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L O R D W R A I T H P R E S E N T S


"Witty Quote #1"

B A R T H O L O M E W ' B A R T ' A L L E N I I 2 8 M A L E C E N T R A L C I T Y C . S . I . S O L O

P O W E R S:

"Witty Quote #2"
◼ SPEED FORCE CONDUIT:
The Speed Force is a vaguely defined extra-dimensional energy force from which most superspeed-powered heroes draw their powers. The Speed Force serves as the ultimate measure of velocity. Velocity is often referred to in terms of barriers: Sound barrier, Light barrier, Time Barrier, Dimensional Barrier, and finally the Speed Force Barrier. Bart Allen is the very source and creator of the Speed Force,and generates it with every step he takes. For this very reason, he is unaffected if any other speedster tries to steal or drain his speed. Bart Allen is the fastest of the Flashes, and is arguably one of, the fastest beings to have ever existed. He is currently fast enough to easily break all of the barriers and even enter the Speed Force itself, and is one of the few people to have ever escaped from it. He does not often go beyond Mach 10, as speeds above that level are catastrophic to the environment. To this extent, Bart can most likely reach any speed he can imagine, and more.

◼ SUPERHUMAN SPEED:
Speed Force conduits have one main ability above all else. Conduits are connected to the barrier and accumulation of all Speed known in their universe. These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. Older speedsters have a reduced but maxed speed of 770mph which is just below sonic booms allowing them to react to situations without causing civilians undo stress. Speedsters in their prime can travel at much faster speeds such as the max level of recorded aided speed on Earth and even reach the speed of light with enough willpower. It is possible for conduits to travel much faster than the speed of light however such levels require an incredible amount of stress. Speedsters unaccustomed to their max level of speeds may detach themselves from the Speed Force or even become part of the Speed Force by accident.

◼ SUPERHUMAN AGILITY:
Bart is incredibly agile, able to change direction immediately. This allows him to make sharp turns on city streets without sliding or losing his balance, and helps him leap farther and higher while running.

◼ SUPERHUMAN REFLEXES:
Bart's increased speed also augments his reaction time, allowing him to react to danger and events far faster than a normal human. When shot in the neck on his blindside, Bart was able to catch the bullet and minimize the damage before it could fully penetrate his skin.

◼ SUPERHUMAN ENDURANCE:
Bart's body can handle the stresses of superhuman racing without noticeable distress, and his body's enhanced stamina allows him to function much longer than a normal human without getting tired or weak. Bart is able to recover from attacks and exertion much quicker than normal humans. While his durability is no greater than before, he has been able to withstand being struck with Weather Wizard's lightning, with him only being stunned for several minutes, as well as only being stunned by Grodd's strength.

◼ ACCELERATED PERCEPTION:
Bart's speed also extends to his senses and mental capacities, able to take in information and process it just as fast. This allows Bart to see the world as if it is in slow motion, which combined with his physical speed lets him think, perform actions, react to events, long before a normal human around him could even perceive them.

◼ RAPID CELLULAR REGENERATION:
Bart has dramatically heightened healing capacities. This is caused by his body's molecules moving at accelerated rates, causing the chemical reactions responsible for metabolism to mend and even restore any damages much quicker and efficiently than regular humans. His body can heal itself in hours or days with little to no treatment or therapy. After breaking his wrist while testing his new-found speed, Bart made a full recovery within three hours with no lingering effects or even signs of it having happened. Even normally permanent damage to his body, like becoming a paraplegic, will completely repair itself within days. His body also has a heightened resistance, if not immunity, to any sickness, disease, toxins, and poisons. Normal drinking does not affect him consuming a special 500 proof alcohol only intoxicated for a few seconds. Similarly, when injected him with 2,000 milligrams of horse tranquilizer, Bart was only momentarily slowed down until he burned through it. Further testing of Bart's body has speculated that this augmented metabolism is drastically reducing his aging process while likewise extending his health and longevity.

◼ CELLULAR VIBRATION:
Bart has the ability to vibrate some or all of his cells and overall parts of his body on command for various effects. His bodily control can vibrate his entire body to mask his form from others clearly perceiving it and distort his vocal cords to disguise his voice. Similar, he can vibrate his cells fast enough to forcibly expel any toxins that do manage to affect him. He can vibrate at varying frequencies and with different levels of force, allowing him to create small tremor-like effects on any object or person he touches. Later learning how to vibrate all the cells in his body at the same frequency as air, Bart can allow himself to seamlessly pass through any solid target unfazed. His can also choose which matter he phases together with him as he phased Iris and Joe both in and out of moving vehicles.

◼ FORCE GENERATION:
Through Bart's ability to accelerate his movements, he can generate great amounts of physical forces through kinetic energy and friction, allowing him to overpower regular humans with little to no effort. Through generation of his accelerated momentum, he can propel himself through the air and create substantial frictional force with any object he comes into contact with, able to jumped over 15 feet in the air. The friction from his speed can also cause extreme heat and set objects ablaze. Alternatively, his enhanced speed lets him channel the force into powerful strikes, often propelling targets several feet. Bart has an increased level of strength added to his body which he can impart in different ways. He can strengthen each and every move he makes however this requires attention and stress for each movement and therefore is almost never used. In most cases Bart can focus the Speed Force's extra-dimensional energies into one massive punch. The force he generates can even produce sonic blasts with his strikes, enough to disable a meta-human who could become as strong and hard as steel. Similarly, Bart is able to hurl a bullet from his hand with enough force to penetrate a powerful barrier and still pierce clean through a person.

◼ VORTEX GENERATION:
Using his speed, Bart can control air flow on all levels by moving through them fast enough and create vacuums. He can suffocate people by creating a strong vortex around them by running around them. He can spin his arms at the speed of a tornado to remove air from fire and extinguish it and repel targets away. For larger scale feats, he can completely removing the physical force from massive tidal waves and stabilize a giant singularity by running back and forth or in a circle.

W E A K N E S S E S:

"Witty Quote #3"
Tell us how to beat your character. Not how to defeat them short term but what attacks can hurt them and affect them like everyone else and possibly kill them.

S K I L L S:

"Witty Quote #4"
◼ SKILLED TACTICIAN:
A keen-minded individual, from a young age, Bart quickly showed a natural understanding and quick capacity to learn, making it hard for his foster-father Joe to help him with homework by the time he was twelve. Bart is also very well-read, greatly impressing even award-winning professors. Bart is a capable tactician and leader. In times of crisis when the other leaders of the Justice League have been indisposed, Bart has managed to keep the remaining team together and lead it well. Bart's intelligence made the Chief of Police trust him enough to make Bart the new head of the Special Investigative Unit at the Central City Police Department.

◼ FORENSIC EXPERT:
Bart is a highly skilled forensics examiner. From a single glance of the crime scene, he can quickly determine much of the events that transpired. Bart has repeatedly been able to quickly analyze any given data and quickly form accurate theories on the given situation.

◼ CHEMISTRY EXPERT:
Bart's knowledge and skill in chemistry is very advanced, shown when he was terrified at how certain chemicals were stored at a lab at Queen Consolidated, describing them all as the definition of dangerous. He has also been able to cure a poison victim using only a small amount of rat poison and consequently dosed with a blood coagulant. He could also use unknown types of chemicals to make a compressible micro-fabric costume for himself that resisted the extreme forces of fiction his speed exerted upon it.

B R I E F B I O:

"Witty Quote #5"
DON’T get long winded.

S T O R Y A R C S:

"Witty Quote #6"
What sort of stories do you see putting your heroes into? For example, here’s what it might look like for Superman...

S U P P O R T I N G C A S T:

"Witty Quote #7"
This is where you’d list anybody of note from your Story Arcs. I’ll continue to use Superman and what’s above as the example…

S E C O N D A R Y C H A R A C T E R:

"Witty Quote #8"
◼ RAVAGER - Rose fuckin' Wilson: Sample Sheet
◼ NIGHTWING - Dick Grayson: Sample Sheet
◼ NIGHTSTAR - Mariand'r Grayson: Sample Sheet
◼ STARFIRE - Princess Koriand'r: Sample Sheet 1, Sample Sheet 2

A D D I T I O N A L N O T E S:

"Witty Quote #9"
Anything else you think we should know?
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Lord Wraith Presents...
A B S O L U T E D C U N I V E R S E
T H E A F T E R M A T H S A G A

G M ( S ): Lord Wraith G E N R E: Fandom, Superhuman, Fantasy, Sci-Fi T Y P E: Linear & Sandbox
"Because, I'm Batman"
~Batman, probably

B A C K S T O R Y:

The death of SUPERMAN was the shot heard around the world.

For several hours before his death, the Man of Steel had been locked in bloody conflict with a monstrous creature the media had only dubbed one thing;

DOOMSDAY.

No one knew where it had came from. The only indication it had come was a pod crashing into the pacific just off the coast of California. Hauled out of the water, it was carbon dated and determined to be old, very old. But no one anticipated anything was alive inside of it.

When the creature had ripped through Coast City, the League had immediately mobilized to intercept. Unfortunately, they had no idea what they were dealing with and moments after first contact, the world watched its heroes fall. The GREEN LANTERN was the first to go, the monster biting off his hand, swallowing his ring whole before Guy’s still beating heart was ripped from his chest.

Shayera was next to fall, her wings ripped from her back before HAWKGIRL'S skull was collapsed beneath the heel of the beast. Holding the beast off, WONDER WOMAN managed to slow the creature, delivering a mortal blow. Unfortunately it was too early to celebrate as the creature evolved, reviving and attacking Diana. Unable to ward off the onslaught of the enraged beast, Diana soon fell to its attacks as the FLASH escaped to regroup with the rest of the League.

Leaving a trail of destruction across the country, the creature became more and more unstoppable with every attack made against it. The military, TITANS and even stray vigilantes did their best to slow its progress, but the creature had a clear goal and destination.

Metropolis.

The call went out from the League for any available heroes to rendezvous with them as they stood to hold the line in Metropolis. Superman rallied the heroes as the remaining League stood by his side. But it wasn’t enough.

With relative ease, the creature took both Flash and MARTIAN MANHUNTER out of the fight. While they were spared due to the efforts of Gotham’s BATMAN, the Dark Knight soon found the limit of his mortality. Outraged at the loss of his friends and allies, Superman called the heroes off and decided to finish the fight alone. Blow after blow was exchanged, Superman’s solar reserves wearing thin as the creature only seemed to grow stronger. Finally in an act of desperation, Superman took a hold of the creature, lifting it into the air as he flew towards the atmosphere. Its spiked body piercing his skin, fatally wounding the Man of Tomorrow as he hurled the beast into the vacuum of space.

Drained of his solar reserves and unable to recharge, Superman plummeted back towards the Earth, the impact with the ground the final blow to the Kryptonian. It was in that moment a hush seemed to fall over the entire globe at once. In a matter of a few hours, the majority of the Justice League had been decimated, Coast City was nearly a crater and both Gotham and Metropolis were left without their guardians.

P R E M I S E:

In the aftermath of the Doomsday Event, J’onn and Barry were left to rebuild the League. The first recruit was the Batman’s protégé, Dick Grayson, Blüdhaven’s NIGHTWING. Gotham’s BLACK CANARY and Star City’s GREEN ARROW were also recruited. Surviving Titan, STARFIRE was also promoted to League status while CYBORG opted to stay in San Francisco and lead and train a new generation of Titans. But the League is still drastically under-powered compared to where it had been. As such, recruiting has been left open in hopes they can come to together to protect the world from whatever threats that may still be out there.

As a player, you will be able to take the role of any of the surviving members of the DC UNIVERSE, whether portraying them as close to canon as the RP’s premise will permit or through reinvention. Additionally, if you would prefer, you are free to submit an Original Character so long as they have the feel and tone of the RP and DC Universe. Players will be relegated to ONE HERO1 player character to start, but as the IC continues, committed players will be welcomed to create additional characters, even portraying VILLAINS2.

While the only GM established teams will be the Justice League and the (Teen) Titans at the start of the RP, players are encouraged to create and bring in other DC Comic teams or even create their own. Collaborating on teams is highly encouraged as the lifeblood of role-playing is player collaboration.

1 - Heroes is an all encompassing term referring to characters whose actions are generally positive. This does include anti-heroes like Jason Todd, it does not include anti-villains like Deathstroke.
2 - Villains will be allowed after at least the first arc, whether all encompassing or individual player arcs, are completed as per GM discretion. Some villains may be claimed by players of the GM staff for ongoing or upcoming plots and it is requested that applicants be respectful of that but also that players consider others when outlining plots and not lay claim to too many characters at once. A player-driven villain will be given precedence over a supporting cast member but it is asked that the player consider any established history when applying as a villain. For example, a Joker player should not ignore anything outlined by a Barbara Gordon player.
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I always feel like, somebody's watching me.
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Something has happened to the One Universe.

Yesterday there was leagues of heroes, gods in their own right but today, they are no where to be seen. In fact, Earth seems to be devoid of mutants, magic and might entirely.

In its place, the small town of Marville has appear, two hours Southeast of New York City. The town is isolated from the rest of the world as miles of rich farm land surround the sleepy hollow.

Waking up with no memory of yesterday, a teenaged Donald Blake goes about what he believes to be his morning routine as before meeting his friends Diana Prince and Arthur Curry to catch their bus to school.

Once Upon A Time x Smallville x Marvel x DC
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