Hidden 7 yrs ago Post by FrozenEcstasy
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This is a rather interesting concept to me and I think I'll enjoy it very much.

I have an idea for a eccentric magic user with an affinity for the undead. If I can have an undead pet cat thatd be beautiful but I can understand if not.
Hidden 7 yrs ago Post by Oddsbod
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This is a rather interesting concept to me and I think I'll enjoy it very much.

I have an idea for a eccentric magic user with an affinity for the undead. If I can have an undead pet cat that'd be beautiful but I can understand if not.


'Undead' in the context of Invernier is applied pretty elusively to sentient humanoid-ish mummy-ish beings with a really loaded history, so I'm not sure a zombified cat would work, but since there's a magical style that revolves around wild animals, if you want a heavily enchanted cat familiar under your control, that'd be cool, sure thing.

What sort of eccentric were you going for? It can end up meaning a few different things for different kinds of characters, and some of those may not fit well with the tone or setting for End + Sleep.
Hidden 7 yrs ago Post by Dead Cruiser
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If you're still accepting characters, I'd like to express interest.

I have sort of a weird character concept. An ancient hunter, made ageless by long-lost science and sorcery. Most of his memories are lost to the ages, but he still carries out his singular purpose, to protect humankind by exterminating monsters and the undead. Carries a hand-cannon, a relic lantern than works as a sort of mobile Bonfire, and strange little candies that can heal and purify the body.

What do you think?
Hidden 7 yrs ago 7 yrs ago Post by FrozenEcstasy
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<Snipped quote by FrozenEcstasy>

'Undead' in the context of Invernier is applied pretty elusively to sentient humanoid-ish mummy-ish beings with a really loaded history, so I'm not sure a zombified cat would work, but since there's a magical style that revolves around wild animals, if you want a heavily enchanted cat familiar under your control, that'd be cool, sure thing.

What sort of eccentric were you going for? It can end up meaning a few different things for different kinds of characters, and some of those may not fit well with the tone or setting for End + Sleep.


Imagine the old lady that nobody really likes but they keep her around because she saved your grandmother from the pox with some weird potion that made her turn a shade of blue for two days. She sorta rambles on about little things like how mushy her tomatoes were or how dreadfully loud the ghost-voices were last night when there was a murder in town. Unnerving, but charming and useful in a fashion that leaves them safe as long as they help out in a small community. Basically a hedgewitch, common for villages in the rough time period this roleplay is based off.

However, she'd be a rather effeminate young man instead, and ramble on more about how his cat Snuffles had the sneezes the night before last because he got sick defending the village from a strange plague-like monster. (As I am writing this our cat just sneezed and fell off the chair he was sitting on I am crying.)

Also, I'm basing this concept loosely on the insanity and ghostiness from Hamlet, my favorite Shakespearean play.

Edit:
*ahem* Also in reference to the cat I'll just make him a sort of combat familiar. Have a spell to make him grow a few sizes, couple it with a healing spell for the character himself to use, and a spell to temporarily animate anything without a lifeforce. Top it off at like three spells, maybe a fourth depending on the power level you'd ascribe.
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Hidden 7 yrs ago Post by Life in Stasis
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These are certainly ideas.
Hidden 7 yrs ago Post by Dead Cruiser
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These are certainly ideas.


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Hidden 7 yrs ago Post by Oddsbod
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<Snipped quote by Oddsbod>

Imagine the old lady that nobody really likes but they keep her around because she saved your grandmother from the pox with some weird potion that made her turn a shade of blue for two days. She sorta rambles on about little things like how mushy her tomatoes were or how dreadfully loud the ghost-voices were last night when there was a murder in town. Unnerving, but charming and useful in a fashion that leaves them safe as long as they help out in a small community. Basically a hedgewitch, common for villages in the rough time period this roleplay is based off.

However, she'd be a rather effeminate young man instead, and ramble on more about how his cat Snuffles had the sneezes the night before last because he got sick defending the village from a strange plague-like monster. (As I am writing this our cat just sneezed and fell off the chair he was sitting on I am crying.)

Also, I'm basing this concept loosely on the insanity and ghostiness from Hamlet, my favorite Shakespearean play.

Edit:
*ahem* Also in reference to the cat I'll just make him a sort of combat familiar. Have a spell to make him grow a few sizes, couple it with a healing spell for the character himself to use, and a spell to temporarily animate anything without a lifeforce. Top it off at like three spells, maybe a fourth depending on the power level you'd ascribe.


Crazy town hedge-witch sounds cool, I like it! Haha, and we're only a few miles south of the Hamlet themed region too, so that works out nicely. Since it can be drizzly and cold, having some simple spells for restoring energy and curing colds sounds perfectly fitting as well, and very useful.

This actually sets up some pretty neat stuff with the opening of the RPG, so I might PM you some stuff if you do decide the join in, and after your character's sheet is cleared.
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Hidden 7 yrs ago 7 yrs ago Post by Oddsbod
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So, I know I said this twice before, but I actually am almost almost done. I'm finished with the location section, FINALLY, and the only things I have left are the character sheet skeleton and a handful of magic descriptions—tomorrow, for sure, the OOC will be going up. Get hype children.

(i'm so sorry about my inner nature as a garbage potato, for real this time, actually, RPG is going up tomorrow)
Hidden 7 yrs ago 7 yrs ago Post by Oddsbod
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If you're still accepting characters, I'd like to express interest.

I have sort of a weird character concept. An ancient hunter, made ageless by long-lost science and sorcery. Most of his memories are lost to the ages, but he still carries out his singular purpose, to protect humankind by exterminating monsters and the undead. Carries a hand-cannon, a relic lantern than works as a sort of mobile Bonfire, and strange little candies that can heal and purify the body.

What do you think?


Whoops, sorry, I missed this. I like the idea of an immortal soldier who's singlemindedly fallen into a 'kill monsters, protect the survivors, that's all I am and all I ever will be' sort of mindset, should be fun to force a knight templar-ish person like that right next to characters like magicians or eventual Undead NPCs. The Tempesta is right next door to the islands of the Vanities, which'd been a fucking ginormous and crazy powerful empire a few hundred years previous, so I could see that kind of character fitting in.

That said, being ageless via ancient magic and technology is a very Big Thing, and having a lantern to work as a mobile Bonfire is another Very Very Big Thing. Both of these make sense with the character, but I'd rather you cut the candies and the hand cannon to limit the amount of strange-and-special aspects to the character. Or, alternatively, cut the lantern, let him keep the cannon.

Also, that said, for everyone else, don't think your characters need to be soldiers, or fighters, or great and powerful champions. My character is literally just an archaeologist, for example. Having someone more low-key fits perfectly fine for the RPG, and frankly will be treated with significantly less scrutiny than the more powerful characters.
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Hidden 7 yrs ago Post by Dead Cruiser
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<Snipped quote by Dead Cruiser>

Whoops, sorry, I missed this. I like the idea of an immortal soldier who's singlemindedly fallen into a 'kill monsters, protect the survivors, that's all I am and all I ever will be' sort of mindset, should be fun to force a knight templar-ish person like that right next to characters like magicians or eventual Undead NPCs. The Tempesta is right next door to the islands of the Vanities, which'd been a fucking ginormous and crazy powerful empire a few hundred years previous, so I could see that kind of character fitting in.

That said, being ageless via ancient magic and technology is a very Big Thing, and having a lantern to work as a mobile Bonfire is another Very Very Big Thing. Both of these make sense with the character, but I'd rather you cut the candies and the hand cannon to limit the amount of strange-and-special aspects to the character. Or, alternatively, cut the lantern, let him keep the cannon.

Also, that said, for everyone else, don't think your characters need to be soldiers, or fighters, or great and powerful champions. My character is literally just an archaeologist, for example. Having someone more low-key fits perfectly fine for the RPG, and frankly will be treated with significantly less scrutiny than the more powerful characters.


I'd prefer generally to cut the candies in favor of the lantern and the cannon. I was planning for the lantern to have some considerable drawbacks, if that's relevant. Namely that it works by emitting a certain resonance that, while it succeeds at repelling the efertide, it's also incredibly disorienting and slowly drives normal people insane.
Hidden 7 yrs ago Post by Oxy
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i'm not outdated
Hidden 7 yrs ago Post by Oddsbod
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<Snipped quote by Oddsbod>

I'd prefer generally to cut the candies in favor of the lantern and the cannon. I was planning for the lantern to have some considerable drawbacks, if that's relevant. Namely that it works by emitting a certain resonance that, while it succeeds at repelling the efertide, it's also incredibly disorienting and slowly drives normal people insane.


I think that raises another issue. While it sort of lowers the lantern's power level, it vastly increases the complexity of the character's set up and their ability to influence the world and plot through sheer abilities, rather than actions and choices. Someone who's an immortal remnant from a fallen empire, with access to advanced technology, who can also drive people insane is a lot to have for one character. Again, I would stick to either the lantern or the cannon, and of the two I think the lantern makes for a more interesting character, since it emphasizes his distance from the average townsperson, and his going-it-alone disposition (based on what you've told me of his personality).


i'm not outdated


U bet ur butt it's happenin


Hidden 7 yrs ago Post by FrozenEcstasy
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I feel a sense of poetic irony here that I'm not going to put out for drama saving reasons lol
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Hidden 7 yrs ago 7 yrs ago Post by Dead Cruiser
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@FrozenEcstasy I may be understating the gradual nature of the lantern's effect. It's purely a drawback, meant to keep anyone that seeks its shelter from actually getting any rest. The average person will have a "Wow this sucks," reaction to it, and it takes a considerable amount of continuous exposure to have a profound effect. His lack of reaction to it (or perhaps being just so mad he's inundated to it) is meant to emphasize his detachment from humanity.

I'd personally choose the gun over the lantern if made to choose between the two. It represents him as a hunter foremost. Hunter of beasts, hunter of monsters, and if need be hunter of men. I'd say more than going it alone, his personality is better as sort of "live by the sword, die by the sword." Someone mentioned Dark Souls earlier in the thread, and I'm basically up front about my character being much more influenced by Bloodborne.

I'd like to bring up as well, since you sort of mentioned it, his "influence" on the setting. I'd almost intentionally make his influence practically negligible, to represent the futility of his struggle. Despite his fantastic tools and centuries of work, he's still only a single, lonesome man, and the world is no better for his efforts.
Hidden 7 yrs ago Post by FrozenEcstasy
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I think you tagged the wrong bro @Dead Cruiser
Hidden 7 yrs ago 7 yrs ago Post by 71452K
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It's alright, I think I know what irony that you refer.
I just think "...not this again.". You are not alone.

And I'm not refering to the OOC delay -
that, I am fine with. @FrozenEcstasy
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Hidden 7 yrs ago Post by Dead Cruiser
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@FrozenEcstasySorry bout broin w/ the wrong bro, bro

@Oddsbod
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Hidden 7 yrs ago 7 yrs ago Post by 71452K
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lantern's effect. It's purely a drawback, meant to keep anyone that seeks its shelter from actually getting any rest. The average person will have a "Wow this sucks," reaction to it, and it takes a considerable amount of continuous exposure to have a profound effect.


I'm just going to point out that no one in this setting will EVER think an item like that 'sux', it's like finding the fucking Holy Grail and being upset with it because it's elixir tastes yucky.

I mean- because it's pretty much a "fuck you efertide" I-win card. @Dead Cruiser
Hidden 7 yrs ago Post by FrozenEcstasy
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<Snipped quote>

I'm just going to point out that no one in this setting will EVER think an item like that 'sux', it's like finding the fucking Holy Grail and being upset with it because it's elixir tastes yucky.

I mean, my character might actually kill to get such an item even if he's a moral guy - because it's pretty much a "fuck you efertide" I-win card if you know how to use it. @Dead Cruiser


On that note my character will already be crazy. He literally wouldn't give a shit he'd feel normal.
Hidden 7 yrs ago Post by Dead Cruiser
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@71452K@FrozenEcstasy If I had to describe the effect it has on people, I guess it would be sort of... sonic? Imagine being directly in front of the biggest speaker at a metal concert, but being unable to hear anything. It hurts, both your head and in your gut, and it only gets worse the longer you're exposed to it.
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