Hidden 7 yrs ago 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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Lore

In a world where magic exists, yet not everyone can use it. Those who desire to go for the path of magic face great hardship in training under the rare few who mastered this path. In this world, children are usually done with the basic school system by the age of 16, then they have to pick a career to live their life doing. Most follow their parents and work under them. But some choose to follow the path of magic and seek out the various master to learn the basics of magic and start their journey, their reasons for doing this is entirely their own, they could actually be following their parent's foot steps but aren't allowed to be taught by their parents for many reasons, they could of had some encounter in their life that made them admire magic, heck some could simply be wanting to learn to simply learn.

Masters of magic are highly revered and feared to many, though the exact number of masters are unknown, only few designated masters are even allowed to take apprentices to ensure the highest survival rate for them. these master's authority can be much greater than even the various kingdoms, for there is an unspoken rule that these master in exchange for peace they are allowed to do what ever they wish in their territories. The reason for these rules is there use to be much more kingdoms than currently exist, multiple of them was wiped off the map because they angered a Master Wizard.

Our story takes place in, a huge hidden valley surrounded by mountains except on one edge which contains a beach to the sea, the territory of a wizard simply known as 'The Dragon' as a group of teenagers (4-5, ages 16-17) travel to train under this wizard and learn magic.

World


The world consists of 5 continents seperated into different corner of the worlds, 4 of them circling the center fifth continent which outclasses them in size, each with various kingdoms. There is three major human kingdoms. The Dottidian Empire, which owns the northeastern continent in it's entirety. Then the other two human kingdoms The religious sect of the Stairia empire and the Voston Dynasty fight for control on the southeastern continent. The North western continent consists of Beast-kin tribes, they are people who look human but have animal features (animal ears and tail for some of the most simple ones), these people was original the creation of wizards who preformed experiments on humans and animals.
The southwestern continent is a barren wasteland, there use to be other human kingdoms that existed here but they was wipped off the map for their own greed of going against the wizards, these place has never been recovered only things that live here is monsters that strive in the wasteland, as an example to all others. The final continent is called the Neutral zone, small towns live on the edge of the continent where people of the two known races intermingle all they desire, they trade with the various kingdoms and the unknown amount of wizards that find this land their home. This continent is covered in a verity of landscapes because of the wizards, and monsters love to roam these lands because many are the experiments and creations of these wizards.
Within these various kingdoms there are many beliefs. A common belief in the human kingdoms is discrimination against non-human species, while the Dottidian Empire will take them as slaves, the other kingdoms like the Stairia empire will outright kill them seeing them as vile impure creatures. The neutral zone is only place that various races can live in peace because there is no kingdoms, it is simply communities striving together to survive. The world has a shared currency the only difference being the picture on the currency, it consists of Bronze, Silver, and Gold coin, 100 bronze=1 silver, 100 silver=1gold

Magic System

The magic system in this world works in a system of Runes and Magic Circles. In such a way magic users create magic circle designs in their minds using various runes they have discovered or learned of in their time. They then project this magic circle into existence before them, the bigger and more complex a magic circle is the longer it takes to use, more magic required, and harder it is to control. These Circles use these limitless runes to create the spells wizards cast. While the specific design of a magic circle doesn't matter, as long as it has the required runes it will normally succeed, as long as the wizard casting it has enough magic, control, and time to do so. There are other special forms of magic circles for enchanting, summoning (first time), rituals, and similar things, they follow the basic rules but require physically drawn/created magic circles instead of mental creations.

Example: a magic circle consisting of the magic runes with the meanings 'Magic' 'Small' 'Sphere' will create a small sphere of pure magic energy before them.

Important Notes

This roleplay is majority based on the development of the characters to build the story. Bare minimal posting is a paragraph, there is some exceptions but majority there is a requirement of at least one paragraph. There is various sections where the characters will not have any kind of direction, left to their own devices in free time sections to do as they desire. The discord chat is used for easier communication between rpers. No apprentice character can use magic at the start of the roleplay, it will thought in roleplay after they meet the master. Everyone can learn any magic they try to learn in the roleplay, given enough time.

Discord

discord.gg/f6by4XN

Rules

  • Rules are subject to change should it be deemed fit
  • No arguing in the ooc or in discord, disagreements happen.
  • Minimal one paragraph post with rare execptions
  • No one knows magic immediately, they may of seen it in the past but can't use it
  • GMs and any Co-GM has final say on many situations, there can be discussions if it may damage ideas.
  • There will be free time, don't apply if can't handle those situations.


Character Sheet

Name:
Age:
Race:
Gender:
Appearance:
Talent: (This is type of field they will be naturally gifted at so will learn and use easier, like having a talent for fire runes/magic)
History:
Other: (optional, anything forgotten in the list)

Maps

Most of these are rough drafts
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Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Metamore @Ixa @Ether @Junkojuro @Eklispe
The roleplay is up and awaiting for characters. It is full because of having max number of players thanks to this amount lol.
Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Metamore @Ixa @Ether @Junkojuro @Eklispe
I've expanded on the world, and even added in a 2nd possible race to be.
Hidden 7 yrs ago 7 yrs ago Post by Metamore
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Metamore The Emotive

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Is it okay if my character has inherited some enchanted flowerpots? My character didn't carve the runes into the pots, instead they were gifted to them when they were very young by a kind wizard who took pity on my character. My character naturally grows plants in these pots, but they don't know how to use the runes, and don't even know what the runes mean. The plants that grow out of them are magical in nature, but my character has only ever sold them to make a living. The tunes in the pot just work on their own.
The kind wizard, the fact they've been surrounded by magic most of their life without understanding it, and other things I'll get into in my CS and IC, inspires my character to travel and ventually seek out "The Dragon" to learn how to use magic.
So is this okay with the rule about not using magic? If so, what kind of runes would be used for botanical magic. I'm thinking "Grow" "Ripen" "Beautiful" etc?
Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Metamore
Well that's the thing all runes require magic to work, even if the magic circles on the pots drew magic from it's surroundings they would still need some magic from him to keep them stable and working right. Basically they need an on and off switch or something like a pot would eventually just explode within a day at most from constantly drawing in magic power and storing it. Don't think someone has enough luck to just so happen plant stuff in it and sell the plants in quick enough time frames to stop it from happening. While they are on they would be constantly glowing, and when deactivated they would just be a carving in a surface.

Each material has a limit to how much magic it can hold, was going to go indepth in roleplay, but not all materials can store alot of magic into them, only the very rarest of materials would and unless the wizard was a master, which they would probably be very self centered at that point, just giving away such materials would give someone a heart attack thats how expensive and rare they are lol.
Hidden 7 yrs ago Post by Dark Light
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Dark Light

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Avall




Age: 17
Race: Half Orc
Gender: Male
Appearance:
Talent: Nature
History:
Born to a travelling troupe Avall saw much of the land before he was even old enough to remember.
His conception was not that of the stereotypical violent union between some savage orc and a helpless human but instead one comprising of two loving, compassionate and caring cast out half-breed parents.
Seeking a better life for their child they left him here where his story begins. All he knows is of the town he grew up in but he often dreams of the adventures that lie beyond the mountain walls.
Other:
Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Dark Light
Dark light we currently are full, none of those who have shown interest have quit as of yet, and right now only human and beast-kin are allowed races, there is nothing else as of right now. Don't randomly create a race.
Hidden 7 yrs ago Post by Metamore
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Metamore The Emotive

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Oh ok, good to know, I'll change some things around then. I might not be able to post until Monday due to internet issues right now, but I should have it done by then :)
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Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Ixa @Junkojuro

Haven't heard anything from you two, are you two still interested for the rp or have you given up on it? Everyone has contacted me in some way (discord or here) to let me know they are still in and are working on their characters besides you two.
Hidden 7 yrs ago Post by Ixa
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Ixa

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Still interested, just going to be a little bit busy this weekend.
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Hidden 7 yrs ago Post by Junkojuro
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@olcharlieboiYup, I'm still in. Just got home from work not too long ago.
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Hidden 7 yrs ago Post by pandapolio
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pandapolio

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Hey I know you guys are full, but if you ever have a opening, or need a villain I would be happy to fill that position.
Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@pandapolio
I hear ya, and I'll let you know if something happens to open up a spot.
Hidden 7 yrs ago Post by pandapolio
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pandapolio

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@olcharlieboiThank you
Hidden 7 yrs ago Post by Ixa
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Ixa

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Finished my Character Sheet

Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Ixa
Amazing History, perfect work on getting the right kind of beast-kin, which going with a deer/elk/similar creature kind is cool and out of the ordinary for certain. So she would have an advantage in any magic/rune that would affect wood then so she would be able to use things involving that magic better, create the runes and so on quicker than other magic/runes. If you wanted plants and such then nature magic would have all that. if your certain you want only wood related things then accepted and can be moved into the Character tab.
Hidden 7 yrs ago 7 yrs ago Post by Junkojuro
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Junkojuro Now in Technicolor!

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Hidden 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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Giving the rp page a little bump as my remaining 3 roleplayers are still working on their characters. Hopefully Before to much longer it'll be able to start and we'll see how things are able to play out.
Hidden 7 yrs ago 7 yrs ago Post by Metamore
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Metamore The Emotive

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Edit: Nevermind I guess, since GM won't allow nonbinary players :(
Hidden 7 yrs ago 7 yrs ago Post by Ether
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Ether Calmly Lucent

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