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M10
L E S S E R D I V I N I T Y

Lesser Divinity

Nephilim exclusive. This discipline can only be chosen as a secondary. It is comprised of three points with one in each level from 1-3. Points in this discipline are collected and then spent at will. The means by which these points are collected are detailed in the level breakdown below.

Due to the nature of this discipline, it is highly suggested that you work with your GM when creating a character with Lesser Divinity. Because abilities created can be almost anything, careful consideration needs to be put into it's conception. There is no real description of how the abilities in question should work per level since they will all ultimately differ. However, no matter what the end result may be, there is always only ever one ability granted that is generally the same across all levels. As points are collected, the ability is simply improved upon.

L E V E L 1
At this level, prayers to a Nephilim's deity will grant a point. A prayer must be made every day to maintain this point or the point will fade. Prayers will also maintain any points collected beyond level 1 allowing a Nephilim to save their ability for later use without the need to continuously meet the requirements necessary for points in level 2 and 3.

Abilities at level 1 are small in scale. They usually effect a single target, only last for a short duration, and no effect is permanent. Some blessings or curses are small enough to go unnoticed.
L E V E L 2
To obtain a second point, the Nephilim must complete a task that lies in favor of their deity's alignment or the deity themselves. Acts of kindness to strangers, showing benevolence in lieu of judgement... or the exact opposite. A god of Mischief may relinquish some of their power after their hero pulls a clever prank on another. A god of Love may do the same when their hero shows someone in need warm hospitality. The act taken, whatever it may be, is judged by the GM and the point rewarded based on how much positive or negative change was made.

Abilities at this level may be large enough to draw attention. Abilities can affect multiple people, last an increased duration or even alter the environment.
L E V E L 3
This level is reached after continuous actions taken
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12
...+1
s t r e n g t h
17
...+3
d e x t e r i t y
13
...+1
c o n s t i t u t i o n
13
...+1
i n t e l l i g e n c e
13
...+1
w i s d o m
15
...+2
c h a r i s m a
+2
.
p r o f i c i e n c y
30
.
s p e e d
+3
.
i n i t i a t i v e
14
.
a r m o r c l a s s
13
.
pa s s i v e p e r c .
9
...+0
h i t p o i n t s
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....................................................

L E V E L : 1

R A C E : Tabaxi
C L A S S : Rogue
A R C H E T Y P E : -
A L I G N M E N T : Chaotic Good
B A C K G R O U N D : Pirate



S A V I N G T H R O W S
+1
.
s t r e n g t h

+5
.
d e x t e r i t y

+1
.
c o n s t i t u t i o n

+3
.
i n t e l l i g e n c e

+1
.
w i s d o m

+2
.
c h a r i s m a
S K I L L S
+5
.
a c r o b a t i c s

+1
.
a n i m a l h a n d l i n g

+1
.
a r c a n a

+3
.
a t h l e t i c s

+4
.
d e c e p t i o n

+1
.
h i s t o r y
S K I L L S
+1
.
i n s i g h t

+2
.
i n t i m i d a t i o n

+3
.
i n v e s t i g a t i o n

+1
.
m e d i c i n e

+1
.
n a t u r e

+3
.
p e r c e p t i o n
S K I L L S
+2
.
p e r f o r m a n c e

+4
.
p e r s u a s i o n

+1
.
r e l i g i o n

+7
.
🔘 s l e i g h t o f h a n d

+5
.
s t e a l t h

+1
.
s u r v i v a l

P R O F I C I E N C I E S
A R M O R : light
W E A P O N : crossbow · hand · longsword · rapier · shortsword · simple weapons
T O O L S : navigator's tools · 🔘 thieves' tools · vehicles (water)
L A N G U A G E S : common · undercommon · thieves' cant

A T T A C K S
U N A R M E D S T R I K E 5 · +3 · 2 b l u d g e o n i n g
C L A W S 5 · +3 · 1d4+1 s l a s h i n g
D A G G E R 20(60) · +5 · 1d4+3 p i e r c i n g
R A P I E R 5 · +5 · 1d8+3 p i e r c i n g

F E A T U R E S
E X P E R T I S E (class)
Proficiency bonus is doubled for any ability check made for two chosen proficiencies (sleight of hand, thieves' tools).
S N E A K A T T A C K (class)
Once per turn, deal an extra 1d6 damage to one creature hit with an attack with a finesse or ranged weapon if there is advantage on the attack roll. Advantage is not required on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and there is no disadvantage on the attack roll.
T H I E V E S ' C A N T (class)
Learn thieves’ cant, a secret mix of dialect, jargon, and code that allows for hidden messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
D A R K V I S I O N (race)
See in darkness (shades of gray) up to 60 ft.
F E L I N E A G I L I T Y (race)
When moving during combat, move speed can be doubled until the end of the turn. Once used, this trait can’t be used again until a turn has been spent with 0 movement.
C A T ' S C L A W S (race)
Climbing speed increased to 20 ft. and claws are natural weapons that deal 1d4 +1 slashing damage, instead of the normal bludgeoning damage for an unarmed strike.
C A T ' S T A L E N T (race)
Proficiency in the Perception and Stealth skills.
B A D R E P U T A T I O N (background)
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

P E R S O N A L I T Y
T R A I T
Mist stretches the truth for the sake of a good story.
I D E A L S (neutral)
People. He's committed to the people he can call friends and not to the ideals of the lifestyle he may or may not be emulating.
B O N D S
He has a paramour, somewhere, whose eyes nearly stole him... or maybe she did.
F L A W S
He can’t help but pocket loose coins and other trinkets he comes across.
O B S E S S I O N (race)
His curiosity is currently fixed on a location.
Q U I R K S (race)
Mist is a font of random trivia from the lore and stories he's discovered.

H I S T O R Y
Most of Mist's life has been on the move. In fact, all of it has. His mother gave birth to him while travelling. His friends were made and forgotten in single days. His first theft was from a shop in a town ten miles away from where his family had decided to finally stay... and subsequently left because of him. The last time he was ever 'home' was at the age of 9 when he'd let himself wander for too long and fallen in the arms of men less benevolent than the ones he knew.

Life only sped up from there. Forced to work to make up for the items he'd attempted to make off with. Work he was only too happy to oblige when the alternative was losing an arm. When business began to fail, he was sold off to help keep some place he didn't really care about afloat. His buyers cleaned him up, taught him some minor life lessons... and then let him get kidnapped?

Life on a ship was odd... but fascinating to the young boy and he very quickly acclimated to a world that was constantly on the edge. He learned to sail. Learned to navigate. Learn his way around every inch of his seaworthy vessel. Learned to read the weather. Learned to read the sky. Learned to read the people around him. He was a natural with others. Quick with his tongue and knew how to spin a good tale as his life had already begun as one. Seeing the world also helped add a lot of flavor. Being good with people also meant he held all the cards when it came to information.

Information that would lead him to a woman, to fortune and eventually... crewless.

He's let himself wander again and found himself... here.

E Q U I P M E N T
0 0 10 0
A R R O W S x20
B A C K P A C K
B A L L B E A R I N G S x1000
B E L L
C A N D L E
C L O T H E S (common)
C R O W B A R
D A G G E R x2
H A M M E R
L A N T E R N , H O O D E D
L E A T H E R
O I L , F L A S K x2
P I T O N x10
R A P I E R
R A T I O N S ( 1 D A Y ) x5
R O P E , H E M P E N (50 feet)
R O P E , S I L K (50 feet)
S H O R T B O W
S T R I N G x10
T H I E V E S ' T O O L S
T I N D E R B O X
W A T E R S K I N

This OC conceived for: D&D 5e Waterdeep: Dragon Heist
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Comment from the Editor: 10.13.20.23:52 PST
This is work commissioned for an Arena game run by Maglar. Questions or interest
in the game can be directed to them.


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___________________________________________________
level 1-----------------level 2-------------------level 3
-----------D I S A R M 2 STR 2 DEX
/------\
U N A R M E D 2 STR------------------------
------------------------------------------------------G R A P P L E 4 STR 2 DEX

Hand-to-hand, grapples and disarms. Non-lethal.
_______________________________________________________________________
Level 1 · One-half hit.
Level 2 · Disarm an opponent. The weapon is dropped.
Level 3 · Hit increased to one. Grapple an opponent. A grappled opponent
Level 3 · cannot attack. You may choose to put to sleep or hold in place
Level 3 · for a limited amount of time. Every post the grapple is held
Level 3 · costs an additional one hunger.
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S K I L L S : C O M B A T

Any skills as they pertain to combat. For a more in depth explanation on combat and it's role in our game, please see consult the combat section below.

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level 1-----------------level 2-------------------level 3
-----------D I S A R M 2 STR 2 DEX
/------\
U N A R M E D 2 STR------------------------
------------------------------------------------------G R A P P L E 4 STR 2 DEX

___________________________________________________
Hand-to-hand, grapples and disarms. Non-lethal.
_______________________________________________________________________
Level 1 · One-half hit.
Level 2 · Disarm an opponent. The weapon is dropped.
Level 3 · Hit increased to one. Grapple an opponent. A grappled opponent
Level 3 · cannot attack. You may choose to put to sleep or hold in place
Level 3 · for a limited amount of time. Every post the grapple is held
Level 3 · costs an additional one hunger.

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level 1-----------------level 2-------------------level 3
-----------P A R R Y 2 STR 2 DEX
/-----\
B L U N T 2 STR------------------
--------------------------------------------S T U N 4 STR 2 DEX

___________________________________________________
Any non-bladed weapons including improvisations. Non-lethal.
_______________________________________________________________________
Level 1 · One hit.
Level 2 · Two hits. Parry to negate damage from an attack.
Level 3 · Three hits. Stun an enemy. They skip all actions on their next post.

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level 1-----------------level 2-------------------level 3
-----------P A R R Y 2 STR 2 DEX
/-----\
S H A R P 2 STR 2 DEX-------------
--------------------------------------------B L E E D 2 STR 4 DEX

___________________________________________________
Bladed, one-handed weapons including short swords and improvisations. Lethal.
_______________________________________________________________________
Level 1 · Two hits.
Level 2 · Three hits. Parry to negate damage from an attack.
Level 3 · Four hits. Cut deep enough to cause enemy to bleed. Enemy bleeds
Level 3 · one health per post until wound is tended to.

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level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
B O W 4 STR 4 DEX-----------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Damage with bows and arrow recovery. Lethal.
_______________________________________________________________________
Level 1 · Two hits.
Level 2 · Three hits. Target specific parts of the body, not including the head.
Level 3 · Four hits. Recover arrows. Bleed target one health per post until
Level 3 · wound is tended to.

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level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
B O W 4 STR 4 DEX-----------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Damage with bows and arrow recovery. Lethal.
_______________________________________________________________________
Level 1 · Two hits.
Level 2 · Three hits. Target specific parts of the body, not including the head.
Level 3 · Four hits. Recover arrows. Bleed target one health per post until
Level 3 · wound is tended to.

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level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
H A N D G U N 2 STR 4 DEX------------------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Damage with pistols. Lethal.
_______________________________________________________________________
Level 1 · Three hits.
Level 2 · Four hits. Target specific parts of the body, not including the head.
Level 3 · Fives hits. Bleed target one health per post until wound is tended to.

▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅
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level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
R I F L E 4 STR 4 DEX------------------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Accuracy and damage with rifles, scoped or automatic. Lethal.
_______________________________________________________________________
Level 1 · Four hits.
Level 2 · Six hits. Target specific parts of the body, not including the head.
Level 3 · Eight hits. Target the head.
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image · f:d9f9f6 · b:0b0d11 · v5.2 _
... ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ _04. B L A C K _ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
M x F · Theme · OPEN------

__
.
Lore.   
Medium. I have the world set as having drawn much of it's magic and energy from a crystal that fell from the sky. This crystal or meteor would have made landfall centuries ago and the human race would have built itself up around it. In the current day, the capital of the world sits atop this crystal. They are rich and powerful because of it.

Rumors persist of a second crystal that has fallen somewhere in the sea.
__________________________________________________________________________________________________________
Orci nulla pellentesque dignissim enim sit amet venenatis urna cursus. Ac turpis egestas maecenas pharetra. Nisl suscipit adipiscing bibendum est. Amet justo donec enim diam vulputate ut pharetra sit amet. Enim neque volutpat ac tincidunt. Libero volutpat sed cras ornare. Neque aliquam vestibulum morbi blandit cursus risus at ultrices mi. Elementum curabitur vitae nunc sed velit dignissim sodales. Ut tortor pretium viverra suspendisse potenti nullam ac tortor. Sed felis eget velit aliquet sagittis id consectetur purus ut. Semper viverra nam libero justo laoreet. Tristique senectus et netus et. Varius vel pharetra vel turpis. Nisl nisi scelerisque eu ultrices vitae auctor eu augue ut. Lacus sed turpis tincidunt id aliquet risus feugiat in. Sed viverra ipsum nunc aliquet bibendum enim facilisis gravida neque. Nisi porta lorem mollis aliquam ut porttitor leo a diam. Senectus et netus et malesuada fames ac turpis egestas. Id leo in vitae turpis. Eget gravida cum sociis natoque penatibus et.

Game.   
Turpis cursus in hac habitasse. Sit amet venenatis urna cursus eget nunc. Vulputate dignissim suspendisse in est ante in nibh mauris. Volutpat ac tincidunt vitae semper quis lectus nulla at volutpat. Felis eget velit aliquet sagittis id. Proin nibh nisl condimentum id venenatis a condimentum vitae. Phasellus faucibus scelerisque eleifend donec pretium vulputate. Sapien pellentesque habitant morbi tristique. Blandit cursus risus at ultrices mi tempus imperdiet. Nullam vehicula ipsum a arcu cursus vitae congue. Tortor pretium viverra suspendisse potenti nullam ac. Amet est placerat in egestas erat imperdiet sed. Eleifend donec pretium vulputate sapien nec sagittis aliquam malesuada. Tellus molestie nunc non blandit massa enim nec. Sed nisi lacus sed viverra tellus in hac. Mollis nunc sed id semper risus in hendrerit gravida rutrum. In fermentum et sollicitudin ac orci. Convallis convallis tellus id interdum velit laoreet.


Themes.
fantasy · action · romance · piracy
____________________________..........
Inspirations.
voyage of the dawn treader · black sails · atlantis: the lost empire · pirates of the caribbean

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_


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________________________
__________________
____________
______
/////
////
I K E K A H I M A N A W A 它 是 M A I N I T


P A P E R

T I S S U E

‎O U T L I K E

W E C O M I N G
‏‏‎ ‎
W H Y T H E T I S S U E B O X S O W I D E T H O




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W E ' L L H A N G O U T
hey, hey!
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A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L

A N D W A I T U N T I L
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T H E S U N C O M E S U P T H E S U N C O M E S U P
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o7
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W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T

W E ' L L H A N G O U T
nothing's
ever
the
same
A N D W A I T U N T I L
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T H E
S U N

C O M E S U P
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NOT MOBILE FRIENDLY

IF YOU'RE MY BOSS
I GOT CARRIED AWAY

SO SORRY

REALLY JUST WANTED TO
ADD UNIQUE FACTION ITEMS
TO LISTS AND THEN
SHAPES HAPPENED

GOOD MORNING??


S A N A D O K A T H A R A

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_______________________________________________________














----------------------------------------------------
f · 21 · 5'8" · tiefling · lawful good

h i s t o r y

Sana hails from a church of Celestian. A faith built around the god of knowledge, travel and the cosmos. A devout acolyte, she strives to build upon these cornerstones of her beliefs through the work she does in the aid of others. Missions to far away, unknown lands play a large part of this.

Word has recently reached her congregation of something dark and mysterious stirring in a land known as Barovia, a little known region to them. Sana has been sent to gather more information, give aid where she can and report back what she finds.

She is only too eager to prove her worth.

a p p e a r a n c e
A rather odd looking tiefling, Sana is tall and lithe. Tinged pink. Her horns have been filed down and shaped in such a way that they became uniform. They were then dipped in gold by her denomination to better represent her church. Her hair is of a natural pink color with golden highlights and her eyes are naturally a pale milky white.

Her vestment is fitted and dark in color to represent the home of her deity. It follows tightly the contours of her body down to her waist where it then flairs out and opens at the front before dropping to the ground, the hem coming to within inches of the ground. The lining on the inside is reminiscent of a starry sky and if one were to look closely enough, they'll notice the stray light catching on minuscule reflective stitching, like spots of light not unlike stars in a constellation. This vestment with some edges adorned in gold, sits on top of a chain shirt hidden from view.

During the day, Sana will pull her hood up. This hood has slits cut into it which allow it to be pulled past her horns. It's then secured in place with a clasp.

Dark leather breeches and boots provides a measure of protection and comfort and finishes off her look. A shoulder holster tucked under her vestment, but within easy reach, holds two daggers. A scabbard holds a rapier to her hip.

Slung across her back is her pack.


N O M A D S------------------
F A C T I O N :___________________

.
The line break on this
is
fucking
real
--------------------------------------------------------------------------------------------------


N O M A D S------------------
F A C T I O N :___________________

.
wanted to obscure cells. put boxes in neat rows anyways >_>
------------------------------------------------------------------------------------------------


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D U S T Y R O O M
There be a table, a weird looking box and a wall with a fairly large crack in it.


"I'm Kai and this weird box has things in it. Also I HmmHMM!"

Kai rummages through the box and eats one of the roaches he found ealier.

"I'm Willow and I like looking for things and this wall looks weird."

Willow inspects the wall.



T U R N R E S U L T S


______________

Rummage | -1/2 hunger
+1 tin can +1 worn book +1 roach
Eat | -1 roach
+1/2 hunger +1/2 health
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Inspect | Free Action
Willow takes a closer look at the wall with the large crack and notices a draft of cold, clean air. (WIS 4)
________________________________________________________________


P L A Y E R S T A T S
_______________________B E A R · 1 3 · M E T A H U M A N____________________________________M A R E · 1 1 · S C A V E N G E R________________________________C H A R A C T E R N A M E · LVL 1 · S C A V E N G E R
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S T R D E X C O N I N T W I S C H R
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T H E B A R N
_________________
EARLY MORNING · CLOUDY
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Trades
T E Z

Wood x1 2🐜
Cloth x1 2🐜
Metal x1 3🐜
Stick x1 5🐜
Blunt lvl 100🐜

__________

Standing in his usual spot on the front porch. His back is to the wall and his legs and arms crossed. His stick is leaning on the wall next to him less than half and arm's length away. He can snatch it up and swing it faster than you can blink.
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Notable NPCs
Tez · Kai · Willow

Notable Locations
Barn · Main House · Guest House

__________________________________________
│ 















[NPCNAMEHERE] looked Kai in the deep green of his eyes.

"The answer is no."
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CS by Exit


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____________________________________________



S A N A D O K A T H A R A
f · 21 · 5'8" · tiefling · lawful good
















20
...lvl

+6
...pro

30
...spd

-1
...ini

18
...ac

15
...per

183
......hp
+6
stats

13
...str

8
...dex

19
...con

11
...int

20
...wis

14
...chr
+6
saves

+1
...str

-1
...dex

+4
...con

+0
...int

+11
...wis

+8
...chr
+6
saves

-1
...acr

+5
...ani

+0
...arc

+1
...ath

+2
...dec

+0
...his
+6
skill

+11
...ins

+2
...inti

+0
...inv

+11
...med

+0
...nat

+5
...per
+6
skills

+2
...perf

+8
...pers

+6
...rel

-1
...sle

-1
...ste

+5
...sur
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s p e l l c a s t i n g

You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 19, Spell Attack +11) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.

___________________________________________________


















h i s t o r y

Sana hails from a church of Celestian. A faith built around the god of knowledge, travel and the cosmos. A devout acolyte, she strives to build upon these cornerstones of her beliefs through the work she does in the aid of others. Missions to far away, unknown lands play a large part of this.

Word has recently reached her congregation of something dark and mysterious stirring in a land known as Barovia, a little known region to them. Sana has been sent to gather more information, give aid where she can and report back what she finds.

She is only too eager to prove her worth.

a p p e a r a n c e

A rather odd looking tiefling, Sana is tall and lithe. Tinged pink. Her horns have been filed down and shaped in such a way that they became uniform. They were then dipped in gold by her denomination to better represent her church. Her hair is of a natural pink color with golden highlights and her eyes are naturally a pale milky white.

Her vestment is fitted and dark in color to represent the home of her deity. It follows tightly the contours of her body down to her waist where it then flairs out and opens at the front before dropping to the ground, the hem coming to within inches of the ground. The lining on the inside is reminiscent of a starry sky and if one were to look closely enough, they'll notice the stray light catching on minuscule reflective stitching, like spots of light not unlike stars in a constellation. This vestment with some edges adorned in gold, sits on top of a chain shirt hidden from view.

During the day, Sana will pull her hood up. This hood has slits cut into it which allow it to be pulled past her horns. It's then secured in place with a clasp.

Dark leather breeches and boots provides a measure of protection and comfort and finishes off her look. A shoulder holster tucked under her vestment, but within easy reach, holds two daggers. A scabbard holds a rapier to her hip.

Slung across her back is her pack.


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Step ONE
m · casual/advanced · utc -7 pdt
E X I T
i sometimes write things.


Step TWO
m · casual/advanced · utc -7 pdt
E    X    I    T
i sometimes write things.


Step THREE
test
逃逸  
逃逸 
逃逸
m · casual/advanced · utc -7 pdt
i sometimes write things.
______________________________________________________


Step FOUR
逃逸
_________m · casual/advanced · utc -7 pdt
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i sometimes write things.
1015


Step FIVE
_________逃逸
________________________m · casual/advanced · utc -7 pdt
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now playing
じぶんがいない
420
salyu × salyu
攻殻機動隊 arise ost (2013)
_______________________

_____________
1015
i sometimes write things.

______________________________________
false lives · interest check
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not mobile friendly.
overlay bbcode credit to one (1) @chrysocoma (formerly @Briza)


You've entered a rather large library of sorts. The building itself is cylindrical in shape, at least as far as you can tell from it's interior. Lining every inch of the walls are shelves where one would display any number of books, hundreds of thousands by the look of it. Strangely enough however, there are only four. Their spines stand out against a bleach white backdrop and the simple, humble light wood holding them in place at about the same height as your eye line. The rest of the library is surprisingly empty. Save for the door to your right that's been shut and bears a sign that reads "The backroom is currently closed. -Management."

Also there's a man. Sitting dead center and across the room from you is in fact a person you hadn't noticed earlier. He's behind a rather large oak desk that obscures everything him from his chest down. The laptop in front of him doesn't help either. From the chest up, he's wearing a rather plain peach colored shirt with what looks like black dots spaced about two inches from each other and crawling across it in a uniformed pattern. The chin and edges of his face are obscured underneath a thin layer of black facial hair. However, you can still make out the sharper edges hidden there. His lip are nearly full without being feminine. His nose straight and nearly as sharp as his chin. Brown eyes sit within square, black framed lenses that sit snug atop the bridge of his nose. His hair is shaved at the sides but he's crowned tall and thick and pushed just so to the side.

He's focused on whatever he's doing, almost completely so, at least until his eyes snap over to you.

"Oh.........OH! Oh hi! Uh.. Welcome to the uh... the Library!" He says as he clamors out of his seat and stands to greet you. He almost reaches for a handshake, but as he moves to extend his hand, he suddenly stops and his expression changes. As if he'd remembered something important, the man blinks and quickly turns away before reaching for something behind the desk. He returns a moment later affixing a mask to his face. "So sorry..." He stammers as he continues, talking through the thin blue barrier as he finishes looping the last elastic band around his ear. "I always forget and you're like... the first person in here." His nervous laughter does little to hide his own apparent awkwardness and even less to distract you from his eyes which are clearly searching you. They wander for a minute before finding your eyes once more.

"Y-... You're here for the job right?" He asks, raising an eyebrow. "It's pretty simple actually. We're trying to fill this library but the books are all empty." As he continues, he gestures to the four books behind him. "This is all we have for now and let me tell you... getting these together was not easy. Oh!" He reaches again for something behind the desk and pulls out a piece of paper and pen before placing it on the desk in front of you. "Uh... standard work contract." He taps the 'X' at the bottom of the page. "Please read and sign and then pick whichever book you...'fancy'..." He chuckles. "'Bout to get my vocab working here."




contract
P L A Y W I T H M E
a 1x1 interest check

employer
Exit. Casual/Advanced. A particularly slow poster. I reside in the US and in the state of California, so my activity is usually reflective of the timezone. Music appreciator. Occasional dabbler in bbcode. I've been RPing since high school and have been on the site for a little over a decade, mostly taking part in group games. Besides diving into the stories and worlds dreamed of a few others, this will be my first foray into a strict 1x1 RP run by me since I've joined.

I am seeking ONE person to help me breathe life into one of the following worlds, any one of their choosing. As these are pairings, I would prefer a female step into the role and play a female character. However, if anyone presents rather enticing story beat ideas for a platonic MxM pairing, I may elect to play that instead.

responsibilities
These games are strictly casual. I would also like to emphasize the importance of limitations placed on my hobby by real life expectations. I no longer have the free time I once did to dedicate hours of my life every day to writing. Instead, I get at most an hour daily. That does not include what time I can get away with for lurking and simple replies to non-RP related topics.

What does this mean for you? You get the peace of mind knowing that my expectation for a quick reply is generally low. That being said, please aim for a post a week. Post density is also similarly lax. I do not require lengthy, multi-paragraph replies with bloated literature when a single, well written one will accomplish the same. I also do not prefer single sentence replies. Posts must be at minimum, one paragraph in length.

Proper grammar should be a natural want for any writer.

minimum age requirement
Explicit scenes of sex ARE PERMITTED and as such, I require my partner to be at least 18 years of age or older. That being said, these games are not centered on sex and while well written SMUT can be a indulging read, if you're looking for something quick, you will not find it here.

termination
It would be unreasonable for me to expect anyone to stick around indefinitely. Whether real life is pulling you away or you've simply grown tired of the game, no matter the reason, simply tell me you can longer participate. I do not need to know why, unless you want to share, and there will be no hard feelings.

X________________________
X________________________

EMPLOYER
EMPLOYEE


RP HR Rep
Exit
Discord: E x · i t#0001




A comment from Exit.10.18.20.20:09 PST
The following plots are vague so as to prevent an over saturated
lore dump and to allow flexibility on my part for any creative
additions from potential RP partners. If you are interested in one
of the books, PM me and I'll be happy to share any further lore I
may have and workshop new ones with you.

All books are currently open.





T H E R I V E R
O P E N
cyberpunk · casual · m x f
game
Set in the far future. We will be playing a team of two individuals: one
an AI and the other a cybernetically enhanced officer, who are tasked
with investigating a series of murders. This is a slow-burn with heavy
emphasis on character development, exploration of mature themes, etc.

lore
Medium. Setting established in 'Greater Oakland'. Some NPCs and locations
have been set. World populated by heavily cyber-enhanced individuals.

inspirations
Bladerunner.
Ghost in the Shell.



B L A C K
O P E N
pirate · casual · m x f
game
A blend of fantasy and less than honorable seafaring. I will be playing the
role of captain and you of first mate or of any of the other crew members on
board the Avalon. We sail off the edge of the map and into unknown waters.

lore
Medium. A world has been established with minor conflict to help fabricate
character background and potential story direction. Encouragement is placed
on co-developing further world lore. Magic and fantasy creatures exist.

inspirations
The Voyage of the Dawn Treader.
Black Sails.



T H E K I N G ' S D A U G H T E R
O P E N
fantasy · casual · m x f
game
Your standard medieval fantasy setting. I will play the role of a guard
hired to protect the daughter of a rather powerful king. You may play as
either a second guard, unrelated to mine, but hired for the same job, or
as the daughter herself.
____________________________________________________________
lore
Light. A world has been left intentionally blank, save for the King, his
kingdom and his daughter. There is plenty of room for world crafting and
lore development. Magic and fantasy creatures exist.

inspirations
A former RP.



T H E L A S T A V A T A R
O P E N
fandom · casual · m x f
game
Set in the world of Avatar, the television series. We play two benders of
one of the four elements; Two souls born to a race of people who are
nearly extinct and hunted with prejudice. Bending prowess in it's infancy.
____________________________________________________________
lore
Heavy. Dystopian. Elements of cyberpunk. Set in our near-future juxtaposed
over the world of Avatar. A world war has reduced the populace of the
planet to just the city of Ba Sing Se. Bending is outlawed.

inspirations
Avatar, the series.
Fallout.


You return to the man at the desk and catch him absentmindedly spinning around in his office chair. He completes a full revolution before he finally notices you watching and catches himself with a foot against the base of the desk, ending his fun. "Find one you like? And before you ask..." He glances to the shut door. "No. There aren't anymore books in the backroom. Just experien-... Imeanthere'snothingbackthere."

His lips tighten.
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God Name:
Mortal Name: An alias that ordinary people will know you by
Origin/God of: Greek, Norse, Egyptian, Chinese, etc./ god of the sea, love, the sun, etc.
Apperance: What you will look like as a mortal (you can add to what your god/dess actually looks like too as a bonus)
God history: Just a brief history so people can get a little context for your deity. Especially if they are lesser known. Can be a link to a site too!
Personality:
Weapon(s) : Can also be a symbol or item that represents the god/dess
Relationships/friendships: Can be progressed through the RP, mostly made for which characters you have a connection with
Other: Anything else you would like to add, put it here!

G O D D E S S O F N I G H T
"Yes. I killed it. It is dead."___________________________________________
name. Blake Belle
origin. Greek.

personality. Blake leaves much to be desired in the arena
of communication. Her delivery is often times straight forward,
formalities usually skipped, manners can sometimes be forgotten.

Although not one to go out of her way to sour one's mood, she
will at times unwittingly upset another by way of her speak.
She's blunt and bleak.

Oddly enough, this mannerism is evident in her activities as
well. She takes to her job as it is. Nothing less and nothing
more. In this way, the muse she creates is more often than
not one of accidental humor.

weapon. A two handed ax. Despite it's unassuming appearance,
it's head is reforged metal from what was once a labrys. Now,
with a single edge and colored black, there is little to connect it
to the head it once severed.

extra. She remembers. What she doesn't remember are her
many children. As she reacquaints herself, she also reacquires
her influence over those domains.
___________________________________________________
CS by Exit. Created for God's Among Us
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Lorelei
PDC HQ

O F F I C E of the C H I E F   of   P O L I C E
Image is a reference only.
The office is carpeted and warmly lit with a single desk situated at the center and at the far end of the room. There are a number of monitors suspended against the windows at the back, these windows providing a panoramic view of the Oakland Skyline as a backdrop.
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