Hidden 7 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

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If y'all wanna make it I'll be game for joining ya, was pretty excited for this.
Hidden 7 yrs ago 7 yrs ago Post by Avanhelsing
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Avanhelsing

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@KahleenCuthald
Give me enough time and I would.

It's official. I'm remaking this Rp!
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Hidden 7 yrs ago Post by Avanhelsing
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Avanhelsing

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Course I have no idea how to start. I mean I might answer the questions Kahleen asked earlier.
Hidden 7 yrs ago 7 yrs ago Post by Avanhelsing
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@KahleenCuthald
@Peridot

@baranica

@Pathfinder
Let's start by using Kaheleen's unanswered questions as our guide to start. I want this to be a team effort since it is more fun.

We have to be human, is that right?
I feel like this could be up for debate. We could do hybrids or full non humans if you wanted. Humans can be so boring at times. I should know, I am one...

Would the characters meet in the beginning of the RP or already know each other for a short while?
I like the idea of having them know each other or at least know of each other. Sometimes the most boring part of an RP is the "Getting to know you" but it does lead to some great character development. It is also could be fun for them to be a group of rookies and experts.

Do they have to be some sort of scientist?
No because there is no fun in that. It would be a large group of diverse people. There needs to be someone to catch the creature or stop it.

What kind of jobs are acceptable for them to have?

The sky is the limit for this one. You can do whatever you want.

Will they leave their normal lives (former jobs, family, friends) behind for their search for the truth?

It would be interesting to have the normal lives still be there. One of the ideas for my guy is that he is fighting the monsters to try and keep his family safe from whatever creeping crawly is trying to destroy the world today. That is just one possibility.

Is their 'search' (as I call it now) a job, aka do they get paid, or is it a hobby?
I would think that the organization would be government funded with all the trappings. The Foundation (name not final) is funded through the Black Budgets of the United States and her allies. They are either born into The Search (their family was part of the Foundation) or joined the group through their own skills. Just to have an example of how they could join. The people do not have to be only Americans since that is fun either.

Do they have 'special rights' that normal civilians don't have? (talking X Files - they're 'cops', they get into places, interrogate and have access to files and to medial supplies and the like. Do our characters have any of the like?)

My idea would be for the Agents to be granted The Liberty. They are granted the power to get whatever they need so long as it is justified. It is worth it to remove privacy if some ancient brain slug is trying to subjugate a small town and they need the files on a local doctor to find the creature. However, they need approval to use these powers. They can enter and take over a crime scene with grumbling from the local police. They cannot kill with out approval and the power only works where they have allies.

Is the story completely driven by the characters (the players) or is it GM / co-GM driven, so that things maybe happen 'unexpectedly'? Do you know what I mean?

I was going to make a group effort and Gm driven at the same time. For example:

The scary thing is all that "research" is IRL info I found looking online. The idea is that it can go anyway. Is Mothman an Alien or a cryptid attracted to death? Does it cause the disaster cause it needs something? The creature seems obsessed with nuclear power. Do the characters find out what is the creature's goal?




I have so many other ideas for this and I want this to be a group effort with us all. So if you have any ideas do speak up.
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Hidden 7 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

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Hmm, I think it'd be a mistake to make this a government thing. The draw for me to this was it was just a group of people either interested or personally invested in the strange and unexplained, not acting as some government stooges. Though that's just my two cents.
Hidden 7 yrs ago Post by baranica
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baranica

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I would limit it to a very small number of non-humans, otherwise you end up with a bunch of vampires and hybrids. It would be more fun to have only 1-2 of them; example: Hellboy and Abe Sapien. (Perhaps one "mythical being" and other extraterrestrial sentient)

My plan is to be your regular Jane Doe persona, little bit crazy, organizing her own searches and investigations regarding paranormal and unknown. Perhaps way too active in supporting conspiracies and weird coincidences.

It would be definitely good to have something on governmental level like X-files, but not all of it. It would kill the whole fun, especially with the Liberty competence. Let´s say there would be official investigators and bunch of people inspired by Scooby Doo gang ;D

And The Mothman is one of my favourites! So it would be nice ho have him here.
Hidden 7 yrs ago Post by Stitches
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I'm certainly interested, and I might have a couple of friends coming along for the ride if this turns out to be a proper RP. I'm going to throw in my two cents here.

First of all I think it's going to be a heavily GM-driven RP the moment we're out on a mission, but there may be ways to facilitate the job a little. With most mystery RPs I've seen, the LAST thing you want is a PC controlling an NPC that conveniently knows the exact time and place where mothman will show up again. Preparation is key. Sure, you could do all of the NPC posts by hand, but if I was running it is plan out the entirety of the town, point out the main locations of interest, and then have notes of the NPCs present and the info they hold. When we split up to go clue hunting I would PM the relevant players the information they will inevitably find and let THEM do the work controlling the scene and the NPCs inside of it. Instead of having to type out page upon page of dialogue, the GM's job is narrowed down to making sure the players stick to what they were given. It also means that we can pick up some clues in one area that make no sense without the info from another area. As GM, you can easily interrupt scenes and throw a wrench in the plan by adding hostile NPCs or other events that will stop the PCs from gathering enough information, like an angry drunkard who insisted there is no werewolf and his daughter was murdered or a PC failure just as the local journalist brings up her notes on the aliens.

Secondly this RP feels like a small cast sort of deal with closed signups. If we're going to be doing part of the introduction in the RP itself and we're a set organisation of independent monster hunters then a smaller cast would speed up the dreaded meet and greet, whilst the closed signups after a set point prevents newcomers jumping in when we're midway through chasing down a mummy or something and saves us the hassle of getting them settled into the team, figuring out their role, ect. It looks like CS checking might also be a little stricter to ensure our supernaturals in the party are well balanced.

Finally, I'm all for a scooby doo gang style independent group of investigators, but I feel like they have to at least be working for some higher power who probably doesn't give two shits about them. After all, what are we going to do with the things we capture? Who's going to clean up our unprofessional messes? Who's silencing the press? I'm thinking of a bounty hunting type of deal where the government pays big money to those who bring in the beasts for experimentation, alive or dead, with the promise of tying up loose ends under the condition that we alone must do the dirty work. Their complete lack of affiliation to our group except for being our form of salary maintains the difficulty of a private company prying into sensitive issues but also gets rid of the logistics that will be bothering us once we actually catch the bugggers we've been looking for. Furthermore the presence of nonhumans in our team implies a moral dilemma - if it's well-known that the government experiments with these creatures, most likely inhumanely, what do we do with the ones that aren't obviously dangerous? Sell their safety and their body to science for a few bucks, or try to mcguyver a solution that'll keep these beasts away from society before lying to our benefactors and saying it was a dead end? Will the government always believe us?

I'm just throwing ideas out there. If we have a good cast and a dedicated GM, this RP can really kick ass, but I feel like it's going to need a bit of work on the GM's half and some trustworthy independence from the players.
Hidden 7 yrs ago Post by Avanhelsing
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Avanhelsing

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@Pathfinder
Perhaps a happy medium? I did much like the idea of them just going around as a group of nobodies. I based my idea off the Bureau for Paranormal Research and Defense from Hellboy (one of my favorite comic books). I'll remove the government oversight but I do like the idea Stitches came up with. There's a government body that couldn't care less about our heroes. So still a Scooby Gang but they have some oversight to cover up when some unholy monster pops up.

@baranica
Every Scooby Gang needs the Scooby even if it's not exactly human. I like the idea of someone sending them off somewhere. If it's just random chance,that's not very fun. I love the idea for your character.

@Stitches

I intend there to be full independent thought from the players. I'm going to give clues but never flat out hand the answers out. That's why I kept my sample plot so vague. It could go anywhere depending on how the players act. It's not like they find out Mothman is an angel or something random like that. There are a few set paths the plot can take.

I plan on closing the sign up after about eight or nine characters. Sometimes it is just too darn hard to get everyone up to speed if the join in later. It's easier this way.

The NPCs are an interesting topic. Let's use that Drunk as an example. If ,for example , he should discover that he was wrong and there is a werewolf,what would he do? Would he lead an angry mob to kill the werewolf even though the creature is their neighbor who can't control himself? Do the player characters stop him from killing the werewolf? That's just one example I could use. Or another NPC idea would be the crazy conspiracy guy. He rambles about water and how the government is using TV dinners to control us. However, he dies seem to have some logical ideas. It's impossible to tell when he is being truthful though.

I can be dedicated to this rp and I have so many ideas for plots and NPCs to use. I have an old list of plots from my tabletop days of gaming that I'm using. I'm willing to give the players just enough freedom. I want to do this plot and I'm willing to GM it.
Hidden 7 yrs ago Post by Stitches
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Stitches

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@Avanhelsing Oh, I should've specified - the 'information' given would have been the clues. You could even supply pre-made NPCs with their own personalities and the like if you've got enough ideas. My worry is that you might have to deal with 8-9 different conversations in different locations with different NPCs and since it'll mainly be back-and-forth dialogue with one question at a time it could take weeks, even months IRL to finish a simple case - and that's provided you don't suffer from some serious burnout from having to manage all those different scenes at once. By PMing the clues, the setting and the NPCs to the players, you can use the players' independence to allow them to make their own scene and RP out their own interactions whilst you get to focus on the overarching plot.

Don't get me wrong, I'm not implying that this is the ONLY way you should handle the whole investigation side of the RP either. If you've got a particular plot-associated NPC (Like the drunkard) or we're all in one big group or something there's no reason why you can't take control of the scene, in fact I'd be more worried if you didn't. But for the simple clue-finding portions of the RP you could probably just provide us with building blocks and only intervene if we're doing it incorrectly.
Hidden 7 yrs ago 7 yrs ago Post by Peridot
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I'd just like to butt in and say that I'm still interested, and everybody's spitballing sounds awesome! I agree that an independent group would be better than a government controlled one - then perhaps we could involve them getting into trouble with authorities for breaking laws or something. But I do also like Stitches idea of them being a freelance kinda monster hunting group. Maybe set up by some obscure branch of the government that likes to stay out of the limelight so much, they don't really pay attention to who they're employing for these outside jobs. I feel like this guy should be in charge haha.

An idea I had was an amateur photographer/videomaker/YouTuber or something, and (if secondary characters were to be permitted) a friend who's kinda a skeptic. Not quite Mulder and Scully, but the skeptic could be trying to think of scientific explanations behind things rather than just saying "Ah! Magic!!" like his/her videoing friend would be. Said videoing friend would be trying to blog/vlog their adventures, but always get's told his/her stuff is fake and photoshopped. And if they do find some decent footage, it mysteriously vanishes before they can post it, courtesy of shady government employers.

As for cryptid members, I think a handful could be interesting. Maybe put a cap on two or three cryptid characters only, depending on how many character's we have overall?
Hidden 7 yrs ago Post by Pathfinder
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See I'm really digging where we're going with this and I dig the idea of a shadowy branch of the government that's aware of what we do but doesn't really interfere, only when we get Hard Evidence on camera and stuff do they budge in and tamper with stuff. They can't axe it completely because what we're doing isn't technically illegal but if word got out that, Yes, cryptids and the supernatural are very much real, people would flip their gourds.

I'm pretty brain dead today so I can't really formulate my ideas into coherent sentences but I gotta say this is turning into something I'm really excited to be apart of.
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Hidden 7 yrs ago Post by Stitches
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I'm looking forward to the OOC, is there anything else that we need to fix up before it can be posted?
Hidden 7 yrs ago 7 yrs ago Post by baranica
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baranica

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An idea I had was an amateur photographer/videomaker/YouTuber or something...


Well you just earn yourself your fist fanatic subscriber when you decide to go for YouTuber. ;D

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Hidden 7 yrs ago Post by Benzaiten
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Benzaiten

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Did everyone drop this now?? It went super silent all of a sudden xD
Hidden 7 yrs ago Post by knifeman
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knifeman gender: cryptid

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oh my gosh, i hope this is still alive! the premise is like my dream come true (´ ε ` )♡
Hidden 7 yrs ago Post by Peridot
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I'm still down, if this is still happening.
Hidden 7 yrs ago Post by Benzaiten
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Benzaiten

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Did everyone leave?
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