Aurelious, Vindervall, Ishiak-Cour-Rath, the name of this land varies between the three kingdoms which inhabit it. To the far north, the proud warriors of Havarth rule a land of frost and ice. In the deep south, the mystical and reclusive traders of Cour-Rath strive to conquer a land of fire and dire heat. In between then are those of the line of Jain, the mages and warriors of Aurelion Empire who seek peace, knowledge and, above all else, wealth. Long have these kingdoms warred against each other, if one could call the small raids against each other wars that is. Yet, despite their differences, they have all lived in relative peace. That is, until the coming of the third era, the Runic Age as it has come to be called, when the cataclysmic event known simply as the Crossing happened.
As the skies darkened and the eclipse began on the eve of the third era, nobody knew that it would harold such darkness, such destruction of the world as they knew it. The land shook and split, plumes of blue flame rising from under and eventually subsiding as the crystalline structure of large purple monoliths rose from them. They stood there as if watching the very existence of the land, the lives of the people. Eventually, everybody grew use to them. That is when the sightings of beasts began. Horrifying amalgamations of what magic could make stumbled through the countrysides, swam in the seas, and flew through the skies like birds. Some were peaceful, seeking nothing but a home in the foreign lands, and others more violent seeking nothing but bloodshed and a fresh corpse to feed off of.
Years have gone by since then and fear has grown in the heart of commoners, their lives facing the potential end any day they venture out to harvest of tend theirs fields. Though their name varies, there are those who seek to help the commoners and have since become known as the Vigilants. Men and women from all over join, throwing themselves at monsters faster and stronger than they are with hopes of destroying them. Then, there are those who do it for the money. A small tithe to be paid for whoever can kill monsters for the Vigilants. Whoever you may be, the land is yours. Fight for the people, for wealth, or for glory. Travel the lands or learn the secrets of the monoliths. Make what you will of the world for it is yours to explore. But beware adventurer for out there are secrets that even the most weather of men and women donβt know and a storm is brewing.
As the skies darkened and the eclipse began on the eve of the third era, nobody knew that it would harold such darkness, such destruction of the world as they knew it. The land shook and split, plumes of blue flame rising from under and eventually subsiding as the crystalline structure of large purple monoliths rose from them. They stood there as if watching the very existence of the land, the lives of the people. Eventually, everybody grew use to them. That is when the sightings of beasts began. Horrifying amalgamations of what magic could make stumbled through the countrysides, swam in the seas, and flew through the skies like birds. Some were peaceful, seeking nothing but a home in the foreign lands, and others more violent seeking nothing but bloodshed and a fresh corpse to feed off of.
Years have gone by since then and fear has grown in the heart of commoners, their lives facing the potential end any day they venture out to harvest of tend theirs fields. Though their name varies, there are those who seek to help the commoners and have since become known as the Vigilants. Men and women from all over join, throwing themselves at monsters faster and stronger than they are with hopes of destroying them. Then, there are those who do it for the money. A small tithe to be paid for whoever can kill monsters for the Vigilants. Whoever you may be, the land is yours. Fight for the people, for wealth, or for glory. Travel the lands or learn the secrets of the monoliths. Make what you will of the world for it is yours to explore. But beware adventurer for out there are secrets that even the most weather of men and women donβt know and a storm is brewing.
Who Are You?
You are not the hero for heroes do not exist in this stories. Even the famous Vigilants are far from heroes. Money and glory drive those who join, some with more noble goals of stopping the beasts come along as well. Mayhaps you are a member of the Vigilants or one simply travelling with them, whether to earn cash by helping them or learn from their adventures is up to you as the player. The life of a Vigilant will be far from lackluster and combat will be common. Be careful when it comes to the moments of combat for your character may very well die if you are not careful. There will be events that specifically advance the plot but what happens exactly is up to the character choices.
The World of Vinderfvall
While the continent is known by different names depending on the culture of the people, the commonly accepted name is Vinderfvall as it is the name given by the people of Havarth who were the original speakers of the Common tongue. There exists many people who live in these land, some of which are more rare due to their reclusive natures while others have seemingly taken the missing places as theirs. Races of the land are not restricted, though humans are the most common in Vindervall. Simply fill out a race form and submit it for acceptance.
Current races:
-Humans
-Elves
-Dwarves
-Orcs
Extrapolation will be given on the races in the OOC.