Hidden 6 yrs ago 5 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Prologue


On an island in the middle of the Pacific Ocean, far off from anything resembling a nation or any semblance of authority, lies a single building made of steel and stone. A heavy contrast to the lush tropical scenery around it, the building stands tall. Before long, a pair of figures begin to approach the building from a road paved with stone. The boat docked at the coast is enough to tell how they got here, but that in and of itself is unimportant.

"Mr. Zelretch, sir, thank you so much for coming to help us with this. As you know, there have been a lot of issues with the quantum mechanics of the device you've helped draft for us, and—" one man, cloaked in a long lab coat that nearly reaches his feet, began to say before being cut off by the older man to his side.

"No need to say any more. I had expected as much, so just show me what you have so far and I should be able to resolve the issue," the older man responded, a somewhat ambiguous expression on his face as the two near the building. Having stopped his rambling, the former knelt down near a small terminal and pressed a sequence of numbers into the device. A few moments later, and the door slid to the side, revealing not the interior of a building, but a solitary stairwell leading deeper into the island.

"After you, sir."

No more words were exchanged as the two slowly made their way down into the building, which was now more apparently a research facility. The area itself was impeccably clean, with only the occasional scientist or worker passing them by. The two continued farther and farther into the base, until they arrive at a hallway with naught but a door emblazoned with a series of magical sigils. Without another word, the man with the lab coat quickly dispelled the seals on the door, which proceeded to slide upwards and out of sight. Before them is what seems to be a large reactor of some sort, and in the center of it all is a small steel circle with a magic circle carved into it.

The older man, Zelretch, nodded without another word and stepped forth, his coat flowing behind him as he looked around—not at the device itself, but around the room. With a sigh, Zelretch massaged his forehead and turned towards the man in the lab coat, who was nervously waiting for the appraisal to come forth.

"The circle is positioned slightly off-center from the leyline that runs through here. I would've thought that you wouldn't have overlooked something so simple," he noted, berating the man beside him before walking forward and shifting the device slightly to the right. Immediately, the circle began to shine, and the man in the lab coat covered his eyes as the light began to cover the entire room. Above that circle, a few more magic circles become visible, showing that the device was constructed from a massive array of magic circles, all layered on top of one another.

"The preparation is complete. Send for the potential Masters now, because I CERTAINLY hope you have been scouting for them across the globe; if we are to have any chance at resolving the crisis ahead of us, we must act quickly."

With an embarrassed face and a hasty "Yes, Mr. Zelretch, sir!", the other man quickly exited the room, leaving only Zelretch and the device. The old man's face, which had been up until then a frown, could now be described as a faint grin.

"Hmhm... I wonder how long it'll take them to finish all of this. If I was in my prime, I could be done in a week—no, less."
With a laugh, Zelretch exited the reactor, leaving the device to continue whirring away.



Plot

This facility, while mostly unassuming, is the location of a device that accurately mimics the abilities of Kischur Zelretch Schweinorg's Second Magic. Built under his supervision, the device itself was built to seek out various singularities that have been appearing in the timeline. The device itself cannot act upon or resolve those singularities, though; it can only create a method by which to reach them.

This is where the Masters come in. While there is no explicit 'Grail War' at the root of the singularities, each one does have a Grail at its core. These Masters are to use the mana present at their current location and summon Servants to aid in retrieving each Grail, at whatever cost necessary. By what means are the Masters chosen?
...
Well, that's Zelretch's secret screening process.



Notes

  • In regards to alternate classes or versions of a Servant: Only one version of a given Servant may exist at any given point in the timeline, unless stated otherwise (basically NPCs that may or may not appear in the future).
  • Be reasonable about Servant abilities. Like... Seriously.
  • Not all Servants have to be pulled from existing Nasuverse lore. They can be, but they don't HAVE to be.
  • Servants have a very basic knowledge of the situation at hand when summoned to minimize the amount of exposition. They may need clarification or a summary of recent events, but that should be all.


As this has transitioned into a more-closed RP, you're free to either ask me or @VitaVitaAR for more details. Yupyup.

Forms





@VitaVitaAR@Raineh Daze@Rin@KoL
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Abilities:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
    • Magic Resistance: A
    • Riding: B
    • Charisma: B
    • Instinct: A
    • Prana Burst: A
  • Noble Phantasms:
    • Excalibur - Sword of Promised Victory: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and even firing a beam of prana, but its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive prana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.
      Invisible Air: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Other: N/A
Hidden 6 yrs ago Post by Rin
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Rin

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@VitaVitaAR


...Anyways need to think about which Servant to use. Hmmm.
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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I'll have something done soon. Probably before the next weekend.
Hidden 6 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Noted.
Anyways, Artoria is accepted. As usual.

Here's my set for this attempt.


Hidden 6 yrs ago Post by KoL
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Sorry for not doing this earlier, but two sick days in a row are a serious bother. I'll have a Master CS done later today or tomorrow, but first I have other issues to attend to. Meanwhile, here's Ellie-chan (full package version):

Name: Elizabeth Bathory
Class: Lancer
Appearance: "It's showtime!"
Parameters:
Strength: C | Endurance: D | Agility: E | Mana: A | Luck: B | Noble Phantasm: D
Class Skills:
• Magic Resistance: A
In the case of Elizabeth Báthory, this ability exists as a hidden Skill that the Servant herself is not really aware of - active due to the actual presence of draconian blood in her ancestry, rather than as a phenomenon generated by 'Innocent Monster' as it was believed. Its source is the Bathory family's coat of arms. That family's coat of arms was a shield-shape based on the red fang, symbolizing the dragon's bravery, strength, and cruelty in never leaving an enemy alive.

• Territory Creation: B
Constructs the Prison Castle Čachtice and confines girls therein for the exploitation of blood. According to the record, the lady of this castle would capture five virgins a day, execute three of them to bathe in their blood, and treat one as a pet so as to relish in killing her later. The final one remaining was given the right to challenge her fate, the possibilities including: "Stay and be killed", "Be betrayed by the people I planned my escape with and be killed", "Be captured by the castle guards and be killed", "Fall from the castle and die by accident", and "Barely escape with my life and bring the demon to justice". The chances of achieving the fate where one "escapes successfully" is 1/1000. While originally an ability of the Caster class, she acquired this as a special exception due to her life history.

Personal Skills:
• Charisma: C
Denotes her coercion as a member of the ruling class. Because of a special tradition-modifier, her Charisma ranks up towards females. She has a side that is strangely fastidious towards men, and while she likes poking them through her tools, she rarely touches them directly.

• Torture Techniques: A
In the case of this Servant, the plus modifiers further increases when dealing damage towards women.

• Battle Continuation: B
In the case of Elizabeth Báthory, it somehow became a Skill that permits her to turn up again no matter how many times she's defeated. "Because it's Battle Continuation, it is not embarrassing no matter how many times I appear!"

• Dragon's Breath: E
Even though she's been turned into a dragon by the Skill 'Innocent Monster', she seems to be straining herself on some level so the power is low. Her dragon breath is of the super-sonic element. As for the cause on how she became a demi-dragon, one can mention the crest of the Bathory House (a dragon's tooth).

• Innocent Monster: A
Elizabeth Báthory gains this Personal Skill when in the Berserker class, transforming into a draconian monster. Being that creatures of draconian descent tend to possess Breath Weapons of their elemental orientation, the nature of Elizabeth's Dragon Breath is 'supersonic vibrations'.

Noble Phantasms:
• Kilenc Sárkány: "Dragon Cry Thundering Voice"
Anti-Unit Noble Phantasm, Rank D, Range 3~30, Maximum Number of Targets 500
The ability is the majesty of a roaring thunder dragon by the name of Sárkány converted into a Noble Phantasm by weather spirits according to ancient legends in Hungary. The ability works by amplifying sounds and vibrations to invoke wind and rain by means of that resonance.

It is said that it amplifies sound and vibration, using the resulting resonance to call forth wind and rain. It utilizes the Charisma, soothing effects, and ability to fill others with dread that reside in the wielder's voice. It can also be said that it simply increases the voice's volume by eighty-one times. It is a demonic singing voice that destroys and tramples not only the body of any listener, but also their mind and heart. Growing wings and standing atop her spear, Elizabeth lets out a sound wave that assaults the opponent.

• Báthory Erzebet: "Demoness of Fresh Blood"
Anti-Unit Noble Phantasm, Rank E-, Range 3~60, Maximum Number of Targets 1000
A Noble Phantasm that summons the castle wherein she reigned during her lifetime and uses it as a stage to make herself prominent.

The summoned castle is the Prison Castle Čachtice, a demonic castle where hundreds of young girls were tortured to death, and by being soaked in the fresh blood of girls that she used to fill her bloodbath, a bathtub of blood, she maintains an enormous magical power and charm power.

It is the worst and nastiest Noble Phantasm she has attained after becoming a Servant and having dreamed of becoming the ultimate idol. Utilizing her singing talents to contest for the top position of idol on the planet with the castle that has been remolded into a giant amplifier, they bring about a tune that is certainly something that can be called hell on earth. Her singing of the songs slips away from musical intervals to a destructive degree, unfolding a hellish stage.

Personality:
Elizabeth is a very quirky Heroic Spirit (to say the least). Her single greatest desire is to become the ultimate idol of the Servant world, going to great lengths to achieve so, despite not being aware that she's completely tone deaf, or that her singing voice is so off-key, so loud, and so loaded with obscene amounts of prana that no one is able to stand so much as a single of her songs without fainting. In fact, most would outright die in extremely excruciating agony that would make impalement or burning at the stake feel like merciful ways to go.

Nevertheless, nothing of this keeps the cheery dragon girl down for long. After all, even if a number fails, the performance must continue, forever and ever, until she reaches her dreams of stardom.

It should also be noted that this is the most stable personality Elizabeth is capable of displaying. She can easily slide down to some pretty gruesome and deranged antics, or ramp up the insanity by several notches if some events push her over the edge. That said said, as long as she's able to keep singing for her Master and anyone else willing, or not, to listen, there's not much to fear of her. Or is this her most sadistic face, who knows?

Other: N/A
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Well, I'm having more troubles to translate my Master ideas to paper, or screen, than I thought. In case others get their characters ready before I finish this, I'll pass on playing a Master this time and simply keep Elizabeth.
Hidden 6 yrs ago Post by Raineh Daze
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  • Name: Nero Claudius Caesar Augustus Germanicus
  • Class: Caster
  • Personality: UMU
  • Stats:
    • Strength: E
    • Endurance: E
    • Agility B
    • Mana: A+
    • Luck: A
    • Noble Phantasm: A
  • Class Skills:
    • Item Construction: A. Though possessing this skill in a normal fashion as a magus, and to a high rank, if left alone to create what takes her fancy, Nero is liable to start making quite strange constructions--or planning grand architecture, which her Master is unlikely to want.
    • Territory Creation: A.
  • Personal Skills:
    • High-Speed Divine Words: B-. Gained from a certain magus claiming himself to be the son of god reborn or some similar nonsense, his knowledge of lost magic was certainly remarkable--and with Nero's own grecophilia, she has learned an astonishing amount (no doubt helped by her other abilities). Though able to cast High Thaumaturgy at the speed of a Single Action spell, she often has to stop and remember exactly what it is that she wants to cast--though in a drawn out battle, repeatedly using the same spells would be no slower than comparable Casters. A magecraft highly suited to offense.
    • Imperial Privilege: EX. Imperial Privilege is an ability that, due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. In cases when the Rank is А or above, even the "burden to the body" can be acquired (such as Divinity). For Nero, the relevant Skills are Riding, swordsmanship, fine arts, Charisma, Military Tactics, wrestling, pankration and other skills as a military ruler that she never had the time to learn. As her migraines are suppressed, the skills are only lost when they return--thus, most of the time, she will retain whatever skill it is until the next morning.
    • Migraine: B-. Though not able to make an antidote to the poisons ultimately responsible, she is able to make an alchemical remedy that prevents them. Her efficacy as a Caster would drop drastically if they were to resume as normal.
    • Pontifex Maximus: B. A more familiar but more limited form of Magecraft, having a surprising amount in common with some of the Church's later sacraments. Allows invocation of the gods as a medium for spellcasting, with a rank of B sufficient to call on most for minor spells, and for greater efforts the gods that one has familiarity with. In Nero's case, this is Jupiter, Venus, and Mars.
    • Seven Crowns: C.
  • Noble Phantasm:
    • Name: Aestus Domus Aurea
    • Rank: - (A-B when used for attacking)
    • Type: Magecraft
    • Effects: Traps, weakens, and sets up an environment more suited to whatever the Emperor wants it for. Good for everything from pinning enemies to weaken them and win a fight up to forcing a cookery contest and providing the necessary utensils. In this manifestation as a Caster, the line between intentional magecraft, accidental magecraft, and a Reality Marble is even more blurred.
  • Alignment: Chaotic Good
Hidden 6 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Good to go.

In any case, let's just get this show on the road lol.
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Nice. I'll post here no later than the next weekend, maybe before that if I can get come time.
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And so, Elly-chan's journey to stardom begins once again.
Hidden 6 yrs ago Post by KoL
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I'm very sorry for the lateness. As promised my post's here on the weekend.
Hidden 6 yrs ago 6 yrs ago Post by KoL
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• Name: Eleonor Evangeline
• Age: Not declared. She looks to be around the same age as most of the Clock Tower's freshmen, however, with a magus, you can never trust appearances.
• Personality: As a descendant of a well-known lineage, it's natural that Eleonor would have a lot of pride and confidence in her own skill and generally on her own persona. She's used to being admired, but also the kind of person that detests fake praise, especially from others trying to gain her favor for selfish reasons. This kinda led her to a reputation as a cold woman who turns down every would-be suitor, which in turn led to even more people trying to hit on her because why not think she's some kind of trophy or ticket to an easy life, right?
Despite her reputation among the less savory side of the Clock Tower, Eleonor is a legitimately nice girl. She'll try to be friendly with pretty much anyone she comes across. That's not to say that she's naive or overly-trusting of course as demonstrated by her attitude towards low born mages that want an easy ride up the social elevator.
More than anything she enjoys genuine praise and will feel considerably more inclined to be friends with anyone that can see her qualities for what they are. Depending on the intentions behind the actions of the person doing it, even a scolding could get the same reaction out of Eleonor as long as she actually deserves it.
• Abilities: Eleonor's specialty is the manipulation of Wind and Fire elemental magic, especially concerning the principles of magic energy transference and and spontaneous combustion or redirection of heat between subjects. It may not be that much of an impressive ability compared to some other magi but it has its utilitarian points and isn't much draining on her physique and that's all that matters when it comes to magecraft, because what would be the point of doing it if you end up crippling or killing yourself in the process?
She also possess an ability know as Mystic Eyes of Reflection. Regardless of what one may think by hearing its name it has nothing to do with light, but with consciousness. In essence, it's the same as the consciousness sharing and telepathic communication that magi can do with their familiars, but Eleonor can perform it with whoever she wants. As long as they keep eye contact, Eleonor can gauge—but not read— the thoughts and intentions of others without deploying any form of magecraft. It may not be as useful as other forms of Mystic Eyes, like Combustion and Charm, but definitely has its uses.
• History: Eleonor can be considered to be a cut above the average freshman attendees of the London's Clock Tower. Born to a family with several generations of magecraft tradition that may trace as far back as the times of the Roman occupation of Brittain, it's said that the founder of their lineage was just one step away from reaching a secret that may as well be called Magic, however, the details surrounding such myths have been lost to time.
Eleonor is set to be the next head of the family, sent to the Clock Tower not only to get a grasp at the most advanced facets of magecraft, but also to build upon their extensive networking possibilities. Also, if her father is to be heard, find a suitable candidate to marry into their family.
After a few months taking her time to know the place where so many higher ups of the Association inhabit as if it were their second home, Eleonor was applied for a selection process to play a role at a secret project. The only details she knew about it were that it was sort of sponsored by none other than the owner of the Second Magic, Kischur Zelretch Schweinorg, and that it involved a variation of the infamous Holy Grail War ritual.
She couldn't really know what she was signing up for...
• Other: Thanks to how old her family history is, Eleonor's crest occupies a sizable portion of her skin and not all of it can be made concealed since they involve many intricate tattoo patterns. These magically imbued tattoos are a component of their crest transfer process that sacrifices secrecy for efficiency and ease of transfer. This is why Eleonor tends to dress up so much to keep her family's secrets only to the eyes of those she wishes to see.
The only Mystic Code worth that she was allowed to bring with her to the Clock Tower is an Azoth Sword which she modified with Runes to better attune itself to her needs, saving both time and magic energy whenever she's using it. A beginner's tools, but one that should not be overlooked.
Hidden 6 yrs ago 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Princess Skuld
  • Class: Caster
  • Appearance: "Aaaah, Master, don't you feel lucky?"
  • Stats:
    • Strength: E
    • Endurance: E
    • Agility: C
    • Mana: A+
    • Luck: C
    • Noble Phantasm: A
  • Class Skills:
    • Item Construction: C
    • Territory Creation: B
  • Personal Skills:
    • Necromancy: A A skill pertaining to the reanimation and manipulation of the dead. Caster raised a vast army of undead in order to slay her brother and his companions, transforming Oland into a nightmarish kingdom of death.
    • Grace of the Elven Queen: A In life, Caster was a master manipulator who easily twisted those around her to her will. As a result, she is capable of using her words, and the grace of her bearing as the Elven Queen, in order to twist the perceptions of those around her so that she is not attacked.
    • Elemental Spirit Manipulation: C Caster may freely make use of weak, wayward spirits representing the elements. Her undead army was bolstered by many other supernatural beings, including elemental spirits.
    • High Speed Divine Words: B
  • Noble Phantasms:
    • Name: Kingdom of Oland: Darkness Nightmare Capital
    • Rank: B
    • Type: Anti-Army
    • Effects: A bounded field embodying the conditions of the island kingdom of Oland while under Caster's rule. The nature it possesses is one of darkness and isolation, and endless death, a nightmarish land twisted by Caster's desire for vengeance. By invoking the name of her ancient kingdom, she is capable of replicating the state of existence of her homeland. Within the bounded field, all opponents suffer a rank down in physical parameters. There is no light, and no heat, leaving them within a pitch black void of cold. While within this Noble Phantasm, Caster gains a staging ground bonus and is capable of summoning her undead forces for a vastly reduced mana cost, effectively allowing her to create a limitless undead army. The chief drawback of this Noble Phantasm is that it is relatively small, only covering a strictly limited area, and that it takes considerable time to put into place.
    • Name: The Beast of Skuld ~ Great Quilled Boar
    • Rank: A
    • Type: Anti-Army
    • Effects: The greatest and most terrifying beast among Skuld's forces, a massive boar whose body bristles with razor sharp quills. A creature called by a greater ritual constructed by Skuld, it is a phantasmal beast capable of slaughtering many warriors in combat. It moves with great speed and possesses great strength, but beyond ignoring Skuld and her Master it is almost entirely uncontrollable. It can be convinced to ignore her allies, but if it is summoned in a populated area what would follow could only be called a massacre.
  • Personality: Cold and cruel, callous and indifferent. This is the attitude Princess Skuld displays towards others. Indeed, the image of an evil half-elven queen is the image that she projects. The image of a wicked seductress is one she deeply desires to fulfill. Her attitude is one of arrogance and trickery, as she enjoys her manipulations and the responses her words can incite. And yet... Beneath this cultivated image, there is another side of Skuld. A girl who at one time was simply guided through life by others, who naively trusted in those around her. A girl who was slowly twisted by the discovery of her own origins, the horror at the treatment of her mother, to become the necromancer of legend. Indeed, even as she became the callous manipulator of the dead and the slayer of her own kin, this side of her never faded. This contradictory nature leads to potential developments in her personality. It is possible for Skuld to become quite attached to her Master, and in spite of her otherwise cold nature she will begin to treat her master with kindness. That being said, even at her most warm and kind, her remorseless slaying of others and the raising of the dead does not simply vanish. She does not view the dead as anything more then tools. She will not hesitate to raise the bodies of those killed in the course of the grail war, though the bodies of Servants are beyond her control. Even at her coldest, however, Skuld is self-conscious about her own body. She secretly does not feel she fits the image of an 'evil seductress' no matter how much she tries to fulfill this image, and therefore she tries to dress in deliberately provocative ways in order to 'compensate'.
  • Other: N/A
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Hidden 6 yrs ago 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Ok, there you have it:

• Name: Atalanta
• Class: Archer Berserker
• Abilities:
STRENGTH: C++
ENDURANCE: C++
AGILITY: A+
MANA: B
LUCK: E
NOBLE PHANTASM: B+

CLASS SKILLS:
• Beastly Enhancement: B Despite this skill being identical to Mad Enhancement A, it's still possible to communicate with her, however, trying to change her mind through dialogue becomes impossible.
• Independent Action: A It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.

PERSONAL SKILLS:
• Self-Evolution: EX Surpassing Self Modification, it's a skill that reforms oneself. In order to overcome any kind of objective in the way of accomplishing one's goals, they keep evolving in mere seconds. However, it has the demerit of having a lower mark than Self Modification concerning its applicability to anything more than the specialization towards the user's goals.
• Crossing Arcadia: A Can move while jumping over all kinds of obstacles on the field, including enemies.
• Animalistic Logic: B A combative way of thinking resulting from transforming into a beast. It's not useful for finding weak points, but the speed of thinking focusing on killing the enemy swiftly increases. If combined with the skill Self Evolution, the speed of defeating an opponent increases even further.
• Noble Phantasms:
Tauropolos Skia Thermokrasia
—The Arrow that Eclipsed The Somber Sky
Rank: A
Type: Anti-Unit
Range: 1-99
Max. Targets: 1
Consuming the Tauropolos used as an Archer, all magic power is poured into a single blow. Instead of an arrow, it should be called a ballistic missile.
The devoured enemy is taken into the sticky substance's "darkness" and forcefully absorbed. To resist it, an extremely powerful anti-magic skill is necessary.

Agrius Metamorphosis
—Boar of Divine Punishment
Rank: B+
Type: Anti Unit (Self)
Range: 0
Max. Targets: 1
The Monstrous Beast of Calydonia that Atalanta killed. A cursed Noble Phantasm where one owns the power of the Monstrous Beast when she wears the pelt.
While she's on this form, this Noble Phantasm's effects are permanent, albeit at a slightly diminished state.
• Personality: Atalanta's core personality doesn't change after taking this form. She's still a Heroic Spirit whose main concerns are the salvation of all children and the preservation of natural order. As well as remaining distrusting of men, thanks to the less-than-savory experiences of her past. What can be said that changes on her is determination, or rather stubbornness. Like a wild animal, reasoning with Atalanta while she's on this form becomes almost, if not outright, impossible. Once she sets her mind on something, the only ways to dissuade her are either to appeal to her base instincts and or interests, or physically restraining her. Both options being easier said than done.
• Other: She can be turned back into her normal self by forcefully removing the boar's pelt.
The story may not be that impressive, but the music is still good...
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Hidden 5 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Sitonai--at least, of the Servants in the body, Sitonai is the foremost. Of course, she would rather you call her Illya--Illyasviel von Einzbern is a bit of a mouthful.
  • Class: Alter-Ego
  • Abilities:
    • Attributes:
      • Strength: E
      • Endurance: D
      • Agility: C
      • Mana: EX
      • Luck: A
      • Noble Phantasm: A
    • Class Skills:
      • Item Construction: B. Though one of her constituent Servants is a Finnish witch, the items created have a lot more in common with modern alchemy--homunculi, particularly, are within her abilities.
      • Magic Resistance: C. Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High Thaumaturgy and Greater Rituals (at least, not passively).
      • Territory Creation: A. Suitable for the creation of a temple. Possibly inclined towards castles.
    • Personal Skills:
      • Core of the Goddess: B. Although two of the constituent Servants are goddesses, the third is not--no matter her disposition or the quality of her body, she isn't a proper goddess. Yet this still protects Sitonai from all mental interference and preserves her body so that it won't change... which is as much a hindrance as a help.
      • Crimson Gold: B++. Freyja's ability to weep tears of gold from thinking about the one she loved, who lived only to travel... but Sitonai has nobody to cry over in such a way.
      • Frozen Feelings: B. Though often smiling innocently, she can freeze her feelings and be a cold-hearted demon--using this state as a weapon, or as armour. Further negates the influence of any mental interference and allows for logical planning under pressure.
      • High Servant: A. A skill that denotes being an artificial Servant composed of multiple mythological essences. Perhaps unusually, Sitonai seems to be a composite of three complete existences--Sitonai, Louhi (who herself may be an alter-ego of the goddess Loviatar), and the goddess Freyja--housed within Illyasviel von Einzbern as a pseudo-Servant.
      • Kamuy Yukar: A. The divine hymn of he who claims himself a Kamuy. Reciting this him allows for her to borrow the powers of the Kamuy--at this rank, even the superior Kamuy of mountains, villages, and sea.
      • Snow Fairy: EX. An evolved version of Child of Nature, the skill representing a child born of the Reverse Side of the World. Once designated as a target, even loved ones can be frozen--and this skill is the ability to freeze any target.
  • Noble Phantasms:
    • Name: Oputateshke Okimunpe - "Howl, My Friend, My Power"
    • Type: Spirit-Type
    • Rank: EX
    • Description: The hunting dog that was Sitonai's companion, strengthened by Freyja and Louhi--who found a dog unsuitable for a goddess' companion and transformed him into a bear, and it has been raised close to an elemental. A constantly active form of Noble Phantasm, she has taken to calling the bear Shirou.
      When the Noble Phantasm is invoked, a series of attacks follows like an avalanche--a charge from the bear, a bow-and-arrow attack full of ice magic, and a slash from Sitonai. Particularly useful against dragons.
  • Personality: Despite the three goddesses, her personality is fundamentally that of Illyasviel von Einzbern, despite how she sometimes acts, remembering all those from Illya's life and harbouring some of the same grudges and regrets. If the goddesses have a major influence, it would be that Sitonai's presence as the strongest reinforces her braver and more noble attributes. Though in the end, it's the same person: prone to acting childish at times, intelligence and self-assured in others, and often cheerful and enthusiastic.
    Though not to be underestimated where sadism might be called for.
  • Other: Predominantly relies on magical ice attacks and having a huge absurdly-ranked phantasmal bear for physical damage. Though she is, due to Sitonai, remarkably good at both using a sword and bow... it's just that her damage potential is severely lacking. Of course, the variety of magecraft that she has access to for other purposes is wide--Illya's own alchemy, Louhi's witchcraft, and Freyja's runes (Seiðr).
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