Hidden 7 yrs ago Post by FrozenEcstasy
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FrozenEcstasy The Wayfaring Killjoy

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@71452K@FrozenEcstasy If I had to describe the effect it has on people, I guess it would be sort of... sonic? Imagine being directly in front of the biggest speaker at a metal concert, but being unable to hear anything. It hurts, both your head and in your gut, and it only gets worse the longer you're exposed to it.


Again, my character is likely going to feel normal.
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Hidden 7 yrs ago Post by Dead Cruiser
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@FrozenEcstasy To whit, my character is probably only immune to it because several of his organs have been replaced with metal ones.
Hidden 7 yrs ago 7 yrs ago Post by 71452K
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@FrozenEcstasy To whit, my character is probably only immune to it because several of his organs have been replaced with metal ones.


Ugh.
Hidden 7 yrs ago Post by Life in Stasis
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This seems a tad tangential, but that's just my opinion. Isn't the GM supposed to be crafting the plot?
Hidden 7 yrs ago 7 yrs ago Post by Oddsbod
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@FrozenEcstasy I may be understating the gradual nature of the lantern's effect. It's purely a drawback, meant to keep anyone that seeks its shelter from actually getting any rest. The average person will have a "Wow this sucks," reaction to it, and it takes a considerable amount of continuous exposure to have a profound effect. His lack of reaction to it (or perhaps being just so mad he's inundated to it) is meant to emphasize his detachment from humanity.

I'd personally choose the gun over the lantern if made to choose between the two. It represents him as a hunter foremost. Hunter of beasts, hunter of monsters, and if need be hunter of men. I'd say more than going it alone, his personality is better as sort of "live by the sword, die by the sword." Someone mentioned Dark Souls earlier in the thread, and I'm basically up front about my character being much more influenced by Bloodborne.

I'd like to bring up as well, since you sort of mentioned it, his "influence" on the setting. I'd almost intentionally make his influence practically negligible, to represent the futility of his struggle. Despite his fantastic tools and centuries of work, he's still only a single, lonesome man, and the world is no better for his efforts.


At the end of the day, this still raises an issue of the character having just one too many extremely extraordinary abilities and resources in an RPG where the characters were more expected to be a bit low-key, in the vein of Army of Heroes survivors, wandering pilgrims, People's Legion recruits, etc. Ageless, with metal organs and presumably more resilience than the average human, plus a hand cannon, plus a powerful lantern that wards off efertide while being compact enough for one person to carry, plus a maddening/agonizing effect to said lantern that the character wielding it is immune to, but that makes it basically impossible to use among allies.

I think, at this point, I'd prefer you cut the lantern entirely and, for the rest of it, I'd like to wait and post the full OOC first, which is much more thorough and clear about the setup of the RPG, along with the sample character, and then see what the first draft of this character's sheet looks like before drawing further judgment. Keeping in mind, again, that while the concept is interesting, an ageless super soldier is a very out-there and extraordinary set-up, and it'll take a very interesting character with lots of potential for fun and meaningful inter-character interaction for me to give this the okay.
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Hidden 7 yrs ago Post by Ferrocerium
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TL;DR: In a setting that borrows heavily from Shakespeare, you're trying to make a cyborg Geralt of Rivia with a gun.
Hidden 7 yrs ago Post by Life in Stasis
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TL;DR: In a setting that borrows heavily from Shakespeare, you're trying to make a cyborg Geralt of Rivia with a gun.


ha.
Hidden 7 yrs ago 7 yrs ago Post by pugbutter
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Is there still room? I'm a sucker for GMs who are willing to break the molds of genre and tonal structure, and as long as we don't have to write in iambic pentameter, I like Shakespeare, too! (No room for Harry and Falstaff on this map, though? Tsk tsk.)

My question is: how strong are an ordinary, normal, non-magical dude's chances of surviving in this world, since I'm not really interested in playing a technowizard? Does everyone know magic or is it more esoteric and exclusive? Likewise for gunpowder technology; widespread or rare? The OP does address this, but in the comparative. It says this or that is "less common" than it was before, but that doesn't really say how shocked and wary our characters would be if we saw a wizard in our midst.

(Edit: I do have a backup plan if a run-of-the-mill sword-swinger isn't what you're looking for, anyway.)
Hidden 7 yrs ago Post by Oddsbod
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Is there still room? I'm a sucker for GMs who are willing to break the molds of genre and tonal structure, and as long as we don't have to write in iambic pentameter, I like Shakespeare, too! (No room for Harry and Falstaff on this map, though? Tsk tsk.)

My question is: how strong are an ordinary, normal, non-magical dude's chances of surviving in this world, since I'm not really interested in playing a technowizard? Does everyone know magic or is it more esoteric and exclusive? Likewise for gunpowder technology; widespread or rare? The OP does address this, but in the comparative. It says this or that is "less common" than it was before, but that doesn't really say how shocked and wary our characters would be if we saw a wizard in our midst.

(Edit: I do have a backup plan if a run-of-the-mill sword-swinger isn't what you're looking for, anyway.)


Magic is very uncommon in this day and age, and magician's are, almost always, treated with distrust (at best), so a non-magical dude's chances should be pretty good. It's a bit more common in the Tempesta, and people will generally be okay with a bit of it, and it's pretty common for a few people in each village or for random hermits to know one or two spells, but if you're enough of a magician to have the tell-tale eye mutations, you're gonna be in for a bad time.

Advanced technology, like electricity or guns, is also generally seen basically in the same light as magic by the average farmer, and is probably just as common. So, yeah, low-key characters are totally encouraged, and have just as good a chance of surviving as anyone else.
I'd mostly been gearing the old Army of Heroes/People's Legion characters to be the primary set up for characters anyways, so that'd be a fine fit. Hopefully the OOC will give a better picture of how things should feel.

This RPG will have fighting, but it's much more character focused than combat focused.
Hidden 7 yrs ago Post by pugbutter
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@Oddsbod Thanks a lot. Maybe I'll just send both ideas to you in a PM, and you can tell me which one you like more. My backup would definitely have crazy-eyes (in fact it's pretty important to her gimmick), though if you want a non-magical character to balance out an overwhelming majority of magical PCs, I'm fine with that too. I'm happy to leave it to your discretion.
Hidden 7 yrs ago Post by Dead Cruiser
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@Oddsbod All understandable, like I said before, the lantern is really quite tertiary to my concept, and was admittedly something of an afterthought. If other players plan to take a "Hurr I steal it" approach to my character's relics then, yeah, probably best to avoid that.

And, sure, no problem waiting for a proper CS/OOC. Admittedly my ideas probably sound more outlandish than they actually are when presented in a disjointed, piecemeal manner.

@Ferrocerium You're pretty far off the mark. Think more like the Hunter from Bloodborne, crossed with the Tin Man from the Wizard of Oz.


Hidden 7 yrs ago 7 yrs ago Post by 71452K
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I think you made your concepts and intentions for having such a character quite so very clear, actually. @Dead Cruiser

But anyway, having seen what to expect from your side, I'm more interested in other players' characters, no offence but I feel like they are much more interesting and interactable.

Cheerio.
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Hidden 7 yrs ago Post by Dead Cruiser
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I think you made your concepts and intentions for having such a character quite so very clear, actually. @Dead Cruiser

But anyway, having seen what to expect from your side, I'm more interested in other players' characters, no offence but I feel like they are much more interesting and interactable.

Cheerio.


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Hidden 7 yrs ago 7 yrs ago Post by 71452K
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<Snipped quote by 71452K>



If not being intrigued by nigh immortal cyborg geralts with selfish plot slapping macguffins that can somehow only be used by him to save the world/end the plot - is being on a high horse, then so be it.



:).
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Hidden 7 yrs ago 7 yrs ago Post by Dead Cruiser
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@71452K Basing your opinions of a character without a CS on what you think they're based on, while simultaneously ignoring the ongoing discussion between the player and GM, clinging to already-discarded ideas, and making shit up while you're at it... That's more akin to what I'm describing.

I honestly wouldn't care, if you kept your unwarranted sense of smug superiority to yourself.
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Hidden 7 yrs ago 7 yrs ago Post by 71452K
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@71452K Basing your opinions of a character without a CS on what you think they're based on, while simultaneously ignoring the ongoing discussion between the player and GM, clinging to already-discarded ideas, and making shit up while you're at it... That's more akin to what I'm describing.

I honestly wouldn't care, if you kept your unwarranted sense of smug superiority to yourself.


Careful now, your true colours are showing. ;).

I needn't make things up afterall, your posts were quoted and read by many others too. Plain as day to be reread. I could send you screenshots if you want. Who's making shit up now?
Hidden 7 yrs ago Post by pugbutter
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Get a 1x1 thread, you two.
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Hidden 7 yrs ago 7 yrs ago Post by 71452K
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Eh, yeah, you're right. I'll stop replying to him now.
I tire of stating the obvious anymore. My flying pony remains to be fed. @pugbutter

Hidden 7 yrs ago Post by pugbutter
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@71452K There isn't a new 18+ tag for nothin'. ;^)
Hidden 7 yrs ago Post by 71452K
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Indeed. @pugbutter
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