearance' is supposed to be 'Abilities.'
Also, added History but bleh. My bad. I mean, it looks good otherwise.

@xKarnival: Go right ahead.
Hidden 8 yrs ago Post by IAMAROBOT
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IAMAROBOT ERR0R 404

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I'm interested in joining :)
Hidden 8 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Hmmm.

I need to decide what sort of character(s) to make, really.
Hidden 8 yrs ago 8 yrs ago Post by Lucius Cypher
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Name: Orchid
Age: 25
Gender: Male
Race: Half-Orc

Appearance:


Personality: Unlike most orcs, Orchid is actually a fairly nice guy. While he's always up for a fight and ready for adventure, he's also willing to just lend a helping hand and play games. He has a big sense of honor, which translate into a practical sense of justice and honesty, though he's quite willing and capable of doing some cunning and underhanded things (Though mostly this just means he's willing to prank people). Orchid is pretty easy to tick off however, and he isn't afraid to smack someone for being stupid or mean, male or female. But he hardly ever does this out of malice and hates having enemies, trying to befriend or otherwise distance himself from people who he can't stand or who can't stand him. He can be pretty competitive to things that he things he can stand a chance in, making him quite a good team player, but this can rub people the wrong way since he seems too excitable. Really likes looking for and setting up puns, from clever to horrible.

Abilities: Where most orcs are warriors or berzerkers thanks to their innately high strength and endurance, Orchid is... A bard. He specializes in using music to buff his allies and debuff his enemies, and he's actually quite knowledgeable in a lot of lore, from magical to historical. While he's not entirely useless in a fight, never give him a range weapon. If you're lucky he'll just miss. Otherwise... Prepare for trouble.

Bardic Performances: Orchid can play songs using his instruments to activate one of his performances. Technically he can also just sing it, but that has opposite effects. He can only have one performance active at a time, and he has to keep playing to keep the performance active.

Inspire Courage - Orchid's first, most basic and useful song. It makes his allies stronger and braver. Any ally who is currently fearful or hesitant will gain more confidence when they hear this song.

Aggro - A situational Performance, this song doesn't make anyone stronger or weaker, but it does make enemies focus more on Orchid. While it makes him the target of all their attacks, it also makes enemies distracted from his allies, allowing them to avoid or sneak attack them.

Raging Song - A song Orchid learned from his orcish mother, those who hear this song get caught into a battle frenzy. Those who hear this song will become stronger and tougher, but stupider and prone to attacking their own allies. One can resist the song with concentration, and it helps if you block your ears too.

Scare Chord - This performance allows Orchid to make a frightening tune, which can cause weaker enemies to flee and stronger enemies to be shaken. Some enemies can resist the song, and enemies who cannot feel emotions like the undead or constructs are immune.

Song of Freedom - Orchid can preform this song to snap his allies out of magical charms and enchantments, like sleep, brainwashing, illusions, confusion, and rage.

Spells: Orchid has access to some spells thanks to his bardic training. They aren't as powerful as wizard or cleric spells, but they do have their own little niche. He doesn't need his instrument to use these spells.

Cure - A basic healing spell. While it can't grow back missing limbs, it can heal cuts, bruises, and even mend clothing.

Nature's Beauty - Allows Orchid to spray water from his hands or grow natural plants, like flowers.

Minor Illusion - Allows Orchid to create a minor illusion, typically something visual. This can be anything from a bright light (Which can illuminate a dark room) or a big box (Which he can hide in without anyone "seeing" him). The illusion cannot physically affect anything however, making it easy to discover simply by touching it. Additionally the illusion will only maintain itself if Orchid is nearby; if he goes too far away it'll vanish. He mostly uses this spell to give his axe cool flames.

Shooting Star - This spell allows Orchid to jump a great height, as well as land safely afterwards. He can also just use it while falling to prevent fall damage. Plus it sounds really cool to shout when he attacks.

Notable Equipment, Traits, etc;:

Equipment:
Triple Harmony - Orchid's most prized possessions is his Triple Harmony, a magical instrument that can change from a Flute, Lute, and Drum. Each of these forms are of masterwork quality. But aside from that, they provide no other magical enchantments. If it gets damaged in any way, Orchid can just change it into a different form and it'd be as good as new.

Battle Axe - Orchid's personal weapon when he needs to fight. Light enough that he can use it with one hand, but big enough that he can swing it with both. It has a spike on the tip if he needs to stab things.

Books - Orchid has many books with him about lore, history, magic, and a few which are his personal journals.

Dagger - It's just a knife. He can use it for eating for fighting, though he usually leaves the fighting to his axe.

Bagpipes - A fourth instrument that Orchid is working towards mastering. He's pretty good at it, but not nearly as good with the flute, drums, or lute.

Traits:
Tough - While he is only half an orc, he has an orc's signature durability. Even without armor he's tough to take down with physical damage.

Battle Rage - Like many orcs, during moments of great danger Orchid can access an innate reserve of pure rage, making him stronger and tougher at the cost of making him very, very stupid. Afterwards he gets very tired and fatigued, leaving him in a much weaker state than before.

Darkvision - Orchid has a natural darkvision, allowing him to see normally in dark conditions. He'll still have a hard time seeing in magical darkness however.

Faults:
Horrible Singer - Despite being a bard, Orchid is a horrible singer and deaf to his own atrocious voice. When he sings, people are hurt. His performances will have the opposite effect if he uses singing to activate them instead of his instruments. While he may be asked to only play his instruments, he doesn't believe he has a bad voice, and even when people do convince him he only thinks that he needs to sing more so he can train his voice.

Can't hold his Liquor - While he may boasts an orc's constitution, Orchid is a total lightweight when it comes to alcohol. Sure he might be able to sip some wine or ale during dinner, but if you ask him to down a whole mug, he will, and he will be totally blasted before he puts his mug down. This is an easy way to make Orchid calm down from his rage, but also make him easily manipulable. He's a blabbermouth when he's drunk and won't keep secrets, nor will he keep his thoughts in his head. He'll say whatever is one his mind, rude or obscene as it is.

Pervert - Orchid likes the ladies. Despite being a bard who's suppose to woo the women, any girl with a pretty face can wrap him around their thumb. He'll ogle and flirt with any girl, even if she's married or technically a monster. He also has a hard time fighting girls, as he'll never use his axe against them. He'll still punch them, but he won't try to kill them intentionally.

Horrible Aim - You'd think Orchid was cursed when it comes to ranged weapons. He's the type of guy who'd fail a point-blank shot, or who could miss the ground. Truth be told, if anything leaves his hand when he throws it, it's final destination will be determined by the wheel of fortune and lady luck, because Orchid certainly doesn't know where it'd end up.

History: Orchid was born when a female orc found a order of knights. These knights were strong, well-trained, and believed that the strongest should lead them. So when this female orc came to them, they all attacked her, knowing that she was going to bring harm innocent people. She then proceeded to kick all their asses, and turned the entire order of knights into her personal slaves. During one drunken night she took one of the knight chefs and had her way with him, resulting in Orchid.

Orchid was mostly raised by his father, and occasionally mother, until he was about ten years old. Then he was sent to Lerot to train and become an adventurer by his father. He knew some people who'd help hone his abilities, so that when he was old enough to join the adventurer's guild he would be ready to be the best of the best. Of course things didn't go as well as he planned. He sent Orchid to one of his former knight friends to train him to become a knight as well, but by the time orchid showed up that old friend had retired to become a poet. So he taught Orchid the art of poetry and writing. Orchid liked this, especially when it came to the tales of heroes. He wanted to be a hero too, but more importantly, he wanted to be with other heroes. A gathering of great people, himself included.

So between his poetry lessons, Orchid played with other children and learned the basis of fighting from watching other adventurers spar. Swords were cool, but Orchid's strength ended up breaking most of them. Hammers were alright, but he didn't think they were heroic enough. Thus he gravitated towards the axe. Orchid's musical talents also became to appear as he quickly learned how to play the flute, followed by the drums, and lastly the lute. By the time he was 20, he was considered a master of all three (But at the same time, a mediocre warrior).

When it came time to join the adventurers guild, Orchid became a bard, using song and words to empower his allies. But when most people thought of bards, they think of pretty young elves or handsome men with a rapier in one hand and a harp in the other. Not a grungy half-orc with a drum and battleaxe. Most of the time he gets jobs people mistake him as some sort of berzerker with a musical bent, which he doesn't always correct for the sake of having money. Currently Orchid is rather poor since he hasn't had a quest in almost two months, and he's down to his last coins and still sleeps in the stables.

Other: Orchid sends letters to his mother from time-to-time to let him know how he's doing, though he doesn't tell her about what his class is or his money issues. His mother wants children, and Orchid is tempted, but doesn't want to settle down as an adventurer to raise children. While Orchid loves the ladies, he's also open to dating men, but he isn't nearly as hesitant to fight them as he is with women. That being said, he is rather picky when it comes to men.
Hidden 8 yrs ago 8 yrs ago Post by PKMNB0Y
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@Lucius Cypher: While I do admit that I love the character concept you've created here, there are some things I have to clarify/bring up/both.

While the RP is based upon KonoSuba, it doesn't take place in the same world.
(also because if it did, then your backstory would be moot because orcs in the KonoSuba world became a female-only race. This is in book 5, which was obviously not adapted this season).
That extends to currency as well, so do mind that.
Just use the classic copper/silver/gold here. I'll say if any larger denominations come into play.

As for spells... Detect magic seems a bit... iono, too powerful? It makes the char a pretty good antimage without... You know, being tuned for that sort of role.
Oh, and if there was a way to opt out of battle rage and the induced stupidity it gives, that miiiight help.
Hidden 8 yrs ago 8 yrs ago Post by Lucius Cypher
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@PKMNB0Y

Ah, I did not know that. Right to, so I changed it so his orcish mother had her way with an order of knights, just said he's on his last bit of coin, and the Rage Song can be "ignored" if you can concentrate away from it. I also removed Detect Magic.

Alternatively I could always just make this one into a female orc, but let's see if this is cool.

Admittedly, the Rage song is suppose to be a sort of double-edge sword thing; those who hear it becomes stronger like a berzerker rage, but they can't focus well enough to do things like spells or tactics, or even tell their enemies and allies apart from each other. Perfect for a clan of orcish warriors, but not so much for a more balanced party.
Hidden 8 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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@Lucius Cypher
I mean... You didn't have to change the part about his heritage, mainly because they're two different worlds and I'm not applying what happens in there to what happens here. You're free to use whichever one you prefer, honestly.

But yeah, no, I getcha.
...
By the way, if the char was to sing with this song in effect, what would end up happening?
Hidden 8 yrs ago Post by Lucius Cypher
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Inspire Courage - His own allies will be annoyed at him, distracting them from fighting or whatever so their hits aren't as strong as they should be.

Aggro - People just ignore him or pay him very little mind because his singing is just that annoying. His allies also suffer from the same flaws from Inspired Courage.

Raging Song - Everyone gets angry at him and will attack Orchid with great fury.

Scare Chord - Now his own allies might be scared as his voice reaches into the depth of their minds and pulls out their worse nightmares. Also some monsters might thing he's serenading them.

Song of Freedom - This just makes things worse.
Hidden 8 yrs ago Post by Vee
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Currently developing a character :)
Hidden 8 yrs ago Post by Vee
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Vee

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Blegh!! I am stuck between like three different characters! >.<







Hidden 8 yrs ago Post by Lucius Cypher
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@Vee

Go with the first one. We need meatshields.
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Vee

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@Vee

Go with the first one. We need meatshields.


I maybe might possibly make a second character. Any of the other two you think would be good?

And also, the first one isn't gonna be a sword and board type. More like an agile duelist type. :3
Hidden 8 yrs ago Post by PKMNB0Y
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@Lucius Cypher: Alright, I think it might be good to add those into the form for future reference. Else, accepted.

In the meantime, have another character!



@Vee: One and three could work well, given what we have so far.
Hidden 8 yrs ago Post by Lucius Cypher
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<Snipped quote by Lucius Cypher>

I maybe might possibly make a second character. Any of the other two you think would be good?

And also, the first one isn't gonna be a sword and board type. More like an agile duelist type. :3


As long as she's a in-yo-face-try-and-hit-me-and-not-my-allies type of gal, any is good. As for a secondary, eeeh, I wanna see what the second dude is more like before I choose between him or your support.
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